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LuxMaxMesh.h
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35 lines (32 loc) · 1.62 KB
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/***************************************************************************
* Copyright 1998-2015 by authors (see AUTHORS.txt) *
* *
* This file is part of LuxRender. *
* *
* Licensed under the Apache License, Version 2.0 (the "License"); *
* you may not use this file except in compliance with the License. *
* You may obtain a copy of the License at *
* *
* http://www.apache.org/licenses/LICENSE-2.0 *
* *
* Unless required by applicable law or agreed to in writing, software *
* distributed under the License is distributed on an "AS IS" BASIS, *
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
* See the License for the specific language governing permissions and *
* limitations under the License. *
***************************************************************************/
#pragma once
#include <algorithm>
#include <max.h>
using std::max;
using std::min;
#include <luxcore/luxcore.h>
#include <luxrays\luxrays.h>
class LuxMaxMesh
{
public:
LuxMaxMesh();
~LuxMaxMesh();
void createMeshesInGroup(INode *currNode, luxcore::Scene &scene);
void createMesh(INode *node, luxcore::Scene &scene);
};