diff --git a/common-content/en/module/ux/usability-workshop-prep/index.md b/common-content/en/module/ux/usability-workshop-prep/index.md
new file mode 100644
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+++ b/common-content/en/module/ux/usability-workshop-prep/index.md
@@ -0,0 +1,18 @@
++++
+title = "Usability Workshop Pre-reading"
+time = 90
+objectives = [
+ "Define the term usability.",
+ "Explain each of the 12 usability principles.",
+ "Identify how each usability principle applies to an example website.",
+]
+
+[build]
+ list = "local"
+ publishResources = false
+ render = "never"
++++
+
+Read through [this slide deck about usability](https://docs.google.com/presentation/d/1jJlzFt2l48cDHdwF7wo__m6mfCx0N1IFT0T0BZhpuLw/edit). Make sure you have achieved all of the listed learning objectives.
+
+You will use this knowledge in a workshop in class.
diff --git a/common-content/en/module/ux/usability-workshop/index.md b/common-content/en/module/ux/usability-workshop/index.md
new file mode 100644
index 000000000..d6a8cc4a3
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+++ b/common-content/en/module/ux/usability-workshop/index.md
@@ -0,0 +1,151 @@
++++
+title = "Usability Workshop"
+time = 90
+objectives = [
+ "Explain how product thinking leads to useful products.",
+ "Apply usability principles in practice by analysing an online product.",
+ "Select and use appropriate UI toolkits for future design work",
+]
+
+[build]
+ list = "local"
+ publishResources = false
+ render = "never"
++++
+
+The goal of this workshop is to help trainees understand the usability principles that enable them to create functional and user-friendly digital products.
+
+This workshop is expected to accompany [the associated slides in Figma](https://www.figma.com/slides/UaetXlZZwG3VGYpdxd84Zm/CYF-Usability?node-id=1-177&t=jWgI37RMiLG5Z1pj-1) (passcode: `cyf2025`) - make sure to present them and work through them.
+
+## Introduction (5 mins)
+
+* Go through the agenda
+ * The goal - what we will achieve today
+ * What is product thinking - think product, not just feature
+ * Let’s talk about usability - make things easy: usability in practice
+ * Useful tools - tools that help you design better
+* Explain the goal of the session
+ * This session explores the importance of usability and user experience (UX) in product development.
+ * It is related to the TV Project assignment, where students are expected to plan, design and code.
+ * Understanding UX helps create products that meet users’ needs and deliver real value.
+* Explain what they will achieve
+ * Explain the fundamentals of product thinking as a key mindset in product development
+ * Apply core usability principles to design effective and user-friendly experiences
+ * Use UI toolkits to enhance the visual quality of projects
+ * Apply these concepts directly to the upcoming assignment
+
+## Understanding Product Thinking (15 mins)
+
+Discuss in small groups for 5 minutes:
+
+Given an example of building a food delivery app, what happens when it's built without and with product thinking?
+
+
+
+Background for volunteers
+
+* Without product thinking, the focus might be on adding more features such as a detailed map or numerous filters, simply because other apps include them or they look appealing.
+* With product thinking, the focus shifts to user needs. For example, recognising that users often want speed and convenience might lead to adding a “*Reorder Favourites*” button on the home screen. This approach prioritises solving real user problems and delivering meaningful value.
+
+
+
+Explain what product thinking is
+
+
+
+Hints for volunteers
+* Product thinking focuses on solving the right problems for the right users. Without it, products may look impressive but fail to deliver real value.
+* Effective product development requires aligning features with user goals and needs prioritising meaningful, useful solutions over simply adding more features.
+
+
+
+{{}}
+Open the [YouTube Movies](https://www.youtube.com/feed/storefront) website and spend a few minutes exploring it. Think about two key questions:
+
+1. Who are the customers/users?
+2. Why are they building this website — what problem are they trying to solve
+
+Volunteers: Run the Kahoot quiz linked below.
+
+Trainees: Join [this Kahoot! quiz](https://create.kahoot.it/share/cyf-usability-workshop/f5d496ab-e902-4403-87cf-e18918a88066) on your phone.
+
+
+
+Hint for volunteers
+
+* Make sure everyone joins via the provided link.
+* The Kahoot! quiz has two multiple-choice questions set up, just follow the order shown there.
