diff --git "a/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" new file mode 100644 index 0000000000..cbbf8cd266 --- /dev/null +++ "b/.trae/skills/\346\222\260\345\206\231\346\226\207\346\241\243-write-documentation/SKILL.md" @@ -0,0 +1,135 @@ +--- +name: 撰写文档 Write Documentation +description: "### Write Documentation\n\nThis command is invoked when the code changes for a feature or bugfix are complete on a branch (branched from `develop`) and documentation is the only remaining task. The AI should discover what changed, categorize it, and write the appropriate documentation entries." +--- + +#### Workflow + +**Step 0: Determine the author** + +Use `git log develop...HEAD --format="%an <%ae>"` to list commits on the current branch that are not in `develop`. If the branch has extra commits, use the author name(s) from those commits as the user's identity for `CREDITS.md` and `Whats-New.md`. If there are no extra commits or the author cannot be determined from commit information, ask the user directly for their identity before proceeding. + +**Step 1: Discover what changed** + +Run `git diff develop...HEAD --stat` to see which files were modified. Then inspect the diffs in detail using `git diff develop...HEAD` (or `git diff develop...HEAD -- `) to understand the nature of each change. Key things to identify: +- New/changed INI keys (tags) — look for `.Read(exINI, ...)` calls in `LoadFromINIFile` / `LoadBeforeTypeData` etc. +- New/changed hooks — look for `DEFINE_HOOK`, `DEFINE_JUMP`, `DEFINE_PATCH` macros. +- New types/classes — look for new files in `src/New/` or new `ExtData` classes. +- Whether the change is a new feature, an enhancement of existing behavior, a bugfix, a UI change, an AI/scripting change, or something miscellaneous. + +**Step 2: Categorize the change** + +Determine which doc pages need updating: + +| Change type | Where to document | +|-------------|------------------| +| New feature (brand new functionality) | New `### ` section in the appropriate primary doc page, inserted in **dictionary (alphabetical) order** among existing sibling `### ` headings | +| Enhancement of existing game behavior that adds new INI tags | New `### ` section in the appropriate primary doc page, likewise in alphabetical order | +| Enhancement/bugfix of existing game behavior with **no new INI tags** | A bullet point under `## Bugfixes and miscellaneous` in `docs/Fixed-or-Improved-Logics.md` | +| User interface change (new hotkey, display, sidebar, tooltip) | `docs/User-Interface.md` | +| AI, scripting, trigger, or mapping change | `docs/AI-Scripting-and-Mapping.md` | +| Uncategorized change | `docs/Miscellanous.md` | + +Primary doc page mapping: +- Most game logic features → `docs/New-or-Enhanced-Logics.md` + - Within this file, `## ` headings are categories (e.g., `## Buildings`, `## Projectiles`, `## Warheads`). Place new `### ` sections under the appropriate category, sorted alphabetically. + +Additionally, every change requires: +- **`docs/Whats-New.md`** — changelog entry. +- **`CREDITS.md`** — credit the author. + +**Step 3: Draft the documentation text — user review required before writing** + +Before writing any documentation, draft the descriptive text and present it to the user for review. Use the following format for the draft: + +``` +### + +- + - (tab-indented) controls/determines/is used for . +``` + +Two styles for the first bullet point: +- **New feature** (brand new functionality): + ``` + - Now you can . (新功能) + ``` +- **Enhancement of existing behavior** (patches/improves vanilla logic): + ``` + - In vanilla, . Now you can . + ``` + +Wait for the user to approve the drafted text before proceeding to write it into the actual doc files. + +**Step 4: Write the main documentation** + +After user approval, write the approved text into the appropriate doc file. For sections in `docs/New-or-Enhanced-Logics.md` or similar, insert the new `### ` section in alphabetical order among existing sibling headings under the correct `## ` category. Look at existing sibling `### ` headings to determine the correct insertion point. + +Continue with the INI code block following existing conventions from the [README's "How to read code snippets" section](../../README.md#how-to-read-code-snippets): + +````markdown +; which section the entries should be in +; can be a freeform name - in this case the comment would explain what it is +; if no comment to be found - then it's a precise name +[SOMENAME] ; BuildingType +; KeyName=DefaultValue ; accepted type with optional explanation +; if there's nothing to the right of equals sign - the default value is empty/absent +; if these keys have had their value set, they can only be set to their default +; unset state again by setting the value to , or none +; for list of values only clears the entire list +; if the default value is not static - it's written and explained in a comment +UIDescription= ; CSF entry key +``` +```` + +Key rules for INI documentation: +- Use ` ```ini ` fenced code blocks. +- Section header comment format: `[SOMENAME]` followed by spaces then `; ObjectType` (e.g., `; BuildingType`, `; TechnoType`, `; WarheadType`, `; SuperWeaponType`). +- For global sections use the literal section name: `[General]`, `[AudioVisual]`, `[CombatDamage]`, `[Radiation]`, `[AI]`, etc. +- Key name, equals sign, default value (or blank if empty), spaces, semicolon, type description. +- Boolean types are documented as `; boolean`. +- Integer types as `; integer`. +- Floating point types as `; double` or `; float`. +- Pointer types as `; AnimType` (just the game class name, not full C++ type). +- List types as `; list of TechnoType` etc. +- If the INI key name contains dots, it maps naturally (e.g. `KeyName.SubKey` stays as-is in docs). + +When there are many related keys, group them logically within the same section and INI block. Put them in the order they appear in the INI section. + +**Step 5: Chinese translation** + +After the English documentation has been written and confirmed, produce a Chinese translation of the new section(s). Present the Chinese text to the user for review and confirmation. Update the corresponding `.po` files in `docs/locale/zh_CN/LC_MESSAGES/` after the user approves the translation. + +**Step 6: Write `docs/Whats-New.md` entry** + +Whats-New entries go under the `### Version TBD (develop branch nightly builds)` section. Use the author identity determined in Step 0. The entry should be a bullet point with a feature description matching the phrasing used in other entries: + +```markdown +- (by ) +``` + +If new INI keys are user-facing settings in `RA2MD.INI`, also add them under the `### New user settings in RA2MD.INI` section: +```ini +[Phobos] +NewKeyName=true ; boolean +``` + +If INI keys were renamed, add entries under `### Changed tags` using the format seen in existing entries: +```markdown +- `[Section] -> OldName` -> `[Section] -> NewName` +``` + +**Step 7: Write `CREDITS.md` entry** + +Use the author identity determined in Step 0. Find the author's section in `CREDITS.md`. If the author doesn't have a section yet, create one. Add a bullet describing the contribution: + +```markdown +- **AuthorName (GitHubUsername)**: + - Feature description matching the phrasing used in other entries +``` + +Do not skip the CREDITS entry unless the user explicitly says to skip it. + +**Step 8: Review and confirm** + +After writing all entries, present a summary to the user showing which files were modified and what was added. diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" new file mode 100644 index 0000000000..e1183ea392 --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/HookAnalysis.txt" @@ -0,0 +1,9988 @@ +SyringeIH 0.3b8 将分析获取到的钩子。 +======================== +按照钩子位置分析:(每个地址处按照钩子执行序) +在 006EB432 : +钩子"TeamClass_AttackedBy_Retaliate,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004F8EBD : +钩子"HouseClass_Update_HasBeenDefeated,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0046D0B6 : +钩子"CampaignClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00416C4D : +钩子"AircraftClass_Carryall_Unload_DestroyCargo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044D2AE : +钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00444113 : +钩子"BuildingClass_ExitObject_NavalProductionFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043D386 : +钩子"BuildingClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00412B40 : +钩子"AircraftTrackerClass_FillCurrentVector,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0048A4AC : +钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00467CCA : +钩子"BulletClass_AI_TargetSnapChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418992 : +钩子"AircraftClass_Mission_Attack_Delay3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418506 : +钩子"AircraftClass_Mission_Attack_Delay1B,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E3B0 : +钩子"InfantryClass_GetActionOnObject_EMP,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004665E9 : +钩子"BulletClass_DTOR,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BulletClass_DTOR,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBulletClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 004068E0 : +钩子"Debug_Log,相对于"",来自"Ares.dll",长度1,优先级 100000,次优先级 "" +在 00707B19 : +钩子"TechnoClass_PointerGotInvalid_SpawnCloakOwner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051DF8C : +钩子"InfantryClass_Fire_Ammo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00415F5C : +钩子"AircraftClass_FireAt_SpeedModifiers,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00718871 : +钩子"TeleportLocomotionClass_UnfreezeObject_SinkOrSwim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00414D36 : +钩子"AACombat,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C6CC8 : +钩子"Networking_RespondToEvent,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00000000 : +钩子"MZ悾喽杂�"",来自"cncnet5mo_modified.dll",长度0,优先级 100000,次优先级 "" +在 005260A2 : +钩子"INIClass_Parse_IteratorChar1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F7900 : +钩子"ObjectTypeClass_FindFactory,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004416A2 : +钩子"BuildingClass_Destroy_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00414338 : +钩子"AircraftClass_Put_SpawnHigh,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062A283 : +钩子"ParasiteClass_PointerGotInvalid_Cloak,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00416C3A : +钩子"AircraftClass_Carryall_Unload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00452210 : +钩子"BuildingClass_Enable_TogglePower,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007387D1 : +钩子"UnitClass_Destroy_ShakeScreenZero,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F7666 : +钩子"TechnoClass_TriggersCellInset_DeployWeapon,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00483D94 : +钩子"CellClass_UpdatePassability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004019A0 : +钩子"CCFileClass_Destructor_III,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 006A4FD8 : +钩子"SidebarClass_Load_InitCameosList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00737E2A : +钩子"UnitClass_ReceiveDamage_Sinkable_BridgeOrHeight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004424EF : +钩子"BuildingClass_ReceiveDamage_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004011C0 : +钩子"Audio_Load,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041DAA4 : +钩子"AirstrikeClass_ResetTarget_ResetForOldTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00707B23 : +钩子"TechnoClass_PointerExpired_RemoveSpawnee,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F6DEE : +钩子"TechnoClass_Unlimbo_BarrelFacingBugFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006CF240 : +钩子"SwizzleManagerClass_Swizzle,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__Swizzle__NoAres,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046745C : +钩子"BulletClass_AI_Position_Trajectories,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0065B28D : +钩子"RadSiteClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A633D : +钩子"SidebarClass_AddCameo_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FB64B : +钩子"HouseClass_UnitFromFactory_VoiceCreated,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0053534C : +钩子"Game_LoadUI_LoadSideData,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044D46E : +钩子"BuildingClass_Mission_Missile_BeforeMoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004016F0 : +钩子"IDXContainer_LoadSample,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00401640 : +钩子"AudioIndex_GetSampleInformation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051BAFB : +钩子"InfantryClass_ChronoSparkleDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073CF46 : +钩子"UnitClass_Draw_It_KeepUnitVisible,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00445745 : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildBuilding,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004186D7 : +钩子"AircraftClass_Mi_Attack_Untarget2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004393F2 : +钩子"BombClass_SDDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005198AD : +钩子"InfantryClass_UpdatePosition_EnteredGrinder,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F89F4 : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DF4A5 : +钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00513EAF : +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00603A2E : +钩子"CampaignMenu_ChooseButtonImage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00415085 : +钩子"AircraftClass_Update_DamageSmoke,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004B1150 : +钩子"DriveLocomotionClass_WhileMoving_CrushSlowdown,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00451330 : +钩子"BuildingClass_GetCrewCount,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 005A66B0 : +钩子"MapSeedClass_Generate_PlaceUrbanStructures_SanityCheck,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041088D : +钩子"AbstractTypeClass_CTOR_IDTooLong,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005533E0 : +钩子"LoadProgressMgr__Draw_SetBackground,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0068BCC0 : +钩子"ScenarioClass_Get_Waypoint_Location,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 0071A8BD : +钩子"TemporalClass_Update_WarpAwayAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00449ADA : +钩子"BuildingClass_MissionConstruction_DeployToFireFix,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 004503F0 : +钩子"BuildingClass_Update_Prism,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00728EF0 : +钩子"TunnelLocomotionClass_ILocomotion_Process_Dig,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DDD66 : +钩子"FootClass_IsLandZoneClear_ReplaceHardcode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0078997B : +钩子"sub_789960_RemoveWOLResolutionCheck,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0043FD2C : +钩子"BuildingClass_Update_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048D92B : +钩子"NetworkCallBack_NetMessage_Print,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00414F10 : +钩子"AircraftClass_AI_Trailer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004C6F55 : +钩子"EventClass_Execute_Sell,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073DF66 : +钩子"UnitClass_Mi_Unload_DockUnload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004AC20C : +钩子"DisplayClass_LeftMouseButtonUp,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004064A0 : +钩子"VocClassData_AddSample,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004FF550 : +钩子"SIHouseClass_SubCountersOwnedNow_Start,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00483C10 : +钩子"CellClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00468D3F : +钩子"BulletClass_ShouldExplode_AirTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00413FD2 : +钩子"AircraftClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508EBC : +钩子"HouseClass_Radar_Update_CheckEligible,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A793F : +钩子"SidebarClass_Update_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCFE0 : +钩子"TechnoClass_RearmDelay_CanCloakDuringRearm,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CEEB0 : +钩子"SuperWeaponTypeClass_FindFirstOfAction,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004135A0 : +钩子"SIAircraftTrackerClass_ShouldScatterJumpjet,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00417D75 : +钩子"AircraftClass_GetActionOnObject_CanTote,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0048922D : +钩子"GetTotalDamage_NegativeDamageModifiers2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044E910 : +钩子"BuildingClass_PointerExpired_C4ExpFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004574D2 : +钩子"BuildingClass_Infiltrate_Standard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051ABD7 : +钩子"InfantryClass_SetDestination_Doggie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F53E5 : +钩子"ObjectClass_ReceiveDamage_Relative,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F5498 : +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_PositiveDamage,相对于"",来自"SIWinterIsComing.dll",长度12,优先级 100000,次优先级 "" +在 00453E20 : +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00413FA3 : +钩子"AircraftClass_Init_Cloakable,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00705FF3 : +钩子"TechnoClass_Draw_A_SHP_File_SkipUnitShadow,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D7847 : +钩子"TacticalClass_DrawPixelEffects_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPixelEffects_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004471D5 : +钩子"BuildingClass_Sell_DetonateNoBuildup,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FD166 : +钩子"HouseClass_RecalcCenter_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00702E64 : +钩子"TechnoClass_RegisterDestruction_Bounty,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00471FF0 : +钩子"CaptureManagerClass_FreeUnit,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00413FFA : +钩子"AircraftClass_Init_TurretROT,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E260 : +钩子"BuildingClass_Mission_Unload_KickOutStuckUnits,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041874E : +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9789 : +钩子"StripClass_DrawStrip_NoGreyCameo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00414057 : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B769F : +钩子"SpawnManagerClass_AI_InitDestination,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00418544 : +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004140EB : +钩子"AircraftClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D9920 : +钩子"FootClass_SelectAutoTarget_Cloaked,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 007601C7 : +钩子"WaveClass_Draw_Magnetron,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00414665 : +钩子"AircraftClass_Draw_ExtraSHP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004566F9 : +钩子"BuildingClass_GetRangeOfRadial_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F37EB : +钩子"TechnoClass_WhatWeaponShouldIUse_AntiAir,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004147F9 : +钩子"AircraftClass_Draw_Shadow,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064B704 : +钩子"sub_64B660_PayloadSize,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005200D7 : +钩子"InfantryClass_UpdatePanic_DontReload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006E427D : +钩子"TActionClass_CreateBuildingAt,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0048964F : +钩子"DamageArea_ChainReaction,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004148F4 : +钩子"AircraftClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00732C06 : +钩子"TypeSelectExecute_Clear,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041CE7E : +钩子"AircraftTypeClass_Load,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004184CC : +钩子"AircraftClass_Mission_Attack_Delay1A,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073FDBD : +钩子"UnitClass_GetActionOnObject_Heal,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00416C94 : +钩子"AircraftClass_Carryall_Unload_UpdateCargo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00469150 : +钩子"BulletClass_Detonate_ApplyRadiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070095A : +钩子"TechnoClass_WhatAction_WallWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00446D42 : +钩子"BuildingClass_Place_FreeUnit_NearByLocation2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00415EEE : +钩子"AircraftClass_Fire_KickOutPassengers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043FBEF : +钩子"BuildingClass_AI_PoweredKillSpawns,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00414987 : +钩子"AircraftClass_Draw_Extra,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F90F0 : +钩子"HouseClass_AI_NavalProductionFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004688A9 : +钩子"BulletClass_Unlimbo_Obstacles,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004183C3 : +钩子"AircraftClass_CurleyShuffle_FireAtTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00534F89 : +钩子"Game_ReloadNeutralMIX_NewLine,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0069281E : +钩子"DisplayClass_ChooseAction_TogglePower,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0074689B : +钩子"UnitClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00732D47 : +钩子"TacticalClass_CollectSelectedIDs,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00414BDB : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00415544 : +钩子"AircraftClass_Mi_Unload_Blocked,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00447FC3 : +钩子"SIBuildingClass_GetFireError_RepairDone,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00448A78 : +钩子"BuildingClass_SetOwningHouse_RemoveOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073BD6A : +钩子"UnitClass_DrawVXL_Barrels3,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004753F0 : +钩子"ArmorType_FindIndex,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00414C0B : +钩子"AircraftClass_ChronoSparkleDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051BB6E : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418671 : +钩子"AircraftClass_CurleyShuffle_FireOk,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00414DA8 : +钩子"AircraftClass_Update_UnlandableDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070AF6C : +钩子"TechnoClass_70AF50_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 004186B6 : +钩子"AircraftClass_Mission_Attack_FireAtTarget2_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00415666 : +钩子"AircraftClass_Mission_SpyPlaneApproach_MaxCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044459A : +钩子"BuildingClass_ExitObject_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00504069 : +钩子"HouseClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"HouseClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0051214F : +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004A1D50 : +钩子"Checksummer_Add_DWORD,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0047C640 : +钩子"CellClass_CanThisExistHere_IgnoreSomething,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004179F7 : +钩子"AircraftClass_EnterIdleMode_NoCrash,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00416CF4 : +钩子"AircraftClass_Carryall_Unload_Guard,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007060A9 : +钩子"TechnoClas_DrawObject_DisguisePalette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046CC03 : +钩子"CampaignClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00442C7B : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004157EB : +钩子"AircraftClass_Mission_SpyPlaneOverfly_MaxCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00737F05 : +钩子"UnitClass_ReceiveDamage_SinkingWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00715B1F : +钩子"TechnoTypeClass_LoadFromINI_Weapons2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004895B8 : +钩子"DamageArea_CellSpread1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00709D38 : +钩子"TechnoClass_DrawPipscale_Passengers,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006F33CD : +钩子"TechnoClass_WhatWeaponShouldIUse_ForceFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004579A5 : +钩子"BuildingClass_ShouldNotCloak_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00473C00 : +钩子"CCFileClass_GetFileSize,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 00418733 : +钩子"AircraftClass_CurleyShuffle_FireFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00449716 : +钩子"BuildingClass_Mi_Guard_HasFirstSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00469B44 : +钩子"BulletClass_Logics_LandTypeCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00415CA6 : +钩子"AircraftClass_Paradrop_Units,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BD7C5 : +钩子"WinMain_SpawnerInit,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 005971EA : +钩子"MapSeedClass_DialogFunc_SetData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00415DF6 : +钩子"AircraftClass_Paradrop_Carryall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00518821 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041810F : +钩子"AircraftClass_MissionAttack_WeaponRangeCheck1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046536A : +钩子"BuildingTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00415F25 : +钩子"AircraftClass_FireAt_Vertical,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Fire_TrajectorySkipInertiaEffect,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00535A60 : +钩子"CCFileClass_Destructor_II,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 00481D0E : +钩子"CellClass_CrateBeingCollected_Firepower1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073E772 : +钩子"UnitClass_Mi_Harvest_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041668B : +钩子"AircraftClass_ReceiveDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004168C7 : +钩子"AircraftClass_Mission_Move_SmoothMoving,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00529CA0 : +钩子"INIClass_ReadPoint3D_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006DE0D3 : +钩子"TActionClass_Execute_MessageColor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00465010 : +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004186DD : +钩子"AircraftClass_MissionAttack_ScatterCell2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00416A0A : +钩子"AircraftClass_Mission_Move_SmoothMoving,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074642C : +钩子"UnitClass_ReceiveGunner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0072B690 : +钩子"LoadScreenPal_Load,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007177C0 : +钩子"TechnoTypeClass_GetWeapon,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00418A23 : +钩子"AircraftClass_Mission_Attack_FireAtTarget4Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004677D3 : +钩子"BulletClass_AI_TargetCoordCheck_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00416E37 : +钩子"AircraftClass_Mi_MoveCarryall_CanTote,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0043FCF9 : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00514E05 : +钩子"HoverLocomotionClass_MoveTo_DeployToLand,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00417B82 : +钩子"AircraftClass_EnterIdleMode_NoCrash,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00553A05 : +钩子"LoadProgressMgr_Draw_LSSpecialName,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043467F : +钩子"BitFont_Blit1Ret1,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00418403 : +钩子"AircraftClass_Mission_Attack_FireAtTarget_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00647EB4 : +钩子"QueueAIMultiplayer__ProtocolZero2,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0044531F : +钩子"BuildingClass_KickOutUnit_BuildingType,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_BuildingType_Phobos,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00454174 : +钩子"BuildingClass_Load_LightSource,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0070E01E : +钩子"TechnoClass_GattlingRateDown_GattlingRateDownDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048A15D : +钩子"DamageArea_BridgeAbsoluteDestroyer3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00417CCB : +钩子"AircraftClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00448D95 : +钩子"BuildingClass_ChangeOwnership_OldSpy2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00417DD2 : +钩子"AircraftClass_GetActionOnObject_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00500CC5 : +钩子"HouseClass_InitFromINI_FixBufferLimits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D6FE1 : +钩子"FootClass_ElectricAssultFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00425174 : +钩子"AnimClass_Detach_Cloak,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00417E16 : +钩子"AircraftClass_GetActionOnObject_Dock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004253B0 : +钩子"AnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00737F6D : +钩子"UnitClass_TakeDamage_Destroy,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00417F83 : +钩子"AircraftClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00438FD7 : +钩子"BombListClass_Plant_AttachSound,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004CDF54 : +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Descent,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006AB312 : +钩子"SidebarClass_ProcessCameoClick_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073CFA7 : +钩子"UnitClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004652ED : +钩子"BuildingTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006AB920 : +钩子"SelectClass_ProcessInput_FixOffset8,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0048381D : +钩子"CellClass_SpreadTiberium_CellSpread,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004180F4 : +钩子"AircraftClass_Mission_Attack_WeaponRange,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_1,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005D7048 : +钩子"MPGameMode_SpawnBaseUnit_BuildConst,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00417FF1 : +钩子"AircraftClass_Mission_Attack_StrafeShots,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00441F2C : +钩子"BuildingClass_Destroy_KickOutOfRubble,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004CF3D0 : +钩子"FlyLocomotionClass_sub_4CEFB0_HunterSeeker,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_SetFlightLevel,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00418478 : +钩子"AircraftClass_Mi_Attack_Untarget1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F65BF : +钩子"HouseClass_CanAffordBase,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004370C0 : +钩子"BuildingLightClass_SDDTOR,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00506306 : +钩子"HouseClass_FindPlaceToBuild_Evaluate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007184CE : +钩子"TeleportLocomotionClass_MakeRoom_GetMovement_CellFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0065DBB3 : +钩子"TeamTypeClass_CreateInstance_Plane,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041847E : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00718275 : +钩子"TeleportLocomotionClass_MakeRoom,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00418782 : +钩子"AircraftClass_CurleyShuffle_Default,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007101CF : +钩子"FootClass_ImbueLocomotor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004A1D90 : +钩子"Checksummer_Add_double,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004D6874 : +钩子"FootClass_ApproachTarget_NextRadius,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 0041879D : +钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F4FEF : +钩子"ObjectClass_Unlimbo_UpdateTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A57E2 : +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar2,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 006A5EA1 : +钩子"SidebarClass_UnloadShapes_AdditionalFiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DE839 : +钩子"FootClass_AddSensorsAt_Record,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418805 : +钩子"AircraftClass_Mission_Attack_FireAtTarget2Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0051D0DD : +钩子"InfantryClass_Scatter,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418826 : +钩子"AircraftClass_Mi_Attack_Untarget3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007000CD : +钩子"TechnoClass_GetActionOnObject_SelfDeployCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041882C : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FAAD8 : +钩子"HouseClass_AbandonProduction_RewriteForBuilding,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0046A3D6 : +钩子"BulletClass_Shrapnel_Forced,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004FB6FC : +钩子"HouseClass_JustBuilt_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0068BF90 : +钩子"ScenarioClass_Get_Waypoint_As_String,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0042152C : +钩子"TacticalClass_UpdateAlphasInRectangle_Body,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006EF57F : +钩子"TeamClass_GetTaskForceMissingMemberTypes_Consideration,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489270 : +钩子"CellChainReact,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004571E0 : +钩子"BuildingClass_Infiltrate,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004549F8 : +钩子"BuildingClass_UpdatePowered_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D85E4 : +钩子"FootClass_UpdatePosition_TiberiumDamage,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00418883 : +钩子"AircraftClass_Mission_Attack_Delay2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9A2A : +钩子"StripClass_Draw_Main,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075EE2E : +钩子"WaveClass_Draw_Green,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0041D97B : +钩子"AirstrikeClass_Fire_SetAirstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004188AC : +钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CDE40 : +钩子"SuperClass_Place_FireExt,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt,相对于"",来自"SIWinterIsComing.dll",长度4,优先级 100000,次优先级 "" +在 0041E893 : +钩子"AITriggerTypeClass_ConditionMet_SideIndex,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00424DD3 : +钩子"AnimClass_ReInit_TiberiumChainReaction_Chance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00520888 : +钩子"InfantryClass_UpdateFiring_IsSecondary,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006076A4 : +钩子"ScoreScreen_Draw__SkipAnim,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0070AA60 : +钩子"TechnoClass_DrawExtraInfo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A48A0 : +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00446F57 : +钩子"BuildingClass_GrandOpening_PoseDir_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006EC450 : +钩子"TeamClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004D7524 : +钩子"FootClass_ActionOnObject_Allow,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00418914 : +钩子"AircraftClass_Mission_Attack_FireAtTarget3Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006FA697 : +钩子"TechnoClass_Update_DontScanIfUnarmed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043BCBD : +钩子"BuildingClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073A1C3 : +钩子"UnitClass_PerCellProcess_DoGrindingExtras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071F39B : +钩子"TEventClass_SaveToINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00418935 : +钩子"AircraftClass_Mi_Attack_Untarget4,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00452218 : +钩子"BuildingClass_Enable_Temporal_Factories,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00514AB4 : +钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CA437 : +钩子"FactoryClass_GetCRC,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004409F4 : +钩子"BuildingClass_Put_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062267F : +钩子"Dialog_Show_GetTemplate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FF9C9 : +钩子"HouseClass_ExcludeFromMultipleFactoryBonus,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F9250 : +钩子"HouseClass_AI_NavalProductionFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041893B : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054C58E : +钩子"JumpjetLocomotionClass_Descending_PathfindingChecks,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00489A1B : +钩子"DamageArea_DamageBuilding_SkipVanillaBuildingDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071FAA6 : +钩子"TEventClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004CA0A1 : +钩子"FactoryClass_Abandon_NavalProductionFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00513EAA : +钩子"HoverLocomotionClass_UpdateHover_DeployToLand,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0067E42E : +钩子"SaveGame,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00458060 : +钩子"BuildingClass_ClearOccupants_Redraw,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0046C74A : +钩子"BulletTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" +在 007531CF : +钩子"VoxClass_DeleteAll,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004189BB : +钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418A44 : +钩子"AircraftClass_Mi_Attack_Untarget5,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418A4A : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070DE70 : +钩子"TechnoClass_GattlingRateUp_GattlingRateDownReset,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00418AA1 : +钩子"AircraftClass_Mission_Attack_Delay4,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B00BD : +钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00559C98 : +钩子"LoadOptionsClass_HasSaves_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度11,优先级 100000,次优先级 "" +在 00418ACA : +钩子"AircraftClass_Mission_Attack_StrafeCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD64A : +钩子"TechnoClass_FireRadBeam1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473CE0 : +钩子"CCFileClass_Close,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 0065DF67 : +钩子"TeamTypeClass_CreateMembers_LoadOntoTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046C730 : +钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0044D8A7 : +钩子"BuildingClass_Mi_Unload_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051AA40 : +钩子"InfantryClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00736E6E : +钩子"UnitClass_UpdateFiring_OmniFireTurnToTarget,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004C7403 : +钩子"EventClass_Execute_AircraftAreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418B1F : +钩子"AircraftClass_Mission_Attack_FireAtTarget5Strafe_BurstFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0047EFAE : +钩子"CellClass_Draw_It_SetPlacementGridTranslucency,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00418B40 : +钩子"AircraftClass_Mi_Attack_Untarget6,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DF3BA : +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00438879 : +钩子"BombClass_Detonate3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702200 : +钩子"TechnoClass_ReceiveDamage_SpillTiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418B46 : +钩子"AircraftClass_MissionAttack_ScatterCell1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA2C7 : +钩子"TechnoClass_Update_DrawHidden,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0046CF3D : +钩子"CampaignClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044955D : +钩子"BuildingClass_WeaponFactoryOutsideBusy_WeaponFactoryCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00509303 : +钩子"HouseClass_AllyWith_unused,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00418B8A : +钩子"AircraftClass_Mission_Attack_Delay5,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005885D1 : +钩子"MapClass_BuildingToFirestormWall_SkipExtraWalls,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DB37C : +钩子"FootClass_Remove_Airspace,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00450DAA : +钩子"BuildingClass_UpdateAnimations_RefineryActiveAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00522D75 : +钩子"InfantryClass_Slave_UnloadAt_Storage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0074A884 : +钩子"VoxelAnimClass_Update_Damage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418BA8 : +钩子"AircraftClass_MissionAttack_WeaponRangeCheck2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004468F4 : +钩子"BuildingClass_Place_AnnounceSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052EE04 : +钩子"CampaignMenu_hDlg_SelectHoverSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00418BAE : +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2_After,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004DCF86 : +钩子"FootClass_FindTiberium_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489416 : +钩子"MapClass_DamageArea_AirDamageSelfFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_CheckHeight_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0042276D : +钩子"AnimClass_CTOR_ClearD0,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044CE46 : +钩子"BuildingClass_Mi_Missile_Pulsball,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00712045 : +钩子"TechnoTypeClass_GetCameo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00418CD1 : +钩子"AircraftClass_Mission_Attack_ContinueFlyToDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00473BA0 : +钩子"CCFileClass_Seek,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00418CF3 : +钩子"AircraftClass_Mission_Attack_ReturnToSpawnOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_PlanningFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00689EB0 : +钩子"ScenarioClass_ReadMap_SkipHeaderInCampaign,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AB741 : +钩子"SelectClass_ProcessInput_FixOffset5,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0041915D : +钩子"AircraftClass_ReceiveCommand_QueryPreparedness,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004E43C0 : +钩子"Game_InitDropdownColors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004CDE64 : +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Ascent,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00489B3B : +钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004509B4 : +钩子"BuildingClass_UpdateRepair_Funds,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0041946B : +钩子"AircraftClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C7462 : +钩子"EventClass_Execute_MegaMission_MoveCommand,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00525D23 : +钩子"INIClass_Parse_IteratorChar2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041949F : +钩子"AircraftClass_ReceivedRadioCommand_SpecificPassengers,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A541 : +钩子"BuildingClass_Mission_Selling_LeaveBioReactor,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004DF3D3 : +钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004197F3 : +钩子"AircraftClass_GetFireLocation_Strafing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F01B0 : +钩子"TMission_ChronoShiftToTarget_SuperWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004197FC : +钩子"AircraftClass_GetFireLocation_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044A03C : +钩子"BuildingClass_Mi_Selling_Transfer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Transfer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Selling_Transfer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00419EF6 : +钩子"AircraftClass_Mission_Enter_FixNotCarryall,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041A5C7 : +钩子"AircraftClass_Mission_Guard_StartAreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E488 : +钩子"InfantryClass_GetActionOnObject2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004726C7 : +钩子"CaptureManagerClass_IsOverloading_ControlledCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00734E83 : +钩子"CSF_LoadString_1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00716DC0 : +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0041A96C : +钩子"AircraftClass_Mission_AreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00433DCE : +钩子"BitFont_GetTextDimension_B,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 0041A982 : +钩子"AircraftClass_Mission_AreaGuard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00421EF4 : +钩子"AnimClass_CTOR_ClearD0,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073BF95 : +钩子"UnitClass_DrawAsVoxel_Tint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00737E6E : +钩子"UnitClass_ReceiveDamage_SkipExplode,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00467B94 : +钩子"BulletClass_Update_Ranged,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051A002 : +钩子"InfantryClass_UpdatePosition_InfiltrateBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_UpdatePosition_InfiltrateBuilding,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006B0C2C : +钩子"SlaveManagerClass_FreeSlaves_SlavesFreeSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CE239 : +钩子"SIFlyLocomotionClass_UpdateMovement_ChangeSpeed,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0068BDC0 : +钩子"ScenarioClass_ReadWaypoints,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0041AA80 : +钩子"AircraftClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041AE00 : +钩子"AircraftClass_See_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00441163 : +钩子"BuildingClass_Put_DontSpawnSpotlight,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0041BB30 : +钩子"AircraftClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D8F40 : +钩子"FootClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00479110 : +钩子"CD_NeverAsk,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0041BE80 : +钩子"ObjectClass_DrawRadialIndicator,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +在 006A8710 : +钩子"StripClass_AddCameo_ReplaceItAll,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004693B0 : +钩子"BulletClass_Fire_Overpower,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DEC7F : +钩子"FootClass_Crash_FallingDownFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004556E1 : +钩子"BuildingClass_SensorArrayDeactivate,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00604985 : +钩子"GetDialogUIStatusLabels_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00727064 : +钩子"TriggerTypeClass_HasLocalSetOrClearedEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0041CD54 : +钩子"AircraftTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00447218 : +钩子"BuildingClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052182A : +钩子"InfantryClass_MarkAllOccupationBits_SetOwnerIdx,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00740709 : +钩子"UnitClass_What_Action_DisallowMoving_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041D5AE : +钩子"AirstrikeClass_PointerGotInvalid_AirstrikeAbortSound,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0041D604 : +钩子"AirstrikeClass_PointerGotInvalid_ResetForTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044CEEC : +钩子"BuildingClass_Mission_Missile_EMPulseSelectWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041D887 : +钩子"AirstrikeClass_Fire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A8A2 : +钩子"BuildingClass_Mi_Selling_Crew,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006AB4E8 : +钩子"SelectClass_ProcessInput_FixOffset2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0041D940 : +钩子"AirstrikeClass_Fire_AirstrikeAttackVoice,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00440842 : +钩子"BuildingClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00458729 : +钩子"BuildingClass_KillOccupiers_AllOccupantsKilled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062C23D : +钩子"ParticleClass_Update_Gas_DamageRange,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041DA52 : +钩子"AirstrikeClass_ResetTarget_OriginalTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0060A90A : +钩子"CampaignMenu_StaticButtonImage,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FA14B : +钩子"SITechnoClass_Update_DrainMoney,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0041DA80 : +钩子"AirstrikeClass_ResetTarget_NewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005997AB : +钩子"MapGeneratorClass_Init_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 00457630 : +钩子"BuildingClass_SWAvailable,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00440988 : +钩子"BuildingClass_Unlimbo_UpgradeAnims,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0041EB43 : +钩子"AITriggerTypeClass_Condition_SupportPowersup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004F4583 : +钩子"GScreenClass_DrawOnTop_TheDarkSideOfTheMoon,相对于"",来自"ObjectInfo.dll",长度6,优先级 100000,次优先级 "" +钩子"GScreenClass_DrawText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0041DAD4 : +钩子"AirstrikeClass_ResetTarget_ResetForNewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4A1D : +钩子"TechnoClass_DiscoveredBy_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0041DBD4 : +钩子"AirstrikeClass_Stop_ResetForTarget,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0064771D : +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0041EEE3 : +钩子"AITriggerTypeClass_Condition_SupportPowersup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00420960 : +钩子"AlphaShapeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00474200 : +钩子"CCINIClass_ReadCCFile1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00746C55 : +钩子"UnitClass_GetUIName_Space,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004239F0 : +钩子"AnimClass_UpdateBounce_Damage,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0065B464 : +钩子"RadSiteClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00420A71 : +钩子"AlphaShapeClass_CTOR_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00420F40 : +钩子"AlphaShapeClass_DrawAll_Details,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00450F9E : +钩子"BuildingClass_ProcessAnims_SuperWeaponsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00420F75 : +钩子"AlphaLightClass_UpdateScreen_ShouldDraw,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004210AC : +钩子"AlphaLightClass_UpdateScreen_Header,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006D57C1 : +钩子"TacticalClass_DrawLaserFencePlacement_BuildableTerrain,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004211AC : +钩子"AlphaLightClass_UpdateScreen_Body,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005A6619 : +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Loop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004BA61B : +钩子"DSurface_CTOR_SkipVRAM,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00445905 : +钩子"BuildingClass_Remove_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00421371 : +钩子"TacticalClass_UpdateAlphasInRectangle_ShouldDraw,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044242A : +钩子"BuildingClass_ReceiveDamage_SetLATime,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0042146E : +钩子"TacticalClass_UpdateAlphasInRectangle_Header,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00438799 : +钩子"BombClass_Detonate1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00612DA9 : +钩子"Handle_Button_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065C88A : +钩子"Random2Class_RandomRanged_SyncLog,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 007027E6 : +钩子"TechnoClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00455E4C : +钩子"HouseClass_FindRepairBay,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0051BA94 : +钩子"FootClass_TunnelAI_Exit,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070A4FB : +钩子"TechnoClass_DrawPips_SelfHealGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00421730 : +钩子"AlphaShapeClass_SDDTOR,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004CE4BF : +钩子"FlyLocomotionClass_4CE4B0_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051A4D2 : +钩子"InfantryClass_UpdatePosition_C4Ability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053CBF5 : +钩子"IonBlastClass_Update_Duration,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044580B : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildAircraft,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006BEB7D : +钩子"ScenarioClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004690C1 : +钩子"BulletClass_Logics_DetonateOnAllMapObjects,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004D9F7B : +钩子"FootClass_Sell_Detonate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"FootClass_Sell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00421798 : +钩子"AlphaShapeClass_SDDTOR_Anims,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004B5F9E : +钩子"DropPodLocomotionClass_ILocomotion_Process_Report,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00421EA0 : +钩子"AnimClass_CTOR_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F72D2 : +钩子"TechnoClass_IsCloseEnoughToTarget_OpenTopped_RangeBonus,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 00422126 : +钩子"AnimClass_CTOR_NullType,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489430 : +钩子"MapClass_DamageArea_Cylinder_1,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0043FA19 : +钩子"BuildingClass_Mark_TintIntensity,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Mark_TintIntensity,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00568565 : +钩子"MapClass_AddContentAt_Foundation_OccupyHeight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FCDB0 : +钩子"TechnoClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004226F0 : +钩子"AnimClass_CTOR_CreateUnit_MarkOccupationBits,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004226F6 : +钩子"AnimClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071AFB2 : +钩子"TemporalClass_Fire_HealthFactor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00425391 : +钩子"AnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F6AC9 : +钩子"TechnoClass_Remove,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00477007 : +钩子"INIClass_GetSpeedType,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004228D2 : +钩子"AnimClass_CTOR_Load,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050965E : +钩子"HouseClass_CanInstantiateTeam,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00422967 : +钩子"AnimClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B607D : +钩子"DroppodLocomotionClass_ILoco_MoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005678E0 : +钩子"MapClass_RevealArea1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00480EA8 : +钩子"CellClass_DamageWall_AdjacentWallDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00422CD8 : +钩子"AnimClass_DrawIt_XDrawOffset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00422FCC : +钩子"AnimClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0044840B : +钩子"BuildingClass_ChangeOwnership_Tech,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00685659 : +钩子"Scenario_ClearClasses,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"Scenario_ClearClasses,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIScenario_ClearClasses,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 0045E707 : +钩子"BuildingTypeClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0073C725 : +钩子"UnitClass_DrawSHP_DrawShadowEarlier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00423061 : +钩子"AnimClass_DrawIt_Visibility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00423122 : +钩子"AnimClass_DrawIt_XDrawOffset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00452678 : +钩子"BuildingClass_CanUpgrade_UpgradeBuildings,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006FC5C7 : +钩子"TechnoClass_CanFire_OpenTopped,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004232BF : +钩子"AnimClass_DrawIt_MakeInfantry,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F9004 : +钩子"HouseClass_Update_TrySWFire,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D5782 : +钩子"FootClass_ApproachTarget_Passive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043E7B0 : +钩子"BuildingClass_DrawVisible,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0053A6CF : +钩子"LightningStorm_Update,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004232CE : +钩子"AnimClass_Draw_SetPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00526CC0 : +钩子"INIClass_Section_GetKeyName,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004232E2 : +钩子"AnimClass_DrawIt_AltPalette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D5184 : +钩子"FootClass_ElectricAssultFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0054D8EA : +钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F8F54 : +钩子"HouseClass_Update_SlaveMinerCheck,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00423365 : +钩子"AnimClass_DrawIt_ExtraShadow,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004692A2 : +钩子"BulletClass_DetonateAt_RaiseAttackedByHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB577 : +钩子"SelectClass_ProcessInput_FixOffset3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00423420 : +钩子"AnimClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00451033 : +钩子"BuildingClass_AnimationAI_SuperAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048A551 : +钩子"WarheadTypeClass_AnimList_SplashList,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442290 : +钩子"BuildingClass_ReceiveDamage_Nonprovocative1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00730EE5 : +钩子"StopCommandClass_Execute_Berzerk,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043D4EB : +钩子"SIBuildingClass_Draw_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004E4B47 : +钩子"hWnd_SetPlayerColor_B,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006A9886 : +钩子"StripClass_Draw_Status_2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004236F0 : +钩子"AnimClass_DrawIt_Tiled_Palette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00719F17 : +钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00423855 : +钩子"AnimClass_DrawIt_ShadowLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0060C43B : +钩子"EnumChildProc_60C0C0,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0074B4F0 : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00423939 : +钩子"AnimClass_BounceAI_AttachedSystem,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005880A0 : +钩子"MapClass_FindFirstFirestorm,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00707A2E : +钩子"TechnoClass_PointerExpired_TargetExpired,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F02AD : +钩子"TMission_ChronoShiftToTarget_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00423B0B : +钩子"AnimClass_Update_AlphaLight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062BE30 : +钩子"ParticleClass_Gas_AI_DriftSpeed,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B810 : +钩子"VoxelAnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044E202 : +钩子"BuildingClass_Mission_Unload_CheckStuck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00455D50 : +钩子"BuildingClass_AssignDestination_SyncLog,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0067E44D : +钩子"LoadGame_SetFlag,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00423B95 : +钩子"AnimClass_AI_HideIfNoOre_Threshold,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00423CC7 : +钩子"AnimClass_AI_HasExtras_Expired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00469EBA : +钩子"BulletClass_DetonateAt_Splits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0042513F : +钩子"AnimClass_Expired_ScorchFlamer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004DB83F : +钩子"SIFootClass_SetLocation_UpdateRangeFindingCache,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004242CA : +钩子"AnimClass_Update_FixIE_TrailerSeperation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004242E1 : +钩子"AnimClass_AI_TrailerAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0045670D : +钩子"BuildingClass_GetRadialIndicatorRange_Extras,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007019D8 : +钩子"TechnoClass_ReceiveDamage_SkipLowDamageCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004243BC : +钩子"AnimClass_Update_VeinholeAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00545904 : +钩子"IsometricTileTypeClass_CreateFromINIList_MediansFix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044A964 : +钩子"BuildingClass_Mi_Selling_VoiceDeploy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005C9720 : +钩子"MPScore_Present_SkipScoreScreen,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0045933D : +钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00424538 : +钩子"AnimClass_Update_DamageDelay,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0042453E : +钩子"AnimClass_AI_Damage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FAE72 : +钩子"HouseClass_SWFire_PreDependent,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00478E4A : +钩子"CCToolTip_Draw2_SetSurface,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C24C3 : +钩子"EBolt_DrawFirst_Color,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0003E650 : +钩子"Ares_TechnoClass_GetBuildTime_MultiFactory,相对于"Ares.dll",来自"Phobos.dll",长度7,优先级 0,次优先级 "0x21914" +在 0042465D : +钩子"AnimClass_AI_NullTypeCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005FD2E0 : +钩子"OverlayClass_ReadINI,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007435DE : +钩子"UnitClass_ReadFromINI_Follower1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E3792 : +钩子"HTExt_Unlimit1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004CC310 : +钩子"TrajectoryHelper_FindFirstImpenetrableObstacle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0045455B : +钩子"BuildingClass_VisualCharacter_CloakVisibility,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_VisualCharacter_CloakVisibility,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00448B70 : +钩子"BuildingClass_ChangeOwnership_SensorArrayA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D455 : +钩子"BuildingClass_Mission_Missile_EMPulseBulletWeapon,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00424807 : +钩子"AnimClass_AI_Next,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006E2EA7 : +钩子"TActionClass_Retint_LightSourceFix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 00424932 : +钩子"AnimClass_AI_CreateUnit_ActualEffects,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00424B23 : +钩子"AnimClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071944E : +钩子"TeleportLocomotionClass_ILocomotion_Process,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00424C3D : +钩子"AnimClass_AttachTo_AttachedAnimPosition,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00518CB3 : +钩子"InfantryClass_ReceiveDamage_Doggie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D9134 : +钩子"TacticalClass_RenderLayers_DrawBefore,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004352FB : +钩子"BitFont_Blit2Ret2,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 006E95B3 : +钩子"TeamClass_AI_MoveToCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00424CB0 : +钩子"AnimClass_InWhichLayer_AttachedObjectLayer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD70D : +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00424CF1 : +钩子"AnimClass_Start_DetachedReport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043FB23 : +钩子"BuildingClass_AI_Radiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D98C0 : +钩子"FootClass_Destroyed,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0051BCC0 : +钩子"SIInfantryClass_Update,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006BB9DD : +钩子"WinMain_LogNonsense,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044EBF0 : +钩子"BuildingClass_Disappear_PrismForward,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A7AE1 : +钩子"SidebarClass_Update_RepairButton,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00424EC5 : +钩子"AnimClass_ReInit_TiberiumChainReaction_Damage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00440378 : +钩子"BuildingClass_Update_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00438843 : +钩子"BombClass_Detonate2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00741A66 : +钩子"UnitClass_SetDestination_JJVehFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007355C0 : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046BDD9 : +钩子"BulletTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004C1E42 : +钩子"EBolt_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00425002 : +钩子"AnimClass_Expired_SpawnsParticle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A5BD : +钩子"SelectDamageAnimation_PickRandom,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005601E3 : +钩子"OptionsDlg_WndProc_RemoveHiResCheck,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00425060 : +钩子"AnimClass_Expire_ScorchFlamer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046867F : +钩子"BulletClass_SetMovement_Parachute,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00445DF4 : +钩子"BuildingClass_Remove_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051EAE0 : +钩子"TechnoClass_WhatAction_AllowAirstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004250C9 : +钩子"AnimClass_Expired_ScorchFlamer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00451ABC : +钩子"BuildingClass_PlayAnim_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC749 : +钩子"TechnoClass_CanFire_AntiUnderground,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004250E1 : +钩子"AnimClass_Middle_CraterDestroyTiberium,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074B8C2 : +钩子"VoxelAnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0042511B : +钩子"AnimClass_Expired_ScorchFlamer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044E2B0 : +钩子"BuildingClass_Mi_Unload_LargeGap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0045189D : +钩子"BuildingClass_AnimUpdate_Upgrades,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F53AA : +钩子"ObjectClass_ReceiveDamage_DyingFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FE43B : +钩子"TechnoClass_FireAt_OpenToppedDmgMult,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005218C2 : +钩子"InfantryClass_UnmarkAllOccupationBits_ResetOwnerIdx,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F8C23 : +钩子"HouseClass_Update_SilosNeededEVA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00425280 : +钩子"AnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00425358 : +钩子"AnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00445FE4 : +钩子"BuildingClass_Place_RefineryActiveAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004253A2 : +钩子"AnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006D4CD9 : +钩子"PrintTimerOnTactical_BlinkColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004253FF : +钩子"AnimClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051ED8E : +钩子"InfantryClass_GetActionOnObject_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052F191 : +钩子"CampaignMenu_InitializeMoreButtons,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0042784B : +钩子"AnimTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004287DC : +钩子"AnimTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005CF04F : +钩子"SICheckMissionCount,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00452393 : +钩子"BuildingClass_GoOffline_TogglePower,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00451E40 : +钩子"BuildingClass_DestroyNthAnim_Destroy,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CF2C0 : +钩子"SwizzleManagerClass_Here_I_Am,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +钩子"SISwizzleManagerClass__Here_I_Am__NoAres,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0044DBCF : +钩子"BuildingClass_Mission_Unload_LeaveBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8EE3 : +钩子"TechnoClass_FindTargetType_Heal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004287E9 : +钩子"AnimTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0052297F : +钩子"InfantryClass_GarrisonBuilding_OccupierEntered,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SIInfantryClass_OccupantEnter_Each,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004A757B : +钩子"DiskLaser_Circle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00428800 : +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00772462 : +钩子"WeaponTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" +在 0042892C : +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00471C96 : +钩子"CaptureManagerClass_CanCapture,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00428958 : +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00505CF1 : +钩子"HouseClass_GenerateAIBuildList_PadWithN1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00428970 : +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00524734 : +钩子"InfantryTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0042898A : +钩子"AnimTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 00428EA8 : +钩子"AnimTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00703789 : +钩子"TechnoClass_Cloak_BeforeDetach,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00445A72 : +钩子"BuildingClass_Remove_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0042EB8E : +钩子"BaseClass_GetBaseNodeIndex_CheckValidBaseNode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004A1DE0 : +钩子"Checksummer_Add_Buffer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066305A : +钩子"RocketLocomotionClass_Explode_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00471D40 : +钩子"CaptureManagerClass_CaptureUnit,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004449DF : +钩子"BuildingClass_KickOutUnit_PreventClone,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006634F6 : +钩子"RocketLocomotionClass_ILocomotion_DrawMatrix_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071A88D : +钩子"TemporalClass_AI,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0048DC90 : +钩子"MapClass_UnselectAll_ClearLimboLaunchers,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0077786B : +钩子"MainWindowProc_HandleRageQuit,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004338DF : +钩子"InitExtFont,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 006B74F0 : +钩子"SpawnManagerClass_AI_UseTurretFacing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00433CF0 : +钩子"BitFont_GetTextDimension_A,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 00514E97 : +钩子"HoverLocomotionClass_ILocomotion_MoveTo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D92BF : +钩子"FootClass_Mission_Enter_CheckLink,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004671B9 : +钩子"BulletClass_AI_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00738807 : +钩子"UnitClass_Destroy_DestroyAnim,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00434120 : +钩子"BitFont_Blit_A,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00519790 : +钩子"InfantryClass_PerCellProcess_SkipDieSoundBeforeGrinding,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0043417A : +钩子"BitFont_Blit_B,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 00434500 : +钩子"BitFont_Blit1,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 006FCB6A : +钩子"TechnoClass_CanFire_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D9A1B : +钩子"FootClass_PointerExpired_RemoveDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004344EF : +钩子"BitFont_Blit_C,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00473CD0 : +钩子"CCFileClass_HasHandle,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00685EB1 : +钩子"PhobosSaveVariables,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004346A6 : +钩子"BitFont_Blit1Ret2,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 007346D0 : +钩子"CSF_LoadBaseFile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473AE0 : +钩子"CCFileClass_WriteBytes,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 004346C0 : +钩子"BitFont_GetCharBitmap,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0051C4C8 : +钩子"InfantryClass_IsCellOccupied,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F9038 : +钩子"HouseClass_AI_Superweapons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00434CD0 : +钩子"BitFont_Blit2,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0052138C : +钩子"InfantryClass_UpdateDeployment_Deso2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004CA0E3 : +钩子"FactoryClass_AbandonProduction_Invalidate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073B2A2 : +钩子"UnitClass_DrawObject_DrawerBlitterFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00435157 : +钩子"BitFont_Blit2Ret1,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004451F8 : +钩子"BuildingClass_KickOutUnit_CleanUpAIBuildingSpace,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006E2EF7 : +钩子"TActionClass_Retint_LightSourceFix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 00468E9F : +钩子"BulletClass_Explode_TargetSnapChecks2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044377E : +钩子"BuildingClass_ActiveClickWith,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0050B669 : +钩子"HouseClass_ShouldDisableCameo_GreyCameo,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_ShouldDisableCameo_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0050CFAA : +钩子"HouseClass_PickOffensiveSWTarget,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0074BA31 : +钩子"VoxelAnimTypeClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00435820 : +钩子"BuildingLightClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004895C7 : +钩子"DamageArea_CellSpread2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00435BFA : +钩子"BuildingLightClass_Draw_Start,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00514F60 : +钩子"HoverLocomotionClass_ILocomotion_MoveTo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0047C8AB : +钩子"CellClass_CanThisExistHere_GateOnWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00435CD3 : +钩子"BuildingLightClass_Draw_Spotlight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508F91 : +钩子"HouseClass_SpySat_Update_CheckEligible,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FAF2A : +钩子"HouseClass_SWDefendAgainst_Aborted,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0070597A : +钩子"TechnoClass_DrawAirstrikeFlare_DotColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C285D : +钩子"EBolt_DrawAll_BurstIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00436072 : +钩子"BuildingLightClass_Draw_430,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004360D8 : +钩子"BuildingLightClass_Draw_400,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C5FC : +钩子"UnitClass_DrawSHP_WaterType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007185DA : +钩子"TeleportLocomotionClass_MakeRoom_DestFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FD772 : +钩子"HouseClass_ClearForceEnemy,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005276D0 : +钩子"INIClass_ReadInt_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004360FF : +钩子"BuildingLightClass_Draw_250,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00436459 : +钩子"BuildingLightClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043C788 : +钩子"BuildingClass_ReceivedRadioCommand_Weeder_CompleteEnter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004368C9 : +钩子"BuildingLightClass_Update_Trigger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00444D11 : +钩子"BuildingClass_ExitObject_ProductionAnimForInfantryFactory,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004566D5 : +钩子"BuildingClass_GetRangeOfRadial_LargeGap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB0B0 : +钩子"SelectClass_ProcessInput_LoadCameo2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00436A2D : +钩子"BuildingLightClass_PointerGotInvalid_OwnerCloak,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051215A : +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0072FCB5 : +钩子"InitSideRectangles_CenterBackground,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489671 : +钩子"Damage_at_Cell_Update_Veinhole,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004502F4 : +钩子"BuildingClass_Update_Factory,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Factory_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00437CCC : +钩子"BSurface_DrawSHPFrame1_Buffer,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0044402E : +钩子"BuildingClass_ExitObject_PoseDir2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00702A38 : +钩子"TechnoClass_ReceiveDamage_OpenTopped,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044E826 : +钩子"BuildingClass_GetPowerOutput_Enhancer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054AD41 : +钩子"JumpjetLocomotionClass_Link_To_Object_LocomotorWarhead,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0067F7C8 : +钩子"LoadGame_End,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SILoadGame_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070138F : +钩子"SITechnoClass_GetWeaponRange_After,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 004381DA : +钩子"BlowPipe_Key_BlowfishEngine_Allocation,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 006CE800 : +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00458623 : +钩子"BuildingClass_KillOccupiers_Replace_MuzzleFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F6609 : +钩子"ObjectClass_UnInit_RefreshSidebar,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0043830A : +钩子"BlowStraw_Key_BlowfishEngine_Allocation,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00483DDF : +钩子"CellClass_CheckPassability_PassableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E748 : +钩子"InfantryClass_GetActionOnObject_NoSelfGuardArea,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0044D755 : +钩子"BuildingClass_GetPipFillLevel_Tiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00739920 : +钩子"UnitClass_TryToDeploy_DisableRegroupAtNewConYard,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004AE670 : +钩子"DisplayClass_GetToolTip_EnemyUIName,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006876C2 : +钩子"ReadScenarioINI_Inlined_ReadGlobalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043878E : +钩子"BombClass_Detonate_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F42F7 : +钩子"TechnoClass_Init,相对于"",来自"Phobos.dll",长度2,优先级 100000,次优先级 "" +在 004387A8 : +钩子"BombClass_Detonate_ExplosionAnimHandled,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DB874 : +钩子"FootClass_SetLocation_Extra,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00438A00 : +钩子"BombClass_GetCurrentFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E855 : +钩子"BuildingClass_PowerProduced_EMP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A96D9 : +钩子"StripClass_Draw_Strip,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00438E86 : +钩子"BombListClass_Plant_AllTechnos,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004E4580 : +钩子"hWnd_IsAvailableColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004899BE : +钩子"DamageArea_CellSpread3,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0043BE50 : +钩子"BuildingClass_DTOR_HasAnySW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073891D : +钩子"UnitClass_Active_Click_With_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00533EC0 : +钩子"ReadKeyboardMD,相对于"",来自"IHCore.dll",长度8,优先级 100000,次优先级 "" +在 00489FD8 : +钩子"DamageArea_BridgeAbsoluteDestroyer2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00447A63 : +钩子"BuildingClass_QueueImageAnim_Sell,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +在 0071AA52 : +钩子"TemporalClass_Update_AnnounceInvalidPointer,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005218F3 : +钩子"InfantryClass_WhatWeaponShouldIUse_DeployFireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E4A41 : +钩子"hWnd_SetPlayerColor_A,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0043C022 : +钩子"BuildingClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043C30A : +钩子"BuildingClass_ReceiveMessage_Grinding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AB802 : +钩子"SelectClass_ProcessInput_FixOffset6,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0043C326 : +钩子"BuildingClass_ReceivedRadioCommand_QueryCanEnter_Tunnel,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0073D0DB : +钩子"UnitClass_DrawAt_Weeder_Oregath,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004511D6 : +钩子"BuildingClass_AnimationAI_SellBuildup,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00519FEC : +钩子"InfantryClass_UpdatePosition_EngineerRepair,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00716132 : +钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070CF45 : +钩子"TechnoClass_EvalThreatRating,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00447113 : +钩子"BuildingClass_Sell_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043C716 : +钩子"BuildingClass_ReceivedRadioCommand_RequestCompleteEnter_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702603 : +钩子"TechnoClass_ReceiveDamage_Explodes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0047B026 : +钩子"FileFindOpen,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006BD7CB : +钩子"WinMain_NoCDPatches,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"WinMain_VideoModePatches,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0043CA80 : +钩子"BuildingClass_ReceivedRadioCommand_DockUnloadCell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0043CC73 : +钩子"BuildingClass_ReceiveMessage_ProductionAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F5ADD : +钩子"ObjectClass_SpawnParachuted_Animation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043D6E5 : +钩子"BuildingClass_Draw_ZShapePointMove,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00452041 : +钩子"BuildingClass_452000_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070A990 : +钩子"TechnoClass_DrawVeterancy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0049F620 : +钩子"CopyProtection_NotifyLauncher,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0043D874 : +钩子"BuildingClass_Draw_BuildupBibShape,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00447548 : +钩子"BuildingClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071136F : +钩子"TechnoTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0043DC1C : +钩子"BuildingClass_Draw2_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F6CD0 : +钩子"SIObject_IsCrushable,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006A9C54 : +钩子"StripClass_DrawStrip_FindFactoryDehardCode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074AEB0 : +钩子"VoxelAnimTypeClass_CTOR,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006F9CE9 : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0043DD8E : +钩子"SIBuildingClass_Draw2_TintColor,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 005F865F : +钩子"ObjectTypeClass_Load3DArt_Turrets,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00692540 : +钩子"ScrollClass_Coordthing_TechnoClass_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0043E0C4 : +钩子"BuildingClass_Draw_VXLTurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00441C21 : +钩子"BuildingClass_Destroy_ShakeScreenZero,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F57CF : +钩子"ObjectClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043EFB3 : +钩子"BuildingClass_GetStaticImageFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F645F : +钩子"HouseClass_CTOR_FixSideIndices,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0043F9E0 : +钩子"BuildingClass_Mark_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C2A02 : +钩子"EBolt_DestroyVector,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005054B0 : +钩子"HouseClass_GenerateAIBuildList_EnsureSanity,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00454B5F : +钩子"BuildingClass_UpdatePowered_SensorArray,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00534FB1 : +钩子"Sides_MixFileIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F0008 : +钩子"TMission_ChronoShiftToBuilding_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0043FB6D : +钩子"BuildingClass_Update_LaserFencePost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CB4D0 : +钩子"SuperClass_SetOnHold,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C20BC : +钩子"EBolt_DrawArcs,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 0043FE69 : +钩子"BuildingClass_Update_SensorArray,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_AI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Update,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00457690 : +钩子"BuildingClass_SW2Available,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0043FE8E : +钩子"BuildingClass_Update_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00451630 : +钩子"BuildingClass_CreateUpgradeAnims_AnimIndex,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00518755 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0070D4FD : +钩子"AbstractClass_ClearTargetToMe_ClearLastTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00440045 : +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMark1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046B3E6 : +钩子"BulletClass_NukeMaker_BulletParams,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004400F9 : +钩子"BuildingClass_AI_UpdateOverpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMar2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0044019D : +钩子"BuildingClass_Update_Battery,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004896EC : +钩子"Explosion_Damage_DamageSelf,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007729B0 : +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004401BB : +钩子"BuildingClass_AI_PickWithFreeDocks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074B607 : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0064D592 : +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00445F80 : +钩子"BuildingClass_Place,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C26CF : +钩子"EBolt_Draw_Color3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004403D4 : +钩子"BuildingClass_AI_ChronoSparkle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468FFA : +钩子"BulletClass_Fire_SplitsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044043D : +钩子"BuildingClass_AI_Temporaled_Chronosparkle_MuzzleFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006B026C : +钩子"SlaveManagerClass_UpdateMiner_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A5F6E : +钩子"SidebarClass_6A5F20_TabIndex,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006A9948 : +钩子"StripClass_Draw_SuperWeapon,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00440580 : +钩子"BuildingClass_Unlimbo_UnitDeliveryFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0053029E : +钩子"Load_Bootstrap_AresMIX,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"LoadCustomMix,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004B3DF0 : +钩子"LocomotionClass_Process_DamagedSpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00440709 : +钩子"BuildingClass_Put,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00469467 : +钩子"BulletClass_DetonateAt_CanTemporalTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044F62B : +钩子"BuildingClass_CanPlayerMove_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D4656 : +钩子"TacticalClass_Draw_Veinhole,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00440819 : +钩子"BuildingClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00489968 : +钩子"Explosion_Damage_PenetratesIronCurtain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006EFEFB : +钩子"TMission_ChronoShiftToBuilding_SuperWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D49D1 : +钩子"TacticalClass_Draw_TimerVisibility,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0068945B : +钩子"ScenarioClass_Save_Suffix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00454BF7 : +钩子"BuildingClass_UpdatePowered_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005007BE : +钩子"HouseClass_SetFactoryCreatedManually2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00519FAF : +钩子"InfantryClass_UpdatePosition_EngineerRepairsFriendly,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A557A : +钩子"SidebarClass__InitIO,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007C89D4 : +钩子"DirectDrawCreate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004408EB : +钩子"BuildingClass_Unlimbo_UpgradeBuildings,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0070D690 : +钩子"SITechnoClass_Fire_DeathWeapon,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0051B1F0 : +钩子"InfantryClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065B43F : +钩子"RadSiteClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00440B4F : +钩子"BuildingClass_Unlimbo_SetShouldRebuild,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071A7BC : +钩子"TemporalClass_Update_DistCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045417E : +钩子"BuildingClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00440C08 : +钩子"BuildingClass_Put_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004444A0 : +钩子"BuildingClass_KickOutUnit_NoKickOutInConstruction,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00644844 : +钩子"ParticleSystemTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FFA99 : +钩子"HouseClass_ExcludeFromMultipleFactoryBonus,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046B19B : +钩子"BulletClass_DrawVoxel_GetLightConvert,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00529880 : +钩子"INIClass_ReadPoint2D_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004E3F31 : +钩子"HTExt_Unlimit3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0049F5C0 : +钩子"CopyProtection_IsLauncherRunning,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0048A634 : +钩子"FlashbangWarheadAt_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"FlashBangWarheadAt_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00440D01 : +钩子"BuildingClass_Put_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00440EBB : +钩子"BuildingClass_Unlimbo_NaturalParticleSystem_CampaignSkip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F3E6E : +钩子"TechnoClass_ActionLines_TurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 005F5A62 : +钩子"ObjectClass_SpawnParachuted_BombParachute,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006E2368 : +钩子"TActionClass_PlayAnimAt,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0045E416 : +钩子"BuildingTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00441053 : +钩子"BuildingClass_Unlimbo_EWGate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00547043 : +钩子"IsometricTileTypeClass_ReadFromFile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004410E1 : +钩子"BuildingClass_Unlimbo_NSGate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007B8536 : +钩子"StartMouseThread_AdjustMouseInterval,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00441501 : +钩子"BuildingClass_Unlimbo_FactoryPlant,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0049F7A0 : +钩子"CopyProtection_CheckProtectedData,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0046A290 : +钩子"SIBulletClass_Detonate_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00441553 : +钩子"BuildingClass_Unlimbo_AddOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B1146 : +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044161C : +钩子"BuildingClass_Destroy_OldSpy1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00441B30 : +钩子"BuildingClass_Destroy_Refinery,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004AC534 : +钩子"DisplayClass_ComputeStartPosition_IllegalCoords,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007CD819 : +钩子"ExeRun,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005349A5 : +钩子"Map_ClearVectors_Veinhole,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489562 : +钩子"DamageArea_DestroyCliff,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D8A1 : +钩子"BuildingClass_UnloadPassengers_Unload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00517FC1 : +钩子"InfantryClass_ReceiveDamage_DeployedDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00468000 : +钩子"BulletClass_GetAnimFrame,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070FB73 : +钩子"FootClass_IsBunkerableNow_Dehardcode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF28F : +钩子"TechnoClass_Fire_BerserkROFMultiplier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00442F9B : +钩子"BuildingClass_DestroyedByC4_LeaveBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A94B0 : +钩子"StripClass_Deactivate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F62FF : +钩子"HouseClass_CTOR_FixNameOverflow,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00441C76 : +钩子"BuildingClass_Destroy_Explode_RubbleFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00441D25 : +钩子"BuildingClass_Destroy,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0048A229 : +钩子"DamageArea_BridgeAbsoluteDestroyer4,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E550 : +钩子"BuildingClass_Mi_Open_GateDown,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CEE31 : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00441F12 : +钩子"BuildingClass_Destroy_RubbleYell,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004482BD : +钩子"BuildingClass_ChangeOwnership_ProduceCash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071F06C : +钩子"TEventClass_HasOccured_PlayerAtX1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071AF19 : +钩子"SITemporalClass_CanWarpTarget_CheckTechnoProperty,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 004426DB : +钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0050BF60 : +钩子"HouseClass_CalculateCostMultipliers,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044224F : +钩子"BuildingClass_ReceiveDamage_DamageSelf,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D9EE1 : +钩子"FootClass_CanBeSold_Dock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047BBF0 : +钩子"SICellClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006E8EC6 : +钩子"TeamClass_DTOR,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +钩子"SITeamClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 00478FDC : +钩子"CCToolTip_Draw2_FillRect,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004423E7 : +钩子"BuildingClass_ReceiveDamage_FSW,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004425B6 : +钩子"BuildingClass_ReceiveDamage_NoDestroyLink,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0044266B : +钩子"BuildingClass_ReceiveDamage_Destroyed,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00740031 : +钩子"UnitClass_GetActionOnObject_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00489E47 : +钩子"DamageArea_RockerItemsFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442956 : +钩子"BuildingClass_ReceiveDamage_Nonprovocative2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442974 : +钩子"BuildingClass_ReceiveDamage_Malicious,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005051E0 : +钩子"HouseClass_FirstBuildableFromArray,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0046B23C : +钩子"BulletClass_DrawVoxel_SetLightConvert2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00442CE0 : +钩子"BuildingClass_Init_Cloakable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C25CB : +钩子"EBolt_Draw_Color2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073C655 : +钩子"UnitClass_DrawSHP_ChangeType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00442D1B : +钩子"BuildingClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00478EF8 : +钩子"CCToolTip_Draw2_SetMaxWidth,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0046AF9E : +钩子"BulletClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00442DF2 : +钩子"BuildingClass_Demolish_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0054BC99 : +钩子"JumpjetLocomotionClass_Ascending_BarracksExitCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A7619 : +钩子"SidebarClass_SetActiveTab_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007008D4 : +钩子"TechnoClass_GetActionOnCell_NoManualFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004430E8 : +钩子"BuildingClass_Demolish_LogCrash,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00443414 : +钩子"BuildingClass_ActionOnObject,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004A8FD7 : +钩子"DisplayClass_BuildingProximityCheck_BuildArea,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00719BD9 : +钩子"TeleportLocomotionClass_Process_ChronosphereDelay2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD05E : +钩子"TechnoClass_RearmDelay_BurstDelays,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006D9781 : +钩子"Tactical_RenderLayers_DrawInfoTipAndSpiedSelection,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044351A : +钩子"BuildingClass_ActionOnObject_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073BD15 : +钩子"UnitClass_DrawVXL_Turrets,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0053AD85 : +钩子"IonStormClass_AdjustLighting_ColorSchemes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004586CA : +钩子"BuildingClass_KillOccupiers_EachOccupierKilled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_OccupantDie_Each,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004436F7 : +钩子"BuildingClass_ActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00443770 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00457D58 : +钩子"BuildingClass_CanBeOccupied_SpecificOccupiers,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004437B3 : +钩子"BuildingClass_CellClickedAction_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044F614 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044C844 : +钩子"BuildingClass_MissionRepair_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005BE994 : +钩子"MouseClass_GetCursorFrameCount,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004438B4 : +钩子"BuildingClass_SetRallyPoint_Naval,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00444119 : +钩子"BuildingClass_KickOutUnit_UnitType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_UnitType_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067FD26 : +钩子"LoadOptionsClass_ReadSaveInfo_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004E41A7 : +钩子"HTExt_Unlimit5,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00443AB0 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00671152 : +钩子"RulesClass_Addition_General_PrismSupportModifier,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F7E24 : +钩子"TechnoClass_EvaluateObject_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanAutoTargetObject_AfterCheckVersus,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00443B90 : +钩子"BuildingClass_AssignTarget_SyncLog,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 00443C81 : +钩子"BuildingClass_ExitObject_InitialClonedHealth,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00505360 : +钩子"HouseClass_PrerequisitesForTechnoTypeAreListed,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073A23F : +钩子"UnitClass_UpdatePosition_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051CBB6 : +钩子"SIInfantryClass_EnterIdleMode_StopOccupy,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004491D5 : +钩子"BuildingClass_ChangeOwnership_Add_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D264 : +钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00443CCA : +钩子"BuildingClass_KickOutUnit_AircraftType,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_AircraftType_Phobos,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00508D8D : +钩子"HouseClass_UpdatePower_AfterBuildings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044B630 : +钩子"BuildingClass_MissionAttack_AnimDelayedFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00443FC7 : +钩子"BuildingClass_ExitObject_PoseDir1,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006F0304 : +钩子"TMission_ChronoShiftToTarget_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044A7CF : +钩子"BuildingClass_Mi_Selling_PlaySellSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C26EE : +钩子"SIElectricBolt_DrawDisable3,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004440B0 : +钩子"BuildingClass_KickOutUnit_CloningFacility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00444131 : +钩子"BuildingClass_KickOutUnit_InfantryType,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_InfantryType_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004AAC92 : +钩子"TacticalGadgetClass_Action_ResetMessageColumnStatus,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00444137 : +钩子"BuildingClass_ExitObject_NavalProductionFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044441A : +钩子"BuildingClass_KickOutUnit_Clone_NavalUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0067D32C : +钩子"SaveGame_Phobos,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SISaveGame_Begin,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0044D4CA : +钩子"BuildingClass_Mi_Missile_NoReport,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00645660 : +钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00702669 : +钩子"TechnoClass_ReceiveDamage_SuppressDeathWeapon,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004444B3 : +钩子"BuildingClass_KickOutUnit_NoAlternateKickout,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005187BB : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004444E2 : +钩子"BuildingClass_KickOutUnit_FindAlternateKickout,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004A8F3E : +钩子"DisplayClass_BuildingProximityCheck_BeforeChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004445F6 : +钩子"BuildingClass_KickOutUnit_Clone_NonNavalUnit,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004449FB : +钩子"BuildingClass_KickOutUnit_CloningVats,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00689880 : +钩子"ScenarioClass_ReadGlobalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00489280 : +钩子"SIMapClass_DamageArea_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00444B83 : +钩子"BuildingClass_ExitObject_BarracksExitCell,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0051BFA2 : +钩子"InfantryClass_IsCellOccupied_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00648EA8 : +钩子"WaitForPlayers_HideName,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006CB70C : +钩子"SuperClass_Grant_InitialReady,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00444D26 : +钩子"BuildingClass_KickOutUnit_ArmoryExitBug,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00444DBC : +钩子"BuildingClass_KickOutUnit_Infantry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004456E5 : +钩子"BuildingClass_UpdateConstructionOptions_ExcludeDisabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00445355 : +钩子"BuildingClass_KickOutUnit_Firewall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066F34B : +钩子"Buf_RepairBay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00445789 : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildUnit,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0051E5E1 : +钩子"InfantryClass_GetActionOnObject_MultiEngineerB,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004457CA : +钩子"BuildingClass_UpdateConstructionOptions_CanBuildInfantry,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0044A5F0 : +钩子"BuildingClass_Mi_Selling_EngineerFreeze,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00445D87 : +钩子"BuildingClass_Limbo_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D74EC : +钩子"FootClass_ActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00527920 : +钩子"INIClass_ReadGUID_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00445F04 : +钩子"BuildingClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00460285 : +钩子"BuildingTypeClass_LoadFromINI_Muzzle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FB5E5 : +钩子"TechnoClass_DeleteGap_CellCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00482E57 : +钩子"CellClass_CrateBeingCollected_Armor2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00474E8E : +钩子"INIClass_GetMovementZone,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00735A26 : +钩子"FootClass_TunnelAI_Enter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044BD38 : +钩子"BuildingClass_Mission_Repair_UnitRepair,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00446366 : +钩子"BuildingClass_Place_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FA743 : +钩子"TechnoClass_Update_SelfHeal,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004463F0 : +钩子"BuildingClass_Place_SuperWeaponAnimsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044643E : +钩子"BuildingClass_Place_SuperAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0072208C : +钩子"TiberiumClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0044656D : +钩子"BuildingClass_Place_SuperWeaponAnimsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004467D6 : +钩子"BuildingClass_Place_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FD1F1 : +钩子"SITechnoClass_GetROF_NearEnd,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005CB0B1 : +钩子"QueryPerformance,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00467E59 : +钩子"BulletClass_Update_NukeBall,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0070DF58 : +钩子"SITechnoClass_UpdateGattling_ChangeGattlingStage,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00455828 : +钩子"BuildingClass_SensorArrayActivate,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 007528E8 : +钩子"VoxClass_PlayEVASideSpecific,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00448277 : +钩子"BuildingClass_ChangeOwner_PrismForwardAndLeaveBomb,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00446AAF : +钩子"BuildingClass_Place_SkipFreeUnits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055BB09 : +钩子"LogicClass_RemoveObject_FixIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051ECC0 : +钩子"InfantryClass_WhatAction_ObjectClass_IsAreaFire,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004DA59F : +钩子"FootClass_AI_Radiation,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00446BF4 : +钩子"BuildingClass_Place_FreeUnit_NearByLocation,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044EFD8 : +钩子"BuildingClass_FindExitCell_BarracksExitCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CCB84 : +钩子"FlyLocomotionClass_ILocomotion_Process_HunterSeeker,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00446E9F : +钩子"BuildingClass_Place_FreeUnit_Mission,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004CD9C8 : +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_UpdateTarget,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A8F6C : +钩子"StripClass_MouseMove_GetCameos3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FED2F : +钩子"TechnoClass_FireAt_VerticalInitialFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00446EAD : +钩子"BuildingClass_GrandOpening_FreeWeeder_Mission,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044A04C : +钩子"BuildingClass_Mi_Selling_EMPDuration,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004891AF : +钩子"GetTotalDamage_NegativeDamageModifiers1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046AE70 : +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00446EE2 : +钩子"BuildingClass_Place_InitialPayload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Place_InitialPayload_AfterAres,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F6515 : +钩子"AbstractClass_Distance2DSquared_1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004C6217 : +钩子"EvadeClass_DoShit_Globals,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0044725F : +钩子"BuildingClass_GetActionOnObject_TargetABuilding,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DA9F3 : +钩子"FootClass_AI_DeployToLand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044731C : +钩子"BuildingClass_GetActionOnObject_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00447FAE : +钩子"BuildingClass_CanFire_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FD438 : +钩子"TechnoClass_FireLaser,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0069A317 : +钩子"SessionClass_PlayerColorIndexToColorSchemeIndex,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00448312 : +钩子"BuildingClass_ChangeOwnership_OldSpy1,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00448524 : +钩子"BuildingClass_Captured_SendStatistics,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 00454244 : +钩子"BuildingClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004C72F2 : +钩子"EventClass_Execute_AircraftAreaGuard_Unlink,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004485DB : +钩子"BuildingClass_SetOwningHouse_SyncLinkedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00525CA5 : +钩子"INIClass_Parse_IniSectionIncludes_PreProcess1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0072F370 : +钩子"Sides_MixFileYuriFiles2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00481C27 : +钩子"CellClass_GoodieCheck_UnitCrateVehicleCap,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00448A31 : +钩子"BuildingClass_Captured_FactoryPlant1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00448AB2 : +钩子"BuildingClass_ChangeOwnership_Remove_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BC0D7 : +钩子"WinMain_LoadSettings,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007015C9 : +钩子"TechnoClass_Captured_UpdateTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00448C3E : +钩子"BuildingClass_ChangeOwnership_SensorArrayB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070E2B0 : +钩子"TechnoClass_IronCurtain,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006883B7 : +钩子"ScenStruct_ScenStruct_1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00448DF1 : +钩子"BuildingClass_SetOwningHouse_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004524A3 : +钩子"BuildingClass_DisableThings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00467927 : +钩子"BulletClass_AI_TechnoCheck_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00449149 : +钩子"BuildingClass_Captured_FactoryPlant2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A801C : +钩子"sub_6A7D70_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044FBBF : +钩子"CreateBuildingFromINIFile_AfterCTOR_BeforeUnlimbo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0044C9FF : +钩子"BuildingClass_Mi_Missile_PsiWarn,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070D4A0 : +钩子"AbstractClass_ClearTargetToMe_ClearManagerTarget,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00478EE1 : +钩子"CCToolTip_Draw2_SetBuffer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4500 : +钩子"TechnoClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006563B0 : +钩子"RadarClass_UpdateFoundationShapes_Custom,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00449197 : +钩子"BuildingClass_SetOwningHouse_AddOwned,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00608206 : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00455DA0 : +钩子"BuildingClass_IsFactory_CloningFacility,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044939F : +钩子"BuildingClass_Captured_BuildupFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00734A97 : +钩子"CSF_SetIndex,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D4221 : +钩子"FootClass_MissionMove_EndCheckFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00449462 : +钩子"BuildingClass_IsCellOccupied_UndeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C7A14 : +钩子"EventClass_RespondToEvent_SaveGame,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004494D2 : +钩子"BuildingClass_IsSellable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052F232 : +钩子"CampaignMenu_hDlg_StartCampaign,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00449518 : +钩子"BuildingClass_IsSellable_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A108D : +钩子"ShipLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" +在 0044985B : +钩子"BuildingClass_Mission_Guard_UnitReload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006C935C : +钩子"ScoreDialog_Handle_ScoreThemeB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006ABFB2 : +钩子"sub_6ABD30_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00449CC1 : +钩子"BuildingClass_Mi_Selling_EVASold_UndeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00469C46 : +钩子"BulletClass_Logics_DamageAnimSelected,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00449E2E : +钩子"BuildingClass_Mi_Selling_CreateUnit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9866 : +钩子"StripClass_Draw_Status_1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00449FF8 : +钩子"BuildingClass_Mi_Selling_PutMcv,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00629C67 : +钩子"ParasiteClass_UpdateSquid_SinkableBySquid,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00483D8E : +钩子"CellClass_CheckPassability_DestroyableObstacle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005BDE64 : +钩子"MouseClass_Update_AnimateCursor2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A010 : +钩子"BuildingClass_Mission_Selling_SetUnitHealthPercentage,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0044A1FF : +钩子"BuildingClass_Mi_Selling_DetonatePostBuildup,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00596FFE : +钩子"RMG_EnableArchipelago,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00468503 : +钩子"BulletClass_PointerExpired_OwnerFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055DDA0 : +钩子"MainLoop_AfterRender__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_NewMessageListManage,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007021F5 : +钩子"TechnoClass_ReceiveDamage_OverrideDieSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A37F : +钩子"BuildingClass_Mi_Selling_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044A8E5 : +钩子"BuildingClass_Mi_Selling_SetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0052F00B : +钩子"CampaignMenu_hDlg_PopulateCampaignList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044AB22 : +钩子"BuildingClass_Mi_Selling_EVASold_Plug,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044EB10 : +钩子"BuildingClass_GetCrew,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004FA2E0 : +钩子"HouseClass_SetThreat_Bounds,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00465550 : +钩子"BuildingTypeClass_GetFoundationOutline,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044ABD0 : +钩子"BuildingClass_FireLaser,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00483BF1 : +钩子"CellClass_Load_Crates,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FC332 : +钩子"HouseClass__MPlayerDefeated_SkipObserver,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0044B2FE : +钩子"BuildingClass_Mi_Attack_IsPrism,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071C812 : +钩子"TerrainClass_AI_Crumbling,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00469D1A : +钩子"BulletClass_Logics_Debris,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044B7AE : +钩子"BuildingClass_Mission_Repair_ProductionAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051CE9A : +钩子"InfantryClass_Idle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044B8F1 : +钩子"BuildingClass_Mission_Repair_Hospital,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F77F0 : +钩子"ObjectTypeClass_UnloadPipsSHP,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0044BB1B : +钩子"BuildingClass_Mi_Repair_Promote,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070D842 : +钩子"FootClass_UpdateEnter_NoMoveToBridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004555E4 : +钩子"BuildingClass_IsPowerOnline_Overpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DBDD4 : +钩子"FootClass_IsCloakable_CloakStop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044C836 : +钩子"BuildingClass_Mission_Repair_UnitReload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FDC87 : +钩子"TechnoClass_AdjustDamage_ArmorMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Target,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00456370 : +钩子"BuildingClass_UnmarkBaseSpace_AIBaseNormal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071BB2C : +钩子"TerrainClass_TakeDamage_NowDead_Add,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FB2FD : +钩子"HouseClass_UnitFromFactory_BuildingSlam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044CABA : +钩子"BuildingClass_Mission_Missile_BulletParams,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F5965 : +钩子"ObjectClass_SpawnParachuted_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0044CB4C : +钩子"BuildingClass_Mi_Missile_NukeTakeOff,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0044CCE7 : +钩子"BuildingClass_Mi_Missile_GenericSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044D074 : +钩子"BuildingClass_Mission_Missile_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468B72 : +钩子"BulletClass_Unlimbo_Trajectories,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0044D760 : +钩子"BuildingClass_Destroyed_UnitLost,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00689B20 : +钩子"ScenarioClass_ReadLocalVariables,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00483811 : +钩子"CellClass_SpreadTiberium_TiberiumType,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0044DCB1 : +钩子"BuildingClass_Mi_Unload_NoQueueUpToUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00702216 : +钩子"TechnoClass_ReceiveDamage_TiberiumHeal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F8C97 : +钩子"HouseClass_Update_BuildConst,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0044E61E : +钩子"BuildingClass_Mi_Open_GateUp,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF08B : +钩子"TechnoClass_Fire_RecordBullet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045563B : +钩子"BuildingClass_IsPowerOnline_Overpower,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006925AA : +钩子"ScrollClass_Coordthing_BuildingClass_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 005A5F6A : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0046954C : +钩子"BulletClass_Logics_IsLocomotor_Bunker,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0044F7A0 : +钩子"BuildingClass_UpdateDisplayTo,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005592D2 : +钩子"LoadOptionsClass_Dialog_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0047C210 : +钩子"CellClass_CellColor_TiberiumRadarColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00450319 : +钩子"BuildingClass_AI_Factory_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073A1BC : +钩子"UnitClass_UpdatePosition_EnteredGrinder,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0048A444 : +钩子"AreaDamage_Particle_LightFlashSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0045063F : +钩子"BuildingClass_UpdateRepairSell_PlayerAutoRepair,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006ABBCB : +钩子"StripClass_AbandonCameosFromFactory_GetPointer1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0073E66D : +钩子"UnitClass_Mi_Harvest_SkipDock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00451132 : +钩子"BuildingClass_ProcessAnims_SuperWeaponsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473D10 : +钩子"CCFileClass_Open,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00744745 : +钩子"UnitClass_RegisterDestruction_Trigger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004519A2 : +钩子"BuildingClass_UpdateAnim_SetParentBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00740134 : +钩子"UnitClass_WhatAction_Grinding,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 005A65CA : +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00657D35 : +钩子"MapClass_MinimapChanged_Unlock1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00702299 : +钩子"TechnoClass_ReceiveDamage_Debris,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00451A28 : +钩子"BuildingClass_PlayAnim_Destroy,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007364DC : +钩子"UnitClass_Update_SinkSpeed,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00451A54 : +钩子"BuildingClass_PlayAnim_NeedsEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047C065 : +钩子"CellClass_CellColor_TerrainRadarColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004521C8 : +钩子"BuildingClass_Disable_Temporal_Factories,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00689470 : +钩子"ScenarioClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F91A4 : +钩子"HouseClass_AI_BuildingProductionCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005887C1 : +钩子"MapClass_BuildingToWall_SkipExtraWalls,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00452287 : +钩子"BuildingClass_GoOnline_TogglePower,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CBD2C : +钩子"SuperClass_AI_UseWeeds,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00621B80 : +钩子"DSurface_FillRectWithColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073BA12 : +钩子"UnitClass_DrawAsVXL_RewriteTurretDrawing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004526F0 : +钩子"SIBuildingClass_GetWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004D62C0 : +钩子"FootClass_ApproachTarget_CheckArcCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045387A : +钩子"BuildingClass_FireOffset_Replace_MuzzleFix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005F46AE : +钩子"ObjectClass_Select,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0048A2D9 : +钩子"DamageArea_ExplodesThreshold,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00454190 : +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071A917 : +钩子"TemporalClass_Update_Erase,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005FEC2A : +钩子"OverlayTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00720DE8 : +钩子"Theme_Stop_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00454B3D : +钩子"BuildingClass_UpdatePowered_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F3E70 : +钩子"ObjectClass_Update_AlphaLight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00456E5A : +钩子"BuildingClass_Flash_Airstrike,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00454BDC : +钩子"BuildingClass_UpdatePowered_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0067CF16 : +钩子"ScenarioClass_SaveGame_CopySpawnIni,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004555D5 : +钩子"BuildingClass_IsPowerOnline_KeepOnline,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004892BE : +钩子"DamageArea_NullDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F9C67 : +钩子"TechnoClass_GreatestThreat_MapZoneSetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004557BC : +钩子"BuildingClass_SensorArray_BuildingRedraw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF7FF : +钩子"TechnoClass_Fire_UnlimboDetonate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FECB2 : +钩子"TechnoClass_FireAt_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00455923 : +钩子"BuildingClass_SensorArray_BuildingRedraw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004566B0 : +钩子"BuildingClass_GetRangeOfRadial_Radius,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00489235 : +钩子"GetTotalDamage_Verses,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00456776 : +钩子"BuildingClass_DrawRadialIndicator_Visibility,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055E160 : +钩子"SyncDelay_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005320AE : +钩子"Main_hDlg_MoviesAndCreditsButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00457533 : +钩子"BuildingClass_Infiltrate_Standard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00457855 : +钩子"BuildingClass_IsReadyToCloak_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00457DB7 : +钩子"BuildingClass_CanBeOccupied_SpecificAssaulters,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004580A9 : +钩子"SIBuildingClass_OccupantLeave_Each,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00458180 : +钩子"BuildingClass_RemoveOccupants_CheckWhenNoPlaceToUnload,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006FF1FB : +钩子"TechnoClass_Fire_DetachedRailgun,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004581CD : +钩子"BuildingClass_UnloadOccupants_AllOccupantsHaveLeft,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BE9BD : +钩子"sub_6BE1C0,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"ProgEnd_CustomMixes,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"ReleaseCustomMix,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +钩子"SIProgramEnd_CustomMixes,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004586D6 : +钩子"BuildingClass_KillOccupiers,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006E232E : +钩子"ActionClass_PlayAnimAt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00481778 : +钩子"CellClass_ScatterContent_Scatter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00458E1E : +钩子"BuildingClass_GetOccupyRangeBonus_Demacroize,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00728FC6 : +钩子"TunnelLocomotionClass_Process_SubterraneanHeight2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00459494 : +钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00555E50 : +钩子"LightConvertClass_CTOR_Lighting,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0062E380 : +钩子"ParticleSystemClass_SpawnParticle,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004B079D : +钩子"DriveLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004595D9 : +钩子"BuildingClass_BunkerSound,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F9BFC : +钩子"HouseClass_ClearForceEnemy,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00459C03 : +钩子"BuildingClass_CanBeSelectedNow_MassSelectable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053CC0D : +钩子"IonBlastClass_Update_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004B769B : +钩子"ScenarioClass_GenerateDropshipLoadout,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0048303A : +钩子"CellClass_CrateBeingCollected_Speed2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00459ED0 : +钩子"BuildingClass_GetUIName,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB92F : +钩子"SelectClass_ProcessInput_FixOffset9,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0045E50C : +钩子"BuildingTypeClass_CTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004D73DE : +钩子"FootClass_ReceiveDamage_RemoveParasite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00467AB2 : +钩子"BulletClass_AI_Parabomb,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006B1065 : +钩子"SlaveManagerClass_ShouldWakeUp_ShortScan,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00718F1E : +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0045EAA5 : +钩子"BuildingTypeClass_LoadArt_BuildupTime,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0045EC90 : +钩子"BuildingTypeClass_GetFoundationWidth,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0060357E : +钩子"CampaignMenu_SetAnimationDuration,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A95C8 : +钩子"StripClass_Draw_Status,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0045ECA0 : +钩子"BuildingTypeClass_GetFoundationHeight,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0045ECE0 : +钩子"BuildingTypeClass_GetMaxPips,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00699C1C : +钩子"Game_ParsePKTs_ClearFile,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00740949 : +钩子"UnitClass_Mission_Guard_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004A1C10 : +钩子"Checksummer_Add_BYTE,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0045EF3A : +钩子"BuildingTypeClass_FlushForPlacement_BuildableTerrain,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0068AFE7 : +钩子"Scen_Waypoint_Call_3,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00519168 : +钩子"InfantryClass_Draw_Droppod,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0075DEA0 : +钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0046C429 : +钩子"BulletTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 0045F2B4 : +钩子"BuildingTypeClass_Load2DArt_BuildupTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00464749 : +钩子"BuildingTypeClass_ReadINI_PowerUpAnims,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD469 : +钩子"TechnoClass_FireEBolt,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004E4D67 : +钩子"hWnd_UpdatePlayerColors_B,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007441B6 : +钩子"UnitClass_MarkOccupationBits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048979C : +钩子"MapClass_DamageArea_Cylinder_3,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00464A49 : +钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00464A56 : +钩子"BuildingTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00464AF0 : +钩子"BuildingTypeClass_GetSizeInLeptons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062FF20 : +钩子"ParticleSystemClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00465300 : +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0058FBDD : +钩子"RMG_FixPavedRoadEnd_Bridges_East,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00641B41 : +钩子"LoadingScreen_SkipPreview,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00465A48 : +钩子"BuildingTypeClass_GetBuildup_BuildupTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00465D40 : +钩子"BuildingClass_Is1x1AndUndeployable_BuildingMassSelectable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_IsVehicle,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00465D4A : +钩子"BuildingTypeClass_IsUndeployable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B78F8 : +钩子"SpawnManagerClass_Update_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066748A : +钩子"RulesClass_CTOR_TiberiumTransmogrify,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F3950 : +钩子"TechnoClass_GetCrewCount,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004664BA : +钩子"BulletClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BulletClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004664FB : +钩子"BulletClass_Initialize_Ranged,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00466556 : +钩子"BulletClass_Init,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073DC9C : +钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadBreak,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004B19F7 : +钩子"DriveLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" +在 006FA054 : +钩子"TechnoClass_Update_Veterancy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004666F7 : +钩子"BulletClass_AI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Trajectories,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Update,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046670F : +钩子"BulletClass_Update_PreImpactAnim,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00466897 : +钩子"BulletClass_AI_Trailer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046AFB0 : +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0066BC71 : +钩子"Buf_CombatDamage,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0073A2D2 : +钩子"UnitClass_UpdatePosition_EnterBioReactor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004687F8 : +钩子"BulletClass_Unlimbo_FlakScatter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF2BE : +钩子"TechnoClass_FireAt_BurstOffsetFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064BE7D : +钩子"sub_64BDD0_GetEventSize1,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize1,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004668BD : +钩子"BulletClass_AI_Interceptor_InvisoSkip,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005FEC10 : +钩子"OverlayTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00467E53 : +钩子"BulletClass_AI_PreDetonation_Trajectories,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065BC6E : +钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004F94A5 : +钩子"HouseClass_BuildingUnderAttack_Malicious,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00468379 : +钩子"BulletClass_Draw_SetAnimPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736005 : +钩子"FootClass_TunnelAI_Exit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0050BEB0 : +钩子"HouseClass_GetCostMult,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C24BE : +钩子"EBolt_Draw_Color1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004688BD : +钩子"BulletClass_SetMovement_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007274AF : +钩子"TriggerTypeClass_LoadFromINI_Read_Events,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00468BE2 : +钩子"BulletClass_ShouldDetonate_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004B08EF : +钩子"DriveLocomotionClass_Process_CheckUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00468C86 : +钩子"BulletClass_ShouldExplode_Obstacles,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0067E74A : +钩子"LoadGame_EarlyLoadSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00711F39 : +钩子"TechnoTypeClass_CostOf_FactoryPlant,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00489710 : +钩子"MapClass_DamageArea_CheckHeight_2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00468E61 : +钩子"BulletClass_Explode_TargetSnapChecks1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468EB3 : +钩子"BulletClass_Explodes_AirburstCheck1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00468EB9 : +钩子"BulletClass_Fire_SplitsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A593E : +钩子"SidebarClass_InitForHouse_AdditionalFiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00468FF4 : +钩子"BulletClass_Explodes_AirburstCheck2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046902C : +钩子"BulletClass_Explode_Cluster,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DF4DB : +钩子"TechnoClass_RefreshMegaMission_CheckMissionFix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00732B28 : +钩子"TypeSelectExecute_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048985A : +钩子"MapClass_DamageArea_Cylinder_5,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004690D4 : +钩子"BulletClass_Logics_NewChecks,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046920B : +钩子"BulletClass_Detonate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00518505 : +钩子"InfantryClass_ReceiveDamage_NotHuman,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" +在 006AC82F : +钩子"SidebarClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004692BD : +钩子"BulletClass_Logics_ApplyMindControl,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051B20E : +钩子"InfantryClass_AssignTarget_FireOnce,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006994F0 : +钩子"ReadYRMData,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0071F003 : +钩子"TEventClass_Execute_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046934D : +钩子"BulletClass_DetonateAt_IvanBombs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F4BB3 : +钩子"TechnoClass_ReceiveCommand_RequestUntether,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00469453 : +钩子"BulletClass_Logics_TemporalUnderGround,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005BDBC4 : +钩子"MouseClass_GetCursorCurrentFrame,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004696CE : +钩子"BulletClass_Detonate_ImbueLocomotor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CC360 : +钩子"TrajectoryHelper_GetObstacle,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00534FA7 : +钩子"Prep_For_Side,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00469A75 : +钩子"BulletClass_Logics_DamageHouse,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0069B69B : +钩子"GameModeClass_PickRandomColor_Unlimited,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007090A0 : +钩子"TechnoClass_VoiceAttack,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00469AA4 : +钩子"BulletClass_Logics_Extras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00469C4E : +钩子"BulletClass_DetonateAt_DamageAnimSelected,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00469EC0 : +钩子"BulletClass_Logics_AirburstWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0060DDB6 : +钩子"Handle_Combobox_Dropdown_Messages_SelectionB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007190B0 : +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046A4FB : +钩子"BulletClass_Shrapnel_Targeting,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046A5B2 : +钩子"BulletClass_Shrapnel_WeaponType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046AA27 : +钩子"BulletClass_Shrapnel_WeaponType2,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00517D51 : +钩子"InfantryClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AC5EA : +钩子"SidebarClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A99BE : +钩子"StripClass_Draw_BreakDrawLoop,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00553820 : +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00689760 : +钩子"ScenarioClass_GetGlobalStateByID,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF5F5 : +钩子"TechnoClass_Fire_OtherWaves,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00483C79 : +钩子"CellClass_Save_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SICellClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00615DF7 : +钩子"Handle_Static_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046ADE0 : +钩子"BulletClass_ApplyRadiation_Unused,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005202F9 : +钩子"InfantryClass_UpdateVehicleThief_Check,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481C6C : +钩子"CellClass_CrateBeingCollected_Armor1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046AF97 : +钩子"BulletClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00619A5F : +钩子"Handle_Listbox_Messages_DisabledB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046AFC4 : +钩子"BulletClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +钩子"BulletClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +钩子"SIBulletClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" +在 004F8361 : +钩子"HouseClass_CanBuild_UpgradesInteraction,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004C2951 : +钩子"EBolt_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"EBolt_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00514A21 : +钩子"HoverLocomotionClass_ILocomotion_Process_DeployToLand,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0046B212 : +钩子"BulletClass_DrawVoxel_SetLightConvert,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046B371 : +钩子"BulletClass_NukeMaker,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0046B423 : +钩子"BulletClass_NukeMaker_PropagateSW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FD77C : +钩子"HouseClass_ExpertAI_Superweapons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0046C41C : +钩子"BulletTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"BulletTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00744103 : +钩子"UnitClass_Mission_AreaGuard_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046C6A0 : +钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006B6D60 : +钩子"SpawnManagerClass_CTOR_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481F9D : +钩子"CellClass_SpringCrate_RevealMap,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004896BF : +钩子"DamageArea_DamageItemsFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0046C722 : +钩子"BulletTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度4,优先级 100000,次优先级 "" +在 0070D6AE : +钩子"SITechnoClass_Fire_OverrideDeathWeapon,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0046C8B6 : +钩子"BulletTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0047243F : +钩子"CaptureManagerClass_DecideUnitFate_BuildingFate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046CC36 : +钩子"CampaignClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0046CD56 : +钩子"CampaignClass_LoadFromINI,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006AF748 : +钩子"SlaveManagerClass_UpdateSlaves_SlaveScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DECAE : +钩子"FootClass_Crash_Spin,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00471C90 : +钩子"CaptureManagerClass_CanCapture,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00472198 : +钩子"CaptureManagerClass_DrawLinks,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004721E6 : +钩子"CaptureManagerClass_DrawLinkToVictim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004722AA : +钩子"CaptureManagerClass_CannotControlAnyMore_ControlledCount,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00473B10 : +钩子"CCFileClass_ReadBytes,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004F8440 : +钩子"HouseClass_Update_TogglePower,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004FB63A : +钩子"HouseClass_UnitFromFactory_DisablingEVAUnitReady,相对于"",来自"Phobos.dll",长度15,优先级 100000,次优先级 "" +在 0069B949 : +钩子"Game_ProcessRandomPlayers_ColorsA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00473C50 : +钩子"CCFileClass_Exists,相对于"",来自"IHCore.dll",长度9,优先级 100000,次优先级 "" +在 005A6998 : +钩子"MapSeedClass_Generate_PlaceUrbanFoots,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C6CCD : +钩子"Networking_RespondToEvent,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00474230 : +钩子"CCINIClass_Load_Inheritance,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00474314 : +钩子"CCINIClass_ReadCCFile2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004748A0 : +钩子"INIClass_GetPipIdx,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0071E940 : +钩子"TEventClass_Execute,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITriggerEventClass_Execute,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004CE85A : +钩子"FlyLocomotionClass_UpdateLanding,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00710352 : +钩子"FootClass_ImbueLocomotor_FixSomething,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00474DEE : +钩子"INIClass_GetFoundation,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0053CB91 : +钩子"IonBlastClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00739ADA : +钩子"UnitClass_SimpleDeploy_Height,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004750EC : +钩子"INIClass_ReadHouseTypesList,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00475107 : +钩子"INIClass_ReadHouseTypesList_Strtok,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A9A43 : +钩子"StripClass_Draw_DrawPCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047527C : +钩子"INIClass_GetAlliesBitfield,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006847B7 : +钩子"ScenarioClass_PrepareMapAndUDP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F845D : +钩子"TechnoClass_CanAutoTargetObject_Garrisonable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CBEF4 : +钩子"SuperClass_AnimStage_UseWeeds,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00475297 : +钩子"INIClass_GetAlliesBitfield_Strtok,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FC0D3 : +钩子"TechnoClass_CanFire_DisableWeapons,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004759D4 : +钩子"INIClass_WriteEdge,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00663218 : +钩子"RocketLocomotionClass_Explode_CustomMissile2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00478E10 : +钩子"CCToolTip_Draw1,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00478F52 : +钩子"CCToolTip_Draw2_SetX,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004899B3 : +钩子"DamageArea_DamageItemsFix2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004E13B2 : +钩子"GadgetClass_DTOR_ClearCurrentOverGadget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00760BC2 : +钩子"WaveClass_Draw2,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004F4589 : +钩子"GScreenClass_NewMessageListDraw,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A1D30 : +钩子"Checksummer_Add_WORD,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00478F77 : +钩子"CCToolTip_Draw2_SetY,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741941 : +钩子"UnitClass_OverrunSquare_TiltWhenCrushes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C25FD : +钩子"SIElectricBolt_DrawDisable2,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 004F8B08 : +钩子"HouseClass_Update_DamageDelay,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064580A : +钩子"ParticleTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004CA07A : +钩子"FactoryClass_AbandonProduction,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction_Phobos,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00479029 : +钩子"CCToolTip_Draw2_SetPadding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0061E2B1 : +钩子"Handle_Slider_Messages_Disabled,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00703A79 : +钩子"TechnoClass_VisualCharacter_CloakingStages,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006FAF0D : +钩子"TechnoClass_Update_EMPLock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064C7FA : +钩子"ExecuteDoList_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073EAA6 : +钩子"UnitClass_Mi_Harvest_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004790E0 : +钩子"CD_AlwaysAvailable,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0047AE36 : +钩子"CDFileClass_SetFileName,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00727024 : +钩子"TriggerTypeClass_HasGlobalSetOrClearedEvent,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0047BB60 : +钩子"CellClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SICellClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0047BDA1 : +钩子"CellClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0047F71D : +钩子"CellClass_DrawOverlay_ZAdjust,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A3B4B : +钩子"FetchResource,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +钩子"FetchResource,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 006FC762 : +钩子"SITechnoClass_GetFireError_SelectNavelTargeting,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0053CC63 : +钩子"IonBlastClass_Update_Beam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0047F974 : +钩子"CellClass_DrawOverlay_Walls,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0047F9A4 : +钩子"CellClass_DrawOverlay_WallRemap,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070DC70 : +钩子"TechnoClass_SwitchGunner,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F9265 : +钩子"SIHouseClass_Update_RecheckBuildLimit,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00702672 : +钩子"TechnoClass_ReceiveDamage_RevengeWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D962B : +钩子"FootClass_SetDestination_RecycleFLH,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0066D55E : +钩子"Buf_General,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00480534 : +钩子"CellClass_AttachesToNeighbourOverlay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00480552 : +钩子"CellClass_AttachesToNeighbourOverlay_Gate,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004D5FBD : +钩子"FootClass_ApproachTarget_BeforeSearching,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0073E9F1 : +钩子"UnitClass_Mi_Harvest_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481BB8 : +钩子"CellClass_GoodieCheck_FreeMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00514A32 : +钩子"HoverLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F5456 : +钩子"ObjectClass_ReceiveDamage_Culling,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00685354 : +钩子"ClearLotsOfShit_GlobalVariable,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00481CE1 : +钩子"CellClass_CrateBeingCollected_Speed1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00481D3D : +钩子"CellClass_CrateBeingCollected_Cloak1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FB257 : +钩子"HouseClass_UnitFromFactory_Firewall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004821BD : +钩子"CellClass_GoodieCheck_CrateGoodie,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D718C : +钩子"FootClass_Put_InitialPayload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0068BF74 : +钩子"ScenarioClass_Get_Waypoint_Cell,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0048248D : +钩子"CellClass_CrateBeingCollected_MoneyRandom,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048294F : +钩子"CellClass_CrateBeingCollected_Cloak2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FE0A3 : +钩子"HouseClass_AI_RaiseMoney_NavalProductionFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C24E4 : +钩子"SIElectricBolt_DrawDisable1,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0070FC90 : +钩子"TechnoClass_Deactivate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A75B9 : +钩子"SidebarClass_SetActiveTab_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00483226 : +钩子"CellClass_CrateBeingCollected_Firepower2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F526C : +钩子"TechnoClass_DrawExtras_PowerOff,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004834E5 : +钩子"CellClass_IsClearToMove_BridgeEdges,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004839F0 : +钩子"CellClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00483C00 : +钩子"CellClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SICellClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00489286 : +钩子"MapClass_DamageArea,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004893BA : +钩子"DamageArea_DamageAir,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006FF4DE : +钩子"TechnoClass_Fire_IsLaser,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004894C1 : +钩子"MapClass_DamageArea_Cylinder_2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004897C3 : +钩子"MapClass_DamageArea_Cylinder_4,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00689A00 : +钩子"ScenarioClass_GetLocalStateByID,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0076110B : +钩子"WaveClass_RecalculateAffectedCells_Clear,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005218E0 : +钩子"SIInfantryClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 00730D1F : +钩子"ProcessDeployCommand_VoiceDeploy,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004898BF : +钩子"MapClass_DamageArea_Cylinder_6,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00522790 : +钩子"InfantryClass_ClearDisguise_DefaultDisguise,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00552FCB : +钩子"LoadProgressMgr_Draw_PCXLoadingScreen_Campaign,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051EE36 : +钩子"InfantryClass_MouseOvetObject_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0055B5FF : +钩子"LogicClass_AI_UpdateObjects,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004899DA : +钩子"DamageArea_Damage_MaxAffect,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_DamageUnderGround,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"DamageArea_DamageBuilding_CauseMergeBuildingDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004ABD9D : +钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00489B49 : +钩子"MapClass_DamageArea_Rocker,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00521478 : +钩子"InfantryClass_AIDeployment_FireNotOKCloakFix,相对于"",来自"Phobos.dll",长度4,优先级 100000,次优先级 "" +在 0054B3E7 : +钩子"JumpjetLocomotionClass_Move_To_LocomotorWarheadFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00489BDB : +钩子"DamageArea_RockerItemsFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051F0AF : +钩子"InfantryClass_WhatAction_Grinding,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 00489E9F : +钩子"DamageArea_BridgeAbsoluteDestroyer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052267D : +钩子"InfantryClass_GetDisguise_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A283 : +钩子"DamageArea_BridgeAbsoluteDestroyer5,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0050C186 : +钩子"GetHouseIndexFromName_PlayerAtX,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004A80D0 : +钩子"CD_AlwaysFindYR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F407D : +钩子"TechnoClass_Init_1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00692DD8 : +钩子"ScrollClass_DisableEdgeScrolling1,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 00700AA8 : +钩子"TechnoClass_GetActionOnCell_AttackCursor,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0048A47E : +钩子"AreaDamage_Particle_LightFlashUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048A4D8 : +钩子"SIMapClass_DamageArea_End,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0048A4F3 : +钩子"SelectDamageAnimation_NegativeZeroDamage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B0814 : +钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C8011 : +钩子"EventClassExecute__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0048A4F9 : +钩子"SelectDamageAnimation_FixNegatives,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A59A : +钩子"MapClass_SelectDamageAnimation_LightningWarhead,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006AA0CA : +钩子"StripClass_Draw_DrawObserverBackground,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0048A5B3 : +钩子"SelectDamageAnimation_CritAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E3A9C : +钩子"HTExt_Unlimit2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FB4A3 : +钩子"TechnoClass_CreateGap_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0048A62E : +钩子"DoFlash_CombatLightOptions,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048CE85 : +钩子"MainGame_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0048CE8A : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0061510E : +钩子"WWUI_NewEditCtrl,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0048D95B : +钩子"NetworkCallBack_NetMessage_SetColor,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0070A1F6 : +钩子"TechnoClass_DrawPips_Tiberium,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0048DA3B : +钩子"sub_48D1E0_PlayTaunt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00518A96 : +钩子"InfantryClass_ReceiveDamage_InfantryMutate,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004A1CA0 : +钩子"Checksummer_Add_bool,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004A1D70 : +钩子"Checksummer_Add_float,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00535A70 : +钩子"CCFileClass_Destructor,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +在 004A25E0 : +钩子"CreditsClass_GraphicLogic_HarvesterCounter,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004FD1CD : +钩子"HouseClass_RecalcCenter_LimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCF3E : +钩子"TechnoClass_SetTarget_After,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005BDDC8 : +钩子"MouseClass_Update_AnimateCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062A0AA : +钩子"ParasiteClass_AI_CullingTarget,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A4AC0 : +钩子"Debug_Log,相对于"",来自"Ares.dll",长度1,优先级 100000,次优先级 "" +在 004A76ED : +钩子"DiskLaserClass_Update_Anim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004A8C77 : +钩子"DisplayClass_ProcessFoundation1_UnlimitBuffer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051DFFD : +钩子"InfantryClass_Put,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0050B370 : +钩子"HouseClass_ShouldDisableCameo,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006C7989 : +钩子"SendStatisticsPacket_AddField_ALY,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0068BE90 : +钩子"ScenarioClass_Write_Waypoints,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00701E18 : +钩子"TechnoClass_ReceiveDamage_ReflectDamage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004E3A6A : +钩子"hWnd_PopulateWithCountryNames,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071ADE4 : +钩子"TemporalClass_Release_SlaveTargetFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00719827 : +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpOutAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004A8DD7 : +钩子"DisplayClass_ProcessFoundation2_UnlimitBuffer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005BDADF : +钩子"MouseClass_UpdateCursorMinimapState_UseCursor,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006EFC70 : +钩子"TeamClass_IronCurtain,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004A8FF5 : +钩子"MapClass_CanBuildingTypeBePlacedHere_Ignore,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00668F6A : +钩子"RulesData_InitializeAfterAllLoaded,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Read_File_LoadTypes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SILoadINI_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004AB35A : +钩子"DisplayClass_SetAction_CustomCursor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064578C : +钩子"ParticleTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004ABD6C : +钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0071872C : +钩子"TeleportLocomotionClass_MakeRoom_OccupationFix,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004ABE3C : +钩子"DisplayClass_MouseLeftRelease_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 00749088 : +钩子"FixedWidthCounter_ResetWithGivenCount,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C850B : +钩子"Exception_Dialog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004ABE58 : +钩子"DisplayClass_LeftMouseButtonUp_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006FCD1D : +钩子"TechnoClass_CanFire_OpenTopCloakFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004ABFBE : +钩子"DisplayClass_LeftMouseButtonUp_ExecPowerToggle,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004AD097 : +钩子"DisplayClass_ReadIni_LoadVeinholeArt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00535E76 : +钩子"SetDefenseTabCommandClass_Execute_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DF46A : +钩子"FootClass_UpdateAttackMove_SetTarget,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004AE51E : +钩子"DisplayClass_GetToolTip_HelpText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073F606 : +钩子"UnitClass_IsCellOccupied_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C26D5 : +钩子"EBolt_DrawThird_Color,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0072193A : +钩子"TiberiumClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004AE62B : +钩子"DisplayClass_HelpText_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0068BD80 : +钩子"ScenarioClass_Is_Waypoint_Valid,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004AE95E : +钩子"DisplayClass_sub_4AE750_DisallowBuildingNonAttackPlanning,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006744E4 : +钩子"RulesClass_ReadJumpjetControls_Extra,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004AF94D : +钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004B1A4B : +钩子"DriveLocomotionClass_WhileMoving_CrushTilt,相对于"",来自"Phobos.dll",长度13,优先级 100000,次优先级 "" +在 005FB992 : +钩子"SICommandClassCallback_SaveKeyboardCodeToINI,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004B5B70 : +钩子"DroppodLocomotionClass_ILoco_Process,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00683CD1 : +钩子"RedirectINI,相对于"",来自"IHCore.dll",长度7,优先级 100000,次优先级 "" +在 004B5EB0 : +钩子"DropPodLocomotionClass_ILocomotion_Process_Smoke,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D4B03 : +钩子"TacticalClass_Render_DrawBlackoutTimer_TimeLeft,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004B619F : +钩子"DropPodLocomotionClass_ILocomotion_MoveTo_AtmosphereEntry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004B93BD : +钩子"ScenarioClass_GenerateDropshipLoadout_FreeAnims,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0051DF82 : +钩子"InfantryClass_FireAt_ReloadInTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054DAC4 : +钩子"JumpjetLocomotionClass_EndPiggyback_Blyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004B99A2 : +钩子"DropshipLoadout_WriteUnit,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004B9A52 : +钩子"DropshipLoadout_PrintArmor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C1F33 : +钩子"EBolt_Draw_Colors,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Colors,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004C25D0 : +钩子"EBolt_DrawSecond_Color,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C299F : +钩子"EBolt_DrawAll_EndOfLife,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E42A0 : +钩子"GameSetup_GetColorTooltip,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004C2AFF : +钩子"EBolt_Fire_Particles,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0075AC93 : +钩子"WalkLocomotionClass_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C6185 : +钩子"EvadeClass_CarryOverShit_Globals,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0064736D : +钩子"Queue_AI_WriteDesyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004C6CB0 : +钩子"SINetworking_RespondToEvent,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004C6DDB : +钩子"Networking_RespondToEvent_Selling,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004C73B0 : +钩子"SIEventClass_RespondToEvent_RecordTarget,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F5416 : +钩子"ObjectClass_ReceiveDamage_CanC4DamageRounding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C7512 : +钩子"EventClass_Execute_StopCommand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C758B : +钩子"SIEventClass_RespondToEvent_EventIdle,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0069BA13 : +钩子"Game_ProcessRandomPlayers_ColorsB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D4B50 : +钩子"PrintTimerOnTactical_Start,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D99AA : +钩子"FootClass_PointerGotInvalid_Parasite,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005215F9 : +钩子"InfantryClass_UpdateDeployment_Deso1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004C75DA : +钩子"EventClass_RespondToEvent_Stop,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C77E4 : +钩子"EventClass_Execute_DeployCommand,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C78D6 : +钩子"Networking_RespondToEvent_SpecialPlace,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005198C3 : +钩子"FootClass_UpdatePosition_EnterGrinderSound,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AAF9D : +钩子"SidebarClass_ProcessCameoClick_SelectTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004D6F66 : +钩子"FootClass_ElectricAssultFix_SetWeaponType,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004C8FE0 : +钩子"ExceptionHandlerEx,相对于"",来自"IHCore.dll",长度9,优先级 1919810,次优先级 "" +钩子"Exception_Handler,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004C9300 : +钩子"FacingClass_Set_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004C9C7B : +钩子"FactoryClass_QueueProduction_ForceCheckBuilding,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FD183 : +钩子"TechnoClass_RearmDelay_BuildingOccupyROFMult,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 004CC100 : +钩子"TrajectoryHelper_FindFirstObstacle,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005283D0 : +钩子"INIClass_ReadDouble_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CD797 : +钩子"FlyLocomotionClass_CrashDescent_OffMap,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CDA78 : +钩子"FlyLocomotionClass_MovementAI_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CE42A : +钩子"FlyLocomotionClass_StateUpdate_NoLanding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0069FEDC : +钩子"Locomotion_Process_Wake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CF190 : +钩子"FlyLocomotionClass_FlightUpdate_SetPrimaryFacing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00521417 : +钩子"InfantryClass_AIDeployment_DeployWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004CF31C : +钩子"FlyLocomotionClass_FlightUpdate_LandingDir,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004DFB28 : +钩子"FootClass_FindGrinder_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004FE782 : +钩子"HouseClass_AI_BaseConstructionUpdate_PickPowerplant,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CE8D0 : +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004CF3F9 : +钩子"FlyLocomotionClass_FlightUpdate_FixFlightLevel,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CF68D : +钩子"FlyLocomotionClass_DrawMatrix_OnAirport,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004CFE80 : +钩子"FlyLocomotionClass_ILocomotion_AcquireHunterSeekerTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004D4203 : +钩子"FootClass_MissionMove_EndCheckFix1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D4B43 : +钩子"FootClass_Mission_Capture,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070FDF5 : +钩子"TechnoClass_DrawDrainAnimation_Custom,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8FE8 : +钩子"SITechnoClass_SelectAutoTarget,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004D4CD3 : +钩子"FootClass_Mission_Eaten_Grinding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D5102 : +钩子"FootClass_ElectricAssultFix_SetWeaponType,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D3D10 : +钩子"TacticalClass_Render_BeforeAll,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DFABD : +钩子"FootClass_Try_Grinding_CheckIfAllowed,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006AD8A4 : +钩子"Skirmish_DialogFunc_MultiEngineer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004D580B : +钩子"FootClass_ApproachTarget_DeployToFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070C250 : +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 006FF0DD : +钩子"TechnoClass_FireAt_TurretRecoil,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D6D34 : +钩子"FootClass_MissionAreaGuard_Miner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D7221 : +钩子"FootClass_Put_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"FootClass_Unlimbo_LaserTrails,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A980A : +钩子"StripClass_Draw_TechnoType_PCX,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004D7431 : +钩子"FootClass_ReceiveDamage_DyingFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004D7493 : +钩子"FootClass_ReceiveDamage_Nonprovocative,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073D7B7 : +钩子"UnitClass_Mission_Unload_CheckInvalidCell,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064BE83 : +钩子"sub_64BDD0_PayloadSize1,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004D77BD : +钩子"FootClass_ObjectClickedAction_NoMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D7D58 : +钩子"FootClass_ActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00511635 : +钩子"HouseTypeClass_CTOR_1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_1,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004D8606 : +钩子"FootClass_UpdatePosition_Sensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004D8D95 : +钩子"FootClass_UpdatePosition_HunterSeeker,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 004D9A83 : +钩子"FootClass_PointerGotInvalid_OccupierVehicleThief,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004D9EBD : +钩子"FootClass_CanBeSold_SellUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073D219 : +钩子"UnitClass_Draw_OreGatherAnim,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DA53E : +钩子"FootClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00648CCC : +钩子"WaitForPlayers_RemoveFocusFromLeaveGameBtn,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0051F2F3 : +钩子"InfantryClass_FullName_Disguise,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 004DA54E : +钩子"FootClass_AI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065846D : +钩子"RadarClass__658330_SetObserverFlag,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073E9A0 : +钩子"UnitClass_Weeder_StopHarvesting,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00532017 : +钩子"DlgProc_MainMenu_Version,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DA584 : +钩子"FootClass_Update_RadImmune,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004DA8A0 : +钩子"FootClass_Update_AfterLocomotorProcess,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00736F61 : +钩子"UnitClass_UpdateFiring_FireUp,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DA8B2 : +钩子"FootClass_Update_AnimRate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004E4556 : +钩子"hWnd_GetSlotColorIndex,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004DAA68 : +钩子"FootClass_Update_MoveSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DAD06 : +钩子"FootClass_AI_IsCrashing_VoiceAndSound,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 004DB218 : +钩子"FootClass_GetMovementSpeed_SpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIFootClass_GetMovementSpeed_SpeedMultiplier,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006A5082 : +钩子"SidebarClass_InitClear_InitializeNewButtons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DB36C : +钩子"FootClass_Limbo_RemoveSensors,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DB87E : +钩子"FootClass_SetLocation_Parasite,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0061664C : +钩子"Handle_Checkbox_Messages_Color,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007188F2 : +钩子"TeleportLocomotionClass_Unwarp_SinkJumpJets,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00523932 : +钩子"InfantryTypeClass_CTOR_Initialize,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 004DBEE7 : +钩子"FootClass_SetOwningHouse_RemoveSensors,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FD8F7 : +钩子"HouseClass_UpdateAI_OnLastLegs,相对于"",来自"Phobos.dll",长度16,优先级 100000,次优先级 "" +在 0052CA37 : +钩子"InitGame_Delay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DDB23 : +钩子"FootClass_FindWeeds_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005209D2 : +钩子"InfantryClass_FiringAI_SetFireError,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DE722 : +钩子"FootClass_LeaveTransport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DE748 : +钩子"SITechnoClass_LeaveTransport,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005D46C7 : +钩子"MessageListClass_Input,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005BDDC0 : +钩子"MouseClass_Update_Reset,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F7294 : +钩子"TechnoClass_InRange_OccupyRange,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DEAEE : +钩子"FootClass_IronCurtain_Organics,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DEBC4 : +钩子"FootClass_Crash_PreplacedAircraft,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070EFE0 : +钩子"TechnoClass_GetMaxSpeed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006EC540 : +钩子"TeamClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 004DEDC3 : +钩子"FootClass_GetImageData_Disguise,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073DEEB : +钩子"UnitClass_Mi_Unload_SkipHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004DEFC6 : +钩子"FootClass_FindDock_SubterraneanHarvester,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B51B : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F8DF0 : +钩子"TechnoClass_SelectAutoTarget_Start_AU,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004DF3A0 : +钩子"FootClass_UpdateAttackMove_SelectNewTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005A5C6A : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNE,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 004DF3A6 : +钩子"FootClass_UpdateAttackMove_Follow,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070DEEB : +钩子"SITechnoClass_UpdateGattling_CheckLastCycle,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004DF410 : +钩子"FootClass_UpdateAttackMove_TargetAcquired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004DF42A : +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00684CB7 : +钩子"Scen_Waypoint_Call_1,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004DFC39 : +钩子"FootClass_FindBioReactor_CheckValid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E0024 : +钩子"FootClass_FindTankBunker_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0061E2A5 : +钩子"Handle_Slider_Messages_Color,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004DFC83 : +钩子"FootClass_EnterBioReactor_NoQueueUpToUnload,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00705860 : +钩子"TechnoClass_DrawAirstrikeFlare_SetContext,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004DFD92 : +钩子"FootClass_FindBattleBunker_CheckValid,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004DFE00 : +钩子"FootClass_GarrisonStructure_TakeVehicle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004DFED2 : +钩子"FootClass_FindGarrisonStructure_CheckValid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E1A84 : +钩子"GadgetClass_DTOR_ClearCurrentOverGadget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004E20BA : +钩子"GameControlsClass__SomeDialog,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007297C4 : +钩子"TunnelLocomotionClass_sub_729580_Dig,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702823 : +钩子"TechnoClass_ReceiveDamage_SkipDamagedParticle,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004E3562 : +钩子"Game_GetFlagSurface,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0056BD8B : +钩子"MapClass_PlaceRandomCrate_Sampling,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004E38D8 : +钩子"LoadPlayerCountryString,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004E412C : +钩子"HTExt_Unlimit4,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0055F0A8 : +钩子"MessageInput_Print,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004E46BB : +钩子"hWnd_PopulateWithColors,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004E4C9D : +钩子"hWnd_UpdatePlayerColors_A,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004F43BE : +钩子"GScreenClass_GetInputAndUpdate_CheckHoverState,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F887B : +钩子"ObjectTypeClass_Load3DArt_Barrels,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F6F20 : +钩子"TechnoClass_Put_2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004F6532 : +钩子"HouseClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004F7371 : +钩子"HouseClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"HouseClass_DTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIHouseClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 004F7870 : +钩子"HouseClass_CanBuild,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004F7877 : +钩子"HouseClass_CanBuild_UpgradesInteraction_WithoutAres,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F7F4B : +钩子"HouseClass_CanBuild_End_Return0,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 004F8ACC : +钩子"HouseClass_Update_ResetTeamDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00689310 : +钩子"ScenarioClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004F92FB : +钩子"HouseClass_UpdateTechTree_SWSidebar,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005FD6A0 : +钩子"OverlayClass_WriteINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067FDB1 : +钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004F9610 : +钩子"HouseClass_GiveTiberium_Storage,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00721E80 : +钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004FA520 : +钩子"HouseClass_BeginProduction_SkipBuilding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00644615 : +钩子"ParticleSystemTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FA612 : +钩子"HouseClass_BeginProduction_ForceRedrawStrip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052B390 : +钩子"IHHasSec,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 004FB2DE : +钩子"HouseClass_PlaceObject_HotkeyFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065EC4A : +钩子"TeamTypeClass_ValidateHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FC0B6 : +钩子"HouseClass__MPlayerDefeated_SaveArgument,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004FC262 : +钩子"HouseClass__MPlayerDefeated_SkipObserver,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 004FC551 : +钩子"HouseClass__MPlayerDefeated_NoEnemies,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004FC57C : +钩子"HouseClass__MPlayerDefeated_CheckAliveAndHumans,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0052C939 : +钩子"InitGame_MoviesList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0065838B : +钩子"RadarClass__658330_SetObserverColorScheme,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 004FC731 : +钩子"HouseClass_DestroyAll_ReturnStructures,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FCB7D : +钩子"HouseClass_WinLoseTheme,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00693268 : +钩子"SIMouseClass_UpdateCursor_LeftRelease,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 004FCD66 : +钩子"HouseClass_WinLoseTheme,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 004FD463 : +钩子"HouseClass_RecalcCenter_LimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D4992 : +钩子"TacticalClass_Render_DrawMissionTimer_TimeLeft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 004FD538 : +钩子"HouseClass_AIHouseUpdate_CheckAIBaseCenter,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 004FD616 : +钩子"HouseClass_UpdateAI_DontAngerOnAlly,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 004FD635 : +钩子"HouseClass_UpdateAI_DistCalcFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050610E : +钩子"HouseClass_FindPositionForBuilding_FixShipyard,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 004FEA60 : +钩子"HouseClass_AI_UnitProduction,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 004FEEE0 : +钩子"HouseClass_AI_InfantryProduction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FF210 : +钩子"HouseClass_AI_AircraftProduction,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0069B97D : +钩子"Game_ProcessRandomPlayers_ObserverColor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006FF008 : +钩子"TechnoClass_Fire_FSW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BeforeMoveTo,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 004FF563 : +钩子"HouseClass_RegisterTechnoLoss_StatCounters_KeepAlive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 004FF700 : +钩子"SIHouseClass_AddCountersOwnedNow_Start,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00525DDB : +钩子"INIClass_Parse_IniSectionIncludes_PreProcess2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 004FF71B : +钩子"HouseClass_RegisterTechnoGain_StatCounters_KeepAlive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00604136 : +钩子"Game_DialogFunc_Subtext_Propagate,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006DD8B0 : +钩子"TActionClass_Execute,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITriggerActionClass_Execute,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F3D65 : +钩子"ObjectClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073992B : +钩子"UnitClass_TryToDeploy_SetBuildingHealthPercentage,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005005CC : +钩子"HouseClass_SetFactoryCreatedManually,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A99B7 : +钩子"StripClass_Draw_SuperDarken,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0050067C : +钩子"HouseClass_ClearFactoryCreatedManually,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00500910 : +钩子"HouseClass_GetFactoryCount,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050114D : +钩子"HouseClass_InitFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_InitFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005025F0 : +钩子"HouseClass_RegisterGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00502A80 : +钩子"HouseClass_RegisterGain,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006929FC : +钩子"DisplayClass_ChooseAction_CanSell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00503040 : +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00504080 : +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0073DCEF : +钩子"UnitClass_Mission_Unload_DeployFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005046DE : +钩子"HouseClass_Save_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"HouseClass_Save_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00504796 : +钩子"HouseClass_AddAnger_MultiplayPassive,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005047D0 : +钩子"HouseClass_UpdateAngerNodes_SetForceEnemy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065E997 : +钩子"HouseClass_SendAirstrike_PlaceAircraft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055CFDF : +钩子"BlowMeUp,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005055D8 : +钩子"HouseClass_GenerateAIBuildList_SWAllowed,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00505B58 : +钩子"HouseClass_GenerateAIBuildList_SkipManualCopy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00505C34 : +钩子"HouseClass_GenerateAIBuildList_FullAutoCopy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00552F79 : +钩子"LoadProgressManager_Draw_MissingLoadingScreenDefaults,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00505C95 : +钩子"HouseClass_GenerateAIBuildList_CountExtra,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00507BCA : +钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007125DF : +钩子"TechnoTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00507DBA : +钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00507FAA : +钩子"HouseClass_BaseDefenses,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508C7F : +钩子"HouseClass_UpdatePower_Auxiliary,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F6612 : +钩子"ObjectClass_UnInit_SkipInvalidation,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00508D32 : +钩子"HouseClass_UpdatePower_LocalDrain1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00508D4A : +钩子"HouseClass_UpdatePower_LocalDrain2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00647E6B : +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 007091D6 : +钩子"TechnoClass_CanPassiveAquire_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508E17 : +钩子"HouseClass_UpdateRadar_FreeRadar,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0052D7FB : +钩子"MoviesAndCredits_hDlg_PlayMoviesButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00508E66 : +钩子"HouseClass_UpdateRadar_Battery,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00508F82 : +钩子"HouseClass_AI_CheckSpySat_IncludeUpgrades,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051986A : +钩子"InfantryClass_UpdatePosition_Grinding_Parasite,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0074613C : +钩子"UnitClass_INoticeSink_CheckJumpjetHarvester,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00509140 : +钩子"HouseClass_Update_Factories_Queues,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0054CC16 : +钩子"JumpjetLocomotionClass_CrashDescent_OffMap,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0073E730 : +钩子"UnitClass_MissionHarvest_HarvesterScanAfterUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0050928C : +钩子"HouseClass_Update_Factories_Queues_SkipBrokenDTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005098F0 : +钩子"HouseClass_Update_AI_TryFireSW,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051E2CF : +钩子"FootClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0050AF10 : +钩子"HouseClass_UpdateSuperWeaponsOwned,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0050B1D0 : +钩子"HouseClass_UpdateSuperWeaponsUnavailable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00511643 : +钩子"HouseTypeClass_CTOR_2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_2,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005227A3 : +钩子"Sides_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00511D16 : +钩子"HouseTypeClass_LoadFromINI_Buffer_CountryVeteran,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00512290 : +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0051246D : +钩子"HouseTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005F4160 : +钩子"ObjectClass_DropAsBomb_Track,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00512480 : +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F36DB : +钩子"TechnoClass_WhatWeaponShouldIUse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0051255C : +钩子"HouseTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005127CF : +钩子"HouseTypeClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"HouseTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00643AA5 : +钩子"ProgressScreenClass_643720_HideName,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 00689910 : +钩子"ScenarioClass_SetLocalToByID,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00513D2C : +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7511 : +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00514A2A : +钩子"HoverLocomotionClass_Process_DeployToLand,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005F530B : +钩子"ObjectClass_Disappear_AnnounceExpiredPointer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00688F8C : +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074132B : +钩子"UnitClass_GetFireError_DisallowMoving,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F64A9 : +钩子"TechnoClass_DrawHealthBar_Hide,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Hide,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00514C07 : +钩子"HoverLocomotionClass_Process_HoverShutdown,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00514DFE : +钩子"HoverLocomotionClass_ILocomotion_MoveTo_DeployToLand,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00516305 : +钩子"HoverLocomotionClass_sub_515ED0,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0075F46E : +钩子"WaveClass_DamageCell_Wall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071B965 : +钩子"TerrainClass_TakeDamage_SetContext,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00517D69 : +钩子"TechnoClass_Init_InitialStrength,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00517DF2 : +钩子"InfantryClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005183DE : +钩子"InfantryClass_ReceiveDamage_InfantryVirus1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00550BCA : +钩子"LaserDrawClass_Draw_InHouseColor_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"LaserDrawClass_Draw_InHouseColor_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00518434 : +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006C7053 : +钩子"SendStatisticsPacket_SaveGameStockKeepingUnit,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0064827D : +钩子"QueueAIMultiplayer_SendStatistics_3,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0051849A : +钩子"InfantryClass_ReceiveDamage_DeathAnim,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0055D189 : +钩子"AuxLoop_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00518575 : +钩子"InfantryClass_ReceiveDamage_InfantryVirus1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070C862 : +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget1,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005185C8 : +钩子"InfantryClass_ReceiveDamage_InfDeath,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00518698 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A4780 : +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005186F2 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00518744 : +钩子"InfantryClass_ReceiveDamage_ElectricDeath,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A55AB : +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar1,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 0051887B : +钩子"InfantryClass_ReceiveDamage_InfantryVirus2,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 0054ADA1 : +钩子"SISomeClass_SomeFunc_JumpjetHeightRestrict,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00518B93 : +钩子"InfantryClass_ReceiveDamage_Anims,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00518FC8 : +钩子"InfantryClass_Draw_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0069801A : +钩子"Game_GetGameTypePrefs_MultiEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00519082 : +钩子"SIInfantryClass_Draw_TintColor,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0051933B : +钩子"InfantryClass_DrawIt_LevelIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00551A30 : +钩子"LayerClass_YSortReorder,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006870D7 : +钩子"ReadScenario_MissionINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051946D : +钩子"InfantryClass_Draw_TintIntensity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Draw_TintIntensity,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00568432 : +钩子"MapClass_PlaceDown_0x0TerrainTypes,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0062A020 : +钩子"ParasiteClass_Update,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 005194EF : +钩子"InfantryClass_DrawIt_DrawShadow,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0075E5C8 : +钩子"WarheadTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00519675 : +钩子"InfantryClass_UpdatePosition_BeforeInfantrySpecific,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 005539E4 : +钩子"LoadProgressMgr__Draw_LoadBriefing,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00519776 : +钩子"InfantryClass_UpdatePosition_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005198B3 : +钩子"InfantryClass_PerCellProcess_DoGrindingExtras,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00519D9C : +钩子"InfantryClass_UpdatePosition_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00519F71 : +钩子"InfantryClass_UpdatePosition_BeforeBuildingChangeHouse,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00520968 : +钩子"InfantryClass_UpdateFiring_IsSecondary,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00519FF8 : +钩子"InfantryClass_UpdatePosition_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051A298 : +钩子"InfantryClass_UpdatePosition_EnterBuilding_CheckSize,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0068BD60 : +钩子"ScenarioClass_Clear_All_Waypoints,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051A2AD : +钩子"InfantryClass_UpdatePosition_Tunnel,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0065B8B9 : +钩子"RadSiteClass_AI_LightDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051A304 : +钩子"InfantryClass_UpdatePosition_EnterBioReactor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00598FB8 : +钩子"MapSeedClass_Generate_UrbanAreas,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051A996 : +钩子"InfantryClass_PerCellProcess_KillOnImpassable,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00644DBB : +钩子"ParticleTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051AB5C : +钩子"InfantryClass_SetDestination_JJInfFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051B2BD : +钩子"InfantryClass_UpdateTarget_IsControlledByHuman,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055DED5 : +钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051B2CB : +钩子"InfantryClass_SetTarget_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CC1E6 : +钩子"SuperClass_SetSWCharge_UseWeeds,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051B389 : +钩子"FootClass_TunnelAI_Enter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051BAC7 : +钩子"SIFootClass_Update_Tunnel,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0072D730 : +钩子"Game_LoadMultiplayerScoreAssets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051BCB2 : +钩子"InfantryClass_Update_Reload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051BD4C : +钩子"InfantryClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A5395 : +钩子"SidebarClass_InitIO_InitRepairButton,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051C1F1 : +钩子"InfantryClass_CanEnterCell_WallWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F57A9 : +钩子"SetDisappearContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00753000 : +钩子"VoxClass_CreateFromINIList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051C325 : +钩子"InfantryClass_IsCellOccupied_C4Ability,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053173F : +钩子"StupidPips2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051C913 : +钩子"InfantryClass_CanFire_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051D45B : +钩子"InfantryClass_Scatter_NoProcess,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064D575 : +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051D799 : +钩子"InfantryClass_PlayAnim_WaterSound,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051D7E0 : +钩子"InfantryClass_DoAction_Water,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00686C48 : +钩子"ReadScenarioINI_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0051DF27 : +钩子"InfantryClass_Remove_Teleport,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051DF38 : +钩子"InfantryClass_Remove,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00524B53 : +钩子"InfantryTypeClass_Load,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0051E0E5 : +钩子"InfantryClass_Unlimbo_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E440 : +钩子"InfantryClass_GetActionOnObject_Deactivated,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0051E462 : +钩子"InfantryClass_WhatAction_ObjectClass_SkipBomb,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E4ED : +钩子"InfantryClass_GetActionOnObject_EngineerRepairable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051E4FB : +钩子"InfantryClass_WhatAction_ObjectClass_EnigneerEnterBuilding,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051E5BB : +钩子"InfantryClass_GetActionOnObject_MultiEngineerA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006AC6D9 : +钩子"SidebarClass_FlashCameo,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006E9443 : +钩子"TeamClass_Update,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"TeamClass_AI,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_AI,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00687B18 : +钩子"ScenarioClass_ReadINI_StartTracking,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0051E635 : +钩子"InfantryClass_GetActionOnObject_EngineerOverFriendlyBuilding,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051E63A : +钩子"InfantryClass_WhatAction_Grinding_Engineer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00652EAB : +钩子"RadarClass_InitForHouse,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00703799 : +钩子"TechnoClass_Cloak_AfterDetach,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006DBEA3 : +钩子"TacticalClass_DrawRadialIndicator_Building_Extras,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0051E710 : +钩子"InfantryClass_GetActionOnObject_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0051E7BF : +钩子"InfantryClass_GetActionOnObject_CanCapture,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00623D72 : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006F005F : +钩子"TMission_ChronoShiftToBuilding_SWIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051EB48 : +钩子"InfantryClass_GetActionOnObject_IvanGrinder,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00534A4D : +钩子"Theater_Init_ResetLogStatus,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051EE6B : +钩子"InfantryClass_GetActionOnObject_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_InfiltrateForceAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0051F1D8 : +钩子"InfantryClass_ActionOnObject_IvanBombs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF4CC : +钩子"TechnoClass_FireAt_ToggleLaserWeaponIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00642B36 : +钩子"ProgressScreenClass_GetLoadTextColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F628 : +钩子"InfantryClass_Guard_Doggie,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F716 : +钩子"InfantryClass_Mi_Unload_Undeploy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F76D : +钩子"InfantryClass_Unload,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0051F808 : +钩子"InfantryClass_GetActionOnCell_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0051FA82 : +钩子"InfantryClass_GetActionOnCell_EngineerRepairable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062E08B : +钩子"ParticleSystemClass_DTOR_DetachAttachedSystem,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006D95AF : +钩子"SIRender_AfterObjectsInLayers,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0062CEC9 : +钩子"ParticleClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 005200B3 : +钩子"InfantryClass_UpdatePanic,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005C98E5 : +钩子"MultiplayerScore__5C98A0_SkipObserverScore,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 00630088 : +钩子"ParticleSystemClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005200C1 : +钩子"InfantryClass_UpdatePanic_Doggie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005201CC : +钩子"InfantryClass_UpdatePanic_ProneWater,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00550D1F : +钩子"LaserDrawClass_DrawInHouseColor_Context_Set,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005203F7 : +钩子"InfantryClass_UpdateVehicleThief_Hijack,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006B7265 : +钩子"SpawnManagerClass_AI_UpdateTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005206D2 : +钩子"InfantryClass_FiringAI_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC67A : +钩子"SidebarClass_6AC5F0_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005206E4 : +钩子"InfantryClass_FiringAI_SetFireError,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065F764 : +钩子"BriefingDialog_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052070F : +钩子"InfantryClass_UpdateFiringState_Uncloak,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005FED00 : +钩子"OverlayTypeClass_GetRadarColor,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00520731 : +钩子"InfantryClass_UpdateFiringState_Heal,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0054AE44 : +钩子"JumpjetLocomotionClass_LinkToObject_FixFacing,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0065BE01 : +钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073762B : +钩子"UnitClass_ReceivedRadioCommand_BySize1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0060378B : +钩子"CampaignMenu_ChooseButtonPalette,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005209AF : +钩子"InfantryClass_FiringAI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005209EE : +钩子"InfantryClass_UpdateFiring_BurstNoDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0054CB0E : +钩子"JumpjetLocomotionClass_State5_CrashSpin,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F67E8 : +钩子"TechnoClass_DrawHealthBar_PermanentPipScale,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00537BC0 : +钩子"Game_MakeScreenshot,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00642BC3 : +钩子"ProgressScreenClass__GetPlayerColorSchemes,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00520AD2 : +钩子"InfantryClass_FiringAI_NoTarget,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00520AD9 : +钩子"InfantryClass_FiringAI_IsGattling,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0055D14F : +钩子"AuxLoop_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005213B4 : +钩子"InfantryClass_AIDeployment_CheckRad,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00521BA7 : +钩子"FootClass_ReadyToNextMission_MovingCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F737F : +钩子"TechnoClass_InRange_WeaponMinimumRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00521D94 : +钩子"InfantryClass_CurrentSpeed_ProneSpeed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00522373 : +钩子"InfantryClass_ApproachTarget_InfantryAutoDeploy,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005223B3 : +钩子"InfantryClass_Approach_Target_DeployFireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF905 : +钩子"TechnoClass_FireAt_FireOnce,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00522D50 : +钩子"InfantryClass_SlaveGiveMoney_RecordBalanceBefore,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00522E4F : +钩子"InfantryClass_SlaveGiveMoney_CheckBalanceAfter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005240BD : +钩子"InfantryTypeClass_LoadFromINI_DamageSparks,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00525C28 : +钩子"INIClass_Parse_IniSectionIncludes_CopySection1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00525E44 : +钩子"INIClass_Parse_IniSectionIncludes_CopySection2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006A63B7 : +钩子"SidebarClass_AddCameo_SkipSizeCheck,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00760DE2 : +钩子"WaveClass_Draw3,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005260D9 : +钩子"INIClass_Parse_Override,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00528A10 : +钩子"INIClass_GetString,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00528BAC : +钩子"INIClass_GetString_Inheritance_NoEntry,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005295F0 : +钩子"INIClass_ReadBool_Overwrite,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052BA78 : +钩子"YR_GameInit_Pre,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052BB64 : +钩子"Expand_MIX_Deorg,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FB757 : +钩子"TechnoClass_UpdateCloak,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0052C5E0 : +钩子"Ares_NoLogo,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0052D21F : +钩子"InitRules_ThingsThatShouldntBeSerailized,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074A9FB : +钩子"VoxelAnimClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0052D713 : +钩子"SinglePlayer_hDlg_SkirmishButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00630090 : +钩子"ParticleSystemClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0052D724 : +钩子"SinglePlayer_hDlg_CampaignButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0052D7ED : +钩子"MoviesAndCredits_hDlg_SneakPeeksButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065757C : +钩子"RadarClass_UpdateMinimap_Unlock,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0052D809 : +钩子"MoviesAndCredits_hDlg_ViewCreditsButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075F39D : 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100000,次优先级 "" +在 0073DAD8 : +钩子"UnitClass_Mission_Unload_PassengerLeavePosition,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0052F639 : +钩子"YR_CmdLineParse,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParseCommandLine,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"_YR_CmdLineParse,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SICmdLineParse,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006CE6F6 : +钩子"SuperWeaponTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00531413 : +钩子"Game_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"IHGameStart,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00531726 : +钩子"StupidPips1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00653B3A : +钩子"RadarClass_GetMouseAction_CustomSWAction,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00532051 : +钩子"Main_hDlg_NetworkButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053208D : +钩子"Main_hDlg_SinglePlayerButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005320C2 : +钩子"Main_hDlg_WWOnlineButtonClick,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00533058 : +钩子"CommandClassCallback_Register,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006E8B46 : +钩子"TeamClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITeamClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 005FE3AF : +钩子"OverlayTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073778F : +钩子"UnitClass_ReceivedRadioCommand_BySize2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00533066 : +钩子"CommandClassCallback_Register,相对于"",来自"ObjectInfo.dll",长度6,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_Register,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00533E69 : +钩子"SICommandClassCallback_LoadKeyboardCodeFromINI,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0062A2F8 : +钩子"ParasiteClass_PointerGotInvalid,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00533F50 : +钩子"Game_ScrollSidebar_Skip,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0067D300 : +钩子"SaveGame_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00638F70 : +钩子"PlanningNodeClass_UpdateHoverNode_SkipDuplicateLog,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 005A6464 : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSE,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00535DB6 : +钩子"SetStructureTabCommandClass_Execute_Power,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00597B76 : +钩子"MapSeedClass_LoadMap_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 005982D5 : +钩子"MapSeedClass_LoadFromINI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00732C30 : +钩子"TechnoClass_IDMatches,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00536438 : 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+钩子"RegisterGameEndTime_CorrectDuration,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006B006D : +钩子"SlaveManagerClass_UpdateMiner_ShortScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053AF40 : +钩子"PsyDom_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066FA13 : +钩子"Buf_SecretBoons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0053B080 : +钩子"PsyDom_Fire,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0053B276 : +钩子"PsyDom_Fire_Select,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC5DA : +钩子"SidebarClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0053C280 : +钩子"ScenarioClass_UpdateLighting,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0053C450 : +钩子"TechnoClass_CanBePermaMC,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005B11DD : +钩子"MechLocomotionClass_ProcessMoving_SlowdownDistance,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00546C95 : +钩子"IsometricTileTypeClass_ReadINI_LunarFixes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073B4DA : +钩子"UnitClass_DrawVXL_WaterType_Extra,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054BBD0 : +钩子"JumpjetLocomotionClass_Ascending_JumpjetStraightAscend,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054BD93 : +钩子"SIJumpjetLocomotionClass_ProcessHovering_Scatter,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0054C036 : +钩子"JumpjetLocomotionClass_State3_UpdateSensors,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F4718 : +钩子"ObjectClass_Select,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0054C767 : +钩子"JumpjetLocomotionClass_State4_54C550_DeployDir,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0054C76D : +钩子"JumpjetLocomotionClass_Descending_DeployDir,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0054CC9C : +钩子"JumpjetLocomotionClass_ProcessCrashing_DropFix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0054D06F : +钩子"JumpjetLocomotionClass_ProcessCrashing_RemoveSensors,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006874E7 : +钩子"ScenarioClass_ReadINI_CellParsed,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00701914 : +钩子"TechnoClass_ReceiveDamage_Damaging,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0066F7C0 : +钩子"Buf_PPA,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005F8084 : +钩子"ObjectTypeClass_UnloadTurretArt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F3428 : +钩子"TechnoClass_WhatWeaponShouldIUse_ForceWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D138 : +钩子"JumpjetLocomotionClass_Movement_AI_SpeedModifiers,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D208 : +钩子"JumpjetLocomotionClass_MovementAI_EMPWobble,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F698F : +钩子"ObjectClass_GetCell,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0054D326 : +钩子"JumpjetLocomotionClass_MovementAI_CrashSpeedFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D4C0 : +钩子"JumpjetLocomotionClass_sub_54D0F0_NoStuck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIJumpjetLocomotionClass_HeightCheck_MoveUp,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00657D8A : +钩子"MapClass_MinimapChanged_Unlock2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005FBF80 : +钩子"GameOptionsClass_UnlockMovieIfNeeded_MoviesList,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006849C9 : +钩子"ReadScenario_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0054D600 : +钩子"JumpjetLocomotionClass_MovementAI_JumpjetStraightAscend,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0054D820 : +钩子"JumpjetLocomotionClass_GetFloorZ_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00629BC0 : +钩子"ParasiteClass_UpdateSquiddy_Culling,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0054D827 : +钩子"JumpjetLocomotionClass_sub_54D820_PredictHeight,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0054DADC : +钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FA781 : +钩子"TechnoClass_AI_SelfHealing_BuildingGraphics,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00550F47 : +钩子"LaserDrawClass_DrawInHouseColor_BetterDrawing,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 006A9348 : +钩子"StripClass_GetTip_FixLength,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006F683C : +钩子"TechnoClass_DrawHealthBar_Units,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Other,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00553412 : +钩子"LoadProgressMgr_Draw_LSFile,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005535D0 : +钩子"LoadProgressMgr_Draw_PCXLoadingScreen,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005536A0 : +钩子"LoadProgressMgr__Draw_CountryName,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 005536DA : +钩子"LoadProgressMgr_Draw_LSName,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00553D06 : +钩子"LoadProgressMgr_Draw_LSBrief,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0069B7FF : +钩子"Session_SetColor_Unlimited,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AD0ED : +钩子"Ares_AllowSinglePlay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00553E54 : +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0068843B : +钩子"ScenStruct_ScenStruct_2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055403D : +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString3,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F4D1A : +钩子"TechnoClass_ReceiveCommand_Repair,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00558F4E : +钩子"LoadOptionClass_Dialog_CenterListBox,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00702E9D : +钩子"TechnoClass_RegisterDestruction_Veterancy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055961C : +钩子"LoadOptionsClass_RandomFilename_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00559886 : +钩子"LoadOptionsClass_FillList_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度8,优先级 100000,次优先级 "" +在 0070BC6F : +钩子"TechnoClass_UpdateRigidBodyKinematics_KillFlipped,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006857EA : +钩子"PhobosSaveVariables,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00559EB0 : +钩子"DeleteSave_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00559F31 : +钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0062314E : +钩子"SomeFunc_InterceptMainLoop,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0055AFB3 : +钩子"LogicClass_Update_1000,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"LogicClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055B4E1 : +钩子"LogicClass_Update_BeforeAll,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005F6560 : +钩子"AbstractClass_Distance2DSquared_2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0055B61B : +钩子"SILogicClass_Update_AfterObject,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0064D5C5 : +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055D0FB : +钩子"AuxLoop_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0055D360 : +钩子"MainLoop_FrameStep_Begin,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0055D871 : +钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055DBCD : +钩子"MainLoop_SaveGame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A4609 : +钩子"SideClass_CTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"SideClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0062C2ED : +钩子"ParticleClass_Update_Gas,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070BE80 : +钩子"TechnoClass_ShouldSelfHealOneStep,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F36E3 : +钩子"TechnoClass_SelectWeapon_Verses,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0055DEC1 : +钩子"MainLoop_FrameStep_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0055E08F : +钩子"KeyboardProcess_PressTab,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0070D386 : +钩子"TechnoClass_Radar_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度10,优先级 100000,次优先级 "" +在 0055E33B : +钩子"SyncDelay_End,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0066DB93 : +钩子"Buf_BridgeExplosions,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0055EDD2 : +钩子"MessageInput_Write,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0055F1F8 : +钩子"MPDebugPrint_CheckDrawFlag,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0056017A : +钩子"OptionsDlg_WndProc_RemoveResLimit,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00565215 : +钩子"MapClass_CTOR_NoInit_Crates,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005673A0 : +钩子"MapClass_RevealArea0,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00568411 : +钩子"MapClass_AddContentAt_Foundation_P1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00623A9F : +钩子"DSurface_sub_623880_DrawBitFontStrings,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005684B1 : +钩子"MapClass_PlaceDown_BuildableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005FD2B6 : +钩子"OverlayClass_Unlimbo_SkipTerrainCheck,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0071F1ED : +钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00568841 : +钩子"MapClass_RemoveContentAt_Foundation_P1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00568997 : +钩子"MapClass_RemoveContentAt_Foundation_OccupyHeight,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0056BC54 : +钩子"ThreatPosedEstimates_GetIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073B780 : +钩子"UnitClass_DrawVXL_TurretMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0073758A : +钩子"UnitClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00577AFF : +钩子"MapClass_ResetShroud_CellCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00577BF1 : +钩子"MapClass_ResetShroudForTMission_CellCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0058FA51 : +钩子"RMG_PlaceWEBridge,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCB64 : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0058FCC6 : +钩子"RMG_FixPavedRoadEnd_Bridges_West,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007098B9 : +钩子"TechnoClass_TargetSomethingNearby_AutoFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0058FE7B : +钩子"RMG_PlaceNSBridge,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00653CA6 : +钩子"RadarClass_GetMouseAction_AllowMinimap,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0059000E : +钩子"RMG_FixPavedRoadEnd_Bridges_North,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 005900F7 : +钩子"RMG_FixPavedRoadEnd_Bridges_South,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00596786 : +钩子"MapSeedClass_DialogFunc_SurpriseMe,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006041F5 : +钩子"DialogFunc_CampaignMenu_CampaignIconB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A9EBA : +钩子"StripClass_Draw_Status_3,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00596C81 : +钩子"MapSeedClass_DialogFunc_GetData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00657CF2 : +钩子"MapClass_MinimapChanged_Lock1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005970EA : +钩子"RMG_EnableDesert,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005A5D6F : +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSW,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 005BDB90 : +钩子"MouseClass_GetCursorFirstFrame_Minimap,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 005BDC1B : +钩子"MouseClass_GetCursorHotSpot,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005BDC8C : +钩子"MouseClass_UpdateCursor,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00615AB7 : +钩子"Handle_Static_Messages_Disabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005BE974 : +钩子"MouseClass_GetCursorFirstFrame,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006B783B : +钩子"SpawnManagerClass_Update_SpawnHigh,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005C9A6E : +钩子"Global_CollectScoreScreenData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005C9B75 : +钩子"Global_DrawScoreScreen_ScoreTheme,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005CA110 : +钩子"Game_GetMultiplayerScoreScreenBar,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00713C10 : +钩子"TechnoTypeClass_LoadFromINI_SkipLists2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CEE43 : +钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 005D69BF : +钩子"MPGameMode__AssignStartingPositions_SetObserverSpawn,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006E3EE0 : +钩子"TActionClass_GetFlags,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005D6D9A : +钩子"MPGameModeClass_CreateStartingUnits_UnitCost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007534E0 : +钩子"VoxClass_SetEVAIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005D6F61 : +钩子"MPGameModeClass_CreateStartingUnits_BaseCenter,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FD38D : +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005D705E : +钩子"MPGameMode_SpawnBaseUnit_BaseUnit,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005D7163 : +钩子"MPGameMode_SpawnStartingUnits_Types,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005D7337 : +钩子"MPGameMode_SpawnStartingUnits_NoInfantry,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005F3E78 : +钩子"ObjectClass_AI_UpdateAlphaShape,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9822 : +钩子"StripClass_Draw_Power,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005F3F86 : +钩子"ObjectClass_Update_Track,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 005F3FB2 : +钩子"ObjectClass_Update_MaxFallRate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F4021 : +钩子"ObjectClass_Update_FallingDown_ToDead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005FF86E : +钩子"SpotLightClass_Draw_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SpotlightClass_Draw_Details,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 005F4FE7 : +钩子"ObjectClass_Put,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 005F4FF9 : +钩子"ObjectClass_Put_IsFlammable,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005F5053 : +钩子"ObjectClass_Unlimbo_AlphaImage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F546A : +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_NegativeDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 005F5480 : +钩子"ObjectClass_ReceiveDamage_FlashDuration,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_NearEnd_HealingFlash,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 005F57B5 : +钩子"ObjectClass_ReceiveDamage_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF29E : +钩子"TechnoClass_FireAt_ChargeTurret2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 005F5C80 : +钩子"ObjectClass_SetHealthPercentage_Round,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 005F5FBB : +钩子"SIObjectClass_SetHeight,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 005F6680 : +钩子"SIObjectClass_UnInit,相对于"",来自"SIWinterIsComing.dll",长度2,优先级 100000,次优先级 "" +在 005F8277 : +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 005F848C : +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F9070 : +钩子"ObjectTypeClass_Load2DArt,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0067E09A : +钩子"SaveGame_LateSkipSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 005F9634 : +钩子"ObjectTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005F96B0 : +钩子"ObjectTypeClass_TheaterSpecificID,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 005FACDF : +钩子"Options_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"_Options_LoadFromINI,相对于"",来自"ObjectInfo.dll",长度5,优先级 100000,次优先级 "" +钩子"OptionsClass_LoadSettings_LoadPhobosSettings,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 005FAFFB : 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00617A57 : +钩子"Handle_Combobox_Messages_Disabled,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007088E3 : +钩子"TechnoClass_ShouldRetaliate_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00619288 : +钩子"Handle_Listbox_Messages_SelectionB,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00700EEC : +钩子"TechnoClass_CanDeploySlashUnload_NoManualUnload,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006198D3 : +钩子"Handle_Listbox_Messages_DisabledA,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00619A4F : +钩子"Handle_Listbox_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0061E8A0 : +钩子"Handle_GroupBox_Messages_Color,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00622223 : +钩子"sub_621E90_DialogBackground,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006226EE : +钩子"Dialog_Show_UpdateControls,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736990 : +钩子"UnitClass_UpdateRotation_TurretFacing_EMP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00623125 : 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100000,次优先级 "" +在 0062E2AD : +钩子"ParticleSystemClass_Draw,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062FA41 : +钩子"ParticleSystemClass_FireAI_TargetCoords,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007178B0 : +钩子"TechnoTypeClass_GetWeaponTurretIndex,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 007004AD : +钩子"TechnoClass_GetActionOnObject_Saboteur,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0062FD60 : +钩子"ParticleSystemClass_Update,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0062FFBB : +钩子"ParticleSystemClass_Load_OwnerHouse,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006300F3 : +钩子"ParticleSystemClass_Save_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00638F1E : +钩子"PlanningNodeClass_UpdateHoverNode_FixCheckValidity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0063FB5D : +钩子"PowerClass_DrawIt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006403DF : +钩子"PowerClass_InitGUI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00640B8D : +钩子"LoadingScreen_DisableEmptySpawnPositions,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FB2FB : +钩子"TechnoClass_CreateGap_CellCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00641EE0 : +钩子"PreviewClass_ReadPreview,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00642B60 : +钩子"ProgressScreenClass__LoadTextColor3,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00642B91 : +钩子"ProgressScreenClass_GetSideColor,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006439F4 : +钩子"ProgressScreenClass__643720,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 00668BF0 : +钩子"RulesClass_Addition,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_ReadFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Addition,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_Addition,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00643BB9 : +钩子"ProgressScreenClass_UpdateSingleProgressBar,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00644215 : +钩子"ParticleSystemTypeClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00740A11 : +钩子"UnitClass_Mission_Guard_AIAutoDeployMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0064481F : +钩子"ParticleSystemTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00644830 : +钩子"ParticleSystemTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0069F05D : +钩子"EndPiggyback_PowerOn,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00644986 : +钩子"ParticleSystemTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006453FF : +钩子"ParticleTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00645405 : +钩子"ParticleTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F8F1F : +钩子"TechnoClass_FindTargetType_Heal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006457A0 : +钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00645A3B : +钩子"ParticleTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 007424BD : +钩子"UnitClass_AssignDestination_Weeder_Teleport,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006476CB : +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00647AE8 : +钩子"QueueAIMultiplayer_SendStatistics_1,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 00647BEB : +钩子"QueueAIMultiplayer__ProtocolZero1,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 006B752E : +钩子"SpawnManagerClass_Update_CustomMissileTakeoff,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00647CC5 : +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00647DF2 : +钩子"QueueAIMultiplayer__ProtocolZero3,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00648089 : +钩子"QueueAIMultiplayer_SendStatistics_4,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0064823C : +钩子"QueueAIMultiplayer_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 00649851 : +钩子"WaitForPlayers_OnlineOptimizations,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0064B156 : +钩子"ModeLessDialog_64AE50_HideName,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +在 0064B2E4 : +钩子"KickPlayerNow_SendStatistics,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0064B6FE : +钩子"sub_64B660_GetEventSize,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"sub_64B660_GetEventSize,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64B660_GetEventDataSize,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0064C30E : +钩子"sub_64BDD0_GetEventSize2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize2,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0064C314 : +钩子"sub_64BDD0_PayloadSize2,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 0064C598 : +钩子"ExecuteDoList__ProtocolZero,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0064C81E : +钩子"ExecuteDoList_SendStatistics_2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0064CCBF : +钩子"DoList_ReplaceReconMessage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0064CD11 : +钩子"ExecuteDoList_WriteDesyncLog,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0064DEA0 : +钩子"Multiplay_LogToSYNC_NOMPDEBUG,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006516F0 : +钩子"Multiplay_LogToSync_MPDEBUG,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006BBE56 : +钩子"AllowMultipleInstances,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00655DDD : +钩子"RadarClass_ProcessPoint_RadarInvisible,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00656584 : +钩子"RadarClass_GetFoundationShape,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065731F : +钩子"RadarClass_UpdateMinimap_Lock,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B01A3 : +钩子"SlaveManagerClass_UpdateMiner_ScanCorrection,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071A995 : +钩子"TemporalClass_Update_Tunnel,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00657D3D : +钩子"MapClass_MinimapChanged_Lock2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065812E : +钩子"RadarClass__DiplomacyDialog_UIGameMode,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0065837A : +钩子"RadarClass_658330_HideName,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0065B2F4 : +钩子"RadSiteClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065B3D0 : +钩子"RadSiteClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065B450 : +钩子"RadSiteClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0065B5FB : +钩子"RadSiteClass_Radiate_UnhardcodeSnow,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006A79A0 : +钩子"SidebarClass_Update_Strip2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065DC17 : +钩子"DoReinforcements_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0065B843 : +钩子"RadSiteClass_AI_LevelDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065BAC1 : +钩子"RadSiteClass_UpdateLevel,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0065BB67 : +钩子"RadSite_Deactivate,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065C7D0 : +钩子"Random2Class_Random_SyncLog,相对于"",来自"Phobos.dll",长度1,优先级 100000,次优先级 "" +在 0065D150 : +钩子"RawFileClass_CreateFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0065D190 : +钩子"RawFileClass_DeleteFile,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 0065D8FB : +钩子"TeamTypeClass_ValidateHouse,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0065DE82 : +钩子"TeamTypeClass_CreateTeamMembers_Veterancy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC5E0 : +钩子"SidebarClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0065E97F : +钩子"HouseClass_CreateAirstrike_SetTargetForUnit,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0065EB8D : +钩子"HouseClass_SendSpyPlanes_PlaceAircraft,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0066238A : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00662512 : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006627E5 : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0066295A : +钩子"RocketLocomotionClass_Process_IsHighEnoughForCruise,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00662D85 : +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTrailer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006632F2 : +钩子"RocketLocomotionClass_ILocomotion_MoveTo_CustomMissile,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00667A1D : +钩子"RulesClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00667A30 : +钩子"RulesClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0066DD13 : +钩子"Buf_WeatherArt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0066F589 : +钩子"Buf_Shipyard,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0067062F : +钩子"Buf_AnimToInf_Paradrop,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00672B0E : +钩子"Buf_AI,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00674730 : +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00675205 : +钩子"RulesClass_Save_Suffix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"RulesClass_Save_Suffix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIRulesClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00675210 : +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00701A54 : +钩子"TechnoClass_ReceiveDamage_PenetratesIronCurtain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA68B : +钩子"TechnoClass_Update_AttackMovePaused,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00678841 : +钩子"RulesClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"RulesClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIRulesClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00679A10 : +钩子"SideClass_LoadAllFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SideClass_LoadAllFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070DEBA : +钩子"TechnoClass_UpdateGattling_Cycle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00679A15 : +钩子"RulesData_LoadBeforeTypeData,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"RulesData_LoadBeforeTypeData,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadBeforeTypeData,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006FC3A6 : +钩子"SITechnoClass_GetFireError_InBunkerRangeCheck,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00679CAF : +钩子"RulesData_LoadAfterTypeData,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesClass_LoadAfterTypeData_CompleteInitialization,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"RulesData_LoadAfterTypeData,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData_InTechnoType,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00700536 : +钩子"TechnoClass_GetActionOnObject_NoManualFire,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_Object_AllowAttack,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067CEF0 : +钩子"ScenarioClass_SaveGame_AdjustMPSaveFileName,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067CF11 : +钩子"SaveGame_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0067CF64 : +钩子"ScenarioClass_SaveGame_IncrementMPSaveIndex,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0067D04E : +钩子"Game_Save_SavegameInformation,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"GameSave_SavegameInformation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0067D315 : +钩子"SaveGame_EarlySaveSides,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0067E475 : +钩子"LoadGame_SGInSubdir,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0067E68A : +钩子"LoadGame_UnsetFlag,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0067E6DA : +钩子"LoadGame_AfterInit_DetermineNextMPSaveIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0067E720 : +钩子"LoadGame_After,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0067E730 : +钩子"LoadGame_Start,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0067E826 : +钩子"LoadGame_Phobos,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SILoadGame_Begin,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0067F281 : +钩子"LoadGame_LateSkipSides,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0067FD9D : +钩子"LoadOptionsClass_GetFileInfo,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00743664 : +钩子"UnitClass_ReadFromINI_Follower3,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00683549 : +钩子"ScenarioClass_CTOR,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006FB5F0 : +钩子"TechnoClass_DeleteGap_Optimize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00683C70 : +钩子"sub_683AB0_LoadingScoreA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0074410D : +钩子"UnitClass_Mi_AreaGuard_KickFrameDelay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00683D05 : +钩子"sub_683AB0_LoadingScoreB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00736E8E : +钩子"UnitClass_UpdateFiringState_Heal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00683E41 : +钩子"ScenarioClass_Start_ShowBriefing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00683E7F : +钩子"ScenarioClass_Start_Optimizations,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00683F66 : +钩子"PauseGame_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006855E4 : +钩子"Scen_Waypoint_Call_2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00685A38 : +钩子"ScenarioClass_sub_685670_SetNextScenario,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00685D95 : +钩子"DoWin_ShowBriefing,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070CAD8 : +钩子"TechnoClass_DealParticleDamage_DontDestroyCliff,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 00686092 : +钩子"DoLose_RetryDialogForCampaigns,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00686B20 : +钩子"INIClass_ReadScenario_AutoSave,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0073F0A7 : +钩子"UnitClass_IsCellOccupied_Start,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 00686D7F : +钩子"INIClass_ReadScenario_CacheSP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00687C56 : +钩子"INIClass_ReadScenario_ResetLogStatus,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00688564 : +钩子"ScenStruct_ScenStruct_RandomMap,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 00688B37 : +钩子"MPGameModeClass_CreateStartingUnits_B,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0068927B : +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement2,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006D5A5C : +钩子"sub_6D59D0,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00689669 : +钩子"ScenarioClass_Load_Suffix,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00689670 : +钩子"ScenarioClass_SetGlobalToByID,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0068AD2F : +钩子"ScenarioClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0068AF45 : +钩子"Scen_Waypoint_Call_4,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0068BCE4 : +钩子"ScenarioClass_Get_Waypoint_Cell_0,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FDAA6 : +钩子"TechnoClass_FireAngle_6FDA00_ApplyGravity,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0068BD08 : +钩子"ScenarioClass_Get_Waypoint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0068BF50 : +钩子"ScenarioClass_Set_Waypoint,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0068C4C4 : +钩子"GenerateColorSpread_ShadeCountSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00692419 : +钩子"DisplayClass_ProcessClickCoords_SkipOnNewButtons,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00692AD6 : +钩子"ScrollClass_ChooseAction_SellWall,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00692DFA : +钩子"ScrollClass_DisableEdgeScrolling2,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0069300B : +钩子"SIMouseClass_Moving_UpdateCursor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006931A5 : +钩子"SIMouseClass_UpdateCursor_LeftPress,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00699043 : +钩子"GameMode_SaveGameSettings_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0069B670 : +钩子"HTExt_PickRandom_AI,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 0069B774 : +钩子"HTExt_PickRandom_Human,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FE7FE : +钩子"TechnoClass_Fire_BallisticScatter2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0069BAE7 : +钩子"SessionClass_Resume_CampaignGameSpeed,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006A86ED : +钩子"StripClass_OperatorLessThan_SortCameoByNameTechno,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F7248 : +钩子"TechnoClass_InRange_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0069FE4A : +钩子"ShipLocomotionClass_Process_MakesWake,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0069FFB6 : +钩子"ShipLocomotionClass_Process_CheckUnload,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A0809 : +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A8330 : +钩子"StripClass_EnableInput,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006A0813 : +钩子"ShipLocomotionClass_WhileMoving_CrushSlowdown,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006A343F : +钩子"LocomotionClass_Process_DamagedSpeedMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007442AB : +钩子"UnitClass_ReadyToNextMission_FallingDown,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A488B : +钩子"SideClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SideClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A48FC : +钩子"SideClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SideClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A499F : +钩子"SideClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SideClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A4EA5 : +钩子"SidebarClass_CTOR_InitCameosList,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A4F0B : +钩子"SidebarClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A5090 : +钩子"SidebarClass_InitPositions,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070E92F : +钩子"TechnoClass_UpdateAirstrikeTint,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A51E9 : +钩子"SidebarClass_InitGUI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A5839 : +钩子"SidebarClass_InitIO_InitializeNewButtons,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F348F : +钩子"TechnoClass_WhatWeaponShouldIUse_Airstrike,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006A614D : +钩子"SidebarClass_6A6140_TabIndex,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A61B1 : +钩子"SidebarClass_SetFactoryForObject,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006A6316 : +钩子"SidebarClass_AddCameo_SuperWeapon_SWSidebar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A64C9 : +钩子"SidebarClass_AddCameo_Strip,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070CBB0 : +钩子"TechnoClass_DealParticleDamage_AmbientDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A6EB1 : +钩子"SidebarClass_DrawIt_ProducingProgress,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A78F6 : +钩子"SidebarClass_Update_ToggleRepair,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006A7EEE : +钩子"sub_6A7D70_Strip1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A8220 : +钩子"StripClass_Initialize,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006A83E0 : +钩子"StripClass_DisableInput,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A8463 : +钩子"StripClass_OperatorLessThan_CameoPriority,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A84DB : +钩子"StripClass_OperatorLessThan_SortCameoByNameSW,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006A8D1C : +钩子"StripClass_MouseMove_GetCameos1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FD514 : +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006A8DB5 : +钩子"StripClass_MouseMove_GetCameos2,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 00705D74 : +钩子"TechnoClass_GetRemapColour_DisguisePalette,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006A9304 : +钩子"StripClass_GetTip_NoLimit,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007036EB : +钩子"TechnoClass_Uncloak_CloakingStages,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A9316 : +钩子"SidebarClass_StripClass_HelpText,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A932B : +钩子"StripClass_GetTip_MoneySW,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A93F0 : +钩子"StripClass_Activate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006A9747 : +钩子"StripClass_Draw_GetCameo1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006A9952 : +钩子"StripClass_Draw_SuperWeapon_PCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00747BCF : +钩子"UnitTypeClass_LoadFromINI_Turrets,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0070AE48 : +钩子"TechnoClass_See_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A99F3 : +钩子"StripClass_Draw_SkipSHPForPCX,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawMissing,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006A9B4F : +钩子"StripClass_Draw_TestFlashFrame,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AA164 : +钩子"StripClass_Draw_DrawObserverFlag,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AA600 : +钩子"StripClass_RecheckCameos,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AA790 : +钩子"StripClass_RecheckCameo_RemoveCameo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AA88D : +钩子"StripClass_RecheckCameo_FindFactoryDehardCode,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AAD2F : +钩子"SelectClass_ProcessInput_LoadCameoData1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006BC0CD : +钩子"LoadRA2MD,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"ECInitialize,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 006AAEDF : +钩子"SidebarClass_ProcessCameoClick_SuperWeapons,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AB49D : +钩子"SelectClass_ProcessInput_FixOffset1,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AB620 : +钩子"SelectClass_ProcessInput_FixOffset4,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AB689 : +钩子"SelectClass_Action_SkipBuildingProductionCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006AB773 : +钩子"SelectClass_ProcessInput_ProduceUnsuspended,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00772EA6 : +钩子"WeaponTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006AB825 : +钩子"SelectClass_ProcessInput_FixOffset7,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006AB8BB : +钩子"SelectClass_ProcessInput_BuildTime,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006ABC9D : +钩子"SidebarClass_GetObjectTabIndex_Super,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006ABF44 : +钩子"sub_6ABD30_Strip1,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00708AEB : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006AC02F : +钩子"sub_6ABD30_Strip3,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006AC5D0 : +钩子"SidebarClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006ACEE0 : +钩子"Skirmish_DialogFunc_UpdateMultiEngineer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006AEE6A : +钩子"Skirmish_InitializeDialog_MultiEngineer,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006AFDFC : +钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B02CC : +钩子"SlaveManagerClass_UpdateMiner_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B6D44 : +钩子"SpawnManagerClass_Init_Spawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006B7282 : +钩子"SpawnManagerClass_AI_PromoteSpawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071B99E : +钩子"TerrainClass_ReceiveDamage_ForestFire,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006B72F9 : +钩子"SpawnManagerClass_Update_Buildings,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00701900 : +钩子"TechnoClass_ReceiveDamage_Shield,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_Start,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006B72FE : +钩子"SpawnerManagerClass_AI_MissileCheck,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006B73AD : +钩子"SpawnManagerClass_AI_SpawnTimer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007077FD : +钩子"TechnoClass_PointerExpired_SpawnOwnerFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B73BE : +钩子"SpawnManagerClass_AI_SpawnTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B75AC : +钩子"SpawnManagerClass_AI_SetDestinationForMissiles,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SetDestinationForMissiles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006B7600 : +钩子"SpawnManagerClass_AI_InitDestination,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B77B4 : +钩子"SpawnManagerClass_Update_RecycleSpawned,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006B78D3 : +钩子"SpawnManagerClass_Update_Spawns,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B7A72 : +钩子"SpawnManagerClass_Update_CustomMissile2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C890 : +钩子"UnitClass_DrawSHP_BarrelMultiOffset,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 006E1780 : +钩子"TActionClass_PlayAudioAtRandomWP,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B7CE4 : +钩子"SpawnManagerClass_UnlinkPointer_RemoveSpawnee,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006B7D50 : +钩子"SpawnManagerClass_CountDockedSpawns,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006B9D9C : +钩子"RGB_PCX_Loader,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006BB996 : +钩子"IHExceptionHandler,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 006BC14D : +钩子"WinMain_ReadScreenResolutionFromIni,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006BD7DC : +钩子"InitBootstrapMixFiles_CustomMixes,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +钩子"SIInitBootstrapMixFiles_CustomMixes,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006BD7E3 : +钩子"Expand_MIX_Reorg,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FA07A : +钩子"TechnoClass_AI_PromoteAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006BD886 : +钩子"CSF_LoadExtraFiles,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006BDA21 : +钩子"PatcherLoader_Action,相对于"",来自"PatcherLoader.dll",长度6,优先级 100000,次优先级 "" +在 006BE068 : +钩子"TopLevelExceptionHandler,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 006BEB83 : +钩子"SISIProgramEnd,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006BED08 : +钩子"Game_Terminate_Mouse,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006C735E : +钩子"SendStatisticsPacket_AddField_HASH,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006C856C : +钩子"SendStatisticsPacket_WriteStatisticsDump,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006C922C : +钩子"ScoreDialog_Handle_ScoreThemeA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CB5EB : +钩子"SuperClass_Grant_ShowTimer,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006CB7B0 : +钩子"SuperClass_Lose,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CB920 : +钩子"SuperClass_ClickFire,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006EA6BE : +钩子"TeamClass_CanAddMember_Consideration,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006CBCDE : +钩子"SuperClass_Update_Animation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CBD6B : +钩子"SuperClass_Update_DrainMoney,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006CBD86 : +钩子"SuperClass_Progress_Charged,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CBDD7 : +钩子"SuperClass_AnnounceReady,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CBF5B : +钩子"SuperClass_GetCameoChargeStage_ChargeDrainRatio,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0072590E : +钩子"AnnounceInvalidPointer_Particle,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006CC053 : +钩子"SuperClass_GetCameoChargeStage_FixFullyCharged,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CC0EA : +钩子"SuperClass_AnnounceQuantity,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006CC2B0 : +钩子"SuperClass_NameReadiness,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CC390 : +钩子"SuperClass_Launch,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Launch,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Place_FireExt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00701A5C : +钩子"TechnoClass_ReceiveDamage_IronCurtainFlash,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CE8AA : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070375B : +钩子"TechnoClass_Uncloak_DecloakSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006CE8BE : +钩子"SuperWeaponTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006CE8EA : +钩子"SuperWeaponTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度3,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度3,优先级 100000,次优先级 "" +在 006FF449 : +钩子"TechnoClass_Fire_SonicWave,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F6637 : +钩子"TechnoClass_DrawHealthBar_HideBuildingsPips,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006CEE50 : +钩子"SuperWeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00711835 : +钩子"TechnoTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006CEE96 : +钩子"SuperWeaponTypeClass_FindIndex,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006CEF84 : +钩子"SuperWeaponTypeClass_GetAction,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006CEFE0 : +钩子"SuperWeaponTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 006CF350 : +钩子"SwizzleManagerClass_ConvertNodes,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__ConvertNodes__NoAres,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006D4455 : +钩子"Tactical_Render_UpdateLightSources,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006F727A : +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange_After_GetOccupyRange,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006D4684 : +钩子"TacticalClass_Draw_FlyingStrings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"UpdateFrame,相对于"",来自"IHCore.dll",长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_FlyingStrings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITacticalClass_Draw_FlyingString,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006D4A10 : +钩子"TacticalClass_Render_DrawSuperTimer_PercentageTimer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D4B25 : +钩子"TacticalClass_Draw_TheDarkSideOfTheMoon,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_Banner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006D4C68 : +钩子"PrintTimerOnTactical_End,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006D4E79 : +钩子"TacticalClass_DrawOverlay_GraphicalText,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D50FB : +钩子"sub_6D5030_CustomFoundation,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006D528A : +钩子"TacticalClass_DrawPlacement_PlacementPreview,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006D5455 : +钩子"sub_6D5030,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D5573 : +钩子"sub_6D5030_CustomFoundation,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006D9076 : +钩子"TacticalClass_RenderLayers_DrawBefore,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006D9427 : +钩子"TacticalClass_DrawUnits_ParticleSystems,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006DA412 : +钩子"Tactical_SelectAt_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006DA665 : +钩子"sub_6DA5C0_GroupAs,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006DAAB2 : +钩子"TacticalClass_DrawRallyPointLines_NoUndeployBlyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006DBE68 : +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_2,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006DBE74 : +钩子"Tactical_SuperLinesCircles_ShowDesignatorRange,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007272B5 : +钩子"TriggerTypeClass_LoadFromINI_House,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006DC193 : +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_1,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006DD8D7 : +钩子"TActionClass_Execute,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006E20D8 : +钩子"TActionClass_DestroyAttached_Loop,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006E2F47 : +钩子"TActionClass_Retint_LightSourceFix,相对于"",来自"Phobos.dll",长度3,优先级 100000,次优先级 "" +在 006E3B60 : +钩子"TActionClass_GetMode,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FBBC3 : +钩子"TechnoClass_Cloak_BeforeDetach,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FB086 : +钩子"TechnoClass_Reload_ReloadAmount,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006EA8E7 : +钩子"TeamClass_LiberateMember_Consideration,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006EAD73 : +钩子"TeamClass_RecruitMember_Consideration,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006EC52F : +钩子"TeamClass_Load_Suffix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITeamClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006EC55A : +钩子"TeamClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITeamClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006ED6E5 : +钩子"TeamClass_TMission_Deploy_DeploysInto,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006EF8A1 : +钩子"TeamClass_GatherAtEnemyBase_Distance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006EFB69 : +钩子"TeamClass_GatherAtFriendlyBase_Distance,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F3260 : +钩子"TechnoClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F3283 : +钩子"TechnoClass_CanScatter_KillDriver,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006F3330 : +钩子"SITechnoClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F3339 : +钩子"TechnoClass_WhatWeaponShouldIUse_Interceptor,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0074AA10 : +钩子"VoxelAnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006F3360 : +钩子"TechnoClass_WhatWeaponShouldIUse_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F3410 : +钩子"TechnoClass_SelectWeapon_NoAmmoWeapon,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F3432 : +钩子"TechnoClass_WhatWeaponShouldIUse_Gattling,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F3528 : +钩子"TechnoClass_WhatWeaponShouldIUse_IsLocomotor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F3754 : +钩子"SITechnoClass_SelectWeapon_AfterCheckVersus,相对于"",来自"SIWinterIsComing.dll",长度11,优先级 100000,次优先级 "" +在 006F3970 : +钩子"SITechnoClass_CombatDamage,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F398E : +钩子"TechnoClass_CombatDamage_MultiWeapon,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F3AEB : +钩子"TechnoClass_GetFLH,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073B4A0 : +钩子"UnitClass_DrawVXL_WaterType,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 006F3F65 : +钩子"SITechnoClass_Init,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 0073769E : +钩子"UnitClass_ReceivedRadioCommand_SpecificPassengers,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveCommand_NoEnterOnBridge,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4103 : +钩子"TechnoClass_Init_2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F421C : +钩子"TechnoClass_Init_DefaultDisguise,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073F7B0 : +钩子"UnitClass_IsCellOccupied,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F422F : +钩子"Sides_Disguise,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F47A0 : +钩子"TechnoClass_GetBuildTime,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F47A5 : +钩子"SITechnoClass_TimeToBuild,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006F49D8 : +钩子"TechnoClass_Revealed_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006F4A37 : +钩子"TechnoClass_DiscoveredBy_Prereqs,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F4C50 : +钩子"TechnoClass_ReceiveCommand_NotifyUnlink,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F4F19 : +钩子"TechnoClass_6F4EB0_Cloak,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 006F5201 : +钩子"TechnoClass_DrawExtras_IvanBombImage,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00717890 : +钩子"TechnoTypeClass_SetWeaponTurretIndex,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006F523C : +钩子"TechnoClass_DrawExtras_IvanBombImage,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007CD810 : +钩子"ExeRun,相对于"",来自"CnCNet-Spawner.dll",长度9,优先级 100000,次优先级 "" +钩子"ExeRun,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +钩子"SIExeRun,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 006F534E : +钩子"TechnoClass_DrawExtras_Insignia,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F5388 : +钩子"TechnoClass_DrawExtras_Submerged,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F5E37 : +钩子"TechnoClass_DrawExtras_DrawHealthBar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F64CB : +钩子"TechnoClass_DrawHealthBar_FirestormWall,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00707E63 : +钩子"TechnoClass_GetGuardRange,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F65D1 : +钩子"TechnoClass_DrawHealthBar_Buildings,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Building,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006F661D : +钩子"TechnoClass_DrawHealthBar_DestroyedBuilding_RedPip,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006F677D : +钩子"TechnoClass_DrawSelection_Observer1,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 006F6A58 : +钩子"TechnoClass_DrawHealthBar_HidePips_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSelection_Observer2,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_PermanentPipScale,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F6AC4 : +钩子"TechnoClass_Limbo,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Limbo_Start,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006FA361 : +钩子"TechnoClass_Update_LoseTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F6BC9 : +钩子"TechnoClass_Limbo_AddTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F6CC3 : +钩子"SITechnoClass_Unlimbo_StartSuccess,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0071E1D0 : +钩子"TerrainTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F6D0E : +钩子"TechnoClass_Put_1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006F6D85 : +钩子"TechnoClass_Unlimbo_RemoveTracking,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7261 : +钩子"TechnoClass_InRange_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F7481 : +钩子"TechnoClass_Targeting_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073EFC4 : +钩子"UnitClass_Mission_Hunt_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070055D : +钩子"TechnoClass_GetActionOnObject_AttackCursor,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006F755A : +钩子"TechnoClass_IsCloseEnough_CylinderRangefinding,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F7561 : +钩子"Arcing_Aircraft,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F7631 : +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F7647 : +钩子"TechnoClass_InRange_Obstacles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F7792 : +钩子"TechnoClass_InWeaponRange_DecloakToFire,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F7CA0 : +钩子"SITechnoClass_CanAutoTargetObject_OutOfRangeCheck,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F7CE2 : +钩子"TechnoClass_CanAutoTargetObject_IronCurtain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7D31 : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7D3D : +钩子"TechnoClass_CanAutoTargetObject_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0071ED01 : +钩子"TEventClass_HasOccured_PlayerAtX2,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F7E1E : +钩子"TechnoClass_CanAutoTargetObject_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7E30 : +钩子"TechnoClass_CanAutoTarget_SetContent,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7E47 : +钩子"TechnoClass_EvaluateObject_MapZone,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F7EC2 : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F7EF4 : +钩子"TechnoClass_CanAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F9D13 : +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F7FC5 : +钩子"TechnoClass_CanAutoTargetObject_Heal,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0074081F : +钩子"UnitClass_Mi_Guard_KickFrameDelay,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F826E : +钩子"TechnoClass_CanAutoTargetObject_CivilianEnemy,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006F833E : +钩子"TechnoClass_CanAutoTargetObject_Garrisonable,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC3A1 : +钩子"TechnoClass_CanFire_InBunkerRangeCheck,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F85AB : +钩子"TechnoClass_CanAutoTargetObject_AggressiveAttackMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F85CF : +钩子"TechnoClass_CanAutoTarget_AttackNoThreatBuildings,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F88BF : +钩子"TechnoClass_CanAutoTargetObject_AttackMindControlledDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8A92 : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F8BBC : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F8C9D : +钩子"TechnoClass_EvaluateCell_SetContext,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006F8FA8 : +钩子"TechnoClass_SelectAutoTarget_SetCanTargetWhatAmI_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F8FD7 : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F9E50 : +钩子"TechnoClass_Update,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"IHTechnoClassUpdate,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Update,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006F90DE : +钩子"TechnoClass_GreatestThreat_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F90F8 : +钩子"TechnoClass_SelectAutoTarget_Demacroize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006F9204 : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006F9222 : +钩子"TechnoClass_SelectAutoTarget_HealingTargetAir,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F9398 : +钩子"TechnoClass_SelectAutoTarget_Scan_FallingDown,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 006F93BB : +钩子"TechnoClass_SelectAutoTarget_Scan_AU,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F9AF4 : +钩子"TechnoClass_SelectAutoTarget_DisableStupid,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006F9B7E : +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix1,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006F9BAE : +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 006FA167 : +钩子"TechnoClass_AI_DrainMoney,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FA33C : +钩子"TechnoClass_ThreatEvals_OpenToppedOwner,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA467 : +钩子"TechnoClass_AI_AttackFriendlies,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FA4C6 : +钩子"TechnoClass_Update_ZeroOutTarget,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FA540 : +钩子"TechnoClass_AI_ChargeTurret,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FA793 : +钩子"TechnoClass_AI_SelfHealGain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FABC4 : +钩子"TechnoClass_AI_AnimationPaused,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FACD9 : +钩子"TechnoClass_Update_DamageSparks,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FAD49 : +钩子"TechnoClass_Update_SparkParticles,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FB05B : +钩子"TechnoClass_Reload_ReloadAmount,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FB1B5 : +钩子"TechnoClass_CreateGap_LargeGap,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 006FB306 : +钩子"TechnoClass_CreateGap_Optimize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070C6B5 : +钩子"TechnoClass_Railgun_TargetCoords,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FB9D7 : +钩子"TechnoClass_Cloak_RestoreMCAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FBBCE : +钩子"TechnoClass_Cloak_AfterDetach,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FBC90 : +钩子"TechnoClass_ShouldNotBeCloaked,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007177E0 : +钩子"TechnoTypeClass_GetEliteWeapon,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 006FC689 : +钩子"TechnoClass_CanFire_LandNavalTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FBDC0 : +钩子"TechnoClass_ShouldBeCloaked,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FBFA3 : +钩子"TechnoClass_Select_SkipLimboDelivery,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC0C5 : +钩子"TechnoClass_CanFire_DisableWeapons,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC339 : +钩子"TechnoClass_CanFire_OpenToppedGunnerTemporal,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FC3AE : +钩子"TechnoClass_CanFire_TankInBunker_LocomotorWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FDD50 : +钩子"SITechnoClass_Fire,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006FC417 : +钩子"TechnoClass_CanFire_PsionicsImmune,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FC617 : +钩子"TechnoClass_GetFireError_Spawner,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00737F97 : +钩子"UnitClass_ReceiveDamage,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 006FC7EB : +钩子"TechnoClass_CanFire_InterceptBullet,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FC8F5 : +钩子"TechnoClass_CanFire_SkipROF,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCA0D : +钩子"TechnoClass_CanFire_Ammo,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCA26 : +钩子"TechnoClass_CanFire_RevertAresOpenTopCloakFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCA30 : +钩子"TechnoClass_GetWeaponState,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCBAD : +钩子"TechnoClass_CanFire_IvanBomb,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCBE6 : +钩子"TechnoClass_CanFire_BridgeAAFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCCBD : +钩子"SITechnoClass_GetFireError_NearEnd,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 006FCD95 : +钩子"SetDisappearContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FCF53 : +钩子"TechnoClass_SetTarget_Burst,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FCFA4 : +钩子"TechnoClass_GetROF_BuildingHack,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FD054 : +钩子"TechnoClass_RearmDelay_ForceFullDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD0B5 : +钩子"TechnoClass_RearmDelay_ROF,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD0BF : +钩子"TechnoClass_GetROF_AttachEffect,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FD1C7 : +钩子"TechnoClass_RearmDelay_BuildingBunkerROFMult,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 006FD446 : +钩子"TechnoClass_LaserZap_IsSingleColor,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FD494 : +钩子"TechnoClass_FireEBolt_SetExtMap_AfterAres,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_FireEBolt_SetExtMap_AfterAres,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 006FD55F : +钩子"TechnoClass_FireEBolt_ParticleSystem,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FD5D6 : +钩子"TechnoClass_InitEBolt,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FD79C : +钩子"TechnoClass_FireRadBeam2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075DEAF : +钩子"WarheadTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006FDBE2 : +钩子"TechnoClass_FirepowerMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Source,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0071E25A : +钩子"TerrainTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FDD61 : +钩子"SITechnoClass_Fire_OverrideFireWeapon,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 006FDD7D : +钩子"TechnoClass_FireAt_UpdateWeaponType,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FDDC0 : +钩子"TechnoClass_FireAt_BeforeTruelyFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FDDCA : +钩子"TechnoClass_Fire_Suicide,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00746A30 : +钩子"UnitClass_UpdateDisguise_DefaultMirageDisguises,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FE19A : +钩子"TechnoClass_FireAt_AreaFire,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007258D0 : +钩子"AnnounceInvalidPointer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIAnnounceInvalidPointer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 006FE31C : +钩子"TechnoClass_Fire_AllowDamage,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FE352 : +钩子"TechnoClass_FirepowerMultiplier,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 006FE3F1 : +钩子"TechnoClass_FireAt_OccupyDamageBonus,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006FE421 : +钩子"TechnoClass_FireAt_BunkerDamageBonus,相对于"",来自"Phobos.dll",长度11,优先级 100000,次优先级 "" +在 006FE4A4 : +钩子"TechnoClass_FireAt_ChargeTurret1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FE53F : +钩子"TechnoClass_Fire_CreateBullet,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FE562 : +钩子"TechnoClass_Fire_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FE709 : +钩子"TechnoClass_Fire_BallisticScatter1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF15F : +钩子"TechnoClass_FireAt_ObstacleCellSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF189 : +钩子"TechnoClass_FireAt_SparkFireTargetSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FF1D7 : +钩子"TechnoClass_FireAt_SparkFireTargetSet,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 006FF26E : +钩子"TechnoClass_Fire_DetachedRailgun2,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 006FF2D1 : +钩子"TechnoClass_Fire_Facings,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00773087 : +钩子"WeaponTypeClass_GetSpeed_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF42B : +钩子"TechnoClass_Fire_Anim,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 006FF43F : +钩子"TechnoClass_FireAt_FeedbackWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_TargetSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF656 : +钩子"TechnoClass_Fire_Ammo,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 006FF660 : +钩子"TechnoClass_FireAt_LateLogic,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ObstacleCellUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 006FF860 : +钩子"TechnoClass_Fire_FSW,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 006FFEC0 : +钩子"TechnoClass_GetActionOnObject_Cursors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_IvanBombsA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 006FFF9E : +钩子"TechnoClass_GetActionOnObject_IvanBombsB,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 007001B0 : +钩子"TechnoClass_MouseOverObject_EnableGuardObject,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0070023B : +钩子"TechnoClass_MouseOverObject_AttackUnderGround,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007002E9 : +钩子"TechnoClass_WhatAction_PassableTerrain,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00700358 : +钩子"TechnoClass_MouseOverObject_AttackFriendlies,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00700600 : +钩子"TechnoClass_GetActionOnCell_Cursors,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00700C58 : +钩子"TechnoClass_CanPlayerMove_NoManualMove,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00700E47 : +钩子"TechnoClass_CanDeploySlashUnload_Immobile,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00700ED0 : +钩子"TechnoClass_AllowDeployControlledMCV,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070107A : +钩子"TechnoClass_CanDeploySlashUnload_AmphibiousUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007012C2 : +钩子"TechnoClass_WeaponRange,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetWeaponRange,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0070133E : +钩子"TechnoClass_GetWeaponRange_Demacroize,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007013A0 : +钩子"TechnoClass_OverrideMission_SyncLog,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007014D5 : +钩子"TechnoClass_ChangeOwnership_RadarJammer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00727544 : +钩子"TriggerTypeClass_LoadFromINI_Strtok_Actions,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007015A2 : +钩子"TechnoClass_SetOwningHouse_RefreshSidebar,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007015EB : +钩子"TechnoClass_ChangeOwnership_Prereqs,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00701735 : +钩子"SITechnoClass_SetOwningHouse_BeforeChange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00701881 : +钩子"TechnoClass_ChangeHouse_Passenger_SyncOwner,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00701966 : +钩子"TechnoClass_ReceiveDamage_ArmorMultiplier,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007019E3 : +钩子"SITechnoClass_ReceiveDamage_ContinueDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00701A40 : +钩子"SITechnoClass_ReceiveDamage_CheckIronCurtain,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 00701BFE : +钩子"TechnoClass_ReceiveDamage_Abilities,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_CheckWarheadProperty,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00701CFC : +钩子"TechnoClass_ReceiveDamage_AllowBerzerkOnAllies,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00720C42 : +钩子"Theme_Stop_NoLog,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00701DFF : +钩子"TechnoClass_ReceiveDamage_FlyingStrings,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_AfterObjectReceiveDamage,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00702050 : +钩子"TechnoClass_ReceiveDamage_SuppressUnitLost,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_AttachEffectExpireWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00702185 : +钩子"TechnoClass_ReceiveDamage_OverrideVoiceDie,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702572 : +钩子"SITechnoClass_ReceiveDamage_NowDead_CheckExplode,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0070272E : +钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00702777 : +钩子"BuildingClass_ReceiveDamage_DisableDamageSound,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00702819 : +钩子"TechnoClass_ReceiveDamage_Aftermath,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Decloak,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00702894 : +钩子"TechnoClass_ReceiveDamage_SmokeParticles,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075E2C0 : +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00702A31 : +钩子"SITechnoClass_ReceiveDamage_RetaliateToAttacker,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 00702B14 : +钩子"TechnoClass_ReceiveDamage_DynamicSight,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00702CFE : +钩子"TechnoClass_ReceiveDamage_PreventScatter,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702D11 : +钩子"SITechnoClass_ReceiveDamage_ResetContext,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00702DD6 : +钩子"TechnoClass_RegisterDestruction_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00702E4E : +钩子"TechnoClass_RegisterDestruction_SaveKillerInfo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00702EA3 : +钩子"SITechnoClass_RegisterDestruction_Veterancy,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00747E90 : +钩子"UnitTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007032B0 : +钩子"TechnoClass_RegisterLoss_Trigger,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073E851 : +钩子"UnitClass_Mi_Harvest_LongScan,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070380A : +钩子"TechnoClass_Cloak_CloakSound,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00703A09 : +钩子"TechnoClass_VisualCharacter_CloakVisibility,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakVisibility,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007058F6 : +钩子"TechnoClass_DrawAirstrikeFlare_LineColor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007060D6 : +钩子"TechnoClass_DrawShape_DisguiseTint_SetContext,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007376D9 : +钩子"UnitClass_ReceivedRadioCommand_DockUnload_Facing,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00706389 : +钩子"TechnoClass_DrawObject_TintColor,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawObject_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00706786 : +钩子"TechnoClass_DrawVoxel_TintColor,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007067E4 : +钩子"SITechnoClass_DrawVoxel_TintColor,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 00706F64 : +钩子"TechnoClass_RenderVoxelObject_SkipInvisibleSections,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 007072A1 : +钩子"cyka707280_WhichMatrix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00707A47 : +钩子"TechnoClass_PointerGotInvalid_LastTarget,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00707B09 : +钩子"TechnoClass_PointerGotInvalid_ResetMindControl,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00707EEA : +钩子"TechnoClass_GetGuardRange_Demacroize,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007087EB : +钩子"TechnoClass_ShouldRetaliate_KillDriver,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007089E8 : +钩子"TechnoClass_AllowedToRetaliate_AttackMindControlledDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00708A81 : +钩子"TechnoClass_CanRetaliate_CheckThreat,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00708AF7 : +钩子"TechnoClass_ShouldRetaliate_Verses,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00708B0B : +钩子"TechnoClass_AllowedToRetaliate_Nonprovocative,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanRetaliate_End,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00708FC0 : +钩子"TechnoClass_ResponseMove_Pickup,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007090A8 : +钩子"TechnoClass_SelectFiringVoice,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007093F8 : +钩子"TechnoClass_709290_DeployWeapon,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00771EE9 : +钩子"WeaponTypeClass_CTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_CTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070982C : +钩子"TechnoClass_TargetAndEstimateDamage_TargetingDelay,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0071AF2B : +钩子"TemporalClass_Fire_UnwarpableA,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +在 00709B2E : +钩子"TechnoClass_DrawPips_Sizes,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00709B4E : +钩子"TechnoClass_DrawPipscale_SkipSkipTiberium,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00709B8B : +钩子"TechnoClass_DrawPips_Spawns,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070A36E : +钩子"TechnoClass_DrawPips_Ammo,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073F63F : +钩子"UnitClass_IsCellOccupied_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070AF87 : +钩子"TechnoClass_UpdateSight_DynamicSight1,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070AFEF : +钩子"TechnoClass_UpdateSight_DynamicSight2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070B649 : +钩子"TechnoClass_RigidBodyDynamics_NoTiltCrashBlyat,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070BCE6 : +钩子"TechnoClass_GetTargetCoords_BuildingFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070BF50 : +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070C249 : +钩子"TechnoClass_Load_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Load_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070C264 : +钩子"TechnoClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0070CA64 : +钩子"TechnoClass_Railgun_Obstacles,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070CA8B : +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070CBDA : +钩子"TechnoClass_DealParticleDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageWarhead,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070CEA0 : +钩子"TechnoClass_EvalThreatRating_Verses1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070CF39 : +钩子"TechnoClass_ReplaceArmorWithShields,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071A900 : +钩子"TemporalClass_Update_WarpAway,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070CF6F : +钩子"TechnoClass_ThreatCoefficients_WeaponRange,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0070CF87 : +钩子"TechnoClass_ThreatCoefficient_CanAttackMeThreatBonus,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange_After,相对于"",来自"SIWinterIsComing.dll",长度9,优先级 100000,次优先级 "" +在 0070D77F : +钩子"TechnoClass_FireDeathWeapon_ProjectileFix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0070D910 : +钩子"FootClass_QueueEnter_NoMoveToBridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070DA95 : +钩子"TechnoClass_RadarTrackingUpdate_AnnounceDetected,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070DE40 : +钩子"TechnoClass_GattlingValueRateDown_GattlingRateDownDelay,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0070E380 : +钩子"TechnoClass_InvulnerabilityIntensity_SetContext,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0070E475 : +钩子"TechnoClass_InvulnerabilityIntensity_Adjust,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0070EE6A : +钩子"TechnoClass_DisguiseBeenSeen,相对于"",来自"CnCNet-Spawner.dll",长度6,优先级 100000,次优先级 "" +在 0070F82A : +钩子"TechnoClass_GetMyOwner_FixCrash,相对于"",来自"CnCNet-Spawner.dll",长度7,优先级 100000,次优先级 "" +在 0070FBE0 : +钩子"TechnoClass_Activate,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0070FD9A : +钩子"TechnoClass_Drain_PrismForward,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00710415 : +钩子"TechnoClass_AnimPointerExpired,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DetachAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00710552 : +钩子"TechnoClass_SetOpenTransportCargoTarget_ShareTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071067B : +钩子"TechnoClass_EnterTransport_LaserTrails,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_EnterTransport,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_EnterTransport,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 007115AE : +钩子"TechnoTypeClass_CTOR_JumpjetControls,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 007119D5 : +钩子"TechnoTypeClass_CTOR_NoInit_Particles,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00711AE0 : +钩子"TechnoTypeClass_DTOR,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_DTOR,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00711E90 : +钩子"TechnoTypeClass_CanAttackMove_IgnoreWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071AE50 : +钩子"TemporalClass_CanWarpTarget,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00711EE0 : +钩子"TechnoTypeClass_GetBuildSpeed,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00711FDF : +钩子"TechnoTypeClass_RefundAmount_FactoryPlant,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 007120DD : +钩子"TechnoTypeClass_GetRepairStepCost,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007128B2 : +钩子"TechnoTypeClass_ReadINI_MultiWeapon,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007128C0 : +钩子"TechnoTypeClass_LoadFromINI_Weapons1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00713171 : +钩子"TechnoTypeClass_LoadFromINI_SkipLists1,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0071464A : +钩子"TechnoTypeClass_ReadINI_Speed,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00715320 : +钩子"TechnoTypeClass_LoadFromINI_EarlyReader,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00715857 : +钩子"TechnoTypeClass_LoadFromINI_LimitPalettes,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00715A4D : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00715B10 : +钩子"TechnoTypeClass_ReadINI_MultiWeapon2,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0071B98B : +钩子"TerrainClass_TakeDamage_RefreshDamageFrame,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00716123 : +钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0071B151 : +钩子"TemporalClass_Fire_ReleaseTargetTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007162B0 : +钩子"TechnoTypeClass_GetPipMax_MindControl,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007162F0 : +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00716D13 : +钩子"Replace_XXICON_With_New,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00716D98 : +钩子"TechnoTypeClass_Load_Palette,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00716DAC : +钩子"TechnoTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度10,优先级 100000,次优先级 "" +在 00717094 : +钩子"TechnoTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00717823 : +钩子"TechnoTypeClass_UpdatePalette_Reset,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00717855 : +钩子"TechnoTypeClass_UpdatePalette_Reset,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071810D : +钩子"TeleportLocomotionClass_ILocomotion_MoveTo_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007187DA : +钩子"TeleportLocomotionClass_Unwarp_PreventSelfCrush,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007193F6 : +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpoutAnim,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073E013 : +钩子"UnitClass_Mi_Unload_DockUnloadCell1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007196BB : +钩子"TeleportLocomotionClass_Process_MarkDown,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 00719742 : +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpInAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007197E4 : +钩子"TeleportLocomotionClass_Process_ChronospherePreDelay,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00719973 : +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoDelay,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00719B1E : +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpInAnim,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0071A82C : +钩子"TemporalClass_AI_Opentopped_WarpDistance,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 0071A84E : +钩子"TemporalClass_UpdateA,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0071AAAC : +钩子"TemporalClass_Update_Abductor,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071AB10 : +钩子"TemporalClass_GetWarpPerStep,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071AF76 : +钩子"TemporalClass_Fire_PrismForwardAndWarpable,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0071C110 : +钩子"TerrainClass_SetOccupyBit_PassableTerrain,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C1FE : +钩子"TerrainClass_Draw_PickFrame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C2BC : +钩子"TerrainClass_Draw_Palette,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C5D2 : +钩子"TerrainClass_Ignite_IsFlammable,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0071C6EE : +钩子"TerrainClass_FireOut_Crumbling,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0071C7C2 : 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00732A85 : +钩子"TypeSelectExecute_SetContext,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 00734823 : +钩子"CSF_AllocateMemory,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007349CF : +钩子"StringTable_ParseFile_Buffer,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00734A5F : +钩子"CSF_AddOrOverrideLabel,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00734EC2 : +钩子"CSF_LoadString_2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00735060 : +钩子"SimpleANSItoUTF16,相对于"",来自"IHCore.dll",长度5,优先级 100000,次优先级 "" +在 00735584 : +钩子"UnitClass_CTOR_TurretROT,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00735678 : +钩子"UnitClass_Init_Academy,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007357F6 : +钩子"UnitClass_DTOR_Prereqs,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736135 : +钩子"UnitClass_Update_Deactivated,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00736204 : +钩子"TechnoClass_AI_TemporalTargetingMe_Fix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00736234 : 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+钩子"UnitClass_Deploy_Transfer,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_Transfer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_Deploy_Transfer,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00739AC0 : +钩子"UnitClass_SimpleDeployer_Deploy,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00739F21 : +钩子"UnitClass_UpdatePosition_Visceroid,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00739FA2 : +钩子"UnitClassClass_UpdatePosition_NoQueueUpToEnter,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00739FBC : +钩子"UnitClass_PerCellProcess_BeforeGrinding,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073AE70 : +钩子"UnitClass_UpdatePosition_Bridge,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073B05B : +钩子"UnitClass_PerCellProcess_TiltWhenCrushes,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073B6E3 : +钩子"UnitClass_DrawVXL_NoSpawnAlt,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073B748 : +钩子"UnitClass_DrawVXL_ResetKeyForTurretUse,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0073B90E : +钩子"UnitClass_DrawVXL_Barrels1,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0073BCCD : +钩子"UnitClass_DrawVXL_Barrels2,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0073C083 : +钩子"SIUnitClass_DrawAsVoxel_TintColor,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0073C143 : +钩子"UnitClass_DrawVXL_Deactivated,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073C43F : +钩子"UnitClass_DrawAsVXL_Shadow_IsLocomotorFix2,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073C47A : +钩子"UnitClass_DrawAsVXL_Shadow,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073C602 : +钩子"UnitClass_DrawSHP_WaterType_Extra,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073C613 : +钩子"UnitClass_DrawSHP_FacingsA,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0073C69D : +钩子"UnitClass_DrawSHP_ChangeType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C702 : +钩子"UnitClass_DrawSHP_ChangeType1,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0073C7AC : +钩子"UnitClass_DrawAsSHP_DrawTurret_TintFix,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073CCE1 : +钩子"UnitClass_DrawSHP_TurretOffest,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073CCF4 : +钩子"UnitClass_DrawSHP_FacingsB_TurretShape,相对于"",来自"Phobos.dll",长度10,优先级 100000,次优先级 "" +在 0073CD01 : +钩子"UnitClass_DrawSHP_FacingsB,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073D223 : +钩子"UnitClass_DrawIt_OreGath,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073D49E : +钩子"UnitClass_Harvesting_Weeder,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0073D63B : +钩子"UnitClass_Mi_Unload_Subterranean,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0073D769 : +钩子"UnitClass_Mission_Unload_AmphibiousUnload,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0073D7AB : +钩子"UnitClass_Mission_Unload_FindUnloadPosition,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0073D81E : +钩子"UnitClass_Mi_Unload_LastPassenger,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0073DBF9 : 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007415A9 : +钩子"UnitClass_ApproachTarget_SetWeaponIndex,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741613 : +钩子"UnitClass_ApproachTarget_OmniCrusher,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007418AA : +钩子"UnitClass_CrushCell_CrushDamage,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00741A96 : +钩子"UnitClass_SetDestination_ResetFiringFrame,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741AA7 : +钩子"UnitClass_Assign_Destination_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00741BDB : +钩子"UnitClass_SetDestination_DockUnloadCell,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 00741CE5 : +钩子"UnitClass_SetDestination_Tunnel,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0074312A : +钩子"UnitClass_SetDestination_ReplaceWithHarvestMission,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 007431C9 : +钩子"FootClass_SelectAutoTarget_MultiWeapon,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0074364C : +钩子"UnitClass_ReadFromINI_Follower2,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 00743B4B : +钩子"UnitClass_Scatter_DisallowMoving,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00744216 : +钩子"UnitClass_UnmarkOccupationBits,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007442D6 : +钩子"FootClass_ReadyToNextMission_MovingCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074431F : +钩子"UnitClass_ReadyToNextMission_HuntCheck,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007CD8EF : +钩子"ExeTerminate,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0074653C : +钩子"UnitClass_RemoveGunner,相对于"",来自"Ares.dll",长度0,优先级 100000,次优先级 "" +在 007467CA : +钩子"UnitClass_CantTargetDisguise,相对于"",来自"CnCNet-Spawner.dll",长度5,优先级 100000,次优先级 "" +在 0074691D : +钩子"UnitClass_UpdateDisguise_EMP,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00746B89 : +钩子"UnitClass_GetUIName,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +在 00746CD0 : +钩子"SIUnitClass_SelectWeapon,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 0075F415 : +钩子"WaveClass_DamageAI_AmbientDamageIgnoreTarget,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00747B49 : +钩子"UnitTypeClass_ReadINI,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 007BB445 : +钩子"XSurface_20,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0074809E : +钩子"UnitTypeClass_Load,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0074942E : +钩子"VoxelAnimClass_CTOR,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +在 007499F1 : +钩子"VoxelAnimClass_DTOR,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074A027 : +钩子"VoxelAnimClass_AI_Expired,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074A70E : +钩子"VoxelAnimClass_AI_Additional,相对于"",来自"Phobos.dll",长度12,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Trailer,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 0074A970 : +钩子"VoxelAnimClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B561 : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074AA24 : +钩子"VoxelAnimClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B54A : +钩子"VoxelAnimTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074B8D0 : +钩子"VoxelAnimTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +在 0074B8EA : +钩子"VoxelAnimTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 0074FAE0 : +钩子"GetModuleInternalVersion,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 0074FDC0 : +钩子"GetModuleVersion,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007504C9 : +钩子"VocClass_ReadINI_LogMissingSamples,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00752B70 : +钩子"PlayTaunt,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00752FDC : +钩子"VoxClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00753380 : +钩子"VoxClass_GetFilename,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00753D86 : +钩子"VoxelCalcNormals_NullAdditionalVector,相对于"",来自"Phobos.dll",长度0,优先级 100000,次优先级 "" +在 0075BD70 : +钩子"WalkLocomotionClass_ProcessMoving_SlowdownDistance,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +在 0075D1A9 : +钩子"WarheadTypeClass_CTOR,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_CTOR,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_CTOR,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0075D660 : +钩子"WarheadTypeClass_LoadFromINI_ListLength,相对于"",来自"Ares.dll",长度9,优先级 100000,次优先级 "" +在 0075DAE6 : +钩子"WarheadTypeClass_LoadFromINI_SkipLists,相对于"",来自"Ares.dll",长度4,优先级 100000,次优先级 "" +在 0075DDCC : +钩子"Verses_OrigParser,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0075E0C0 : +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度8,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度8,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度8,优先级 100000,次优先级 "" +在 0075E2AE : +钩子"WarheadTypeClass_Load_Suffix,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Load_Suffix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Load_Suffix,相对于"",来自"SIWinterIsComing.dll",长度7,优先级 100000,次优先级 "" +在 0075E39C : +钩子"WarheadTypeClass_Save_Suffix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Save_Suffix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Save_Suffix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0075EE49 : +钩子"WaveClass_DrawSonic_CrashFix,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 0075EE57 : +钩子"WaveClass_Draw_Sonic,相对于"",来自"Ares.dll",长度7,优先级 100000,次优先级 "" +在 0075F38F : +钩子"WaveClass_DamageCell,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 0075FA29 : +钩子"WaveClass_Draw_Colors,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 007601FB : +钩子"WaveClass_Draw_Magnetron2,相对于"",来自"Ares.dll",长度11,优先级 100000,次优先级 "" +在 00760286 : +钩子"WaveClass_Draw_Magnetron3,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 007609E3 : +钩子"WaveClass_Draw_NodLaser_Details,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +在 00760F50 : +钩子"WaveClass_Update,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00762AFF : +钩子"WaveClass_AI_TargetSet,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00762B62 : +钩子"WaveClass_Update_Beam,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00762D57 : +钩子"WaveClass_AI_TargetUnset,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00763226 : +钩子"WaveClass_DTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +在 00763610 : +钩子"Waypoint_To_String,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00763690 : +钩子"String_To_Waypoint,相对于"",来自"Phobos.dll",长度7,优先级 100000,次优先级 "" +在 007729C7 : +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 007729D6 : +钩子"WeaponTypeClass_LoadFromINI,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00772A0A : +钩子"WeaponTypeClass_SetSpeed_ApplyGravity,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00772AA2 : +钩子"WeaponTypeClass_AllowedThreats_AAOnly,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00772AB3 : +钩子"WeaponTypeClass_AllowedThreats_AU,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +在 00772EB0 : +钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SaveLoad_Prefix,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 00772F8C : +钩子"WeaponTypeClass_Save,相对于"",来自"Ares.dll",长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Save,相对于"",来自"Phobos.dll",长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Save,相对于"",来自"SIWinterIsComing.dll",长度5,优先级 100000,次优先级 "" +在 0077311D : +钩子"WeaponTypeClass_SDDTOR,相对于"",来自"Ares.dll",长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SDDTOR,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SDDTOR,相对于"",来自"SIWinterIsComing.dll",长度6,优先级 100000,次优先级 "" +在 00777998 : +钩子"Game_WndProc_ScrollMouseWheel,相对于"",来自"Phobos.dll",长度6,优先级 100000,次优先级 "" +在 00777C41 : +钩子"UI_ApplyAppIcon,相对于"",来自"Phobos.dll",长度9,优先级 100000,次优先级 "" +======================== +按照钩子来源分析: +正在分析 DLL :"SIWinterIsComing.dll" …… +钩子"SIAircraftTrackerClass_ShouldScatterJumpjet",相对于"",位于004135A0,长度5,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_1",相对于"",位于004180F4,长度5,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2",相对于"",位于00418BA8,长度6,优先级 