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Support for sound #51

@just-sam-a

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@just-sam-a

By which I mean resources that are sound files and something more sophisticated than launching one file after another … spatially organized with software to handle overlaps and relative volume that adjusts according to distance from point of origin, and accommodates multiple sound files at once (both narration and effects), fading as one moves away from resource, forcing sound player to back layer (instead of covering simulation window), etc.

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