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Light divergence per wavelength #689

@aomanchuria

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@aomanchuria

I'm working on a simple 1 or two strong lens plus light source combination and noticed a few things with beam divergence.

The source is composed of 16 x 1.5unit squares that emit on the same plane with a 60degree half angle divergence. I modeled the lens and found that the image produced in real life would require the lens to have an OIR of 1.34 or have a Z scale of the lens at ~.78 . I literally just placed a light, a lens and a screen both on my desk and blender and calibrated th image size on blender by adjusting the IOR. 1.34 doesn't correspond to any glass but gets close to quartz maybe.

My light source is a UV LED at 385nm and the lens is definetly not quartz but just regular sodalime glass. The beam in blender was white using power at 100W with default 17L/unit.

So that sparked my curiosity... Could I just use a blue or purple color to get the right divergence or image size? Nope. I change the light color and the image stays the same size.

In reality, high frequency light like UV should bend more thus producing a small image while Ir should produced a larger image. It would be great if we could adjust beam diffraction per unit color/wavelength. And if the color/wavelength actually made a difference in image size.

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