100000,次优先级 "" +钩子"SIAircraftClass_MissionAttack_WeaponRangeCheck_2_After",相对于"",位于00418BAE,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Draw_TintColor",相对于"",位于0043D4EB,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Draw2_TintColor",相对于"",位于0043DD8E,长度10,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Mark_TintIntensity",相对于"",位于0043FA19,长度7,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Update",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildBuilding",相对于"",位于00445745,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildUnit",相对于"",位于00445789,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildInfantry",相对于"",位于004457CA,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_CanBuildAircraft",相对于"",位于0044580B,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingClass_Place_InitialPayload_AfterAres",相对于"",位于00446EE2,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_GetFireError_RepairDone",相对于"",位于00447FC3,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_GetWeapon",相对于"",位于004526F0,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingClass_OccupantLeave_Each",相对于"",位于004580A9,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingClass_OccupantDie_Each",相对于"",位于004586CA,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_LoadFromINI",相对于"",位于00464A56,长度10,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" +钩子"SIBuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" +钩子"SIBulletClass_Update",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate_Begin",相对于"",位于004690D4,长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" +钩子"SIBulletClass_Detonate_End",相对于"",位于0046A290,长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" +钩子"SIBulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" +钩子"SIBulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_LoadFromINI",相对于"",位于0046C429,长度10,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" +钩子"SIBulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" +钩子"SICellClass_DTOR",相对于"",位于0047BB60,长度6,优先级 100000,次优先级 "" +钩子"SICellClass_CTOR",相对于"",位于0047BBF0,长度6,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix",相对于"",位于004839F0,长度7,优先级 100000,次优先级 "" +钩子"SICellClass_Load_Suffix",相对于"",位于00483C00,长度5,优先级 100000,次优先级 "" +钩子"SICellClass_SaveLoad_Prefix",相对于"",位于00483C10,长度5,优先级 100000,次优先级 "" +钩子"SICellClass_Save_Suffix",相对于"",位于00483C79,长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_Begin",相对于"",位于00489280,长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea",相对于"",位于00489286,长度6,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_End",相对于"",位于00489B3B,长度5,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_End",相对于"",位于0048A4AC,长度5,优先级 100000,次优先级 "" +钩子"SIMapClass_DamageArea_End",相对于"",位于0048A4D8,长度7,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DrawDisable1",相对于"",位于004C24E4,长度8,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DrawDisable2",相对于"",位于004C25FD,长度10,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DrawDisable3",相对于"",位于004C26EE,长度8,优先级 100000,次优先级 "" +钩子"SIElectricBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" +钩子"SINetworking_RespondToEvent",相对于"",位于004C6CB0,长度6,优先级 100000,次优先级 "" +钩子"SIEventClass_RespondToEvent_RecordTarget",相对于"",位于004C73B0,长度6,优先级 100000,次优先级 "" +钩子"SIEventClass_RespondToEvent_EventIdle",相对于"",位于004C758B,长度6,优先级 100000,次优先级 "" +钩子"SIFlyLocomotionClass_UpdateMovement_ChangeSpeed",相对于"",位于004CE239,长度8,优先级 100000,次优先级 "" +钩子"SIFootClass_GetMovementSpeed_SpeedMultiplier",相对于"",位于004DB218,长度6,优先级 100000,次优先级 "" +钩子"SIFootClass_SetLocation_UpdateRangeFindingCache",相对于"",位于004DB83F,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_LeaveTransport",相对于"",位于004DE748,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_End_Return0",相对于"",位于004F7F4B,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_End",相对于"",位于004F8361,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_Update_RecheckBuildLimit",相对于"",位于004F9265,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SubCountersOwnedNow_Start",相对于"",位于004FF550,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_AddCountersOwnedNow_Start",相对于"",位于004FF700,长度6,优先级 100000,次优先级 "" +钩子"SIHouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" +钩子"SIHouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" +钩子"SIHouseClass_ShouldDisableCameo_End",相对于"",位于0050B669,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_1",相对于"",位于00511635,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_2",相对于"",位于00511643,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051214F,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051215A,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512290,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Load_Suffix",相对于"",位于0051246D,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512480,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Save_Suffix",相对于"",位于0051255C,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_DTOR",相对于"",位于005127CF,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Draw_TintColor",相对于"",位于00519082,长度7,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Draw_TintIntensity",相对于"",位于0051946D,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_UpdatePosition_InfiltrateBuilding",相对于"",位于0051A002,长度6,优先级 100000,次优先级 "" +钩子"SIFootClass_Update_Tunnel",相对于"",位于0051BAC7,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_Update",相对于"",位于0051BCC0,长度10,优先级 100000,次优先级 "" +钩子"SIInfantryClass_EnterIdleMode_StopOccupy",相对于"",位于0051CBB6,长度6,优先级 100000,次优先级 "" +钩子"SIInfantryClass_SelectWeapon",相对于"",位于005218E0,长度9,优先级 100000,次优先级 "" +钩子"SIInfantryClass_OccupantEnter_Each",相对于"",位于0052297F,长度5,优先级 100000,次优先级 "" +钩子"SICmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_LoadKeyboardCodeFromINI",相对于"",位于00533E69,长度6,优先级 100000,次优先级 "" +钩子"SISomeClass_SomeFunc_JumpjetHeightRestrict",相对于"",位于0054ADA1,长度6,优先级 100000,次优先级 "" +钩子"SIJumpjetLocomotionClass_ProcessHovering_Scatter",相对于"",位于0054BD93,长度6,优先级 100000,次优先级 "" +钩子"SIJumpjetLocomotionClass_HeightCheck_MoveUp",相对于"",位于0054D4C0,长度6,优先级 100000,次优先级 "" +钩子"SILogicClass_Update_AfterObject",相对于"",位于0055B61B,长度5,优先级 100000,次优先级 "" +钩子"SICheckMissionCount",相对于"",位于005CF04F,长度5,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_NegativeDamage",相对于"",位于005F546A,长度7,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_NearEnd_HealingFlash",相对于"",位于005F5480,长度6,优先级 100000,次优先级 "" +钩子"SIObjectClass_ReceiveDamage_AfterDamageCalculate_AfterCulling_PositiveDamage",相对于"",位于005F5498,长度12,优先级 100000,次优先级 "" +钩子"SIObjectClass_SetHeight",相对于"",位于005F5FBB,长度5,优先级 100000,次优先级 "" +钩子"SIObjectClass_UnInit",相对于"",位于005F6680,长度2,优先级 100000,次优先级 "" +钩子"SIObject_IsCrushable",相对于"",位于005F6CD0,长度6,优先级 100000,次优先级 "" +钩子"SICommandClassCallback_SaveKeyboardCodeToINI",相对于"",位于005FB992,长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64B660_GetEventDataSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" +钩子"SINetwork_sub64BDD0_GetEventDataSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" +钩子"SIRulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"SILoadINI_End",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" +钩子"SIRulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" +钩子"SIRulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" +钩子"SIRulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData_InTechnoType",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"SIRulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"SISaveGame_Begin",相对于"",位于0067D32C,长度5,优先级 100000,次优先级 "" +钩子"SILoadGame_Begin",相对于"",位于0067E826,长度6,优先级 100000,次优先级 "" +钩子"SILoadGame_End",相对于"",位于0067F7C8,长度5,优先级 100000,次优先级 "" +钩子"SIScenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" +钩子"SIMouseClass_Moving_UpdateCursor",相对于"",位于0069300B,长度6,优先级 100000,次优先级 "" +钩子"SIMouseClass_UpdateCursor_LeftPress",相对于"",位于006931A5,长度6,优先级 100000,次优先级 "" +钩子"SIMouseClass_UpdateCursor_LeftRelease",相对于"",位于00693268,长度5,优先级 100000,次优先级 "" +钩子"SIInitBootstrapMixFiles_CustomMixes",相对于"",位于006BD7DC,长度5,优先级 100000,次优先级 "" +钩子"SIProgramEnd_CustomMixes",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"SISIProgramEnd",相对于"",位于006BEB83,长度5,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SISuperClass_Place_FireExt",相对于"",位于006CDE40,长度4,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE50,长度10,优先级 100000,次优先级 "" +钩子"SISuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__Swizzle__NoAres",相对于"",位于006CF240,长度6,优先级 100000,次优先级 "" +钩子"SISwizzleManagerClass__Here_I_Am__NoAres",相对于"",位于006CF2C0,长度5,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass__ConvertNodes__NoAres",相对于"",位于006CF350,长度7,优先级 100000,次优先级 "" +钩子"SITacticalClass_Draw_FlyingString",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"SIRender_AfterObjectsInLayers",相对于"",位于006D95AF,长度5,优先级 100000,次优先级 "" +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_2",相对于"",位于006DBE68,长度7,优先级 100000,次优先级 "" +钩子"SITacticalClass_DrawRadialIndicators_WeaponRange_1",相对于"",位于006DC193,长度7,优先级 100000,次优先级 "" +钩子"SITriggerActionClass_Execute",相对于"",位于006DD8B0,长度6,优先级 100000,次优先级 "" +钩子"SITeamClass_CTOR",相对于"",位于006E8B46,长度7,优先级 100000,次优先级 "" +钩子"SITeamClass_DTOR",相对于"",位于006E8EC6,长度9,优先级 100000,次优先级 "" +钩子"SITeamClass_AI",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix",相对于"",位于006EC450,长度5,优先级 100000,次优先级 "" +钩子"SITeamClass_Load_Suffix",相对于"",位于006EC52F,长度6,优先级 100000,次优先级 "" +钩子"SITeamClass_SaveLoad_Prefix",相对于"",位于006EC540,长度8,优先级 100000,次优先级 "" +钩子"SITeamClass_Save_Suffix",相对于"",位于006EC55A,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SelectWeapon",相对于"",位于006F3330,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SelectWeapon_AfterCheckVersus",相对于"",位于006F3754,长度11,优先级 100000,次优先级 "" +钩子"SITechnoClass_CombatDamage",相对于"",位于006F3970,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Init",相对于"",位于006F3F65,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_TimeToBuild",相对于"",位于006F47A5,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Hide",相对于"",位于006F64A9,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Building",相对于"",位于006F65D1,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawBar_Other",相对于"",位于006F683C,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_Limbo_Start",相对于"",位于006F6AC4,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Unlimbo_StartSuccess",相对于"",位于006F6CC3,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange",相对于"",位于006F7248,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_IsCloseEnough_CheckWeaponRange_GetWeaponRange_After_GetOccupyRange",相对于"",位于006F727A,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanAutoTargetObject_OutOfRangeCheck",相对于"",位于006F7CA0,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanAutoTargetObject_AfterCheckVersus",相对于"",位于006F7E24,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_SelectAutoTarget",相对于"",位于006F8FE8,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_Update",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Update_DrainMoney",相对于"",位于006FA14B,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetFireError_InBunkerRangeCheck",相对于"",位于006FC3A6,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetFireError_SelectNavelTargeting",相对于"",位于006FC762,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetFireError_NearEnd",相对于"",位于006FCCBD,长度10,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetROF_NearEnd",相对于"",位于006FD1F1,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_FireEBolt_SetExtMap_AfterAres",相对于"",位于006FD494,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Source",相对于"",位于006FDBE2,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_AdjustDamage_Target",相对于"",位于006FDC87,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire",相对于"",位于006FDD50,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire_OverrideFireWeapon",相对于"",位于006FDD61,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetWeaponRange",相对于"",位于007012C2,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_GetWeaponRange_After",相对于"",位于0070138F,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_SetOwningHouse_BeforeChange",相对于"",位于00701735,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_Start",相对于"",位于00701900,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_ContinueDamage",相对于"",位于007019E3,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_CheckIronCurtain",相对于"",位于00701A40,长度9,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_CheckWarheadProperty",相对于"",位于00701BFE,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_AfterObjectReceiveDamage",相对于"",位于00701DFF,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_NowDead_CheckExplode",相对于"",位于00702572,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_RetaliateToAttacker",相对于"",位于00702A31,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_ReceiveDamage_ResetContext",相对于"",位于00702D11,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_RegisterDestruction_Veterancy",相对于"",位于00702EA3,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawObject_TintColor",相对于"",位于00706389,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_DrawVoxel_TintColor",相对于"",位于007067E4,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_CanRetaliate_End",相对于"",位于00708B0B,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" +钩子"SITechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange",相对于"",位于0070CF6F,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_ThreatCoefficients_WeaponRange_After",相对于"",位于0070CF87,长度9,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire_DeathWeapon",相对于"",位于0070D690,长度7,优先级 100000,次优先级 "" +钩子"SITechnoClass_Fire_OverrideDeathWeapon",相对于"",位于0070D6AE,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_UpdateGattling_CheckLastCycle",相对于"",位于0070DEEB,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_UpdateGattling_ChangeGattlingStage",相对于"",位于0070DF58,长度6,优先级 100000,次优先级 "" +钩子"SITechnoClass_EnterTransport",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_LoadFromINI",相对于"",位于00716132,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" +钩子"SITechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" +钩子"SITemporalClass_CanWarpTarget_CheckTechnoProperty",相对于"",位于0071AF19,长度7,优先级 100000,次优先级 "" +钩子"SITriggerEventClass_Execute",相对于"",位于0071E940,长度5,优先级 100000,次优先级 "" +钩子"SITEventClass_BuildINIEntry",相对于"",位于0071F3FE,长度5,优先级 100000,次优先级 "" +钩子"SIAnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" +钩子"SITEventClass_Persistable",相对于"",位于00726577,长度7,优先级 100000,次优先级 "" +钩子"SITEventClass_GetFlags",相对于"",位于007271F9,长度5,优先级 100000,次优先级 "" +钩子"SITunnelLocomotionClass_Process_KillAnims",相对于"",位于00728F74,长度5,优先级 100000,次优先级 "" +钩子"SIFootClass_Update_Tunnel",相对于"",位于007363B5,长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_DrawAsVoxel_TintColor",相对于"",位于0073C083,长度6,优先级 100000,次优先级 "" +钩子"SIUnitClass_SelectWeapon",相对于"",位于00746CD0,长度6,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_LoadFromINI",相对于"",位于0075DEAF,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" +钩子"SIWarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_LoadFromINI",相对于"",位于007729D6,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" +钩子"SIWeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" +钩子"SIExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" +正在分析 DLL :"IHCore.dll" …… +钩子"CCFileClass_Destructor_III",相对于"",位于004019A0,长度6,优先级 100000,次优先级 "" +钩子"InitExtFont",相对于"",位于004338DF,长度6,优先级 100000,次优先级 "" +钩子"BitFont_GetTextDimension_A",相对于"",位于00433CF0,长度6,优先级 100000,次优先级 "" +钩子"BitFont_GetTextDimension_B",相对于"",位于00433DCE,长度7,优先级 100000,次优先级 "" +钩子"BitFont_Blit_A",相对于"",位于00434120,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit_B",相对于"",位于0043417A,长度6,优先级 100000,次优先级 "" +钩子"BitFont_Blit_C",相对于"",位于004344EF,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit1",相对于"",位于00434500,长度7,优先级 100000,次优先级 "" +钩子"BitFont_Blit1Ret1",相对于"",位于0043467F,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit1Ret2",相对于"",位于004346A6,长度5,优先级 100000,次优先级 "" +钩子"BitFont_GetCharBitmap",相对于"",位于004346C0,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit2",相对于"",位于00434CD0,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit2Ret1",相对于"",位于00435157,长度5,优先级 100000,次优先级 "" +钩子"BitFont_Blit2Ret2",相对于"",位于004352FB,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_WriteBytes",相对于"",位于00473AE0,长度6,优先级 100000,次优先级 "" +钩子"CCFileClass_ReadBytes",相对于"",位于00473B10,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_Seek",相对于"",位于00473BA0,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_GetFileSize",相对于"",位于00473C00,长度7,优先级 100000,次优先级 "" +钩子"CCFileClass_Exists",相对于"",位于00473C50,长度9,优先级 100000,次优先级 "" +钩子"CCFileClass_HasHandle",相对于"",位于00473CD0,长度5,优先级 100000,次优先级 "" +钩子"CCFileClass_Close",相对于"",位于00473CE0,长度6,优先级 100000,次优先级 "" +钩子"CCFileClass_Open",相对于"",位于00473D10,长度5,优先级 100000,次优先级 "" +钩子"ExceptionHandlerEx",相对于"",位于004C8FE0,长度9,优先级 1919810,次优先级 "" +钩子"IHHasSec",相对于"",位于0052B390,长度5,优先级 100000,次优先级 "" +钩子"LoadCustomMix",相对于"",位于0053029E,长度5,优先级 100000,次优先级 "" +钩子"IHGameStart",相对于"",位于00531413,长度5,优先级 100000,次优先级 "" +钩子"ReadKeyboardMD",相对于"",位于00533EC0,长度8,优先级 100000,次优先级 "" +钩子"CCFileClass_Destructor_II",相对于"",位于00535A60,长度6,优先级 100000,次优先级 "" +钩子"CCFileClass_Destructor",相对于"",位于00535A70,长度6,优先级 100000,次优先级 "" +钩子"RawFileClass_CreateFile",相对于"",位于0065D150,长度5,优先级 100000,次优先级 "" +钩子"RawFileClass_DeleteFile",相对于"",位于0065D190,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_ReadFile",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"RedirectINI",相对于"",位于00683CD1,长度7,优先级 100000,次优先级 "" +钩子"ReadYRMData",相对于"",位于006994F0,长度5,优先级 100000,次优先级 "" +钩子"IHExceptionHandler",相对于"",位于006BB996,长度5,优先级 100000,次优先级 "" +钩子"AllowMultipleInstances",相对于"",位于006BBE56,长度5,优先级 100000,次优先级 "" +钩子"ECInitialize",相对于"",位于006BC0CD,长度5,优先级 100000,次优先级 "" +钩子"ReleaseCustomMix",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"UpdateFrame",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"IHTechnoClassUpdate",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"WWSB_Trim",相对于"",位于00727CF0,长度5,优先级 100000,次优先级 "" +钩子"SimpleANSItoUTF16",相对于"",位于00735060,长度5,优先级 100000,次优先级 "" +正在分析 DLL :"cncnet5mo_modified.dll" …… +钩子"MZ�",相对于"",位于00000000,长度0,优先级 100000,次优先级 "" +正在分析 DLL :"ObjectInfo.dll" …… +钩子"GScreenClass_DrawOnTop_TheDarkSideOfTheMoon",相对于"",位于004F4583,长度6,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" +钩子"_Options_LoadFromINI",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" +正在分析 DLL :"Ares.dll" …… +钩子"Audio_Load",相对于"",位于004011C0,长度6,优先级 100000,次优先级 "" +钩子"AudioIndex_GetSampleInformation",相对于"",位于00401640,长度5,优先级 100000,次优先级 "" +钩子"IDXContainer_LoadSample",相对于"",位于004016F0,长度6,优先级 100000,次优先级 "" +钩子"VocClassData_AddSample",相对于"",位于004064A0,长度0,优先级 100000,次优先级 "" +钩子"Debug_Log",相对于"",位于004068E0,长度1,优先级 100000,次优先级 "" +钩子"AbstractTypeClass_CTOR_IDTooLong",相对于"",位于0041088D,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Init_Cloakable",相对于"",位于00413FA3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Init_Academy",相对于"",位于00413FD2,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Init_TurretROT",相对于"",位于00413FFA,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_DTOR_Prereqs",相对于"",位于004140EB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Put_SpawnHigh",相对于"",位于00414338,长度6,优先级 100000,次优先级 "" +钩子"AACombat",相对于"",位于00414D36,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Update_DamageSmoke",相对于"",位于00415085,长度7,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Unload_Blocked",相对于"",位于00415544,长度11,优先级 100000,次优先级 "" +钩子"AircraftClass_Paradrop_Units",相对于"",位于00415CA6,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Paradrop_Carryall",相对于"",位于00415DF6,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceiveDamage",相对于"",位于0041668B,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_Facing",相对于"",位于00416C3A,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_DestroyCargo",相对于"",位于00416C4D,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_UpdateCargo",相对于"",位于00416C94,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Carryall_Unload_Guard",相对于"",位于00416CF4,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_MoveCarryall_CanTote",相对于"",位于00416E37,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_Deactivated",相对于"",位于00417CCB,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_CanTote",相对于"",位于00417D75,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_NoManualUnload",相对于"",位于00417DD2,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnObject_Dock",相对于"",位于00417E16,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_GetActionOnCell_Deactivated",相对于"",位于00417F83,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget1",相对于"",位于00418478,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget2",相对于"",位于004186D7,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget3",相对于"",位于00418826,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget4",相对于"",位于00418935,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget5",相对于"",位于00418A44,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mi_Attack_Untarget6",相对于"",位于00418B40,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver",相对于"",位于0041946B,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceivedRadioCommand_SpecificPassengers",相对于"",位于0041949F,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_DrawRadialIndicator",相对于"",位于0041BE80,长度3,优先级 100000,次优先级 "" +钩子"AirstrikeClass_PointerGotInvalid_AirstrikeAbortSound",相对于"",位于0041D5AE,长度9,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Fire",相对于"",位于0041D887,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Fire_AirstrikeAttackVoice",相对于"",位于0041D940,长度5,优先级 100000,次优先级 "" +钩子"AITriggerTypeClass_ConditionMet_SideIndex",相对于"",位于0041E893,长度0,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_CTOR",相对于"",位于00420960,长度5,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_CTOR_Anims",相对于"",位于00420A71,长度5,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_DrawAll_Details",相对于"",位于00420F40,长度6,优先级 100000,次优先级 "" +钩子"AlphaLightClass_UpdateScreen_ShouldDraw",相对于"",位于00420F75,长度5,优先级 100000,次优先级 "" +钩子"AlphaLightClass_UpdateScreen_Header",相对于"",位于004210AC,长度5,优先级 100000,次优先级 "" +钩子"AlphaLightClass_UpdateScreen_Body",相对于"",位于004211AC,长度8,优先级 100000,次优先级 "" +钩子"TacticalClass_UpdateAlphasInRectangle_ShouldDraw",相对于"",位于00421371,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_UpdateAlphasInRectangle_Header",相对于"",位于0042146E,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_UpdateAlphasInRectangle_Body",相对于"",位于0042152C,长度8,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_SDDTOR",相对于"",位于00421730,长度8,优先级 100000,次优先级 "" +钩子"AlphaShapeClass_SDDTOR_Anims",相对于"",位于00421798,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_Details",相对于"",位于00422FCC,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_SetPalette",相对于"",位于004232CE,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_UpdateBounce_Damage",相对于"",位于004239F0,长度8,优先级 100000,次优先级 "" +钩子"AnimClass_Update_AlphaLight",相对于"",位于00423B0B,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Update_FixIE_TrailerSeperation",相对于"",位于004242CA,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Update_DamageDelay",相对于"",位于00424538,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Update",相对于"",位于00424B23,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_ReInit_TiberiumChainReaction_Chance",相对于"",位于00424DD3,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_ReInit_TiberiumChainReaction_Damage",相对于"",位于00424EC5,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_SpawnsParticle",相对于"",位于00425002,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于004250C9,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于0042511B,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Expired_ScorchFlamer",相对于"",位于0042513F,长度7,优先级 100000,次优先级 "" +钩子"AnimTypeClass_CTOR",相对于"",位于0042784B,长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287DC,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287E9,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428800,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于0042892C,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于00428958,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428970,长度8,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Save_Suffix",相对于"",位于0042898A,长度3,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SDDTOR",相对于"",位于00428EA8,长度5,优先级 100000,次优先级 "" +钩子"BuildingLightClass_CTOR",相对于"",位于00435820,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_Start",相对于"",位于00435BFA,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_Spotlight",相对于"",位于00435CD3,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_430",相对于"",位于00436072,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_400",相对于"",位于004360D8,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Draw_250",相对于"",位于004360FF,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Update",相对于"",位于00436459,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_Update_Trigger",相对于"",位于004368C9,长度5,优先级 100000,次优先级 "" +钩子"BuildingLightClass_PointerGotInvalid_OwnerCloak",相对于"",位于00436A2D,长度6,优先级 100000,次优先级 "" +钩子"BuildingLightClass_SDDTOR",相对于"",位于004370C0,长度10,优先级 100000,次优先级 "" +钩子"BSurface_DrawSHPFrame1_Buffer",相对于"",位于00437CCC,长度8,优先级 100000,次优先级 "" +钩子"BombClass_Detonate1",相对于"",位于00438799,长度6,优先级 100000,次优先级 "" +钩子"BombClass_Detonate2",相对于"",位于00438843,长度6,优先级 100000,次优先级 "" +钩子"BombClass_Detonate3",相对于"",位于00438879,长度6,优先级 100000,次优先级 "" +钩子"BombClass_GetCurrentFrame",相对于"",位于00438A00,长度6,优先级 100000,次优先级 "" +钩子"BombListClass_Plant_AllTechnos",相对于"",位于00438E86,长度5,优先级 100000,次优先级 "" +钩子"BombListClass_Plant_AttachSound",相对于"",位于00438FD7,长度7,优先级 100000,次优先级 "" +钩子"BombClass_SDDTOR",相对于"",位于004393F2,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_CTOR",相对于"",位于0043BCBD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR_HasAnySW",相对于"",位于0043BE50,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR",相对于"",位于0043C022,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_QueryCanEnter_Tunnel",相对于"",位于0043C326,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_RequestCompleteEnter_Tunnel",相对于"",位于0043C716,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_DockUnloadCell",相对于"",位于0043CA80,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_DrawVisible",相对于"",位于0043E7B0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_GetStaticImageFrame",相对于"",位于0043EFB3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_LaserFencePost",相对于"",位于0043FB6D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_ProduceCash",相对于"",位于0043FD2C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_SensorArray",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Reload",相对于"",位于0043FE8E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Battery",相对于"",位于0044019D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_FirestormWall",相对于"",位于00440378,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put",相对于"",位于00440709,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_ProduceCash",相对于"",位于004409F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_AIBaseNormal",相对于"",位于00440C08,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_FirestormWall",相对于"",位于00440D01,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Put_DontSpawnSpotlight",相对于"",位于00441163,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_OldSpy1",相对于"",位于0044161C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_SensorArray",相对于"",位于004416A2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_Refinery",相对于"",位于00441B30,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_ShakeScreenZero",相对于"",位于00441C21,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy",相对于"",位于00441D25,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_RubbleYell",相对于"",位于00441F12,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_KickOutOfRubble",相对于"",位于00441F2C,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_FSW",相对于"",位于004423E7,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_PrismForward",相对于"",位于004424EF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Destroyed",相对于"",位于0044266B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Malicious",相对于"",位于00442974,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Init_Cloakable",相对于"",位于00442CE0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Init_Academy",相对于"",位于00442D1B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Demolish_Tunnel",相对于"",位于00442DF2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Demolish_LogCrash",相对于"",位于004430E8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActionOnObject",相对于"",位于00443414,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActionOnObject_Tunnel",相对于"",位于0044351A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActionOnCell_Deactivated",相对于"",位于004436F7,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_AircraftType",相对于"",位于00443CCA,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_UnitType",相对于"",位于00444119,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_InfantryType",相对于"",位于00444131,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Clone_NavalUnit",相对于"",位于0044441A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_NoAlternateKickout",相对于"",位于004444B3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_FindAlternateKickout",相对于"",位于004444E2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Clone_NonNavalUnit",相对于"",位于004445F6,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_PreventClone",相对于"",位于004449DF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_ArmoryExitBug",相对于"",位于00444D26,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Infantry",相对于"",位于00444DBC,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_BuildingType",相对于"",位于0044531F,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_Firewall",相对于"",位于00445355,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateConstructionOptions_ExcludeDisabled",相对于"",位于004456E5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Remove_Academy",相对于"",位于00445905,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Remove_AIBaseNormal",相对于"",位于00445A72,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Remove_FirestormWall",相对于"",位于00445DF4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place",相对于"",位于00445F80,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_Academy",相对于"",位于00446366,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SuperWeaponAnimsA",相对于"",位于004463F0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SuperWeaponAnimsB",相对于"",位于0044656D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_NeedsEngineer",相对于"",位于004467D6,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_AnnounceSW",相对于"",位于004468F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SkipFreeUnits",相对于"",位于00446AAF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_FreeUnit_Mission",相对于"",位于00446E9F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_InitialPayload",相对于"",位于00446EE2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Sell_PrismForward",相对于"",位于00447113,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Sell_DetonateNoBuildup",相对于"",位于004471D5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnObject_Deactivated",相对于"",位于00447218,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnObject_TargetABuilding",相对于"",位于0044725F,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnObject_Tunnel",相对于"",位于0044731C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetActionOnCell_Deactivated",相对于"",位于00447548,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_QueueImageAnim_Sell",相对于"",位于00447A63,长度3,优先级 100000,次优先级 "" +钩子"BuildingClass_CanFire_PrismForward",相对于"",位于00447FAE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwner_PrismForwardAndLeaveBomb",相对于"",位于00448277,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_ProduceCash",相对于"",位于004482BD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_OldSpy1",相对于"",位于00448312,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_Tech",相对于"",位于0044840B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_Remove_Academy",相对于"",位于00448AB2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_SensorArrayA",相对于"",位于00448B70,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_SensorArrayB",相对于"",位于00448C3E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_OldSpy2",相对于"",位于00448D95,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ChangeOwnership_Add_Academy",相对于"",位于004491D5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsSellable",相对于"",位于004494D2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsSellable_FirestormWall",相对于"",位于00449518,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Guard_HasFirstSW",相对于"",位于00449716,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_PutMcv",相对于"",位于00449FF8,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EMPDuration",相对于"",位于0044A04C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_DetonatePostBuildup",相对于"",位于0044A1FF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Tunnel",相对于"",位于0044A37F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EngineerFreeze",相对于"",位于0044A5F0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Crew",相对于"",位于0044A8A2,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_FireLaser",相对于"",位于0044ABD0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Attack_IsPrism",相对于"",位于0044B2FE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Repair_Promote",相对于"",位于0044BB1B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_MissionRepair_Reload",相对于"",位于0044C844,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_PsiWarn",相对于"",位于0044C9FF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_NukeTakeOff",相对于"",位于0044CB4C,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_GenericSW",相对于"",位于0044CCE7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_Pulsball",相对于"",位于0044CE46,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Missile_NoReport",相对于"",位于0044D4CA,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_GetPipFillLevel_Tiberium",相对于"",位于0044D755,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroyed_UnitLost",相对于"",位于0044D760,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_UnloadPassengers_Unload",相对于"",位于0044D8A1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Unload_Tunnel",相对于"",位于0044D8A7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Unload_LargeGap",相对于"",位于0044E2B0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Open_GateDown",相对于"",位于0044E550,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Open_GateUp",相对于"",位于0044E61E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_PowerProduced_EMP",相对于"",位于0044E855,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetCrew",相对于"",位于0044EB10,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_Disappear_PrismForward",相对于"",位于0044EBF0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDisplayTo",相对于"",位于0044F7A0,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Factory",相对于"",位于004502F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Prism",相对于"",位于004503F0,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateRepair_Funds",相对于"",位于004509B4,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_ProcessAnims_SuperWeaponsA",相对于"",位于00450F9E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ProcessAnims_SuperWeaponsB",相对于"",位于00451132,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetCrewCount",相对于"",位于00451330,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_PlayAnim_Destroy",相对于"",位于00451A28,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_PlayAnim_NeedsEngineer",相对于"",位于00451A54,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DestroyNthAnim_Destroy",相对于"",位于00451E40,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Disable_Temporal_Factories",相对于"",位于004521C8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Enable_TogglePower",相对于"",位于00452210,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Enable_Temporal_Factories",相对于"",位于00452218,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GoOnline_TogglePower",相对于"",位于00452287,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GoOffline_TogglePower",相对于"",位于00452393,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_DisableThings",相对于"",位于004524A3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00453E20,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_Suffix",相对于"",位于0045417E,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00454190,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Save_Suffix",相对于"",位于00454244,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_SensorArray",相对于"",位于004549F8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_PrismForward",相对于"",位于00454B3D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_SensorArray",相对于"",位于00454B5F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_LargeGap",相对于"",位于00454BDC,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdatePowered_NeedsEngineer",相对于"",位于00454BF7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsPowerOnline_KeepOnline",相对于"",位于004555D5,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArrayDeactivate",相对于"",位于004556E1,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArray_BuildingRedraw",相对于"",位于004557BC,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArrayActivate",相对于"",位于00455828,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_SensorArray_BuildingRedraw",相对于"",位于00455923,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsFactory_CloningFacility",相对于"",位于00455DA0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_FindRepairBay",相对于"",位于00455E4C,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_UnmarkBaseSpace_AIBaseNormal",相对于"",位于00456370,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRangeOfRadial_Radius",相对于"",位于004566B0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRangeOfRadial_LargeGap",相对于"",位于004566D5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRangeOfRadial_SensorArray",相对于"",位于004566F9,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Infiltrate",相对于"",位于004571E0,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Infiltrate_Standard",相对于"",位于004574D2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Infiltrate_Standard",相对于"",位于00457533,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SWAvailable",相对于"",位于00457630,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_SW2Available",相对于"",位于00457690,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_CanBeOccupied_SpecificOccupiers",相对于"",位于00457D58,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CanBeOccupied_SpecificAssaulters",相对于"",位于00457DB7,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UnloadOccupants_AllOccupantsHaveLeft",相对于"",位于004581CD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers_EachOccupierKilled",相对于"",位于004586CA,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers",相对于"",位于004586D6,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers_AllOccupantsKilled",相对于"",位于00458729,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetOccupyRangeBonus_Demacroize",相对于"",位于00458E1E,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_CanBeSelectedNow_MassSelectable",相对于"",位于00459C03,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GetUIName",相对于"",位于00459ED0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR_Initialize",相对于"",位于0045E416,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadArt_BuildupTime",相对于"",位于0045EAA5,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetFoundationWidth",相对于"",位于0045EC90,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetFoundationHeight",相对于"",位于0045ECA0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetMaxPips",相对于"",位于0045ECE0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load2DArt_BuildupTime",相对于"",位于0045F2B4,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A56,长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetSizeInLeptons",相对于"",位于00464AF0,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetFoundationOutline",相对于"",位于00465550,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_GetBuildup_BuildupTime",相对于"",位于00465A48,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_IsUndeployable",相对于"",位于00465D4A,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Initialize_Ranged",相对于"",位于004664FB,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_Update_PreImpactAnim",相对于"",位于0046670F,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Update_Ranged",相对于"",位于00467B94,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Update_NukeBall",相对于"",位于00467E59,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_GetAnimFrame",相对于"",位于00468000,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Draw_SetAnimPalette",相对于"",位于00468379,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_SetMovement_Parachute",相对于"",位于0046867F,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_SetMovement_Obstacle",相对于"",位于004688BD,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_ShouldDetonate_Obstacle",相对于"",位于00468BE2,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Fire_SplitsA",相对于"",位于00468EB9,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Fire_SplitsB",相对于"",位于00468FFA,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_RaiseAttackedByHouse",相对于"",位于004692A2,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_IvanBombs",相对于"",位于0046934D,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Fire_Overpower",相对于"",位于004693B0,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_CanTemporalTarget",相对于"",位于00469467,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_DamageAnimSelected",相对于"",位于00469C4E,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_DetonateAt_Splits",相对于"",位于00469EBA,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_WeaponType1",相对于"",位于0046A5B2,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_WeaponType2",相对于"",位于0046AA27,长度9,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" +钩子"BulletClass_NukeMaker",相对于"",位于0046B371,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_NukeMaker_PropagateSW",相对于"",位于0046B423,长度6,优先级 100000,次优先级 "" +钩子"BulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" +钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C429,长度10,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" +钩子"CampaignClass_CTOR",相对于"",位于0046CC03,长度5,优先级 100000,次优先级 "" +钩子"CampaignClass_DTOR",相对于"",位于0046CC36,长度6,优先级 100000,次优先级 "" +钩子"CampaignClass_LoadFromINI",相对于"",位于0046CD56,长度7,优先级 100000,次优先级 "" +钩子"CampaignClass_CTOR",相对于"",位于0046CF3D,长度5,优先级 100000,次优先级 "" +钩子"CampaignClass_DTOR",相对于"",位于0046D0B6,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CanCapture",相对于"",位于00471C96,长度10,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_DrawLinks",相对于"",位于00472198,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_DecideUnitFate_BuildingFate",相对于"",位于0047243F,长度6,优先级 100000,次优先级 "" +钩子"CCINIClass_ReadCCFile1",相对于"",位于00474200,长度6,优先级 100000,次优先级 "" +钩子"CCINIClass_ReadCCFile2",相对于"",位于00474314,长度6,优先级 100000,次优先级 "" +钩子"INIClass_GetPipIdx",相对于"",位于004748A0,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetFoundation",相对于"",位于00474DEE,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetMovementZone",相对于"",位于00474E8E,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadHouseTypesList",相对于"",位于004750EC,长度7,优先级 100000,次优先级 "" +钩子"INIClass_ReadHouseTypesList_Strtok",相对于"",位于00475107,长度5,优先级 100000,次优先级 "" +钩子"INIClass_GetAlliesBitfield",相对于"",位于0047527C,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetAlliesBitfield_Strtok",相对于"",位于00475297,长度5,优先级 100000,次优先级 "" +钩子"ArmorType_FindIndex",相对于"",位于004753F0,长度10,优先级 100000,次优先级 "" +钩子"INIClass_WriteEdge",相对于"",位于004759D4,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetSpeedType",相对于"",位于00477007,长度8,优先级 100000,次优先级 "" +钩子"CD_AlwaysAvailable",相对于"",位于004790E0,长度7,优先级 100000,次优先级 "" +钩子"CD_NeverAsk",相对于"",位于00479110,长度5,优先级 100000,次优先级 "" +钩子"CDFileClass_SetFileName",相对于"",位于0047AE36,长度8,优先级 100000,次优先级 "" +钩子"FileFindOpen",相对于"",位于0047B026,长度8,优先级 100000,次优先级 "" +钩子"CellClass_CanThisExistHere_GateOnWall",相对于"",位于0047C8AB,长度6,优先级 100000,次优先级 "" +钩子"CellClass_DrawOverlay_WallRemap",相对于"",位于0047F9A4,长度6,优先级 100000,次优先级 "" +钩子"CellClass_AttachesToNeighbourOverlay",相对于"",位于00480534,长度5,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Armor1",相对于"",位于00481C6C,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Speed1",相对于"",位于00481CE1,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Firepower1",相对于"",位于00481D0E,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Cloak1",相对于"",位于00481D3D,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_MoneyRandom",相对于"",位于0048248D,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Cloak2",相对于"",位于0048294F,长度7,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Armor2",相对于"",位于00482E57,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Speed2",相对于"",位于0048303A,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CrateBeingCollected_Firepower2",相对于"",位于00483226,长度6,优先级 100000,次优先级 "" +钩子"CellClass_Load_Crates",相对于"",位于00483BF1,长度7,优先级 100000,次优先级 "" +钩子"CellClass_UpdatePassability",相对于"",位于00483D94,长度6,优先级 100000,次优先级 "" +钩子"GetTotalDamage_Verses",相对于"",位于00489235,长度8,优先级 100000,次优先级 "" +钩子"CellChainReact",相对于"",位于00489270,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_NullDamage",相对于"",位于004892BE,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_DamageAir",相对于"",位于004893BA,长度9,优先级 100000,次优先级 "" +钩子"DamageArea_DestroyCliff",相对于"",位于00489562,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_CellSpread1",相对于"",位于004895B8,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_CellSpread2",相对于"",位于004895C7,长度8,优先级 100000,次优先级 "" +钩子"DamageArea_ChainReaction",相对于"",位于0048964F,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_CellSpread3",相对于"",位于004899BE,长度8,优先级 100000,次优先级 "" +钩子"DamageArea_Damage_MaxAffect",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer",相对于"",位于00489E9F,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer2",相对于"",位于00489FD8,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer3",相对于"",位于0048A15D,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer4",相对于"",位于0048A229,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_BridgeAbsoluteDestroyer5",相对于"",位于0048A283,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_ExplodesThreshold",相对于"",位于0048A2D9,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_FixNegatives",相对于"",位于0048A4F9,长度6,优先级 100000,次优先级 "" +钩子"MapClass_SelectDamageAnimation_LightningWarhead",相对于"",位于0048A59A,长度5,优先级 100000,次优先级 "" +钩子"FlashbangWarheadAt_Details",相对于"",位于0048A634,长度5,优先级 100000,次优先级 "" +钩子"sub_48D1E0_PlayTaunt",相对于"",位于0048DA3B,长度5,优先级 100000,次优先级 "" +钩子"CopyProtection_IsLauncherRunning",相对于"",位于0049F5C0,长度8,优先级 100000,次优先级 "" +钩子"CopyProtection_NotifyLauncher",相对于"",位于0049F620,长度5,优先级 100000,次优先级 "" +钩子"CopyProtection_CheckProtectedData",相对于"",位于0049F7A0,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_BYTE",相对于"",位于004A1C10,长度5,优先级 100000,次优先级 "" +钩子"Checksummer_Add_bool",相对于"",位于004A1CA0,长度5,优先级 100000,次优先级 "" +钩子"Checksummer_Add_WORD",相对于"",位于004A1D30,长度5,优先级 100000,次优先级 "" +钩子"Checksummer_Add_DWORD",相对于"",位于004A1D50,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_float",相对于"",位于004A1D70,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_double",相对于"",位于004A1D90,长度8,优先级 100000,次优先级 "" +钩子"Checksummer_Add_Buffer",相对于"",位于004A1DE0,长度6,优先级 100000,次优先级 "" +钩子"FetchResource",相对于"",位于004A3B4B,长度9,优先级 100000,次优先级 "" +钩子"Debug_Log",相对于"",位于004A4AC0,长度1,优先级 100000,次优先级 "" +钩子"DiskLaserClass_Update_Anim",相对于"",位于004A76ED,长度7,优先级 100000,次优先级 "" +钩子"CD_AlwaysFindYR",相对于"",位于004A80D0,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_ProcessFoundation1_UnlimitBuffer",相对于"",位于004A8C77,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ProcessFoundation2_UnlimitBuffer",相对于"",位于004A8DD7,长度5,优先级 100000,次优先级 "" +钩子"MapClass_CanBuildingTypeBePlacedHere_Ignore",相对于"",位于004A8FF5,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_SetAction_CustomCursor",相对于"",位于004AB35A,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABD6C,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABD9D,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_GroupAs",相对于"",位于004ABE58,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp_ExecPowerToggle",相对于"",位于004ABFBE,长度7,优先级 100000,次优先级 "" +钩子"DisplayClass_LeftMouseButtonUp",相对于"",位于004AC20C,长度7,优先级 100000,次优先级 "" +钩子"DropPodLocomotionClass_ILocomotion_Process_Smoke",相对于"",位于004B5EB0,长度6,优先级 100000,次优先级 "" +钩子"DropPodLocomotionClass_ILocomotion_Process_Report",相对于"",位于004B5F9E,长度6,优先级 100000,次优先级 "" +钩子"DropPodLocomotionClass_ILocomotion_MoveTo_AtmosphereEntry",相对于"",位于004B619F,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GenerateDropshipLoadout",相对于"",位于004B769B,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GenerateDropshipLoadout_FreeAnims",相对于"",位于004B93BD,长度0,优先级 100000,次优先级 "" +钩子"DropshipLoadout_WriteUnit",相对于"",位于004B99A2,长度0,优先级 100000,次优先级 "" +钩子"DropshipLoadout_PrintArmor",相对于"",位于004B9A52,长度5,优先级 100000,次优先级 "" +钩子"DSurface_CTOR_SkipVRAM",相对于"",位于004BA61B,长度6,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Colors",相对于"",位于004C1F33,长度7,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Color1",相对于"",位于004C24BE,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Color2",相对于"",位于004C25CB,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Color3",相对于"",位于004C26CF,长度5,优先级 100000,次优先级 "" +钩子"EBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Fire_Particles",相对于"",位于004C2AFF,长度5,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent",相对于"",位于004C6CCD,长度0,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent_Selling",相对于"",位于004C6DDB,长度8,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent_SpecialPlace",相对于"",位于004C78D6,长度8,优先级 100000,次优先级 "" +钩子"Exception_Dialog",相对于"",位于004C850B,长度5,优先级 100000,次优先级 "" +钩子"Exception_Handler",相对于"",位于004C8FE0,长度9,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction",相对于"",位于004CA07A,长度8,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction_Invalidate",相对于"",位于004CA0E3,长度6,优先级 100000,次优先级 "" +钩子"FactoryClass_GetCRC",相对于"",位于004CA437,长度0,优先级 100000,次优先级 "" +钩子"TrajectoryHelper_FindFirstObstacle",相对于"",位于004CC100,长度7,优先级 100000,次优先级 "" +钩子"TrajectoryHelper_FindFirstImpenetrableObstacle",相对于"",位于004CC310,长度5,优先级 100000,次优先级 "" +钩子"TrajectoryHelper_GetObstacle",相对于"",位于004CC360,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_ILocomotion_Process_HunterSeeker",相对于"",位于004CCB84,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_UpdateTarget",相对于"",位于004CD9C8,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Ascent",相对于"",位于004CDE64,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CD600_HunterSeeker_Descent",相对于"",位于004CDF54,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_UpdateLanding",相对于"",位于004CE85A,长度8,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_sub_4CEFB0_HunterSeeker",相对于"",位于004CF3D0,长度7,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_ILocomotion_AcquireHunterSeekerTarget",相对于"",位于004CFE80,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_Passive",相对于"",位于004D5782,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Put_InitialPayload",相对于"",位于004D718C,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Put_Prereqs",相对于"",位于004D7221,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ActionOnObject_Deactivated",相对于"",位于004D74EC,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ActionOnObject_Allow",相对于"",位于004D7524,长度9,优先级 100000,次优先级 "" +钩子"FootClass_ActionOnCell_Deactivated",相对于"",位于004D7D58,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_TiberiumDamage",相对于"",位于004D85E4,长度9,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_HunterSeeker",相对于"",位于004D8D95,长度10,优先级 100000,次优先级 "" +钩子"FootClass_Destroyed",相对于"",位于004D98C0,长度10,优先级 100000,次优先级 "" +钩子"FootClass_SelectAutoTarget_Cloaked",相对于"",位于004D9920,长度9,优先级 100000,次优先级 "" +钩子"FootClass_PointerGotInvalid_Parasite",相对于"",位于004D99AA,长度6,优先级 100000,次优先级 "" +钩子"FootClass_PointerGotInvalid_OccupierVehicleThief",相对于"",位于004D9A83,长度6,优先级 100000,次优先级 "" +钩子"FootClass_CanBeSold_SellUnit",相对于"",位于004D9EBD,长度6,优先级 100000,次优先级 "" +钩子"FootClass_CanBeSold_Dock",相对于"",位于004D9EE1,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Sell_Detonate",相对于"",位于004D9F7B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Update",相对于"",位于004DA53E,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Update_RadImmune",相对于"",位于004DA584,长度7,优先级 100000,次优先级 "" +钩子"FootClass_Update_AnimRate",相对于"",位于004DA8B2,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Update_MoveSound",相对于"",位于004DAA68,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Remove_Airspace",相对于"",位于004DB37C,长度6,优先级 100000,次优先级 "" +钩子"FootClass_SetLocation_Parasite",相对于"",位于004DB87E,长度6,优先级 100000,次优先级 "" +钩子"FootClass_IsCloakable_CloakStop",相对于"",位于004DBDD4,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Crash_Spin",相对于"",位于004DECAE,长度5,优先级 100000,次优先级 "" +钩子"FootClass_GarrisonStructure_TakeVehicle",相对于"",位于004DFE00,长度6,优先级 100000,次优先级 "" +钩子"Game_GetFlagSurface",相对于"",位于004E3562,长度5,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit1",相对于"",位于004E3792,长度0,优先级 100000,次优先级 "" +钩子"LoadPlayerCountryString",相对于"",位于004E38D8,长度0,优先级 100000,次优先级 "" +钩子"hWnd_PopulateWithCountryNames",相对于"",位于004E3A6A,长度6,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit2",相对于"",位于004E3A9C,长度0,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit3",相对于"",位于004E3F31,长度0,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit4",相对于"",位于004E412C,长度0,优先级 100000,次优先级 "" +钩子"HTExt_Unlimit5",相对于"",位于004E41A7,长度0,优先级 100000,次优先级 "" +钩子"GameSetup_GetColorTooltip",相对于"",位于004E42A0,长度5,优先级 100000,次优先级 "" +钩子"Game_InitDropdownColors",相对于"",位于004E43C0,长度5,优先级 100000,次优先级 "" +钩子"hWnd_GetSlotColorIndex",相对于"",位于004E4556,长度7,优先级 100000,次优先级 "" +钩子"hWnd_IsAvailableColor",相对于"",位于004E4580,长度5,优先级 100000,次优先级 "" +钩子"hWnd_PopulateWithColors",相对于"",位于004E46BB,长度7,优先级 100000,次优先级 "" +钩子"hWnd_SetPlayerColor_A",相对于"",位于004E4A41,长度7,优先级 100000,次优先级 "" +钩子"hWnd_SetPlayerColor_B",相对于"",位于004E4B47,长度7,优先级 100000,次优先级 "" +钩子"hWnd_UpdatePlayerColors_A",相对于"",位于004E4C9D,长度7,优先级 100000,次优先级 "" +钩子"hWnd_UpdatePlayerColors_B",相对于"",位于004E4D67,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR_FixNameOverflow",相对于"",位于004F62FF,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR_FixSideIndices",相对于"",位于004F645F,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CanAffordBase",相对于"",位于004F65BF,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild",相对于"",位于004F7870,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_Update_TogglePower",相对于"",位于004F8440,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_DamageDelay",相对于"",位于004F8B08,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_SilosNeededEVA",相对于"",位于004F8C23,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_BuildConst",相对于"",位于004F8C97,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_HasBeenDefeated",相对于"",位于004F8EBD,长度0,优先级 100000,次优先级 "" +钩子"HouseClass_Update_SlaveMinerCheck",相对于"",位于004F8F54,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_TrySWFire",相对于"",位于004F9004,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_BuildingUnderAttack_Malicious",相对于"",位于004F94A5,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GiveTiberium_Storage",相对于"",位于004F9610,长度10,优先级 100000,次优先级 "" +钩子"HouseClass_SetThreat_Bounds",相对于"",位于004FA2E0,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_SWFire_PreDependent",相对于"",位于004FAE72,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SWDefendAgainst_Aborted",相对于"",位于004FAF2A,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_Firewall",相对于"",位于004FB257,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_BuildingSlam",相对于"",位于004FB2FD,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_DestroyAll_ReturnStructures",相对于"",位于004FC731,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_AI_BaseConstructionUpdate_PickPowerplant",相对于"",位于004FE782,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_UnitProduction",相对于"",位于004FEA60,长度0,优先级 100000,次优先级 "" +钩子"HouseClass_AI_InfantryProduction",相对于"",位于004FEEE0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_AircraftProduction",相对于"",位于004FF210,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterTechnoLoss_StatCounters_KeepAlive",相对于"",位于004FF563,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterTechnoGain_StatCounters_KeepAlive",相对于"",位于004FF71B,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SetFactoryCreatedManually",相对于"",位于005005CC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ClearFactoryCreatedManually",相对于"",位于0050067C,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SetFactoryCreatedManually2",相对于"",位于005007BE,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI_FixBufferLimits",相对于"",位于00500CC5,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_AddAnger_MultiplayPassive",相对于"",位于00504796,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_FirstBuildableFromArray",相对于"",位于005051E0,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_PrerequisitesForTechnoTypeAreListed",相对于"",位于00505360,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_EnsureSanity",相对于"",位于005054B0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_SWAllowed",相对于"",位于005055D8,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_SkipManualCopy",相对于"",位于00505B58,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_FullAutoCopy",相对于"",位于00505C34,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_CountExtra",相对于"",位于00505C95,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_GenerateAIBuildList_PadWithN1",相对于"",位于00505CF1,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_FindPositionForBuilding_FixShipyard",相对于"",位于0050610E,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_FindPlaceToBuild_Evaluate",相对于"",位于00506306,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_BaseDefenses",相对于"",位于00507BCA,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_BaseDefenses",相对于"",位于00507DBA,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_BaseDefenses",相对于"",位于00507FAA,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_Auxiliary",相对于"",位于00508C7F,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_LocalDrain1",相对于"",位于00508D32,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_LocalDrain2",相对于"",位于00508D4A,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateRadar_Battery",相对于"",位于00508E66,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_Radar_Update_CheckEligible",相对于"",位于00508EBC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SpySat_Update_CheckEligible",相对于"",位于00508F91,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_Update_Factories_Queues",相对于"",位于00509140,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_Factories_Queues_SkipBrokenDTOR",相对于"",位于0050928C,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_AllyWith_unused",相对于"",位于00509303,长度0,优先级 100000,次优先级 "" +钩子"HouseClass_CanInstantiateTeam",相对于"",位于0050965E,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_AI_TryFireSW",相对于"",位于005098F0,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateSuperWeaponsOwned",相对于"",位于0050AF10,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateSuperWeaponsUnavailable",相对于"",位于0050B1D0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ShouldDisableCameo",相对于"",位于0050B370,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_GetCostMult",相对于"",位于0050BEB0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_PickOffensiveSWTarget",相对于"",位于0050CFAA,长度0,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_1",相对于"",位于00511635,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_CTOR_2",相对于"",位于00511643,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI_Buffer_CountryVeteran",相对于"",位于00511D16,长度9,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051214F,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_LoadFromINI",相对于"",位于0051215A,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512290,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Load_Suffix",相对于"",位于0051246D,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_SaveLoad_Prefix",相对于"",位于00512480,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_Save_Suffix",相对于"",位于0051255C,长度5,优先级 100000,次优先级 "" +钩子"HouseTypeClass_DTOR",相对于"",位于005127CF,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_UpdateHover_DeployToLand",相对于"",位于00513EAA,长度5,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_Process_DeployToLand",相对于"",位于00514A21,长度9,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_MoveTo_DeployToLand",相对于"",位于00514DFE,长度7,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_MoveTo",相对于"",位于00514E97,长度7,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ILocomotion_MoveTo",相对于"",位于00514F60,长度7,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_sub_515ED0",相对于"",位于00516305,长度9,优先级 100000,次优先级 "" +钩子"InfantryClass_Init_Academy",相对于"",位于00517D51,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_DTOR_Prereqs",相对于"",位于00517DF2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_DeployedDamage",相对于"",位于00517FC1,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryVirus1",相对于"",位于005183DE,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim",相对于"",位于00518434,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_DeathAnim",相对于"",位于0051849A,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryVirus1",相对于"",位于00518575,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfDeath",相对于"",位于005185C8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518698,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于005186F2,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_ElectricDeath",相对于"",位于00518744,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518755,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于005187BB,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518821,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryVirus2",相对于"",位于0051887B,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_InfantryMutate",相对于"",位于00518A96,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Anims",相对于"",位于00518B93,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_Doggie",相对于"",位于00518CB3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_BeforeInfantrySpecific",相对于"",位于00519675,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EnteredGrinder",相对于"",位于005198AD,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_MultiEngineer",相对于"",位于00519D9C,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EngineerRepairsFriendly",相对于"",位于00519FAF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_Saboteur",相对于"",位于00519FF8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_Tunnel",相对于"",位于0051A2AD,长度9,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_C4Ability",相对于"",位于0051A4D2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_SetDestination_Doggie",相对于"",位于0051ABD7,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_SetTarget_Saboteur",相对于"",位于0051B2CB,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Update_Reload",相对于"",位于0051BCB2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Update",相对于"",位于0051BD4C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_IsCellOccupied_C4Ability",相对于"",位于0051C325,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_IsCellOccupied",相对于"",位于0051C4C8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_CanFire_Heal",相对于"",位于0051C913,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_Idle",相对于"",位于0051CE9A,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Scatter",相对于"",位于0051D0DD,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_PlayAnim_WaterSound",相对于"",位于0051D799,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_Remove_Teleport",相对于"",位于0051DF27,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Remove",相对于"",位于0051DF38,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_Fire_Ammo",相对于"",位于0051DF8C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Put",相对于"",位于0051DFFD,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_EMP",相对于"",位于0051E3B0,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Deactivated",相对于"",位于0051E440,长度8,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject2",相对于"",位于0051E488,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_EngineerRepairable",相对于"",位于0051E4ED,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_MultiEngineerA",相对于"",位于0051E5BB,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_MultiEngineerB",相对于"",位于0051E5E1,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_EngineerOverFriendlyBuilding",相对于"",位于0051E635,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Heal",相对于"",位于0051E710,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_NoSelfGuardArea",相对于"",位于0051E748,长度8,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_CanCapture",相对于"",位于0051E7BF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_IvanGrinder",相对于"",位于0051EB48,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Tunnel",相对于"",位于0051ED8E,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnObject_Saboteur",相对于"",位于0051EE6B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ActionOnObject_IvanBombs",相对于"",位于0051F1D8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Guard_Doggie",相对于"",位于0051F628,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Mi_Unload_Undeploy",相对于"",位于0051F716,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Unload",相对于"",位于0051F76D,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnCell_Deactivated",相对于"",位于0051F808,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetActionOnCell_EngineerRepairable",相对于"",位于0051FA82,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic",相对于"",位于005200B3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic_Doggie",相对于"",位于005200C1,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic_DontReload",相对于"",位于005200D7,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePanic_ProneWater",相对于"",位于005201CC,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateVehicleThief_Check",相对于"",位于005202F9,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateVehicleThief_Hijack",相对于"",位于005203F7,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiringState_Uncloak",相对于"",位于0052070F,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiringState_Heal",相对于"",位于00520731,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateDeployment_Deso2",相对于"",位于0052138C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateDeployment_Deso1",相对于"",位于005215F9,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GetDisguise_Disguise",相对于"",位于0052267D,长度6,优先级 100000,次优先级 "" +钩子"Sides_Disguise",相对于"",位于005227A3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_GarrisonBuilding_OccupierEntered",相对于"",位于0052297F,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Slave_UnloadAt_Storage",相对于"",位于00522D75,长度6,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_CTOR_Initialize",相对于"",位于00523932,长度8,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_LoadFromINI_DamageSparks",相对于"",位于005240BD,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_CopySection1",相对于"",位于00525C28,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_PreProcess1",相对于"",位于00525CA5,长度8,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IteratorChar2",相对于"",位于00525D23,长度5,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_PreProcess2",相对于"",位于00525DDB,长度5,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IniSectionIncludes_CopySection2",相对于"",位于00525E44,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Parse_IteratorChar1",相对于"",位于005260A2,长度6,优先级 100000,次优先级 "" +钩子"INIClass_Parse_Override",相对于"",位于005260D9,长度7,优先级 100000,次优先级 "" +钩子"INIClass_Section_GetKeyName",相对于"",位于00526CC0,长度7,优先级 100000,次优先级 "" +钩子"INIClass_GetString",相对于"",位于00528A10,长度5,优先级 100000,次优先级 "" +钩子"YR_GameInit_Pre",相对于"",位于0052BA78,长度5,优先级 100000,次优先级 "" +钩子"Expand_MIX_Deorg",相对于"",位于0052BB64,长度5,优先级 100000,次优先级 "" +钩子"Ares_NoLogo",相对于"",位于0052C5E0,长度7,优先级 100000,次优先级 "" +钩子"InitGame_MoviesList",相对于"",位于0052C939,长度5,优先级 100000,次优先级 "" +钩子"InitGame_Delay",相对于"",位于0052CA37,长度5,优先级 100000,次优先级 "" +钩子"SinglePlayer_hDlg_SkirmishButtonClick",相对于"",位于0052D713,长度6,优先级 100000,次优先级 "" +钩子"SinglePlayer_hDlg_CampaignButtonClick",相对于"",位于0052D724,长度6,优先级 100000,次优先级 "" +钩子"MoviesAndCredits_hDlg_SneakPeeksButtonClick",相对于"",位于0052D7ED,长度6,优先级 100000,次优先级 "" +钩子"MoviesAndCredits_hDlg_PlayMoviesButtonClick",相对于"",位于0052D7FB,长度6,优先级 100000,次优先级 "" +钩子"MoviesAndCredits_hDlg_ViewCreditsButtonClick",相对于"",位于0052D809,长度6,优先级 100000,次优先级 "" +钩子"Frontend_WndProc_MessageBox",相对于"",位于0052DDBA,长度5,优先级 100000,次优先级 "" +钩子"Frontend_WndProc_JustAfterAction",相对于"",位于0052E446,长度6,优先级 100000,次优先级 "" +钩子"Frontend_WndProc_Checksum",相对于"",位于0052E9AA,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_PreHandleGeneral",相对于"",位于0052EC18,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_ClickedPlay",相对于"",位于0052ED21,长度9,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_SelectHoverSound",相对于"",位于0052EE04,长度6,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_ImageMouseDown",相对于"",位于0052EF39,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_PopulateCampaignList",相对于"",位于0052F00B,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_InitializeMoreButtons",相对于"",位于0052F191,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_hDlg_StartCampaign",相对于"",位于0052F232,长度6,优先级 100000,次优先级 "" +钩子"YR_CmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"Load_Bootstrap_AresMIX",相对于"",位于0053029E,长度5,优先级 100000,次优先级 "" +钩子"Game_Start",相对于"",位于00531413,长度5,优先级 100000,次优先级 "" +钩子"StupidPips1",相对于"",位于00531726,长度5,优先级 100000,次优先级 "" +钩子"StupidPips2",相对于"",位于0053173F,长度5,优先级 100000,次优先级 "" +钩子"DlgProc_MainMenu_Version",相对于"",位于00532017,长度5,优先级 100000,次优先级 "" +钩子"Main_hDlg_NetworkButtonClick",相对于"",位于00532051,长度6,优先级 100000,次优先级 "" +钩子"Main_hDlg_SinglePlayerButtonClick",相对于"",位于0053208D,长度6,优先级 100000,次优先级 "" +钩子"Main_hDlg_MoviesAndCreditsButtonClick",相对于"",位于005320AE,长度6,优先级 100000,次优先级 "" +钩子"Main_hDlg_WWOnlineButtonClick",相对于"",位于005320C2,长度6,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register",相对于"",位于00533058,长度7,优先级 100000,次优先级 "" +钩子"Theater_Init_ResetLogStatus",相对于"",位于00534A4D,长度6,优先级 100000,次优先级 "" +钩子"Game_ReloadNeutralMIX_NewLine",相对于"",位于00534F89,长度5,优先级 100000,次优先级 "" +钩子"Sides_MixFileIndex",相对于"",位于00534FB1,长度5,优先级 100000,次优先级 "" +钩子"Game_LoadUI_LoadSideData",相对于"",位于0053534C,长度7,优先级 100000,次优先级 "" +钩子"SetStructureTabCommandClass_Execute_Power",相对于"",位于00535DB6,长度6,优先级 100000,次优先级 "" +钩子"SetDefenseTabCommandClass_Execute_Power",相对于"",位于00535E76,长度6,优先级 100000,次优先级 "" +钩子"TauntCommandClass_Execute",相对于"",位于00536438,长度5,优先级 100000,次优先级 "" +钩子"Game_MakeScreenshot",相对于"",位于00537BC0,长度0,优先级 100000,次优先级 "" +钩子"LightningStorm_Start",相对于"",位于00539EB0,长度5,优先级 100000,次优先级 "" +钩子"LightningStorm_Strike",相对于"",位于0053A140,长度7,优先级 100000,次优先级 "" +钩子"LightningStorm_Strike2",相对于"",位于0053A300,长度5,优先级 100000,次优先级 "" +钩子"LightningStorm_Update",相对于"",位于0053A6CF,长度7,优先级 100000,次优先级 "" +钩子"PsyDom_Update",相对于"",位于0053AF40,长度6,优先级 100000,次优先级 "" +钩子"PsyDom_Fire",相对于"",位于0053B080,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_UpdateLighting",相对于"",位于0053C280,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanBePermaMC",相对于"",位于0053C450,长度5,优先级 100000,次优先级 "" +钩子"IonBlastClass_DTOR",相对于"",位于0053CB91,长度6,优先级 100000,次优先级 "" +钩子"IonBlastClass_Update_Duration",相对于"",位于0053CBF5,长度5,优先级 100000,次优先级 "" +钩子"IonBlastClass_Update_DTOR",相对于"",位于0053CC0D,长度5,优先级 100000,次优先级 "" +钩子"IonBlastClass_Update_Beam",相对于"",位于0053CC63,长度6,优先级 100000,次优先级 "" +钩子"IsometricTileTypeClass_CreateFromINIList_MediansFix",相对于"",位于00545904,长度7,优先级 100000,次优先级 "" +钩子"IsometricTileTypeClass_ReadFromFile",相对于"",位于00547043,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_State4_54C550_DeployDir",相对于"",位于0054C767,长度6,优先级 100000,次优先级 "" +钩子"LaserDrawClass_Draw_InHouseColor_Details",相对于"",位于00550BCA,长度5,优先级 100000,次优先级 "" +钩子"LayerClass_YSortReorder",相对于"",位于00551A30,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSFile",相对于"",位于00553412,长度0,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSName",相对于"",位于005536DA,长度0,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString2",相对于"",位于00553820,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSSpecialName",相对于"",位于00553A05,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_LSBrief",相对于"",位于00553D06,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString",相对于"",位于00553E54,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_SkipShadowOnNullString3",相对于"",位于0055403D,长度6,优先级 100000,次优先级 "" +钩子"LightConvertClass_CTOR_Lighting",相对于"",位于00555E50,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_GetFileInfo",相对于"",位于00559F31,长度9,优先级 100000,次优先级 "" +钩子"LogicClass_Update_1000",相对于"",位于0055AFB3,长度6,优先级 100000,次优先级 "" +钩子"LogicClass_Update",相对于"",位于0055AFB3,长度6,优先级 100000,次优先级 "" +钩子"BlowMeUp",相对于"",位于0055CFDF,长度0,优先级 100000,次优先级 "" +钩子"OptionsDlg_WndProc_RemoveResLimit",相对于"",位于0056017A,长度5,优先级 100000,次优先级 "" +钩子"OptionsDlg_WndProc_RemoveHiResCheck",相对于"",位于005601E3,长度0,优先级 100000,次优先级 "" +钩子"MapClass_CTOR_NoInit_Crates",相对于"",位于00565215,长度6,优先级 100000,次优先级 "" +钩子"MapClass_RevealArea0",相对于"",位于005673A0,长度5,优先级 100000,次优先级 "" +钩子"MapClass_RevealArea1",相对于"",位于005678E0,长度5,优先级 100000,次优先级 "" +钩子"MapClass_RevealArea2",相对于"",位于00567DA0,长度5,优先级 100000,次优先级 "" +钩子"MapClass_AddContentAt_Foundation_P1",相对于"",位于00568411,长度0,优先级 100000,次优先级 "" +钩子"MapClass_AddContentAt_Foundation_OccupyHeight",相对于"",位于00568565,长度5,优先级 100000,次优先级 "" +钩子"MapClass_RemoveContentAt_Foundation_P1",相对于"",位于00568841,长度0,优先级 100000,次优先级 "" +钩子"MapClass_RemoveContentAt_Foundation_OccupyHeight",相对于"",位于00568997,长度5,优先级 100000,次优先级 "" +钩子"ThreatPosedEstimates_GetIndex",相对于"",位于0056BC54,长度5,优先级 100000,次优先级 "" +钩子"MapClass_FindFirstFirestorm",相对于"",位于005880A0,长度6,优先级 100000,次优先级 "" +钩子"RMG_PlaceWEBridge",相对于"",位于0058FA51,长度6,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_East",相对于"",位于0058FBDD,长度0,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_West",相对于"",位于0058FCC6,长度0,优先级 100000,次优先级 "" +钩子"RMG_PlaceNSBridge",相对于"",位于0058FE7B,长度8,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_North",相对于"",位于0059000E,长度0,优先级 100000,次优先级 "" +钩子"RMG_FixPavedRoadEnd_Bridges_South",相对于"",位于005900F7,长度0,优先级 100000,次优先级 "" +钩子"MapSeedClass_DialogFunc_SurpriseMe",相对于"",位于00596786,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_DialogFunc_GetData",相对于"",位于00596C81,长度5,优先级 100000,次优先级 "" +钩子"RMG_EnableArchipelago",相对于"",位于00596FFE,长度0,优先级 100000,次优先级 "" +钩子"RMG_EnableDesert",相对于"",位于005970EA,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_DialogFunc_SetData",相对于"",位于005971EA,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_LoadFromINI",相对于"",位于005982D5,长度6,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_UrbanAreas",相对于"",位于00598FB8,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNE",相对于"",位于005A5C6A,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSW",相对于"",位于005A5D6F,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndNW",相对于"",位于005A5F6A,长度8,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlacePavedRoads_RoadEndSE",相对于"",位于005A6464,长度9,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Start",相对于"",位于005A65CA,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanStructures_Loop",相对于"",位于005A6619,长度6,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanStructures_SanityCheck",相对于"",位于005A66B0,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_Generate_PlaceUrbanFoots",相对于"",位于005A6998,长度5,优先级 100000,次优先级 "" +钩子"MouseClass_UpdateCursorMinimapState_UseCursor",相对于"",位于005BDADF,长度0,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorFirstFrame_Minimap",相对于"",位于005BDB90,长度11,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorCurrentFrame",相对于"",位于005BDBC4,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorHotSpot",相对于"",位于005BDC1B,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_UpdateCursor",相对于"",位于005BDC8C,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_Update_Reset",相对于"",位于005BDDC0,长度5,优先级 100000,次优先级 "" +钩子"MouseClass_Update_AnimateCursor",相对于"",位于005BDDC8,长度6,优先级 100000,次优先级 "" +钩子"MouseClass_Update_AnimateCursor2",相对于"",位于005BDE64,长度6,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorFirstFrame",相对于"",位于005BE974,长度7,优先级 100000,次优先级 "" +钩子"MouseClass_GetCursorFrameCount",相对于"",位于005BE994,长度7,优先级 100000,次优先级 "" +钩子"Global_CollectScoreScreenData",相对于"",位于005C9A6E,长度5,优先级 100000,次优先级 "" +钩子"Global_DrawScoreScreen_ScoreTheme",相对于"",位于005C9B75,长度5,优先级 100000,次优先级 "" +钩子"Game_GetMultiplayerScoreScreenBar",相对于"",位于005CA110,长度5,优先级 100000,次优先级 "" +钩子"QueryPerformance",相对于"",位于005CB0B1,长度5,优先级 100000,次优先级 "" +钩子"MPGameModeClass_CreateStartingUnits_UnitCost",相对于"",位于005D6D9A,长度6,优先级 100000,次优先级 "" +钩子"MPGameModeClass_CreateStartingUnits_BaseCenter",相对于"",位于005D6F61,长度8,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnBaseUnit_BuildConst",相对于"",位于005D7048,长度5,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnBaseUnit_BaseUnit",相对于"",位于005D705E,长度6,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnStartingUnits_Types",相对于"",位于005D7163,长度8,优先级 100000,次优先级 "" +钩子"MPGameMode_SpawnStartingUnits_NoInfantry",相对于"",位于005D7337,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_DTOR",相对于"",位于005F3D65,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_AlphaLight",相对于"",位于005F3E70,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_MaxFallRate",相对于"",位于005F3FB2,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Put",相对于"",位于005F4FE7,长度8,优先级 100000,次优先级 "" +钩子"ObjectClass_Put_IsFlammable",相对于"",位于005F4FF9,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Relative",相对于"",位于005F53E5,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Culling",相对于"",位于005F5456,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Trigger",相对于"",位于005F57B5,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_SpawnParachuted_Animation",相对于"",位于005F5ADD,长度6,优先级 100000,次优先级 "" +钩子"AbstractClass_Distance2DSquared_1",相对于"",位于005F6515,长度8,优先级 100000,次优先级 "" +钩子"AbstractClass_Distance2DSquared_2",相对于"",位于005F6560,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_UnInit_SkipInvalidation",相对于"",位于005F6612,长度9,优先级 100000,次优先级 "" +钩子"ObjectClass_GetCell",相对于"",位于005F698F,长度5,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_UnloadPipsSHP",相对于"",位于005F77F0,长度5,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_FindFactory",相对于"",位于005F7900,长度5,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_UnloadTurretArt",相对于"",位于005F8084,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt1",相对于"",位于005F8277,长度7,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_NoSpawnAlt2",相对于"",位于005F848C,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_Turrets",相对于"",位于005F865F,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load3DArt_Barrels",相对于"",位于005F887B,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_Load2DArt",相对于"",位于005F9070,长度0,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_LoadFromINI",相对于"",位于005F9634,长度6,优先级 100000,次优先级 "" +钩子"ObjectTypeClass_TheaterSpecificID",相对于"",位于005F96B0,长度6,优先级 100000,次优先级 "" +钩子"Options_LoadFromINI",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" +钩子"Options_SaveToINI_MoviesList",相对于"",位于005FAFFB,长度6,优先级 100000,次优先级 "" +钩子"GameOptionsClass_UnlockMovieIfNeeded_MoviesList",相对于"",位于005FBF80,长度5,优先级 100000,次优先级 "" +钩子"GameOptionsClass_PopulateMovieList",相对于"",位于005FC000,长度6,优先级 100000,次优先级 "" +钩子"IsOverlayIdxTiberium_Log",相对于"",位于005FDDA4,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_GetRadarColor",相对于"",位于005FED00,长度0,优先级 100000,次优先级 "" +钩子"SpotLightClass_Draw_Details",相对于"",位于005FF86E,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_SetAnimationDuration",相对于"",位于0060357E,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_ChooseButtonPalette",相对于"",位于0060378B,长度6,优先级 100000,次优先级 "" +钩子"CampaignMenu_ChooseButtonImage",相对于"",位于00603A2E,长度6,优先级 100000,次优先级 "" +钩子"Game_DialogFunc_Subtext_Load",相对于"",位于0060411B,长度5,优先级 100000,次优先级 "" +钩子"Game_DialogFunc_Subtext_Propagate",相对于"",位于00604136,长度5,优先级 100000,次优先级 "" +钩子"DialogFunc_SubText_CampaignIconA",相对于"",位于006041ED,长度5,优先级 100000,次优先级 "" +钩子"DialogFunc_CampaignMenu_CampaignIconB",相对于"",位于006041F5,长度5,优先级 100000,次优先级 "" +钩子"CampaignMenu_StaticButtonImage",相对于"",位于0060A90A,长度5,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Dropdown_Messages_SelectionA",相对于"",位于0060DDA6,长度5,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Dropdown_Messages_SelectionB",相对于"",位于0060DDB6,长度6,优先级 100000,次优先级 "" +钩子"Ownerdraw_PostProcessColors",相对于"",位于0060FAD7,长度10,优先级 100000,次优先级 "" +钩子"Handle_Button_Messages_Color",相对于"",位于00612DA9,长度6,优先级 100000,次优先级 "" +钩子"Handle_Button_Messages_DisabledColor",相对于"",位于00613072,长度7,优先级 100000,次优先级 "" +钩子"Handle_NewEdit_Messages_Color",相对于"",位于00614FF2,长度6,优先级 100000,次优先级 "" +钩子"Handle_Static_Messages_Disabled",相对于"",位于00615AB7,长度6,优先级 100000,次优先级 "" +钩子"Handle_Static_Messages_LoopingMovie",相对于"",位于00615BD3,长度5,优先级 100000,次优先级 "" +钩子"Handle_Static_Messages_Color",相对于"",位于00615DF7,长度6,优先级 100000,次优先级 "" +钩子"Handle_Checkbox_Messages_Color",相对于"",位于0061664C,长度5,优先级 100000,次优先级 "" +钩子"Handle_Checkbox_Messages_Disabled",相对于"",位于00616655,长度5,优先级 100000,次优先级 "" +钩子"Handle_RadioButton_Messages_Color",相对于"",位于00616AF0,长度6,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Messages_Color",相对于"",位于00617A2B,长度6,优先级 100000,次优先级 "" +钩子"Handle_Combobox_Messages_Disabled",相对于"",位于00617A57,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_SelectionA",相对于"",位于00619270,长度5,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_SelectionB",相对于"",位于00619288,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_DisabledA",相对于"",位于006198D3,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_Color",相对于"",位于00619A4F,长度6,优先级 100000,次优先级 "" +钩子"Handle_Listbox_Messages_DisabledB",相对于"",位于00619A5F,长度6,优先级 100000,次优先级 "" +钩子"Handle_Slider_Messages_Color",相对于"",位于0061E2A5,长度5,优先级 100000,次优先级 "" +钩子"Handle_Slider_Messages_Disabled",相对于"",位于0061E2B1,长度5,优先级 100000,次优先级 "" +钩子"Handle_GroupBox_Messages_Color",相对于"",位于0061E8A0,长度6,优先级 100000,次优先级 "" +钩子"DSurface_FillRectWithColor",相对于"",位于00621B80,长度5,优先级 100000,次优先级 "" +钩子"sub_621E90_DialogBackground",相对于"",位于00622223,长度6,优先级 100000,次优先级 "" +钩子"Dialog_Show_GetTemplate",相对于"",位于0062267F,长度6,优先级 100000,次优先级 "" +钩子"Dialog_Show_UpdateControls",相对于"",位于006226EE,长度6,优先级 100000,次优先级 "" +钩子"ParasiteClass_UpdateSquiddy",相对于"",位于00629804,长度9,优先级 100000,次优先级 "" +钩子"ParasiteClass_UpdateSquiddy_Culling",相对于"",位于00629BC0,长度8,优先级 100000,次优先级 "" +钩子"ParasiteClass_Update",相对于"",位于0062A020,长度10,优先级 100000,次优先级 "" +钩子"ParasiteClass_PointerGotInvalid_Cloak",相对于"",位于0062A283,长度9,优先级 100000,次优先级 "" +钩子"ParasiteClass_PointerGotInvalid",相对于"",位于0062A2F8,长度6,优先级 100000,次优先级 "" +钩子"Parasite_ExitUnit",相对于"",位于0062A7B1,长度9,优先级 100000,次优先级 "" +钩子"ParticleClass_Update_Gas_DamageRange",相对于"",位于0062C23D,长度6,优先级 100000,次优先级 "" +钩子"ParticleClass_Update_Gas",相对于"",位于0062C2ED,长度6,优先级 100000,次优先级 "" +钩子"ParticleClass_Update_Fire",相对于"",位于0062CDE8,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Details",相对于"",位于0062CEC9,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Palette",相对于"",位于0062D015,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_CTOR",相对于"",位于0062DF05,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_DTOR",相对于"",位于0062E26B,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Draw",相对于"",位于0062E2AD,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_SpawnParticle",相对于"",位于0062E380,长度10,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Update",相对于"",位于0062FD60,长度9,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_SaveLoad_Prefix",相对于"",位于0062FF20,长度7,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Load_Suffix",相对于"",位于00630088,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_SaveLoad_Prefix",相对于"",位于00630090,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Save_Suffix",相对于"",位于006300F3,长度6,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_GetLoadTextColor",相对于"",位于00642B36,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_GetSideColor",相对于"",位于00642B91,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_UpdateSingleProgressBar",相对于"",位于00643BB9,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_CTOR",相对于"",位于00644DBB,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_LoadFromINI",相对于"",位于00645405,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于00645660,长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Load_Suffix",相对于"",位于0064578C,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于006457A0,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Save_Suffix",相对于"",位于0064580A,长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SDDTOR",相对于"",位于00645A3B,长度7,优先级 100000,次优先级 "" +钩子"sub_64B660_PayloadSize",相对于"",位于0064B704,长度8,优先级 100000,次优先级 "" +钩子"sub_64BDD0_PayloadSize1",相对于"",位于0064BE83,长度8,优先级 100000,次优先级 "" +钩子"sub_64BDD0_PayloadSize2",相对于"",位于0064C314,长度8,优先级 100000,次优先级 "" +钩子"DoList_ReplaceReconMessage",相对于"",位于0064CCBF,长度6,优先级 100000,次优先级 "" +钩子"Multiplay_LogToSYNC_NOMPDEBUG",相对于"",位于0064DEA0,长度0,优先级 100000,次优先级 "" +钩子"Multiplay_LogToSync_MPDEBUG",相对于"",位于006516F0,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_GetMouseAction_CustomSWAction",相对于"",位于00653B3A,长度5,优先级 100000,次优先级 "" +钩子"RadarClass_GetMouseAction_AllowMinimap",相对于"",位于00653CA6,长度5,优先级 100000,次优先级 "" +钩子"RadarClass_UpdateFoundationShapes_Custom",相对于"",位于006563B0,长度5,优先级 100000,次优先级 "" +钩子"RadarClass_GetFoundationShape",相对于"",位于00656584,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_UpdateMinimap_Lock",相对于"",位于0065731F,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_UpdateMinimap_Unlock",相对于"",位于0065757C,长度8,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Lock1",相对于"",位于00657CF2,长度6,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Unlock1",相对于"",位于00657D35,长度7,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Lock2",相对于"",位于00657D3D,长度6,优先级 100000,次优先级 "" +钩子"MapClass_MinimapChanged_Unlock2",相对于"",位于00657D8A,长度7,优先级 100000,次优先级 "" +钩子"RadSiteClass_Radiate_UnhardcodeSnow",相对于"",位于0065B5FB,长度0,优先级 100000,次优先级 "" +钩子"TeamTypeClass_ValidateHouse",相对于"",位于0065D8FB,长度6,优先级 100000,次优先级 "" +钩子"TeamTypeClass_CreateInstance_Plane",相对于"",位于0065DBB3,长度5,优先级 100000,次优先级 "" +钩子"TeamTypeClass_ValidateHouse",相对于"",位于0065EC4A,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissile",相对于"",位于006622E0,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff1",相对于"",位于0066238A,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff2",相对于"",位于00662512,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTakeoff3",相对于"",位于006627E5,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_Process_CustomMissileTrailer",相对于"",位于00662D85,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Explode_CustomMissile",相对于"",位于0066305A,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Explode_CustomMissile2",相对于"",位于00663218,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_MoveTo_CustomMissile",相对于"",位于006632F2,长度6,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_ILocomotion_DrawMatrix_CustomMissile",相对于"",位于006634F6,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR_TiberiumTransmogrify",相对于"",位于0066748A,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"Buf_CombatDamage",相对于"",位于0066BC71,长度9,优先级 100000,次优先级 "" +钩子"Buf_General",相对于"",位于0066D55E,长度6,优先级 100000,次优先级 "" +钩子"Buf_BridgeExplosions",相对于"",位于0066DB93,长度6,优先级 100000,次优先级 "" +钩子"Buf_WeatherArt",相对于"",位于0066DD13,长度6,优先级 100000,次优先级 "" +钩子"Buf_RepairBay",相对于"",位于0066F34B,长度5,优先级 100000,次优先级 "" +钩子"Buf_Shipyard",相对于"",位于0066F589,长度6,优先级 100000,次优先级 "" +钩子"Buf_PPA",相对于"",位于0066F7C0,长度9,优先级 100000,次优先级 "" +钩子"Buf_SecretBoons",相对于"",位于0066FA13,长度6,优先级 100000,次优先级 "" +钩子"Buf_AnimToInf_Paradrop",相对于"",位于0067062F,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_Addition_General_PrismSupportModifier",相对于"",位于00671152,长度6,优先级 100000,次优先级 "" +钩子"Buf_AI",相对于"",位于00672B0E,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" +钩子"SideClass_LoadAllFromINI",相对于"",位于00679A10,长度5,优先级 100000,次优先级 "" +钩子"RulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" +钩子"RulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_LoadAfterTypeData_CompleteInitialization",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"Game_Save_FixLog",相对于"",位于0067CEFE,长度7,优先级 100000,次优先级 "" +钩子"Game_Save_SavegameInformation",相对于"",位于0067D04E,长度7,优先级 100000,次优先级 "" +钩子"SaveGame_Start",相对于"",位于0067D300,长度5,优先级 100000,次优先级 "" +钩子"SaveGame_EarlySaveSides",相对于"",位于0067D315,长度5,优先级 100000,次优先级 "" +钩子"SaveGame_LateSkipSides",相对于"",位于0067E09A,长度5,优先级 100000,次优先级 "" +钩子"SaveGame",相对于"",位于0067E42E,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_Start",相对于"",位于0067E730,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_EarlyLoadSides",相对于"",位于0067E74A,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_LateSkipSides",相对于"",位于0067F281,长度7,优先级 100000,次优先级 "" +钩子"LoadGame_End",相对于"",位于0067F7C8,长度5,优先级 100000,次优先级 "" +钩子"sub_683AB0_LoadingScoreA",相对于"",位于00683C70,长度7,优先级 100000,次优先级 "" +钩子"sub_683AB0_LoadingScoreB",相对于"",位于00683D05,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_PrepareMapAndUDP",相对于"",位于006847B7,长度6,优先级 100000,次优先级 "" +钩子"Scenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_CacheSP",相对于"",位于00686D7F,长度6,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_EarlyLoadRules",相对于"",位于006873AB,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_ValidateThings",相对于"",位于00687C16,长度6,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_ResetLogStatus",相对于"",位于00687C56,长度5,优先级 100000,次优先级 "" +钩子"MPGameModeClass_CreateStartingUnits_B",相对于"",位于00688B37,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ChooseAction_TogglePower",相对于"",位于0069281E,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_ChooseAction_CanSell",相对于"",位于006929FC,长度7,优先级 100000,次优先级 "" +钩子"Game_GetGameTypePrefs_MultiEngineer",相对于"",位于0069801A,长度6,优先级 100000,次优先级 "" +钩子"GameMode_SaveGameSettings_MultiEngineer",相对于"",位于00699043,长度5,优先级 100000,次优先级 "" +钩子"Game_ParsePKTs_ClearFile",相对于"",位于00699C1C,长度7,优先级 100000,次优先级 "" +钩子"SessionClass_GetPlayerColorScheme",相对于"",位于0069A310,长度7,优先级 100000,次优先级 "" +钩子"HTExt_PickRandom_AI",相对于"",位于0069B670,长度0,优先级 100000,次优先级 "" +钩子"GameModeClass_PickRandomColor_Unlimited",相对于"",位于0069B69B,长度6,优先级 100000,次优先级 "" +钩子"HTExt_PickRandom_Human",相对于"",位于0069B774,长度0,优先级 100000,次优先级 "" +钩子"Session_SetColor_Unlimited",相对于"",位于0069B7FF,长度6,优先级 100000,次优先级 "" +钩子"Game_ProcessRandomPlayers_ColorsA",相对于"",位于0069B949,长度6,优先级 100000,次优先级 "" +钩子"Game_ProcessRandomPlayers_ObserverColor",相对于"",位于0069B97D,长度7,优先级 100000,次优先级 "" +钩子"Game_ProcessRandomPlayers_ColorsB",相对于"",位于0069BA13,长度6,优先级 100000,次优先级 "" +钩子"SideClass_CTOR",相对于"",位于006A4609,长度7,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A4780,长度6,优先级 100000,次优先级 "" +钩子"SideClass_Load_Suffix",相对于"",位于006A488B,长度6,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A48A0,长度5,优先级 100000,次优先级 "" +钩子"SideClass_Save_Suffix",相对于"",位于006A48FC,长度5,优先级 100000,次优先级 "" +钩子"SideClass_SDDTOR",相对于"",位于006A499F,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_CTOR_InitCameosList",相对于"",位于006A4EA5,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Load_InitCameosList",相对于"",位于006A4FD8,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SetFactoryForObject",相对于"",位于006A61B1,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_SkipSizeCheck",相对于"",位于006A63B7,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_Strip",相对于"",位于006A64C9,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SetActiveTab_Strip1",相对于"",位于006A75B9,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SetActiveTab_Strip2",相对于"",位于006A7619,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_Strip1",相对于"",位于006A793F,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_Strip2",相对于"",位于006A79A0,长度6,优先级 100000,次优先级 "" +钩子"sub_6A7D70_Strip1",相对于"",位于006A7EEE,长度6,优先级 100000,次优先级 "" +钩子"sub_6A7D70_Strip2",相对于"",位于006A801C,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Initialize",相对于"",位于006A8220,长度7,优先级 100000,次优先级 "" +钩子"StripClass_EnableInput",相对于"",位于006A8330,长度5,优先级 100000,次优先级 "" +钩子"StripClass_DisableInput",相对于"",位于006A83E0,长度6,优先级 100000,次优先级 "" +钩子"StripClass_AddCameo_ReplaceItAll",相对于"",位于006A8710,长度0,优先级 100000,次优先级 "" +钩子"StripClass_MouseMove_GetCameos1",相对于"",位于006A8D1C,长度0,优先级 100000,次优先级 "" +钩子"StripClass_MouseMove_GetCameos2",相对于"",位于006A8DB5,长度0,优先级 100000,次优先级 "" +钩子"StripClass_MouseMove_GetCameos3",相对于"",位于006A8F6C,长度0,优先级 100000,次优先级 "" +钩子"StripClass_GetTip_NoLimit",相对于"",位于006A9304,长度0,优先级 100000,次优先级 "" +钩子"StripClass_GetTip_MoneySW",相对于"",位于006A932B,长度6,优先级 100000,次优先级 "" +钩子"StripClass_GetTip_FixLength",相对于"",位于006A9348,长度9,优先级 100000,次优先级 "" +钩子"StripClass_Activate",相对于"",位于006A93F0,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Deactivate",相对于"",位于006A94B0,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status",相对于"",位于006A95C8,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Strip",相对于"",位于006A96D9,长度7,优先级 100000,次优先级 "" +钩子"StripClass_Draw_GetCameo1",相对于"",位于006A9747,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_TechnoType_PCX",相对于"",位于006A980A,长度8,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Power",相对于"",位于006A9822,长度5,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status_1",相对于"",位于006A9866,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status_2",相对于"",位于006A9886,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SuperWeapon",相对于"",位于006A9948,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SuperWeapon_PCX",相对于"",位于006A9952,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SuperDarken",相对于"",位于006A99B7,长度5,优先级 100000,次优先级 "" +钩子"StripClass_Draw_BreakDrawLoop",相对于"",位于006A99BE,长度5,优先级 100000,次优先级 "" +钩子"StripClass_Draw_SkipSHPForPCX",相对于"",位于006A99F3,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Main",相对于"",位于006A9A2A,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawPCX",相对于"",位于006A9A43,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_TestFlashFrame",相对于"",位于006A9B4F,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_Status_3",相对于"",位于006A9EBA,长度0,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawObserverBackground",相对于"",位于006AA0CA,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawObserverFlag",相对于"",位于006AA164,长度6,优先级 100000,次优先级 "" +钩子"StripClass_RecheckCameos",相对于"",位于006AA600,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_LoadCameoData1",相对于"",位于006AAD2F,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_ProcessCameoClick_SuperWeapons",相对于"",位于006AAEDF,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_ProcessCameoClick_SelectTarget",相对于"",位于006AAF9D,长度5,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_LoadCameo2",相对于"",位于006AB0B0,长度0,优先级 100000,次优先级 "" +钩子"SidebarClass_ProcessCameoClick_Power",相对于"",位于006AB312,长度6,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset1",相对于"",位于006AB49D,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset2",相对于"",位于006AB4E8,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset3",相对于"",位于006AB577,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset4",相对于"",位于006AB620,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset5",相对于"",位于006AB741,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_ProduceUnsuspended",相对于"",位于006AB773,长度10,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset6",相对于"",位于006AB802,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset7",相对于"",位于006AB825,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_BuildTime",相对于"",位于006AB8BB,长度6,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset8",相对于"",位于006AB920,长度0,优先级 100000,次优先级 "" +钩子"SelectClass_ProcessInput_FixOffset9",相对于"",位于006AB92F,长度0,优先级 100000,次优先级 "" +钩子"StripClass_AbandonCameosFromFactory_GetPointer1",相对于"",位于006ABBCB,长度0,优先级 100000,次优先级 "" +钩子"sub_6ABD30_Strip1",相对于"",位于006ABF44,长度5,优先级 100000,次优先级 "" +钩子"sub_6ABD30_Strip2",相对于"",位于006ABFB2,长度6,优先级 100000,次优先级 "" +钩子"sub_6ABD30_Strip3",相对于"",位于006AC02F,长度8,优先级 100000,次优先级 "" +钩子"SidebarClass_FlashCameo",相对于"",位于006AC6D9,长度0,优先级 100000,次优先级 "" +钩子"Skirmish_DialogFunc_UpdateMultiEngineer",相对于"",位于006ACEE0,长度6,优先级 100000,次优先级 "" +钩子"Ares_AllowSinglePlay",相对于"",位于006AD0ED,长度5,优先级 100000,次优先级 "" +钩子"Skirmish_DialogFunc_MultiEngineer",相对于"",位于006AD8A4,长度7,优先级 100000,次优先级 "" +钩子"Skirmish_InitializeDialog_MultiEngineer",相对于"",位于006AEE6A,长度5,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateSlaves_SlaveScan",相对于"",位于006AF748,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006AFDFC,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_ShortScan",相对于"",位于006B006D,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006B00BD,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_ScanCorrection",相对于"",位于006B01A3,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_ShortScan",相对于"",位于006B026C,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_UpdateMiner_LongScan",相对于"",位于006B02CC,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_ShouldWakeUp_ShortScan",相对于"",位于006B1065,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_CTOR_CustomMissile",相对于"",位于006B6D60,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_Buildings",相对于"",位于006B72F9,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_CustomMissileTakeoff",相对于"",位于006B752E,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_SpawnHigh",相对于"",位于006B783B,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_CustomMissile",相对于"",位于006B78F8,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_CustomMissile2",相对于"",位于006B7A72,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_CountDockedSpawns",相对于"",位于006B7D50,长度6,优先级 100000,次优先级 "" +钩子"WinMain_LogNonsense",相对于"",位于006BB9DD,长度5,优先级 100000,次优先级 "" +钩子"LoadRA2MD",相对于"",位于006BC0CD,长度5,优先级 100000,次优先级 "" +钩子"Expand_MIX_Reorg",相对于"",位于006BD7E3,长度5,优先级 100000,次优先级 "" +钩子"CSF_LoadExtraFiles",相对于"",位于006BD886,长度5,优先级 100000,次优先级 "" +钩子"sub_6BE1C0",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"Game_Terminate_Mouse",相对于"",位于006BED08,长度7,优先级 100000,次优先级 "" +钩子"ScoreDialog_Handle_ScoreThemeA",相对于"",位于006C922C,长度5,优先级 100000,次优先级 "" +钩子"ScoreDialog_Handle_ScoreThemeB",相对于"",位于006C935C,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_SetOnHold",相对于"",位于006CB4D0,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Grant_InitialReady",相对于"",位于006CB70C,长度10,优先级 100000,次优先级 "" +钩子"SuperClass_Lose",相对于"",位于006CB7B0,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_ClickFire",相对于"",位于006CB920,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Update_Animation",相对于"",位于006CBCDE,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Update_DrainMoney",相对于"",位于006CBD6B,长度8,优先级 100000,次优先级 "" +钩子"SuperClass_Progress_Charged",相对于"",位于006CBD86,长度7,优先级 100000,次优先级 "" +钩子"SuperClass_AnnounceReady",相对于"",位于006CBDD7,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_GetCameoChargeStage_ChargeDrainRatio",相对于"",位于006CBF5B,长度9,优先级 100000,次优先级 "" +钩子"SuperClass_GetCameoChargeStage_FixFullyCharged",相对于"",位于006CC053,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_AnnounceQuantity",相对于"",位于006CC0EA,长度9,优先级 100000,次优先级 "" +钩子"SuperClass_NameReadiness",相对于"",位于006CC2B0,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Launch",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE50,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_FindIndex",相对于"",位于006CEE96,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_FindFirstOfAction",相对于"",位于006CEEB0,长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_GetAction",相对于"",位于006CEF84,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass_Swizzle",相对于"",位于006CF240,长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass_Here_I_Am",相对于"",位于006CF2C0,长度0,优先级 100000,次优先级 "" +钩子"SwizzleManagerClass_ConvertNodes",相对于"",位于006CF350,长度0,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_FlyingStrings",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_TimerVisibility",相对于"",位于006D49D1,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_TheDarkSideOfTheMoon",相对于"",位于006D4B25,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawOverlay_GraphicalText",相对于"",位于006D4E79,长度6,优先级 100000,次优先级 "" +钩子"sub_6D5030_CustomFoundation",相对于"",位于006D50FB,长度5,优先级 100000,次优先级 "" +钩子"sub_6D5030",相对于"",位于006D5455,长度6,优先级 100000,次优先级 "" +钩子"sub_6D5030_CustomFoundation",相对于"",位于006D5573,长度6,优先级 100000,次优先级 "" +钩子"sub_6D59D0",相对于"",位于006D5A5C,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPixelEffects_Details",相对于"",位于006D7847,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawUnits_ParticleSystems",相对于"",位于006D9427,长度9,优先级 100000,次优先级 "" +钩子"sub_6DA5C0_GroupAs",相对于"",位于006DA665,长度10,优先级 100000,次优先级 "" +钩子"TActionClass_Execute",相对于"",位于006DD8D7,长度10,优先级 100000,次优先级 "" +钩子"TActionClass_Execute_MessageColor",相对于"",位于006DE0D3,长度6,优先级 100000,次优先级 "" +钩子"TActionClass_PlayAudioAtRandomWP",相对于"",位于006E1780,长度6,优先级 100000,次优先级 "" +钩子"TActionClass_DestroyAttached_Loop",相对于"",位于006E20D8,长度5,优先级 100000,次优先级 "" +钩子"ActionClass_PlayAnimAt",相对于"",位于006E232E,长度5,优先级 100000,次优先级 "" +钩子"TActionClass_GetMode",相对于"",位于006E3B60,长度8,优先级 100000,次优先级 "" +钩子"TActionClass_GetFlags",相对于"",位于006E3EE0,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_Update",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" +钩子"TeamClass_AttackedBy_Retaliate",相对于"",位于006EB432,长度9,优先级 100000,次优先级 "" +钩子"TeamClass_GatherAtEnemyBase_Distance",相对于"",位于006EF8A1,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_GatherAtFriendlyBase_Distance",相对于"",位于006EFB69,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_IronCurtain",相对于"",位于006EFC70,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanScatter_KillDriver",相对于"",位于006F3283,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectWeapon_NoAmmoWeapon",相对于"",位于006F3410,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectWeapon_Verses",相对于"",位于006F36E3,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetCrewCount",相对于"",位于006F3950,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_1",相对于"",位于006F407D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_2",相对于"",位于006F4103,长度6,优先级 100000,次优先级 "" +钩子"Sides_Disguise",相对于"",位于006F422F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetBuildTime",相对于"",位于006F47A0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DiscoveredBy_Prereqs",相对于"",位于006F4A1D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DiscoveredBy_Prereqs",相对于"",位于006F4A37,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_IvanBombImage",相对于"",位于006F523C,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_PowerOff",相对于"",位于006F526C,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_Submerged",相对于"",位于006F5388,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_FirestormWall",相对于"",位于006F64CB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_DestroyedBuilding_RedPip",相对于"",位于006F661D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_HidePips_KillDriver",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Remove",相对于"",位于006F6AC9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Put_1",相对于"",位于006F6D0E,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_Put_2",相对于"",位于006F6F20,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle",相对于"",位于006F7511,长度6,优先级 100000,次优先级 "" +钩子"Arcing_Aircraft",相对于"",位于006F7561,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnoughToTarget_Obstacle",相对于"",位于006F7631,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Verses",相对于"",位于006F7D3D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Heal",相对于"",位于006F7FC5,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_CivilianEnemy",相对于"",位于006F826E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FindTargetType_Heal",相对于"",位于006F8EE3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FindTargetType_Heal",相对于"",位于006F8F1F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Demacroize",相对于"",位于006F90F8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_Veterancy",相对于"",位于006FA054,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_DrawHidden",相对于"",位于006FA2C7,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_LoseTarget",相对于"",位于006FA361,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_ZeroOutTarget",相对于"",位于006FA4C6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_SelfHeal",相对于"",位于006FA743,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_DamageSparks",相对于"",位于006FACD9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_SparkParticles",相对于"",位于006FAD49,长度0,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_EMPLock",相对于"",位于006FAF0D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Reload_ReloadAmount",相对于"",位于006FB05B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_LargeGap",相对于"",位于006FB1B5,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_Optimize",相对于"",位于006FB306,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_LargeGap",相对于"",位于006FB4A3,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DeleteGap_Optimize",相对于"",位于006FB5F0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateCloak",相对于"",位于006FB757,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldNotBeCloaked",相对于"",位于006FBC90,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldBeCloaked",相对于"",位于006FBDC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_DisableWeapons",相对于"",位于006FC0D3,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_OpenToppedGunnerTemporal",相对于"",位于006FC339,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_PsionicsImmune",相对于"",位于006FC417,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_Ammo",相对于"",位于006FCA0D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetWeaponState",相对于"",位于006FCA30,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_Verses",相对于"",位于006FCB6A,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_IvanBomb",相对于"",位于006FCBAD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SetTarget_Burst",相对于"",位于006FCF53,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetROF_BuildingHack",相对于"",位于006FCFA4,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetROF_AttachEffect",相对于"",位于006FD0BF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireLaser",相对于"",位于006FD438,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireEBolt",相对于"",位于006FD469,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_FireRadBeam1",相对于"",位于006FD64A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireRadBeam2",相对于"",位于006FD79C,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_AllowDamage",相对于"",位于006FE31C,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_CreateBullet",相对于"",位于006FE53F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BallisticScatter1",相对于"",位于006FE709,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BallisticScatter2",相对于"",位于006FE7FE,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_FSW",相对于"",位于006FF008,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_DetachedRailgun",相对于"",位于006FF1FB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_DetachedRailgun2",相对于"",位于006FF26E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BerserkROFMultiplier",相对于"",位于006FF28F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Facings",相对于"",位于006FF2D1,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_SonicWave",相对于"",位于006FF449,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_IsLaser",相对于"",位于006FF4DE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_OtherWaves",相对于"",位于006FF5F5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Ammo",相对于"",位于006FF656,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_FSW",相对于"",位于006FF860,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_Cursors",相对于"",位于006FFEC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_IvanBombsA",相对于"",位于006FFEC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_IvanBombsB",相对于"",位于006FFF9E,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_SelfDeployCursor",相对于"",位于007000CD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_Saboteur",相对于"",位于007004AD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_NoManualFire",相对于"",位于00700536,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnObject_AttackCursor",相对于"",位于0070055D,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnCell_Cursors",相对于"",位于00700600,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnCell_NoManualFire",相对于"",位于007008D4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetActionOnCell_AttackCursor",相对于"",位于00700AA8,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CanDeploySlashUnload_Immobile",相对于"",位于00700E47,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanDeploySlashUnload_NoManualUnload",相对于"",位于00700EEC,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetWeaponRange_Demacroize",相对于"",位于0070133E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ChangeOwnership_RadarJammer",相对于"",位于007014D5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ChangeOwnership_Prereqs",相对于"",位于007015EB,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Damaging",相对于"",位于00701914,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_IronCurtainFlash",相对于"",位于00701A5C,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Abilities",相对于"",位于00701BFE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SuppressUnitLost",相对于"",位于00702050,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_OverrideVoiceDie",相对于"",位于00702185,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_OverrideDieSound",相对于"",位于007021F5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SpillTiberium",相对于"",位于00702200,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_TiberiumHeal",相对于"",位于00702216,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SuppressDeathWeapon",相对于"",位于00702669,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Aftermath",相对于"",位于00702819,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SmokeParticles",相对于"",位于00702894,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_OpenTopped",相对于"",位于00702A38,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_PreventScatter",相对于"",位于00702CFE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_Trigger",相对于"",位于00702DD6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_Bounty",相对于"",位于00702E64,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_Veterancy",相对于"",位于00702E9D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterLoss_Trigger",相对于"",位于007032B0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Uncloak_CloakingStages",相对于"",位于007036EB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Uncloak_DecloakSound",相对于"",位于0070375B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_CloakSound",相对于"",位于0070380A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakingStages",相对于"",位于00703A79,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Draw_A_SHP_File_SkipUnitShadow",相对于"",位于00705FF3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerGotInvalid_LastTarget",相对于"",位于00707A47,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerGotInvalid_ResetMindControl",相对于"",位于00707B09,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerGotInvalid_SpawnCloakOwner",相对于"",位于00707B19,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetCrew",相对于"",位于00707D20,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetGuardRange_Demacroize",相对于"",位于00707EEA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_KillDriver",相对于"",位于007087EB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_Verses",相对于"",位于00708AF7,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectFiringVoice",相对于"",位于007090A8,长度0,优先级 100000,次优先级 "" +钩子"TechnoClass_CanPassiveAquire_KillDriver",相对于"",位于007091D6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPipscale_SkipSkipTiberium",相对于"",位于00709B4E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPipscale_Passengers",相对于"",位于00709D38,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawVeterancy",相对于"",位于0070A990,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtraInfo",相对于"",位于0070AA60,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldSelfHealOneStep",相对于"",位于0070BE80,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DealParticleDamage_DontDestroyCliff",相对于"",位于0070CAD8,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_DealParticleDamage_AmbientDamage",相对于"",位于0070CBB0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DealParticleDamage",相对于"",位于0070CBDA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvalThreatRating_Verses1",相对于"",位于0070CEA0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvalThreatRating",相对于"",位于0070CF45,长度11,优先级 100000,次优先级 "" +钩子"TechnoClass_RadarTrackingUpdate_AnnounceDetected",相对于"",位于0070DA95,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SwitchGunner",相对于"",位于0070DC70,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateGattling_Cycle",相对于"",位于0070DEBA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_IronCurtain",相对于"",位于0070E2B0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Activate",相对于"",位于0070FBE0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Deactivate",相对于"",位于0070FC90,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Drain_PrismForward",相对于"",位于0070FD9A,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ImbueLocomotor",相对于"",位于007101CF,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_AnimPointerExpired",相对于"",位于00710415,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR_Initialize",相对于"",位于0071136F,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR_NoInit_Particles",相对于"",位于007119D5,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetBuildSpeed",相对于"",位于00711EE0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetCameo",相对于"",位于00712045,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_ListLength",相对于"",位于007125DF,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_Weapons1",相对于"",位于007128C0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_SkipLists1",相对于"",位于00713171,长度9,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_SkipLists2",相对于"",位于00713C10,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_EarlyReader",相对于"",位于00715320,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_LimitPalettes",相对于"",位于00715857,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI_Weapons2",相对于"",位于00715B1F,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716132,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetPipMax_MindControl",相对于"",位于007162B0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Palette",相对于"",位于00716D98,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetWeapon",相对于"",位于007177C0,长度11,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetEliteWeapon",相对于"",位于007177E0,长度11,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_UpdatePalette_Reset",相对于"",位于00717823,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_UpdatePalette_Reset",相对于"",位于00717855,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SetWeaponTurretIndex",相对于"",位于00717890,长度8,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetWeaponTurretIndex",相对于"",位于007178B0,长度11,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_MoveTo_Deactivated",相对于"",位于0071810D,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom",相对于"",位于00718275,长度9,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Unwarp_PreventSelfCrush",相对于"",位于007187DA,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_UnfreezeObject_SinkOrSwim",相对于"",位于00718871,长度7,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Unwarp_SinkJumpJets",相对于"",位于007188F2,长度7,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process",相对于"",位于0071944E,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_UpdateA",相对于"",位于0071A84E,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_WarpAway",相对于"",位于0071A900,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_Erase",相对于"",位于0071A917,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_Tunnel",相对于"",位于0071A995,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_AnnounceInvalidPointer",相对于"",位于0071AA52,长度8,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_Abductor",相对于"",位于0071AAAC,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_GetWarpPerStep",相对于"",位于0071AB10,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_CanWarpTarget",相对于"",位于0071AE50,长度8,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_UnwarpableA",相对于"",位于0071AF2B,长度10,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_PrismForwardAndWarpable",相对于"",位于0071AF76,长度9,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_HealthFactor",相对于"",位于0071AFB2,长度5,优先级 100000,次优先级 "" +钩子"TerrainClass_ReceiveDamage_ForestFire",相对于"",位于0071B99E,长度9,优先级 100000,次优先级 "" +钩子"TerrainClass_Ignite_IsFlammable",相对于"",位于0071C5D2,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_Update_ForestFire",相对于"",位于0071C7C2,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_CTOR",相对于"",位于0071E7F8,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured",相对于"",位于0071E949,长度7,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071ED01,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071ED33,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX3",相对于"",位于0071EE79,长度9,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX1",相对于"",位于0071F06C,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071F1C9,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_HasOccured_PlayerAtX2",相对于"",位于0071F1ED,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_SaveToINI",相对于"",位于0071F39B,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_GetFlags",相对于"",位于0071F683,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_SaveLoad_Prefix",相对于"",位于0071F8C0,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_Load_Suffix",相对于"",位于0071F92B,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_SaveLoad_Prefix",相对于"",位于0071F930,长度8,优先级 100000,次优先级 "" +钩子"TEventClass_Save_Suffix",相对于"",位于0071F94A,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_Persistable",相对于"",位于0071F9C0,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_SDDTOR",相对于"",位于0071FAA6,长度6,优先级 100000,次优先级 "" +钩子"sub_7209D0_NoLog",相对于"",位于00720A61,长度5,优先级 100000,次优先级 "" +钩子"Theme_Stop_NoLog",相对于"",位于00720C42,长度5,优先级 100000,次优先级 "" +钩子"Theme_Stop_NoLog",相对于"",位于00720DE8,长度5,优先级 100000,次优先级 "" +钩子"sub_720EA0_NoLog",相对于"",位于00720F37,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_CTOR",相对于"",位于00721876,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_DTOR",相对于"",位于0072193A,长度6,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721C7B,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CDC,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CE9,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于00721E80,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_Load_Suffix",相对于"",位于0072208C,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于007220D0,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_Save_Suffix",相对于"",位于0072212C,长度5,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer_Particle",相对于"",位于0072590E,长度9,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer_BombCloak",相对于"",位于00725961,长度6,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer_SkipBehind",相对于"",位于00725A1F,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_House",相对于"",位于007272B5,长度6,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Read_Events",相对于"",位于007274AF,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Strtok_Events",相对于"",位于007274C8,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Read_Actions",相对于"",位于00727529,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_LoadFromINI_Strtok_Actions",相对于"",位于00727544,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ILocomotion_Process_Dig",相对于"",位于00728EF0,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Turning",相对于"",位于0072920C,长度9,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_7291F0_Dig",相对于"",位于007292CF,长度8,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_729370_Dig",相对于"",位于007293DA,长度6,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_729580_Dig",相对于"",位于007297C4,长度6,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_sub_7298F0_Dig",相对于"",位于007299A9,长度5,优先级 