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Description
All moons except the company's own are not visible in the terminal.
[15:10:11.9713183] [Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Object.get_name () (at :IL_0001)
LethalLevelLoader.TerminalManager.OnBeforeLoadNewNode (TerminalNode& node) (at ./Patches/TerminalManager.cs:149)
LethalLevelLoader.Patches.TerminalLoadNewNode_Prefix (Terminal __instance, TerminalNode& node) (at ./General/Patches.cs:543)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)
TerminalStuff.Networking.NetHandler.DefaultSync (System.String nodeName, System.String nodeText, TerminalNode newNode) (at ./Networking/NetHandler.cs:89)
TerminalStuff.Networking.NetHandler.SyncNodesRpc (System.String topRightText, System.String nodeName, System.String nodeText, System.Int32 nodeNumber) (at ./Networking/NetHandler.cs:67)
TerminalStuff.Networking.NetHandler.__rpc_handler_752335161 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at :IL_00E3)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at :IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.RpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:b__0_0()
[15:10:11.9840968] [Error : Unity Log] NullReferenceException
Stack trace:
UnityEngine.Object.get_name () (at :IL_0001)
LethalLevelLoader.TerminalManager.OnBeforeLoadNewNode (TerminalNode& node) (at ./Patches/TerminalManager.cs:149)
LethalLevelLoader.Patches.TerminalLoadNewNode_Prefix (Terminal __instance, TerminalNode& node) (at ./General/Patches.cs:543)
(wrapper dynamic-method) Terminal.DMDTerminal::LoadNewNode(Terminal,TerminalNode)
TerminalStuff.Networking.NetHandler.DefaultSync (System.String nodeName, System.String nodeText, TerminalNode newNode) (at ./Networking/NetHandler.cs:89)
TerminalStuff.Networking.NetHandler.SyncNodesRpc (System.String topRightText, System.String nodeName, System.String nodeText, System.Int32 nodeNumber) (at ./Networking/NetHandler.cs:67)
TerminalStuff.Networking.NetHandler.__rpc_handler_752335161 (Unity.Netcode.NetworkBehaviour target, Unity.Netcode.FastBufferReader reader, Unity.Netcode.__RpcParams rpcParams) (at :IL_00E3)
Unity.Netcode.RpcMessageHelpers.Handle (Unity.Netcode.NetworkContext& context, Unity.Netcode.RpcMetadata& metadata, Unity.Netcode.FastBufferReader& payload, Unity.Netcode.__RpcParams& rpcParams) (at :IL_00A6)
Rethrow as Exception: Unhandled RPC exception!
UnityEngine.Debug:LogException(Exception)
Unity.Netcode.RpcMessageHelpers:Handle(NetworkContext&, RpcMetadata&, FastBufferReader&, __RpcParams&)
Unity.Netcode.RpcMessage:Handle(NetworkContext&)
Unity.Netcode.NetworkMessageManager:ReceiveMessage(FastBufferReader, NetworkContext&, NetworkMessageManager)
Unity.Netcode.NetworkMessageManager:HandleMessage(NetworkMessageHeader&, FastBufferReader, UInt64, Single, Int32)
Unity.Netcode.NetworkMessageManager:ProcessIncomingMessageQueue()
Unity.Netcode.NetworkManager:NetworkUpdate(NetworkUpdateStage)
Unity.Netcode.NetworkUpdateLoop:RunNetworkUpdateStage(NetworkUpdateStage)
Unity.Netcode.<>c:b__0_0()