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| 1 | +class Player{ |
| 2 | + private String name; |
| 3 | + private int baseHealth; |
| 4 | + private int baseAttack; |
| 5 | + private int level; |
| 6 | + private int incrementHealth; |
| 7 | + private int incrementAttack; |
| 8 | + |
| 9 | + private Armor armor; |
| 10 | + private Weapon weapon; |
| 11 | + |
| 12 | + public Player(String name){ |
| 13 | + this.name = name; |
| 14 | + this.baseHealth = 100; |
| 15 | + this.baseAttack = 100; |
| 16 | + this.level = 1; |
| 17 | + this.incrementHealth = 30; |
| 18 | + this.incrementAttack = 30; |
| 19 | + } |
| 20 | + |
| 21 | + public void display(){ |
| 22 | + System.out.println("Player\t\t: " + this.name); |
| 23 | + System.out.println("Level\t\t: " + this.level); |
| 24 | + System.out.println("MaxHealth\t: " + this.maxHealth()); |
| 25 | + System.out.println("Attack\t\t: " + this.getAttackPower() + "\n"); |
| 26 | + } |
| 27 | + |
| 28 | + public void levelUp(){ |
| 29 | + this.level++; |
| 30 | + } |
| 31 | + |
| 32 | + public void setArmor(Armor armor){ |
| 33 | + this.armor = armor; |
| 34 | + } |
| 35 | + |
| 36 | + public void setWeapon(Weapon weapon){ |
| 37 | + this.weapon = weapon; |
| 38 | + } |
| 39 | + |
| 40 | + public int maxHealth(){ |
| 41 | + return this.baseHealth + this.level*this.incrementHealth + this.armor.getAddHealth(); |
| 42 | + } |
| 43 | + |
| 44 | + public int getAttackPower(){ |
| 45 | + return this.baseAttack + this.level*this.incrementAttack + this.weapon.getAttack(); |
| 46 | + } |
| 47 | + |
| 48 | +} |
| 49 | + |
| 50 | +class Weapon{ |
| 51 | + private String name; |
| 52 | + private int attack; |
| 53 | + |
| 54 | + public Weapon(String name, int attack){ |
| 55 | + this.name = name; |
| 56 | + this.attack = attack; |
| 57 | + } |
| 58 | + |
| 59 | + public int getAttack(){ |
| 60 | + return this.attack; |
| 61 | + } |
| 62 | +} |
| 63 | + |
| 64 | +class Armor{ |
| 65 | + private String name; |
| 66 | + private int strength; |
| 67 | + private int health; |
| 68 | + |
| 69 | + public Armor(String name, int strength, int health){ |
| 70 | + this.name = name; |
| 71 | + this.strength = strength; |
| 72 | + this.health = health; |
| 73 | + } |
| 74 | + |
| 75 | + public int getAddHealth(){ |
| 76 | + return this.strength*20 + this.health; |
| 77 | + } |
| 78 | + |
| 79 | +} |
| 80 | + |
| 81 | +public class Main{ |
| 82 | + public static void main(String[] args) { |
| 83 | + Player player1 = new Player("Firman"); |
| 84 | + Armor armor1 = new Armor("Tameng",10,100); |
| 85 | + Weapon weapon1 = new Weapon("Shotgun", 50); |
| 86 | + player1.setArmor(armor1); |
| 87 | + player1.setWeapon(weapon1); |
| 88 | + |
| 89 | + Player player2 = new Player("Alia"); |
| 90 | + Armor armor2 = new Armor("Helm",5,90); |
| 91 | + Weapon weapon2 = new Weapon("Panah", 30); |
| 92 | + player2.setArmor(armor2); |
| 93 | + player2.setWeapon(weapon2); |
| 94 | + |
| 95 | + player1.display(); |
| 96 | + player2.display(); |
| 97 | + } |
| 98 | +} |
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