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PBR Fragment Shader Rewrite #143

@Kejoko

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@Kejoko

Our PBR shader is not working as it is intended to

Load in the GLTF 2.0 sample models (https://github.com/KhronosGroup/glTF-Sample-Models/tree/main/2.0/MetalRoughSpheres) and ensure they are being displayed as they ought to be.

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