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Description
Hi,
I have this issue when making a new ue5 project and open rider for the first
time it loads everything but gives me 3 errors,
-First one is: "Failed to generate project model definition files for 'Configuration: Development Editor, Platform: Win64"
-Second one is: "There are packages with vulnerabilities installed in this solution"
-Third one is the one am trying to fix and i think that the previous 2 errors are related to this one is Failed to build RiderLink plugin for C:\Program Files\Epic Games\UE_5.4.
Here is a detailed Log about the problem:
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\temp_folder\UnrealLink\Kisunes\RiderLink.uplugin -Package=C:\temp_folder\UnrealLink\Dodivop
Initializing script modules...
Total script module initialization time: 0.22 s.
Using C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe
Executing commands...
Copying 414 file(s) using max 64 thread(s)
Reading plugin from C:\temp_folder\UnrealLink\Dodivop\HostProject\Plugins\RiderLink\RiderLink.uplugin...
Building plugin for host platforms: Win64
Running: C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\temp_folder\UnrealLink\Dodivop\HostProject\HostProject.uproject" -plugin="C:\temp_folder\UnrealLink\Dodivop\HostProject\Plugins\RiderLink\RiderLink.uplugin" -noubtmakefiles -manifest="C:\temp_folder\UnrealLink\Dodivop\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\tarok\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\tarok\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-UnrealEditor-Win64-Development.txt
Total execution time: 3.80 seconds
Unhandled exception: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
at UnrealBuildTool.ModuleRules.IsValidForTarget(Type moduleType, ReadOnlyTargetRules targetRules, String& invalidReason) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\ModuleRules.cs:line 1636
at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3938
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 3403
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1392
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, BuildConfiguration BuildConfiguration, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1226
at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114
at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396
at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 660
Took 3.94s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\tarok\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 4s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED
Failed to build RiderLink plugin for C:\Program Files\Epic Games\UE_5.4
Failed to build RiderLink plugin
I REALLY HOPE THAT YOU CAN GIVE ME THE SOLUTION FOR THIS PROBLEM I TRIED EVERYTHING I CAN DO FROM VERIFYING THE UE5 ENGINE IN EPIC GAMES, CHECKING FOR THE VISUAL STUDIO THINGS IF DOWNLOAD CORRECTLY AND EVEN REINSTALLING RIDER.