-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathShooter.cpp
More file actions
251 lines (229 loc) · 7.85 KB
/
Shooter.cpp
File metadata and controls
251 lines (229 loc) · 7.85 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
#include "Subsystem.h"
#include "WPIObjMgr.h"
#include "Config.h"
#include "Console.h"
#include "MyEncoder.h"
#include <cmath>
#include <iostream>
class Shooter : public Spyder::Subsystem
{
private:
Spyder::ConfigVar<UINT32> motorShoot1;
Spyder::ConfigVar<UINT32> pistonSolenoidExt;
Spyder::ConfigVar<UINT32> pistonSolenoidRet;
Spyder::ConfigVar<UINT32> encoderChannelA;
Spyder::ConfigVar<UINT32> encoderChannelB;
Spyder::ConfigVar<UINT32> limitPort;
Spyder::ConfigVar<double> firePhase1Time;//time for solenoid to extend and retract
Spyder::ConfigVar<double> autoWaitTime1;//time for Robot to stop driving in auto
Spyder::ConfigVar<float> firePreset1;//winch distance preset 1
Spyder::ConfigVar<float> firePreset2;
Spyder::ConfigVar<float> firePreset3;
Spyder::ConfigVar<bool> encoderReverse;//Switch if recording neg vals
Spyder::TwoIntConfig fireButton;
Spyder::TwoIntConfig fireWinch1;//winch button preset1
Spyder::TwoIntConfig fireWinch2;
Spyder::TwoIntConfig fireWinch3;
unsigned char firePhase;
double fireStart;
float autofireStart;
unsigned char autofirePhase;
double winchDistance;//temp variable for storing fire presets
bool encoderStart;
double autoWaitTime_temp;
//backup buttons:
Spyder::TwoIntConfig altFireButton;
public:
Shooter() : Spyder::Subsystem("Shooter"), motorShoot1("ShooterMotor",4), //Get correct numbers
pistonSolenoidExt("shooter_pistonSolenoidExt", 1),
pistonSolenoidRet("shooter_pistonSolenoidRet", 2), encoderChannelA("shooterEncoder_A_val", 14),
encoderChannelB("shooterEncoder_B_val", 13), limitPort ("shooter_limitSwitch_val", 12),
firePhase1Time ("shooter_firetime1", 1),
autoWaitTime1("shooter_autoWaitTime1", 1),
firePreset1("winch_distance_preset1", 20), firePreset2("winch_distance_preset2", 15),
firePreset3("winch_distance_preset3", 10), encoderReverse("encoder_reverse_val", 1),
fireButton("bind_shooterFire1", 3, 2), fireWinch1("bind_winch_pos1", 3, 1),
fireWinch2("bind_winch_pos2", 3, 3), fireWinch3("bind_winch_pos3", 3, 4),
firePhase(0), fireStart(0),autofireStart(0),autofirePhase(0), winchDistance(0),
encoderStart(0), autoWaitTime_temp(0), altFireButton("altFireButton", 1, 2)
{
}
virtual ~Shooter()
{
}
virtual void Init(Spyder::RunModes runmode)
{
Spyder::GetVictor(motorShoot1.GetVal())->Set(0);
struct timespec tp;
switch(runmode)
{
case Spyder::M_AUTO:
autofirePhase = 0;
clock_gettime(CLOCK_REALTIME, &tp);
autofireStart = (double)tp.tv_sec + double(double(tp.tv_nsec)*1e-9);
break;
case Spyder::M_TELEOP:
firePhase = 0;
clock_gettime(CLOCK_REALTIME, &tp);
fireStart = (double)tp.tv_sec + double(double(tp.tv_nsec)*1e-9);
break;
default:
break;
}
}
virtual void Periodic(Spyder::RunModes runmode)//CHECK IF JOYSTICK IS POS/NEG
{
Encoder *winchEncoder = Spyder::GetEncoder(encoderChannelA.GetVal(),encoderChannelB.GetVal(), encoderReverse.GetVal());
winchEncoder->SetDistancePerPulse(3.141592654/1024);
switch(runmode)//Winch motor can only drive forwards
{
case Spyder::M_DISABLED://disabled code here
{ Spyder::GetVictor(motorShoot1.GetVal())->Set(0);
Spyder::GetSolenoid(pistonSolenoidExt.GetVal())->Set(false);
Spyder::GetSolenoid(pistonSolenoidRet.GetVal())->Set(true);
}
break;
case Spyder::M_AUTO://autonomous code here
{
winchDistance = firePreset3.GetVal();
DigitalInput shooter_limitSwitch(limitPort.GetVal());
timespec theTimespec;
clock_gettime(CLOCK_REALTIME, &theTimespec);
double curTime = theTimespec.tv_sec;
curTime+=theTimespec.tv_nsec*1e-9;
