basically, the ability to define a new type of object to be edited in decohack, ie Level from SRB2's SOC (literally just a dehacked modification) or something. perhaps the formatting could be similar to custom properties and be like
custom object <decohack name> <dehname>
example of usage:
custom object level Level
custom level property levelname Levelname string
custom level property act Act int
custom level property nextlevel NextLevel int
level 1
{
levelname "Example Hills"
act 1
nextlevel 2
}
which will compile into
Level 1
Levelname Example Hills
Act 1
NextLevel 2
you could probably then define properties by using the stand custom properties feature. might go well with the ability to add actual dehacked lines in for cases where decohacked cant do something idk
basically, the ability to define a new type of object to be edited in decohack, ie Level from SRB2's SOC (literally just a dehacked modification) or something. perhaps the formatting could be similar to custom properties and be like
custom object <decohack name> <dehname>example of usage:
which will compile into
you could probably then define properties by using the stand custom properties feature. might go well with the ability to add actual dehacked lines in for cases where decohacked cant do something idk