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Trying to run a scene in Godot with as many enemies as possible

Screenshot Rigidbodies

Features 3 solutions with 1000+ enemies at 60fps

  • non-solid soft-separation ( main.tscn )
  • non-solid raycast steering ( main_raycast.tscn )
  • rigidibodies ( main_rigidbodies.tscn )

It's also possible to combine 1 & 3 so that the enemies don't collide with each other but solidly collide with the level geometry!