Runnable examples and documented snippets for each supported environment. Each sample lives in the repository under samples/ and is described in the linked page.
| Environment | Sample folder (in repo) | Documentation |
|---|---|---|
| Console | samples/GameInputSharp.Samples.Console |
Quick start, Code examples |
| Unity | samples/GameInputSharp.Samples.Unity |
Samples — Unity |
| MonoGame | samples/GameInputSharp.Samples.MonoGame |
Samples — MonoGame |
| Godot C# | samples/GameInputSharp.Samples.Godot |
Samples — Godot |
| Stride | samples/GameInputSharp.Samples.Stride |
Samples — Stride |
| WPF / WinUI | samples/GameInputSharp.Samples.Wpf |
Samples — WPF / WinUI |
All samples require Windows and the GameInput runtime (GameInput.dll / GameInputRedist.dll). For medical/simulation samples (e.g. GameInputSharp.Samples.MedicalSim), see the GameInputSharp.Enterprise package.