double autoRunTime = curTime - autofireStart;
switch(autofirePhase)
{
case 0://only if not winched down
Spyder::GetVictor(motorShoot1.GetVal())->Set(1);
if(winchEncoder->GetDistance() >= winchDistance || shooter_limitSwitch.Get())
{
Spyder::GetVictor(motorShoot1.GetVal())->Set(0);
autofireStart = curTime;
autofirePhase++;
}
break;
case 1://wait for drive to finish
autoWaitTime_temp= autoWaitTime1.GetVal();//autoWaitTime1 will be set to the time it takes for drive to fully stop
if(autoRunTime >= autoWaitTime_temp)
{
autofireStart= curTime;
autofirePhase++;
}
break;
case 2://FIRE
Spyder::GetSolenoid(pistonSolenoidRet.GetVal())->Set(false);
Spyder::GetSolenoid(pistonSolenoidExt.GetVal())->Set(true);
if(autoRunTime > firePhase1Time.GetVal())
{
autofireStart = curTime;
autofirePhase++;
}
break;
case 3://Re-engage the winch
Spyder::GetSolenoid(pistonSolenoidExt.GetVal())->Set(false);
Spyder::GetSolenoid(pistonSolenoidRet.GetVal())->Set(true);
if(autoRunTime > firePhase1Time.GetVal())
{
autofireStart = curTime;
autofirePhase++;
}
break;
case 4:
break;
}
}
break;
case Spyder::M_TEST:
case Spyder::M_TELEOP://Tele-operation code here
{
DigitalInput shooter_limitSwitch(limitPort.GetVal());//limit switch
if(Spyder::GetJoystick(fireWinch1.GetVar(1))->GetRawButton(fireWinch1.GetVar(2)))
{
winchDistance = firePreset1.GetVal();//Depends on how much motor spins
encoderStart = 1;
firePhase = 3;//Goes directly to winchdown in firephase
}
if(Spyder::GetJoystick(fireWinch1.GetVar(1))->GetRawButton(fireWinch2.GetVar(2)))
{
winchDistance = firePreset2.GetVal();//Ditto
encoderStart = 1;
firePhase = 3;//Goes directly to winchdown in firephase
}
if(Spyder::GetJoystick(fireWinch1.GetVar(1))->GetRawButton(fireWinch3.GetVar(2)))
{
winchDistance = firePreset3.GetVal();//Ditto
encoderStart = 1;
firePhase = 3;//Goes directly to winchdown in firephase
}
timespec theTimespec;
clock_gettime(CLOCK_REALTIME, &theTimespec);
double curTime = theTimespec.tv_sec;
curTime+=theTimespec.tv_nsec*1e-9;
double teleopRunTime = curTime - fireStart;
//when driver presses button, firephase = 1
if((Spyder::GetJoystick(fireButton.GetVar(1))->
GetRawButton(fireButton.GetVar(2))
|| Spyder::GetJoystick(altFireButton.GetVar(1))->
GetRawButton(altFireButton.GetVar(2)))
&& !firePhase)
{
firePhase = 1;
fireStart = curTime;
}
switch(firePhase)//meant to fire then reset
{
case 0://Stop motors after winching OR keep motors from moving in general
Spyder::GetSolenoid(pistonSolenoidExt.GetVal())->Set(false);
Spyder::GetSolenoid(pistonSolenoidRet.GetVal())->Set(true);
Spyder::GetVictor(motorShoot1.GetVal())->Set(0);
fireStart = curTime;
break;
case 1://fire!
Spyder::GetSolenoid(pistonSolenoidRet.GetVal())->Set(false);
Spyder::GetSolenoid(pistonSolenoidExt.GetVal())->Set(true);
if (teleopRunTime >= firePhase1Time.GetVal())
{
fireStart = curTime;
firePhase++;
}
break;
case 2://Re-engage the arm!
Spyder::GetSolenoid(pistonSolenoidExt.GetVal())->Set(false);
Spyder::GetSolenoid(pistonSolenoidRet.GetVal())->Set(true);
if(teleopRunTime >=firePhase1Time.GetVal())
{
fireStart = curTime;
firePhase = 0;
}
break;
case 3://Winch it back down !
Spyder::GetSolenoid(pistonSolenoidExt.GetVal())->Set(false);
Spyder::GetSolenoid(pistonSolenoidRet.GetVal())->Set(true);
if(encoderStart == 1)//initialize encoder
{
winchEncoder->Start();
encoderStart = 0;
}
else //encoder should now count correctly
{
Spyder::GetVictor(motorShoot1.GetVal())->Set(1);
std::cout<<winchEncoder->GetDistance()<<std::endl;
if(winchEncoder->GetDistance() >= winchDistance || shooter_limitSwitch.Get())
{
winchEncoder->Stop();
winchEncoder->Reset();
firePhase = 0;
}
}
break;
}
}
break;
};
}
virtual void RobotInit()
{
}
};
Shooter shooter;