+
+
+
+{{}}
+
+## Understanding Usability re-cap (5 mins)
+
+Trainees should have completed the [pre-reading](https://docs.google.com/presentation/d/1jJlzFt2l48cDHdwF7wo__m6mfCx0N1IFT0T0BZhpuLw/edit?usp=sharing).
+
+As a class, recap the 12 usability principles.
+
+Get ready to wear a UXer's hat and review a digital product!
+
+You're welcome to open the pre-read while doing the following tasks.
+
+## Review a Digital Product and Analyse Its Usability (45 mins)
+
+Get into pairs and review the [YouTube Movies](https://www.youtube.com/feed/storefront).
+
+### First task:
+
+* Pick at least one feature or design element that follows one of the usability principles.
+* Discuss with your partner why this is beneficial to users.
+* Add your findings in [this FigJam board](https://www.figma.com/board/wfhPOxPJ5Y6fQEIdzOTE2e/CYF-Usability?node-id=2-2&t=7OHsKSCykkjGZfiu-4).
+
+### Second task:
+
+* Find a feature or design element that does not follow a usability principle.
+* Discuss with your partner how this might affect the user.
+* Add your findings in [this FigJam board](https://www.figma.com/board/wfhPOxPJ5Y6fQEIdzOTE2e/CYF-Usability?node-id=2-300&t=7OHsKSCykkjGZfiu-4).
+
+### Third task:
+
+* Pick one of the problems you found.
+* Brainstorm and propose a solution.
+* Present your solution using a simple sketch or wireframe, with a short note explaining the problem, the solution, and which principle(s) it follows.
+
+## Share your findings (10 mins)
+
+Two groups should share their solution with the class.
+
+## Share the tools that help design better (5 mins)
+
+The last part is to share tools that can help you design better and make the process easier:
+
+Inspiration
+
+* [Mobbin](https://mobbin.com/)
+
+Colour palette
+
+* [Coolors](https://coolors.co/)
+
+Icons
+
+* [Thiings](https://www.thiings.co/things)
+
+Designing with AI
+
+* [Stitich](https://stitch.withgoogle.com/)
+* [UX Pilot](https://uxpilot.ai/)
+
+Prototyping with AI
+
+* [V0](https://v0.app/)
+* [Bolt](https://bolt.new/)
+
+Design support
+
+* Design feedback session with UI/UX volunteers to help trainees and graduates, offer feedback on their work or portfolios, or provide design tips. [Book a feedback session here](https://calendar.google.com/calendar/u/0/appointments/schedules/AcZssZ3a4jMv-IpHAxgNoyFNy1BeBBmfBgWV4y2SMew9Hrhcc4WPsRANdeKM_3fKlDpcgOH-A_CV_THX).
+
+## Q&A (5 mins)
+
+Ask/discuss any questions.
diff --git a/org-cyf-itp/content/data-flows/sprints/1/day-plan/index.md b/org-cyf-itp/content/data-flows/sprints/1/day-plan/index.md
index 42b7b8138..d8435c244 100644
--- a/org-cyf-itp/content/data-flows/sprints/1/day-plan/index.md
+++ b/org-cyf-itp/content/data-flows/sprints/1/day-plan/index.md
@@ -13,7 +13,10 @@ time=15
[[blocks]]
name="Teamwork Project Sprint 1"
src="https://cyf-pd.netlify.app/blocks/teamwork-project-s1/readme/"
-time=140
+time=50
+[[blocks]]
+name="Usability Workshop"
+src="module/ux/usability-workshop"
[[blocks]]
name="Lunch"
src="blocks/lunch"
diff --git a/org-cyf-itp/content/data-flows/sprints/1/prep/index.md b/org-cyf-itp/content/data-flows/sprints/1/prep/index.md
index 5841a59b9..ab6035adc 100644
--- a/org-cyf-itp/content/data-flows/sprints/1/prep/index.md
+++ b/org-cyf-itp/content/data-flows/sprints/1/prep/index.md
@@ -7,8 +7,8 @@ weight = 1
name="How the internet works"
src="module/js3/internet"
[[blocks]]
-name="Technical Writing 101"
-src="https://github.com/CodeYourFuture/Module-Data-Groups/issues/1"
+name="Usability Workshop Prep"
+src="module/ux/usability-workshop-prep"
[[blocks]]
name="Rendering Data as UI"
src="module/js3/data-ui"