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18 changes: 18 additions & 0 deletions
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common-content/en/module/ux/usability-workshop-prep/index.md
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| title = "Usability Workshop Pre-reading" | ||
| time = 90 | ||
| objectives = [ | ||
| "Define the term usability.", | ||
| "Explain each of the 12 usability principles.", | ||
| "Identify how each usability principle applies to an example website.", | ||
| ] | ||
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| Read through [this slide deck about usability](https://docs.google.com/presentation/d/1jJlzFt2l48cDHdwF7wo__m6mfCx0N1IFT0T0BZhpuLw/edit). Make sure you have achieved all of the listed learning objectives. | ||
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| You will use this knowledge in a workshop in class. |
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common-content/en/module/ux/usability-workshop/index.md
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| title = "Usability Workshop" | ||
| time = 90 | ||
| objectives = [ | ||
| "Explain how product thinking leads to useful products.", | ||
| "Apply usability principles in practice by analysing an online product.", | ||
| "Select and use appropriate UI toolkits for future design work", | ||
| ] | ||
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| The goal of this workshop is to help trainees understand the usability principles that enable them to create functional and user-friendly digital products. | ||
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| This workshop is expected to accompany [the associated slides in Figma](https://www.figma.com/slides/UaetXlZZwG3VGYpdxd84Zm/CYF-Usability?node-id=1-177&t=jWgI37RMiLG5Z1pj-1) (passcode: `cyf2025`) - make sure to present them and work through them. | ||
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| ## Introduction (5 mins) | ||
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| * Go through the agenda | ||
| * The goal - what we will achieve today | ||
| * What is product thinking - think product, not just feature | ||
| * Let’s talk about usability - make things easy: usability in practice | ||
| * Useful tools - tools that help you design better | ||
| * Explain the goal of the session | ||
| * This session explores the importance of usability and user experience (UX) in product development. | ||
| * It is related to the TV Project assignment, where students are expected to plan, design and code. | ||
| * Understanding UX helps create products that meet users’ needs and deliver real value. | ||
| * Explain what they will achieve | ||
| * Explain the fundamentals of product thinking as a key mindset in product development | ||
| * Apply core usability principles to design effective and user-friendly experiences | ||
| * Use UI toolkits to enhance the visual quality of projects | ||
| * Apply these concepts directly to the upcoming assignment | ||
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| ## Understanding Product Thinking (15 mins) | ||
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| Discuss in small groups for 5 minutes: | ||
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| Given an example of building a food delivery app, what happens when it's built without and with product thinking? | ||
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| <details> | ||
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| <summary>Background for volunteers</summary> | ||
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| * Without product thinking, the focus might be on adding more features such as a detailed map or numerous filters, simply because other apps include them or they look appealing. | ||
| * With product thinking, the focus shifts to user needs. For example, recognising that users often want speed and convenience might lead to adding a “*Reorder Favourites*” button on the home screen. This approach prioritises solving real user problems and delivering meaningful value. | ||
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| </details> | ||
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| Explain what product thinking is | ||
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| <details> | ||
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| <summary>Hints for volunteers</summary> | ||
| * Product thinking focuses on solving the right problems for the right users. Without it, products may look impressive but fail to deliver real value. | ||
| * Effective product development requires aligning features with user goals and needs prioritising meaningful, useful solutions over simply adding more features. | ||
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| </details> | ||
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| {{<note type="exercise" title="Exercise (10 mins)">}} | ||
| Open the [YouTube Movies](https://www.youtube.com/feed/storefront) website and spend a few minutes exploring it. Think about two key questions: | ||
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| 1. Who are the customers/users? | ||
| 2. Why are they building this website — what problem are they trying to solve | ||
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| Volunteers: Run the Kahoot quiz linked below. | ||
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| Trainees: Join [this Kahoot! quiz](https://create.kahoot.it/share/cyf-usability-workshop/f5d496ab-e902-4403-87cf-e18918a88066) on your phone. | ||
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| <details> | ||
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| <summary>Hint for volunteers</summary> | ||
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| * Make sure everyone joins via the provided link. | ||
| * The Kahoot! quiz has two multiple-choice questions set up, just follow the order shown there. | ||
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| </details> | ||
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| {{</note>}} | ||
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| ## Understanding Usability re-cap (5 mins) | ||
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| Trainees should have completed the [pre-reading](https://docs.google.com/presentation/d/1jJlzFt2l48cDHdwF7wo__m6mfCx0N1IFT0T0BZhpuLw/edit?usp=sharing). | ||
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| As a class, recap the 12 usability principles. | ||
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| Get ready to wear a UXer's hat and review a digital product! | ||
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| You're welcome to open the pre-read while doing the following tasks. | ||
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| ## Review a Digital Product and Analyse Its Usability (45 mins) | ||
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| Get into pairs and review the [YouTube Movies](https://www.youtube.com/feed/storefront). | ||
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| ### First task: | ||
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| * Pick at least one feature or design element that follows one of the usability principles. | ||
|
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I wonder how many pairs we'll see repeating something from the prep work verbatim. The discussion will still be useful but we may want to add a requirement that the feature needs to be something not covered in the prep. Let's see how it goes this time round. |
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| * Discuss with your partner why this is beneficial to users. | ||
| * Add your findings in [this FigJam board](https://www.figma.com/board/wfhPOxPJ5Y6fQEIdzOTE2e/CYF-Usability?node-id=2-2&t=7OHsKSCykkjGZfiu-4). | ||
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| ### Second task: | ||
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| * Find a feature or design element that does not follow a usability principle. | ||
| * Discuss with your partner how this might affect the user. | ||
| * Add your findings in [this FigJam board](https://www.figma.com/board/wfhPOxPJ5Y6fQEIdzOTE2e/CYF-Usability?node-id=2-300&t=7OHsKSCykkjGZfiu-4). | ||
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| ### Third task: | ||
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| * Pick one of the problems you found. | ||
| * Brainstorm and propose a solution. | ||
| * Present your solution using a simple sketch or wireframe, with a short note explaining the problem, the solution, and which principle(s) it follows. | ||
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| ## Share your findings (10 mins) | ||
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| Two groups should share their solution with the class. | ||
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| ## Share the tools that help design better (5 mins) | ||
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| The last part is to share tools that can help you design better and make the process easier: | ||
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| Inspiration | ||
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| * [Mobbin](https://mobbin.com/) | ||
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| Colour palette | ||
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| * [Coolors](https://coolors.co/) | ||
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| Icons | ||
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| * [Thiings](https://www.thiings.co/things) | ||
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| Designing with AI | ||
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| * [Stitich](https://stitch.withgoogle.com/) | ||
| * [UX Pilot](https://uxpilot.ai/) | ||
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| Prototyping with AI | ||
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| * [V0](https://v0.app/) | ||
| * [Bolt](https://bolt.new/) | ||
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| Design support | ||
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| * Design feedback session with UI/UX volunteers to help trainees and graduates, offer feedback on their work or portfolios, or provide design tips. [Book a feedback session here](https://calendar.google.com/calendar/u/0/appointments/schedules/AcZssZ3a4jMv-IpHAxgNoyFNy1BeBBmfBgWV4y2SMew9Hrhcc4WPsRANdeKM_3fKlDpcgOH-A_CV_THX). | ||
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| ## Q&A (5 mins) | ||
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| Ask/discuss any questions. | ||
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The list isn't formatting correctly, needs a blank line under the
summarytag.