Welcome to GameInputSharp.Core Discussions! #1
Fenris159
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Hi everyone — Fenris here
I'm the creator of this wrapper. My goal was to make Microsoft.GameInput (controls and haptics) easier to use for independent developers and studios building in C#, so you can plug in GameInput without fighting the low-level API.
I'd love for this to become a place where we brainstorm and collaborate on improvements and ideas—whether that's API design, docs, samples, or supporting more scenarios. If we can turn this into a reliable, community-driven standard for GameInput in C#, we'll help the whole ecosystem move forward.
Looking forward to your feedback and ideas.
— Fenris
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