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Just wondering, if I usan identical node graph with the same settings to generate noise, will the results be bit-for-bit identical across supported platforms and compilers, no matter which instruction set is chosen? Thanks.
edit: in case it wasn't clear, I'm asking specifically about the C++ version only, i.e. different architectures/compilers/instruction sets, rather than any ports to other languages.
jijjijjconnorjak
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