Our PBR shader is not working as it is intended to Load in the GLTF 2.0 sample models (https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/MetalRoughSpheres) and ensure they are being displayed as they ought to be.
Our PBR shader is not working as it is intended to
Load in the GLTF 2.0 sample models (https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/MetalRoughSpheres) and ensure they are being displayed as they ought to be.