100000,次优先级 "" +钩子"LoadScreenPal_Load",相对于"",位于0072B690,长度0,优先级 100000,次优先级 "" +钩子"Game_LoadCampaignScoreAssets",相对于"",位于0072D300,长度5,优先级 100000,次优先级 "" +钩子"Game_LoadMultiplayerScoreAssets",相对于"",位于0072D730,长度5,优先级 100000,次优先级 "" +钩子"Sides_MixFileYuriFiles2",相对于"",位于0072F370,长度7,优先级 100000,次优先级 "" +钩子"Game_InitializeToolTipColor",相对于"",位于0072F440,长度10,优先级 100000,次优先级 "" +钩子"Sides_MixFileYuriFiles1",相对于"",位于0072FA1A,长度7,优先级 100000,次优先级 "" +钩子"Sides_MixFileYuriFiles3",相对于"",位于0072FBC0,长度5,优先级 100000,次优先级 "" +钩子"GuardCommandClass_Execute",相对于"",位于00730DB0,长度0,优先级 100000,次优先级 "" +钩子"StopCommandClass_Execute_Berzerk",相对于"",位于00730EE5,长度6,优先级 100000,次优先级 "" +钩子"sub_731D90_FakeOf",相对于"",位于00731E08,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PlayerOwnedAliveAndNamed_GroupAs",相对于"",位于007327AA,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_IDMatches",相对于"",位于00732C30,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_CollectSelectedIDs",相对于"",位于00732D47,长度5,优先级 100000,次优先级 "" +钩子"CSF_LoadBaseFile",相对于"",位于007346D0,长度6,优先级 100000,次优先级 "" +钩子"CSF_AllocateMemory",相对于"",位于00734823,长度6,优先级 100000,次优先级 "" +钩子"StringTable_ParseFile_Buffer",相对于"",位于007349CF,长度7,优先级 100000,次优先级 "" +钩子"CSF_AddOrOverrideLabel",相对于"",位于00734A5F,长度5,优先级 100000,次优先级 "" +钩子"CSF_SetIndex",相对于"",位于00734A97,长度6,优先级 100000,次优先级 "" +钩子"CSF_LoadString_1",相对于"",位于00734E83,长度6,优先级 100000,次优先级 "" +钩子"CSF_LoadString_2",相对于"",位于00734EC2,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_CTOR_TurretROT",相对于"",位于00735584,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Init_Academy",相对于"",位于00735678,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DTOR_Prereqs",相对于"",位于007357F6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_Deactivated",相对于"",位于00736135,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiringState_Heal",相对于"",位于00736E8E,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_QueryEnterAsPassenger_KillDriver",相对于"",位于0073758A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize1",相对于"",位于0073762B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_SpecificPassengers",相对于"",位于0073769E,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_DockUnload_Facing",相对于"",位于007376D9,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize2",相对于"",位于0073778F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize3",相对于"",位于0073782F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceivedRadioCommand_BySize4",相对于"",位于00737994,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_ShipyardRepair",相对于"",位于00737CE4,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage",相对于"",位于00737F97,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_OreMinerUnderAttack",相对于"",位于007384BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Destroy_TiberiumExplosive",相对于"",位于00738749,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Destroy_ShakeScreenZero",相对于"",位于007387D1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ActionOnObject_IvanBombs",相对于"",位于007388EB,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeploy_Height",相对于"",位于00739ADA,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeploy_Facing",相对于"",位于00739B8A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_Visceroid",相对于"",位于00739F21,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_EnteredGrinder",相对于"",位于0073A1BC,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_Tunnel",相对于"",位于0073A23F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_WaterType",相对于"",位于0073B4A0,长度9,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_NoSpawnAlt",相对于"",位于0073B6E3,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Barrels1",相对于"",位于0073B90E,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Barrels2",相对于"",位于0073BCCD,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Turrets",相对于"",位于0073BD15,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Barrels3",相对于"",位于0073BD6A,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_Deactivated",相对于"",位于0073C143,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_WaterType",相对于"",位于0073C5FC,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_FacingsA",相对于"",位于0073C613,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C655,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C69D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_ChangeType1",相对于"",位于0073C702,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_DrawShadowEarlier",相对于"",位于0073C725,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_SkipTurretedShadow",相对于"",位于0073C733,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_FacingsB",相对于"",位于0073CD01,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Draw_OreGatherAnim",相对于"",位于0073D219,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_LastPassenger",相对于"",位于0073D81E,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_Decactivated",相对于"",位于0073DBF9,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_SimpleDeployer",相对于"",位于0073DE90,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnload_Facing",相对于"",位于0073DF66,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnloadCell1",相对于"",位于0073E013,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnloadCell2",相对于"",位于0073E17F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_DockUnloadCell3",相对于"",位于0073E2BF,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_Storage",相对于"",位于0073E4A2,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_SkipDock",相对于"",位于0073E66D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_LongScan",相对于"",位于0073E772,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_LongScan",相对于"",位于0073E851,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073E9F1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EA17,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EAA6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_ShortScan",相对于"",位于0073EAC6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_TooFarDistance1",相对于"",位于0073EC0E,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Harvest_TooFarDistance2",相对于"",位于0073EE40,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_Tunnel",相对于"",位于0073F606,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied",相对于"",位于0073F7B0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_Bib",相对于"",位于0073F7DD,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_Deactivated",相对于"",位于0073FD5A,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_Heal",相对于"",位于0073FDBD,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_NoManualUnload",相对于"",位于00740031,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_SelfDeployCursor_Bunker",相对于"",位于007400F0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnObject_NoManualEnter",相对于"",位于0074031A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetActionOnCell_Deactivated",相对于"",位于007404B9,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Guard_KickFrameDelay",相对于"",位于0074081F,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_CanFire_Heal",相对于"",位于00741113,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_CanFire",相对于"",位于00741206,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Fire_Ammo",相对于"",位于007413FF,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ApproachTarget_OmniCrusher",相对于"",位于00741613,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_CrushCell_CrushDamage",相对于"",位于007418AA,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_DockUnloadCell",相对于"",位于00741BDB,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_Tunnel",相对于"",位于00741CE5,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Remove",相对于"",位于007440BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_AreaGuard_KickFrameDelay",相对于"",位于0074410D,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_MarkOccupationBits",相对于"",位于007441B6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UnmarkOccupationBits",相对于"",位于00744216,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_RegisterDestruction_Trigger",相对于"",位于00744745,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveGunner",相对于"",位于0074642C,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_RemoveGunner",相对于"",位于0074653C,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_Init_Academy",相对于"",位于0074689B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetUIName",相对于"",位于00746B89,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_GetUIName_Space",相对于"",位于00746C55,长度6,优先级 100000,次优先级 "" +钩子"UnitTypeClass_LoadFromINI_Turrets",相对于"",位于00747BCF,长度5,优先级 100000,次优先级 "" +钩子"FixedWidthCounter_ResetWithGivenCount",相对于"",位于00749088,长度6,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_Update_Damage",相对于"",位于0074A884,长度6,优先级 100000,次优先级 "" +钩子"GetModuleInternalVersion",相对于"",位于0074FAE0,长度5,优先级 100000,次优先级 "" +钩子"GetModuleVersion",相对于"",位于0074FDC0,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_PlayEVASideSpecific",相对于"",位于007528E8,长度5,优先级 100000,次优先级 "" +钩子"PlayTaunt",相对于"",位于00752B70,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_LoadFromINI",相对于"",位于00752FDC,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_CreateFromINIList",相对于"",位于00753000,长度6,优先级 100000,次优先级 "" +钩子"VoxClass_DeleteAll",相对于"",位于007531CF,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_GetFilename",相对于"",位于00753380,长度5,优先级 100000,次优先级 "" +钩子"VoxClass_SetEVAIndex",相对于"",位于007534E0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI_ListLength",相对于"",位于0075D660,长度9,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI_SkipLists",相对于"",位于0075DAE6,长度4,优先级 100000,次优先级 "" +钩子"Verses_OrigParser",相对于"",位于0075DDCC,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEAF,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Green",相对于"",位于0075EE2E,长度8,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Sonic",相对于"",位于0075EE57,长度7,优先级 100000,次优先级 "" +钩子"WaveClass_DamageCell",相对于"",位于0075F38F,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DamageCell_Wall",相对于"",位于0075F46E,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Colors",相对于"",位于0075FA29,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Magnetron",相对于"",位于007601C7,长度8,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Magnetron2",相对于"",位于007601FB,长度11,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_Magnetron3",相对于"",位于00760286,长度5,优先级 100000,次优先级 "" +钩子"WaveClass_Draw_NodLaser_Details",相对于"",位于007609E3,长度5,优先级 100000,次优先级 "" +钩子"WaveClass_Draw2",相对于"",位于00760BC2,长度9,优先级 100000,次优先级 "" +钩子"WaveClass_Draw3",相对于"",位于00760DE2,长度9,优先级 100000,次优先级 "" +钩子"WaveClass_Update",相对于"",位于00760F50,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_RecalculateAffectedCells_Clear",相对于"",位于0076110B,长度5,优先级 100000,次优先级 "" +钩子"WaveClass_Update_Beam",相对于"",位于00762B62,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DTOR",相对于"",位于00763226,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI_ListLength",相对于"",位于00772462,长度4,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729D6,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" +钩子"sub_789960_RemoveWOLResolutionCheck",相对于"",位于0078997B,长度0,优先级 100000,次优先级 "" +钩子"XSurface_20",相对于"",位于007BB445,长度6,优先级 100000,次优先级 "" +钩子"DirectDrawCreate",相对于"",位于007C89D4,长度6,优先级 100000,次优先级 "" +钩子"ExeRun",相对于"",位于007CD819,长度5,优先级 100000,次优先级 "" +钩子"ExeTerminate",相对于"",位于007CD8EF,长度9,优先级 100000,次优先级 "" +正在分析 DLL :"Phobos.dll" …… +钩子"AircraftTrackerClass_FillCurrentVector",相对于"",位于00412B40,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于00414057,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Draw_ExtraSHP",相对于"",位于00414665,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Draw_Shadow",相对于"",位于004147F9,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_DrawIt_LevelIntensity",相对于"",位于004148F4,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Draw_Extra",相对于"",位于00414987,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于00414BDB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_ChronoSparkleDelay",相对于"",位于00414C0B,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Update_UnlandableDamage",相对于"",位于00414DA8,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_AI_Trailer",相对于"",位于00414F10,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_SpyPlaneApproach_MaxCount",相对于"",位于00415666,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_SpyPlaneOverfly_MaxCount",相对于"",位于004157EB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Fire_KickOutPassengers",相对于"",位于00415EEE,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_FireAt_Vertical",相对于"",位于00415F25,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Fire_TrajectorySkipInertiaEffect",相对于"",位于00415F25,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_FireAt_SpeedModifiers",相对于"",位于00415F5C,长度10,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Move_SmoothMoving",相对于"",位于004168C7,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Move_SmoothMoving",相对于"",位于00416A0A,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_EnterIdleMode_NoCrash",相对于"",位于004179F7,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_EnterIdleMode_NoCrash",相对于"",位于00417B82,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeShots",相对于"",位于00417FF1,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_WeaponRange",相对于"",位于004180F4,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_WeaponRangeCheck1",相对于"",位于0041810F,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_FireAtTarget",相对于"",位于004183C3,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget_BurstFix",相对于"",位于00418403,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041847E,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay1A",相对于"",位于004184CC,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay1B",相对于"",位于00418506,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix",相对于"",位于00418544,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_FireOk",相对于"",位于00418671,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget2_BurstFix",相对于"",位于004186B6,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell2",相对于"",位于004186DD,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_FireFacing",相对于"",位于00418733,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafingDestinationFix",相对于"",位于0041874E,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_CurleyShuffle_Default",相对于"",位于00418782,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于0041879D,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget2Strafe_BurstFix",相对于"",位于00418805,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041882C,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay2",相对于"",位于00418883,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于004188AC,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget3Strafe_BurstFix",相对于"",位于00418914,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于0041893B,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay3",相对于"",位于00418992,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于004189BB,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget4Strafe_BurstFix",相对于"",位于00418A23,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于00418A4A,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay4",相对于"",位于00418AA1,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_StrafeCell",相对于"",位于00418ACA,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_FireAtTarget5Strafe_BurstFix",相对于"",位于00418B1F,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_ScatterCell1",相对于"",位于00418B46,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_Delay5",相对于"",位于00418B8A,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_MissionAttack_WeaponRangeCheck2",相对于"",位于00418BA8,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_ContinueFlyToDestination",相对于"",位于00418CD1,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_ReturnToSpawnOwner",相对于"",位于00418CF3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Attack_PlanningFix",相对于"",位于00418CF3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_ReceiveCommand_QueryPreparedness",相对于"",位于0041915D,长度8,优先级 100000,次优先级 "" +钩子"AircraftClass_GetFireLocation_Strafing",相对于"",位于004197F3,长度5,优先级 100000,次优先级 "" +钩子"AircraftClass_GetFireLocation_WeaponRange",相对于"",位于004197FC,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Enter_FixNotCarryall",相对于"",位于00419EF6,长度7,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_Guard_StartAreaGuard",相对于"",位于0041A5C7,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_AreaGuard",相对于"",位于0041A96C,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_Mission_AreaGuard",相对于"",位于0041A982,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_AssignDestination_SyncLog",相对于"",位于0041AA80,长度7,优先级 100000,次优先级 "" +钩子"AircraftClass_See_DynamicSight",相对于"",位于0041AE00,长度6,优先级 100000,次优先级 "" +钩子"AircraftClass_OverrideMission_SyncLog",相对于"",位于0041BB30,长度6,优先级 100000,次优先级 "" +钩子"AircraftTypeClass_ReadINI",相对于"",位于0041CD54,长度6,优先级 100000,次优先级 "" +钩子"AircraftTypeClass_Load",相对于"",位于0041CE7E,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_PointerGotInvalid_ResetForTarget",相对于"",位于0041D604,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Fire_SetAirstrike",相对于"",位于0041D97B,长度7,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_OriginalTarget",相对于"",位于0041DA52,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_NewTarget",相对于"",位于0041DA80,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_ResetForOldTarget",相对于"",位于0041DAA4,长度10,优先级 100000,次优先级 "" +钩子"AirstrikeClass_ResetTarget_ResetForNewTarget",相对于"",位于0041DAD4,长度6,优先级 100000,次优先级 "" +钩子"AirstrikeClass_Stop_ResetForTarget",相对于"",位于0041DBD4,长度7,优先级 100000,次优先级 "" +钩子"AITriggerTypeClass_Condition_SupportPowersup",相对于"",位于0041EB43,长度7,优先级 100000,次优先级 "" +钩子"AITriggerTypeClass_Condition_SupportPowersup",相对于"",位于0041EEE3,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_SetContext",相对于"",位于00421EA0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_ClearD0",相对于"",位于00421EF4,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_NullType",相对于"",位于00422126,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_CreateUnit_MarkOccupationBits",相对于"",位于004226F0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR",相对于"",位于004226F6,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_ClearD0",相对于"",位于0042276D,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_CTOR_Load",相对于"",位于004228D2,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_DTOR",相对于"",位于00422967,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_XDrawOffset",相对于"",位于00422CD8,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_Visibility",相对于"",位于00423061,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_XDrawOffset",相对于"",位于00423122,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_MakeInfantry",相对于"",位于004232BF,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_AltPalette",相对于"",位于004232E2,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_ExtraShadow",相对于"",位于00423365,长度8,优先级 100000,次优先级 "" +钩子"AnimClass_Draw_TintColor",相对于"",位于00423420,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_Tiled_Palette",相对于"",位于004236F0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_DrawIt_ShadowLocation",相对于"",位于00423855,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_BounceAI_AttachedSystem",相对于"",位于00423939,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_HideIfNoOre_Threshold",相对于"",位于00423B95,长度8,优先级 100000,次优先级 "" +钩子"AnimClass_AI_HasExtras_Expired",相对于"",位于00423CC7,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_TrailerAnim",相对于"",位于004242E1,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Update_VeinholeAttack",相对于"",位于004243BC,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_Damage",相对于"",位于0042453E,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_NullTypeCheck",相对于"",位于0042465D,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_Next",相对于"",位于00424807,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AI_CreateUnit_ActualEffects",相对于"",位于00424932,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_AttachTo_AttachedAnimPosition",相对于"",位于00424C3D,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_InWhichLayer_AttachedObjectLayer",相对于"",位于00424CB0,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Start_DetachedReport",相对于"",位于00424CF1,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Expire_ScorchFlamer",相对于"",位于00425060,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Middle_CraterDestroyTiberium",相对于"",位于004250E1,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_Detach_Cloak",相对于"",位于00425174,长度6,优先级 100000,次优先级 "" +钩子"AnimClass_SaveLoad_Prefix",相对于"",位于00425280,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Load_Suffix",相对于"",位于00425358,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Load_Suffix",相对于"",位于00425391,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_Load_Suffix",相对于"",位于004253A2,长度7,优先级 100000,次优先级 "" +钩子"AnimClass_SaveLoad_Prefix",相对于"",位于004253B0,长度5,优先级 100000,次优先级 "" +钩子"AnimClass_Save_Suffix",相对于"",位于004253FF,长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_CTOR",相对于"",位于0042784B,长度5,优先级 100000,次优先级 "" +钩子"AnimTypeClass_LoadFromINI",相对于"",位于004287DC,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428800,长度10,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于0042892C,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Load_Suffix",相对于"",位于00428958,长度6,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SaveLoad_Prefix",相对于"",位于00428970,长度8,优先级 100000,次优先级 "" +钩子"AnimTypeClass_Save_Suffix",相对于"",位于0042898A,长度3,优先级 100000,次优先级 "" +钩子"AnimTypeClass_SDDTOR",相对于"",位于00428EA8,长度5,优先级 100000,次优先级 "" +钩子"BaseClass_GetBaseNodeIndex_CheckValidBaseNode",相对于"",位于0042EB8E,长度6,优先级 100000,次优先级 "" +钩子"BlowPipe_Key_BlowfishEngine_Allocation",相对于"",位于004381DA,长度0,优先级 100000,次优先级 "" +钩子"BlowStraw_Key_BlowfishEngine_Allocation",相对于"",位于0043830A,长度0,优先级 100000,次优先级 "" +钩子"BombClass_Detonate_SetContext",相对于"",位于0043878E,长度6,优先级 100000,次优先级 "" +钩子"BombClass_Detonate_ExplosionAnimHandled",相对于"",位于004387A8,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_CTOR",相对于"",位于0043BCBD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DTOR",相对于"",位于0043C022,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveMessage_Grinding",相对于"",位于0043C30A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceivedRadioCommand_Weeder_CompleteEnter",相对于"",位于0043C788,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveMessage_ProductionAnim",相对于"",位于0043CC73,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_TintColor",相对于"",位于0043D386,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_ZShapePointMove",相对于"",位于0043D6E5,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_BuildupBibShape",相对于"",位于0043D874,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw2_TintColor",相对于"",位于0043DC1C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Draw_VXLTurretMultiOffset",相对于"",位于0043E0C4,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Mark_Airstrike",相对于"",位于0043F9E0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mark_TintIntensity",相对于"",位于0043FA19,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_Radiation",相对于"",位于0043FB23,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_PoweredKillSpawns",相对于"",位于0043FBEF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于0043FCF9,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI",相对于"",位于0043FE69,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMark1",相对于"",位于00440045,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_UpdateOverpower",相对于"",位于004400F9,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateDelayedFiring_PrefiringMar2",相对于"",位于004400F9,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_PickWithFreeDocks",相对于"",位于004401BB,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_ChronoSparkle",相对于"",位于004403D4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_Temporaled_Chronosparkle_MuzzleFix",相对于"",位于0044043D,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_UnitDeliveryFix",相对于"",位于00440580,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DynamicSight",相对于"",位于00440819,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DynamicSight",相对于"",位于00440842,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_UpgradeBuildings",相对于"",位于004408EB,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_UpgradeAnims",相对于"",位于00440988,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_SetShouldRebuild",相对于"",位于00440B4F,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_DestroyableObstacle",相对于"",位于00440D01,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_NaturalParticleSystem_CampaignSkip",相对于"",位于00440EBB,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_EWGate",相对于"",位于00441053,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_NSGate",相对于"",位于004410E1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_FactoryPlant",相对于"",位于00441501,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Unlimbo_AddOwned",相对于"",位于00441553,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Destroy_Explode_RubbleFix",相对于"",位于00441C76,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DamageSelf",相对于"",位于0044224F,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Nonprovocative1",相对于"",位于00442290,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_SetLATime",相对于"",位于0044242A,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_NoDestroyLink",相对于"",位于004425B6,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于004426DB,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_Nonprovocative2",相对于"",位于00442956,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于00442C7B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_DestroyedByC4_LeaveBioReactor",相对于"",位于00442F9B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00443770,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ActiveClickWith",相对于"",位于0044377E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CellClickedAction_NoManualMove",相对于"",位于004437B3,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetRallyPoint_Naval",相对于"",位于004438B4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00443AB0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AssignTarget_SyncLog",相对于"",位于00443B90,长度11,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_InitialClonedHealth",相对于"",位于00443C81,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_AircraftType_Phobos",相对于"",位于00443CCA,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_PoseDir1",相对于"",位于00443FC7,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_PoseDir2",相对于"",位于0044402E,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_CloningFacility",相对于"",位于004440B0,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_NavalProductionFix1",相对于"",位于00444113,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_UnitType_Phobos",相对于"",位于00444119,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_InfantryType_Phobos",相对于"",位于00444131,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_NavalProductionFix2",相对于"",位于00444137,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_NoKickOutInConstruction",相对于"",位于004444A0,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_SubterraneanHarvester",相对于"",位于0044459A,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_CloningVats",相对于"",位于004449FB,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_BarracksExitCell",相对于"",位于00444B83,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_ExitObject_ProductionAnimForInfantryFactory",相对于"",位于00444D11,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_CleanUpAIBuildingSpace",相对于"",位于004451F8,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_KickOutUnit_BuildingType_Phobos",相对于"",位于0044531F,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Limbo_DestroyableObstacle",相对于"",位于00445D87,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SelectAutoTarget_MultiWeapon",相对于"",位于00445F04,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_RefineryActiveAnim",相对于"",位于00445FE4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_SuperAnim",相对于"",位于0044643E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_FreeUnit_NearByLocation",相对于"",位于00446BF4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Place_FreeUnit_NearByLocation2",相对于"",位于00446D42,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GrandOpening_FreeWeeder_Mission",相对于"",位于00446EAD,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_GrandOpening_PoseDir_SetContext",相对于"",位于00446F57,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_SyncLinkedOwner",相对于"",位于004485DB,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_FactoryPlant1",相对于"",位于00448A31,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_RemoveOwned",相对于"",位于00448A78,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_Airstrike",相对于"",位于00448DF1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_FactoryPlant2",相对于"",位于00449149,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_SetOwningHouse_AddOwned",相对于"",位于00449197,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_BuildupFix",相对于"",位于0044939F,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_IsCellOccupied_UndeploysInto",相对于"",位于00449462,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_WeaponFactoryOutsideBusy_WeaponFactoryCell",相对于"",位于0044955D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Guard_UnitReload",相对于"",位于0044985B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_MissionConstruction_DeployToFireFix",相对于"",位于00449ADA,长度0,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EVASold_UndeploysInto",相对于"",位于00449CC1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_CreateUnit",相对于"",位于00449E2E,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Selling_SetUnitHealthPercentage",相对于"",位于0044A010,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_Transfer",相对于"",位于0044A03C,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Selling_LeaveBioReactor",相对于"",位于0044A541,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_PlaySellSound",相对于"",位于0044A7CF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_SetTarget",相对于"",位于0044A8E5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_VoiceDeploy",相对于"",位于0044A964,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Selling_EVASold_Plug",相对于"",位于0044AB22,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_MissionAttack_AnimDelayedFire",相对于"",位于0044B630,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_ProductionAnim",相对于"",位于0044B7AE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_Hospital",相对于"",位于0044B8F1,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_UnitRepair",相对于"",位于0044BD38,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Repair_UnitReload",相对于"",位于0044C836,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_BulletParams",相对于"",位于0044CABA,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_EMPulseSelectWeapon",相对于"",位于0044CEEC,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D074,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D264,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_ApplyGravity",相对于"",位于0044D2AE,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_EMPulseBulletWeapon",相对于"",位于0044D455,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Missile_BeforeMoveTo",相对于"",位于0044D46E,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Unload_LeaveBioReactor",相对于"",位于0044DBCF,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mi_Unload_NoQueueUpToUnload",相对于"",位于0044DCB1,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Unload_CheckStuck",相对于"",位于0044E202,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Mission_Unload_KickOutStuckUnits",相对于"",位于0044E260,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_GetPowerOutput_Enhancer",相对于"",位于0044E826,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_PointerExpired_C4ExpFix",相对于"",位于0044E910,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_FindExitCell_BarracksExitCell",相对于"",位于0044EFD8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于0044F614,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CanPlayerMove_NoManualMove",相对于"",位于0044F62B,长度6,优先级 100000,次优先级 "" +钩子"CreateBuildingFromINIFile_AfterCTOR_BeforeUnlimbo",相对于"",位于0044FBBF,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_Update_Factory_Phobos",相对于"",位于004502F4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AI_Factory_NavalProductionFix",相对于"",位于00450319,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateRepairSell_PlayerAutoRepair",相对于"",位于0045063F,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateAnimations_RefineryActiveAnim",相对于"",位于00450DAA,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AnimationAI_SuperAnim",相对于"",位于00451033,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AnimationAI_SellBuildup",相对于"",位于004511D6,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_CreateUpgradeAnims_AnimIndex",相对于"",位于00451630,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_AnimUpdate_Upgrades",相对于"",位于0045189D,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_UpdateAnim_SetParentBuilding",相对于"",位于004519A2,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_PlayAnim_Airstrike",相对于"",位于00451ABC,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_452000_Airstrike",相对于"",位于00452041,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_CanUpgrade_UpgradeBuildings",相对于"",位于00452678,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_FireOffset_Replace_MuzzleFix",相对于"",位于0045387A,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00453E20,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_LightSource",相对于"",位于00454174,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_Load_Suffix",相对于"",位于0045417E,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_SaveLoad_Prefix",相对于"",位于00454190,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Save_Suffix",相对于"",位于00454244,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_VisualCharacter_CloakVisibility",相对于"",位于0045455B,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_IsPowerOnline_Overpower",相对于"",位于004555E4,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsPowerOnline_Overpower",相对于"",位于0045563B,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_AssignDestination_SyncLog",相对于"",位于00455D50,长度10,优先级 100000,次优先级 "" +钩子"BuildingClass_GetRadialIndicatorRange_Extras",相对于"",位于0045670D,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_DrawRadialIndicator_Visibility",相对于"",位于00456776,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_Flash_Airstrike",相对于"",位于00456E5A,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_IsReadyToCloak_Sensors",相对于"",位于00457855,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ShouldNotCloak_Sensors",相对于"",位于004579A5,长度6,优先级 100000,次优先级 "" +钩子"BuildingClass_ClearOccupants_Redraw",相对于"",位于00458060,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_RemoveOccupants_CheckWhenNoPlaceToUnload",相对于"",位于00458180,长度9,优先级 100000,次优先级 "" +钩子"BuildingClass_KillOccupiers_Replace_MuzzleFix",相对于"",位于00458623,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_BunkerSound",相对于"",位于0045933D,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_BunkerSound",相对于"",位于00459494,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_BunkerSound",相对于"",位于004595D9,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_CTOR",相对于"",位于0045E50C,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_DTOR",相对于"",位于0045E707,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_FlushForPlacement_BuildableTerrain",相对于"",位于0045EF3A,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI_Muzzle",相对于"",位于00460285,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_ReadINI_PowerUpAnims",相对于"",位于00464749,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_LoadFromINI",相对于"",位于00464A49,长度10,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465010,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Load_Suffix",相对于"",位于004652ED,长度7,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_SaveLoad_Prefix",相对于"",位于00465300,长度5,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_Save_Suffix",相对于"",位于0046536A,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_Is1x1AndUndeployable_BuildingMassSelectable",相对于"",位于00465D40,长度6,优先级 100000,次优先级 "" +钩子"BuildingTypeClass_IsVehicle",相对于"",位于00465D40,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_CTOR",相对于"",位于004664BA,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Init",相对于"",位于00466556,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DTOR",相对于"",位于004665E9,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_AI",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Trajectories",相对于"",位于004666F7,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Trailer",相对于"",位于00466897,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Interceptor_InvisoSkip",相对于"",位于004668BD,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_ApplyGravity",相对于"",位于004671B9,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Position_Trajectories",相对于"",位于0046745C,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_AI_TargetCoordCheck_Trajectories",相对于"",位于004677D3,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_AI_TechnoCheck_Trajectories",相对于"",位于00467927,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_AI_Parabomb",相对于"",位于00467AB2,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_AI_TargetSnapChecks",相对于"",位于00467CCA,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_AI_PreDetonation_Trajectories",相对于"",位于00467E53,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_PointerExpired_OwnerFix",相对于"",位于00468503,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Unlimbo_FlakScatter",相对于"",位于004687F8,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Unlimbo_Obstacles",相对于"",位于004688A9,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Unlimbo_Trajectories",相对于"",位于00468B72,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_ShouldExplode_Obstacles",相对于"",位于00468C86,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_ShouldExplode_AirTarget",相对于"",位于00468D3F,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explode_TargetSnapChecks1",相对于"",位于00468E61,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explode_TargetSnapChecks2",相对于"",位于00468E9F,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explodes_AirburstCheck1",相对于"",位于00468EB3,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explodes_AirburstCheck2",相对于"",位于00468FF4,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Explode_Cluster",相对于"",位于0046902C,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_DetonateOnAllMapObjects",相对于"",位于004690C1,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_NewChecks",相对于"",位于004690D4,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate_ApplyRadiation",相对于"",位于00469150,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate",相对于"",位于0046920B,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_ApplyMindControl",相对于"",位于004692BD,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_TemporalUnderGround",相对于"",位于00469453,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_IsLocomotor_Bunker",相对于"",位于0046954C,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Detonate_ImbueLocomotor",相对于"",位于004696CE,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_DamageHouse",相对于"",位于00469A75,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_Extras",相对于"",位于00469AA4,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_LandTypeCheck",相对于"",位于00469B44,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_DamageAnimSelected",相对于"",位于00469C46,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_Debris",相对于"",位于00469D1A,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Logics_AirburstWeapon",相对于"",位于00469EC0,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_Forced",相对于"",位于0046A3D6,长度10,优先级 100000,次优先级 "" +钩子"BulletClass_Shrapnel_Targeting",相对于"",位于0046A4FB,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_ApplyRadiation_Unused",相对于"",位于0046ADE0,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AE70,长度5,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF97,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_Load_Suffix",相对于"",位于0046AF9E,长度7,优先级 100000,次优先级 "" +钩子"BulletClass_SaveLoad_Prefix",相对于"",位于0046AFB0,长度8,优先级 100000,次优先级 "" +钩子"BulletClass_Save_Suffix",相对于"",位于0046AFC4,长度3,优先级 100000,次优先级 "" +钩子"BulletClass_DrawVoxel_GetLightConvert",相对于"",位于0046B19B,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DrawVoxel_SetLightConvert",相对于"",位于0046B212,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_DrawVoxel_SetLightConvert2",相对于"",位于0046B23C,长度6,优先级 100000,次优先级 "" +钩子"BulletClass_NukeMaker_BulletParams",相对于"",位于0046B3E6,长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_CTOR",相对于"",位于0046BDD9,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_LoadFromINI",相对于"",位于0046C41C,长度10,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C6A0,长度5,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Load_Suffix",相对于"",位于0046C722,长度4,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SaveLoad_Prefix",相对于"",位于0046C730,长度8,优先级 100000,次优先级 "" +钩子"BulletTypeClass_Save_Suffix",相对于"",位于0046C74A,长度3,优先级 100000,次优先级 "" +钩子"BulletTypeClass_SDDTOR",相对于"",位于0046C8B6,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CanCapture",相对于"",位于00471C90,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CaptureUnit",相对于"",位于00471D40,长度7,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_FreeUnit",相对于"",位于00471FF0,长度8,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_DrawLinkToVictim",相对于"",位于004721E6,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_CannotControlAnyMore_ControlledCount",相对于"",位于004722AA,长度6,优先级 100000,次优先级 "" +钩子"CaptureManagerClass_IsOverloading_ControlledCount",相对于"",位于004726C7,长度6,优先级 100000,次优先级 "" +钩子"CCINIClass_Load_Inheritance",相对于"",位于00474230,长度5,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw1",相对于"",位于00478E10,长度0,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetSurface",相对于"",位于00478E4A,长度6,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetBuffer",相对于"",位于00478EE1,长度6,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetMaxWidth",相对于"",位于00478EF8,长度5,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetX",相对于"",位于00478F52,长度8,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetY",相对于"",位于00478F77,长度6,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_FillRect",相对于"",位于00478FDC,长度5,优先级 100000,次优先级 "" +钩子"CCToolTip_Draw2_SetPadding",相对于"",位于00479029,长度5,优先级 100000,次优先级 "" +钩子"CellClass_DTOR",相对于"",位于0047BB60,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CTOR",相对于"",位于0047BDA1,长度5,优先级 100000,次优先级 "" +钩子"CellClass_CellColor_TerrainRadarColor",相对于"",位于0047C065,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CellColor_TiberiumRadarColor",相对于"",位于0047C210,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CanThisExistHere_IgnoreSomething",相对于"",位于0047C640,长度6,优先级 100000,次优先级 "" +钩子"CellClass_Draw_It_SetPlacementGridTranslucency",相对于"",位于0047EFAE,长度6,优先级 100000,次优先级 "" +钩子"CellClass_DrawOverlay_ZAdjust",相对于"",位于0047F71D,长度5,优先级 100000,次优先级 "" +钩子"CellClass_DrawOverlay_Walls",相对于"",位于0047F974,长度5,优先级 100000,次优先级 "" +钩子"CellClass_AttachesToNeighbourOverlay_Gate",相对于"",位于00480552,长度7,优先级 100000,次优先级 "" +钩子"CellClass_DamageWall_AdjacentWallDamage",相对于"",位于00480EA8,长度7,优先级 100000,次优先级 "" +钩子"CellClass_ScatterContent_Scatter",相对于"",位于00481778,长度6,优先级 100000,次优先级 "" +钩子"CellClass_GoodieCheck_FreeMCV",相对于"",位于00481BB8,长度6,优先级 100000,次优先级 "" +钩子"CellClass_GoodieCheck_UnitCrateVehicleCap",相对于"",位于00481C27,长度5,优先级 100000,次优先级 "" +钩子"CellClass_SpringCrate_RevealMap",相对于"",位于00481F9D,长度8,优先级 100000,次优先级 "" +钩子"CellClass_GoodieCheck_CrateGoodie",相对于"",位于004821BD,长度6,优先级 100000,次优先级 "" +钩子"CellClass_IsClearToMove_BridgeEdges",相对于"",位于004834E5,长度5,优先级 100000,次优先级 "" +钩子"CellClass_SpreadTiberium_TiberiumType",相对于"",位于00483811,长度8,优先级 100000,次优先级 "" +钩子"CellClass_SpreadTiberium_CellSpread",相对于"",位于0048381D,长度6,优先级 100000,次优先级 "" +钩子"CellClass_SaveLoad_Prefix",相对于"",位于004839F0,长度7,优先级 100000,次优先级 "" +钩子"CellClass_Load_Suffix",相对于"",位于00483C00,长度5,优先级 100000,次优先级 "" +钩子"CellClass_SaveLoad_Prefix",相对于"",位于00483C10,长度5,优先级 100000,次优先级 "" +钩子"CellClass_Save_Suffix",相对于"",位于00483C79,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CheckPassability_DestroyableObstacle",相对于"",位于00483D8E,长度6,优先级 100000,次优先级 "" +钩子"CellClass_CheckPassability_PassableTerrain",相对于"",位于00483DDF,长度6,优先级 100000,次优先级 "" +钩子"GetTotalDamage_NegativeDamageModifiers1",相对于"",位于004891AF,长度6,优先级 100000,次优先级 "" +钩子"GetTotalDamage_NegativeDamageModifiers2",相对于"",位于0048922D,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea",相对于"",位于00489286,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_AirDamageSelfFix",相对于"",位于00489416,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_CheckHeight_1",相对于"",位于00489416,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_1",相对于"",位于00489430,长度7,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_2",相对于"",位于004894C1,长度5,优先级 100000,次优先级 "" +钩子"Damage_at_Cell_Update_Veinhole",相对于"",位于00489671,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_DamageItemsFix1",相对于"",位于004896BF,长度6,优先级 100000,次优先级 "" +钩子"Explosion_Damage_DamageSelf",相对于"",位于004896EC,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_CheckHeight_2",相对于"",位于00489710,长度7,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_3",相对于"",位于0048979C,长度8,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_4",相对于"",位于004897C3,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_5",相对于"",位于0048985A,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Cylinder_6",相对于"",位于004898BF,长度5,优先级 100000,次优先级 "" +钩子"Explosion_Damage_PenetratesIronCurtain",相对于"",位于00489968,长度5,优先级 100000,次优先级 "" +钩子"DamageArea_DamageItemsFix2",相对于"",位于004899B3,长度5,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_DamageUnderGround",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" +钩子"DamageArea_DamageBuilding_CauseMergeBuildingDamage",相对于"",位于004899DA,长度7,优先级 100000,次优先级 "" +钩子"DamageArea_DamageBuilding_SkipVanillaBuildingDamage",相对于"",位于00489A1B,长度6,优先级 100000,次优先级 "" +钩子"MapClass_DamageArea_Rocker",相对于"",位于00489B49,长度10,优先级 100000,次优先级 "" +钩子"DamageArea_RockerItemsFix1",相对于"",位于00489BDB,长度6,优先级 100000,次优先级 "" +钩子"DamageArea_RockerItemsFix2",相对于"",位于00489E47,长度6,优先级 100000,次优先级 "" +钩子"AreaDamage_Particle_LightFlashSet",相对于"",位于0048A444,长度5,优先级 100000,次优先级 "" +钩子"AreaDamage_Particle_LightFlashUnset",相对于"",位于0048A47E,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_NegativeZeroDamage",相对于"",位于0048A4F3,长度6,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_AnimList_SplashList",相对于"",位于0048A551,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_CritAnim",相对于"",位于0048A5B3,长度6,优先级 100000,次优先级 "" +钩子"SelectDamageAnimation_PickRandom",相对于"",位于0048A5BD,长度6,优先级 100000,次优先级 "" +钩子"DoFlash_CombatLightOptions",相对于"",位于0048A62E,长度6,优先级 100000,次优先级 "" +钩子"MainGame_ShowBriefing",相对于"",位于0048CE85,长度5,优先级 100000,次优先级 "" +钩子"MapClass_UnselectAll_ClearLimboLaunchers",相对于"",位于0048DC90,长度5,优先级 100000,次优先级 "" +钩子"CreditsClass_GraphicLogic_HarvesterCounter",相对于"",位于004A25E0,长度7,优先级 100000,次优先级 "" +钩子"DiskLaser_Circle",相对于"",位于004A757B,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_BuildingProximityCheck_BeforeChecks",相对于"",位于004A8F3E,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_BuildingProximityCheck_BuildArea",相对于"",位于004A8FD7,长度6,优先级 100000,次优先级 "" +钩子"TacticalGadgetClass_Action_ResetMessageColumnStatus",相对于"",位于004AAC92,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ComputeStartPosition_IllegalCoords",相对于"",位于004AC534,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_ReadIni_LoadVeinholeArt",相对于"",位于004AD097,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_GetToolTip_HelpText",相对于"",位于004AE51E,长度6,优先级 100000,次优先级 "" +钩子"DisplayClass_GetToolTip_EnemyUIName",相对于"",位于004AE670,长度8,优先级 100000,次优先级 "" +钩子"DisplayClass_sub_4AE750_DisallowBuildingNonAttackPlanning",相对于"",位于004AE95E,长度5,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于004AF94D,长度7,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_Process_MakesWake",相对于"",位于004B079D,长度5,优先级 100000,次优先级 "" +钩子"Locomotion_Process_Wake",相对于"",位于004B0814,长度6,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_Process_CheckUnload",相对于"",位于004B08EF,长度5,优先级 100000,次优先级 "" +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown",相对于"",位于004B1146,长度6,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_WhileMoving_CrushSlowdown",相对于"",位于004B1150,长度9,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_WhileMoving_CrushTilt",相对于"",位于004B19F7,长度13,优先级 100000,次优先级 "" +钩子"DriveLocomotionClass_WhileMoving_CrushTilt",相对于"",位于004B1A4B,长度13,优先级 100000,次优先级 "" +钩子"LocomotionClass_Process_DamagedSpeedMultiplier",相对于"",位于004B3DF0,长度6,优先级 100000,次优先级 "" +钩子"DroppodLocomotionClass_ILoco_Process",相对于"",位于004B5B70,长度5,优先级 100000,次优先级 "" +钩子"DroppodLocomotionClass_ILoco_MoveTo",相对于"",位于004B607D,长度8,优先级 100000,次优先级 "" +钩子"EBolt_CTOR",相对于"",位于004C1E42,长度5,优先级 100000,次优先级 "" +钩子"EBolt_Draw_Colors",相对于"",位于004C1F33,长度7,优先级 100000,次优先级 "" +钩子"EBolt_DrawArcs",相对于"",位于004C20BC,长度11,优先级 100000,次优先级 "" +钩子"EBolt_DrawFirst_Color",相对于"",位于004C24C3,长度9,优先级 100000,次优先级 "" +钩子"EBolt_DrawSecond_Color",相对于"",位于004C25D0,长度6,优先级 100000,次优先级 "" +钩子"EBolt_DrawThird_Color",相对于"",位于004C26D5,长度6,优先级 100000,次优先级 "" +钩子"EBolt_DrawAll_BurstIndex",相对于"",位于004C285D,长度5,优先级 100000,次优先级 "" +钩子"EBolt_DTOR",相对于"",位于004C2951,长度5,优先级 100000,次优先级 "" +钩子"EBolt_DrawAll_EndOfLife",相对于"",位于004C299F,长度6,优先级 100000,次优先级 "" +钩子"EBolt_DestroyVector",相对于"",位于004C2A02,长度6,优先级 100000,次优先级 "" +钩子"EvadeClass_CarryOverShit_Globals",相对于"",位于004C6185,长度0,优先级 100000,次优先级 "" +钩子"EvadeClass_DoShit_Globals",相对于"",位于004C6217,长度0,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent",相对于"",位于004C6CC8,长度5,优先级 100000,次优先级 "" +钩子"EventClass_Execute_Sell",相对于"",位于004C6F55,长度5,优先级 100000,次优先级 "" +钩子"EventClass_Execute_AircraftAreaGuard_Unlink",相对于"",位于004C72F2,长度6,优先级 100000,次优先级 "" +钩子"EventClass_Execute_AircraftAreaGuard",相对于"",位于004C7403,长度6,优先级 100000,次优先级 "" +钩子"EventClass_Execute_MegaMission_MoveCommand",相对于"",位于004C7462,长度5,优先级 100000,次优先级 "" +钩子"EventClass_Execute_StopCommand",相对于"",位于004C7512,长度6,优先级 100000,次优先级 "" +钩子"EventClass_RespondToEvent_Stop",相对于"",位于004C75DA,长度6,优先级 100000,次优先级 "" +钩子"EventClass_Execute_DeployCommand",相对于"",位于004C77E4,长度6,优先级 100000,次优先级 "" +钩子"FacingClass_Set_SyncLog",相对于"",位于004C9300,长度5,优先级 100000,次优先级 "" +钩子"FactoryClass_QueueProduction_ForceCheckBuilding",相对于"",位于004C9C7B,长度7,优先级 100000,次优先级 "" +钩子"FactoryClass_AbandonProduction_Phobos",相对于"",位于004CA07A,长度8,优先级 100000,次优先级 "" +钩子"FactoryClass_Abandon_NavalProductionFix",相对于"",位于004CA0A1,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_CrashDescent_OffMap",相对于"",位于004CD797,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_MovementAI_SpeedModifiers",相对于"",位于004CDA78,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_StateUpdate_NoLanding",相对于"",位于004CE42A,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_4CE4B0_SpeedModifiers",相对于"",位于004CE4BF,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_SetPrimaryFacing",相对于"",位于004CF190,长度6,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_LandingDir",相对于"",位于004CF31C,长度9,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_SetFlightLevel",相对于"",位于004CF3D0,长度7,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_FlightUpdate_FixFlightLevel",相对于"",位于004CF3F9,长度5,优先级 100000,次优先级 "" +钩子"FlyLocomotionClass_DrawMatrix_OnAirport",相对于"",位于004CF68D,长度5,优先级 100000,次优先级 "" +钩子"FootClass_MissionMove_EndCheckFix1",相对于"",位于004D4203,长度6,优先级 100000,次优先级 "" +钩子"FootClass_MissionMove_EndCheckFix2",相对于"",位于004D4221,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Mission_Capture",相对于"",位于004D4B43,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Mission_Eaten_Grinding",相对于"",位于004D4CD3,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix_SetWeaponType",相对于"",位于004D5102,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix2",相对于"",位于004D5184,长度7,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_DeployToFire",相对于"",位于004D580B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_BeforeSearching",相对于"",位于004D5FBD,长度10,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_CheckArcCell",相对于"",位于004D62C0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ApproachTarget_NextRadius",相对于"",位于004D6874,长度12,优先级 100000,次优先级 "" +钩子"FootClass_MissionAreaGuard_Miner",相对于"",位于004D6D34,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix_SetWeaponType",相对于"",位于004D6F66,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ElectricAssultFix2",相对于"",位于004D6FE1,长度7,优先级 100000,次优先级 "" +钩子"FootClass_Unlimbo_LaserTrails",相对于"",位于004D7221,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ReceiveDamage_RemoveParasite",相对于"",位于004D73DE,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ReceiveDamage_DyingFix",相对于"",位于004D7431,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ReceiveDamage_Nonprovocative",相对于"",位于004D7493,长度5,优先级 100000,次优先级 "" +钩子"FootClass_ObjectClickedAction_NoMove",相对于"",位于004D77BD,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_Sensors",相对于"",位于004D8606,长度6,优先级 100000,次优先级 "" +钩子"FootClass_OverrideMission_SyncLog",相对于"",位于004D8F40,长度5,优先级 100000,次优先级 "" +钩子"FootClass_Mission_Enter_CheckLink",相对于"",位于004D92BF,长度5,优先级 100000,次优先级 "" +钩子"FootClass_SetDestination_RecycleFLH",相对于"",位于004D962B,长度5,优先级 100000,次优先级 "" +钩子"FootClass_PointerExpired_RemoveDestination",相对于"",位于004D9A1B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Sell",相对于"",位于004D9F7B,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI",相对于"",位于004DA54E,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI_Radiation",相对于"",位于004DA59F,长度5,优先级 100000,次优先级 "" +钩子"FootClass_Update_AfterLocomotorProcess",相对于"",位于004DA8A0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI_DeployToLand",相对于"",位于004DA9F3,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AI_IsCrashing_VoiceAndSound",相对于"",位于004DAD06,长度10,优先级 100000,次优先级 "" +钩子"FootClass_GetMovementSpeed_SpeedMultiplier",相对于"",位于004DB218,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Limbo_RemoveSensors",相对于"",位于004DB36C,长度5,优先级 100000,次优先级 "" +钩子"FootClass_SetLocation_Extra",相对于"",位于004DB874,长度10,优先级 100000,次优先级 "" +钩子"FootClass_SetOwningHouse_RemoveSensors",相对于"",位于004DBEE7,长度6,优先级 100000,次优先级 "" +钩子"FootClass_FindTiberium_SubterraneanHarvester",相对于"",位于004DCF86,长度5,优先级 100000,次优先级 "" +钩子"FootClass_FindWeeds_SubterraneanHarvester",相对于"",位于004DDB23,长度5,优先级 100000,次优先级 "" +钩子"FootClass_IsLandZoneClear_ReplaceHardcode",相对于"",位于004DDD66,长度6,优先级 100000,次优先级 "" +钩子"FootClass_LeaveTransport",相对于"",位于004DE722,长度6,优先级 100000,次优先级 "" +钩子"FootClass_AddSensorsAt_Record",相对于"",位于004DE839,长度6,优先级 100000,次优先级 "" +钩子"FootClass_IronCurtain_Organics",相对于"",位于004DEAEE,长度6,优先级 100000,次优先级 "" +钩子"FootClass_Crash_PreplacedAircraft",相对于"",位于004DEBC4,长度7,优先级 100000,次优先级 "" +钩子"FootClass_Crash_FallingDownFix",相对于"",位于004DEC7F,长度7,优先级 100000,次优先级 "" +钩子"FootClass_FindDock_SubterraneanHarvester",相对于"",位于004DEFC6,长度5,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SelectNewTarget",相对于"",位于004DF3A0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_Follow",相对于"",位于004DF3A6,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget1",相对于"",位于004DF3BA,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF3D3,长度10,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_TargetAcquired",相对于"",位于004DF410,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_AircraftHoldAttackMoveTarget2",相对于"",位于004DF42A,长度6,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF46A,长度10,优先级 100000,次优先级 "" +钩子"FootClass_UpdateAttackMove_SetTarget",相对于"",位于004DF4A5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RefreshMegaMission_CheckMissionFix",相对于"",位于004DF4DB,长度10,优先级 100000,次优先级 "" +钩子"FootClass_Try_Grinding_CheckIfAllowed",相对于"",位于004DFABD,长度8,优先级 100000,次优先级 "" +钩子"FootClass_FindGrinder_CheckValid",相对于"",位于004DFB28,长度8,优先级 100000,次优先级 "" +钩子"FootClass_FindBioReactor_CheckValid",相对于"",位于004DFC39,长度6,优先级 100000,次优先级 "" +钩子"FootClass_EnterBioReactor_NoQueueUpToUnload",相对于"",位于004DFC83,长度6,优先级 100000,次优先级 "" +钩子"FootClass_FindBattleBunker_CheckValid",相对于"",位于004DFD92,长度8,优先级 100000,次优先级 "" +钩子"FootClass_FindGarrisonStructure_CheckValid",相对于"",位于004DFED2,长度6,优先级 100000,次优先级 "" +钩子"FootClass_FindTankBunker_CheckValid",相对于"",位于004E0024,长度8,优先级 100000,次优先级 "" +钩子"GadgetClass_DTOR_ClearCurrentOverGadget",相对于"",位于004E13B2,长度6,优先级 100000,次优先级 "" +钩子"GadgetClass_DTOR_ClearCurrentOverGadget",相对于"",位于004E1A84,长度6,优先级 100000,次优先级 "" +钩子"GScreenClass_GetInputAndUpdate_CheckHoverState",相对于"",位于004F43BE,长度7,优先级 100000,次优先级 "" +钩子"GScreenClass_DrawText",相对于"",位于004F4583,长度6,优先级 100000,次优先级 "" +钩子"GScreenClass_NewMessageListDraw",相对于"",位于004F4589,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CTOR",相对于"",位于004F6532,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_DTOR",相对于"",位于004F7371,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_UpgradesInteraction_WithoutAres",相对于"",位于004F7877,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CanBuild_UpgradesInteraction",相对于"",位于004F8361,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Update_ResetTeamDelay",相对于"",位于004F8ACC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_Superweapons",相对于"",位于004F9038,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_AI_NavalProductionFix",相对于"",位于004F90F0,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_AI_BuildingProductionCheck",相对于"",位于004F91A4,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AI_NavalProductionFix",相对于"",位于004F9250,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateTechTree_SWSidebar",相对于"",位于004F92FB,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_ClearForceEnemy",相对于"",位于004F9BFC,长度10,优先级 100000,次优先级 "" +钩子"HouseClass_BeginProduction_SkipBuilding",相对于"",位于004FA520,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_BeginProduction_ForceRedrawStrip",相对于"",位于004FA612,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_AbandonProduction_RewriteForBuilding",相对于"",位于004FAAD8,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_PlaceObject_HotkeyFix",相对于"",位于004FB2DE,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_DisablingEVAUnitReady",相对于"",位于004FB63A,长度15,优先级 100000,次优先级 "" +钩子"HouseClass_UnitFromFactory_VoiceCreated",相对于"",位于004FB64B,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_JustBuilt_NavalProductionFix",相对于"",位于004FB6FC,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_WinLoseTheme",相对于"",位于004FCB7D,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_WinLoseTheme",相对于"",位于004FCD66,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RecalcCenter_SetContext",相对于"",位于004FD166,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RecalcCenter_LimboDelivery",相对于"",位于004FD1CD,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_RecalcCenter_LimboDelivery",相对于"",位于004FD463,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_AIHouseUpdate_CheckAIBaseCenter",相对于"",位于004FD538,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAI_DontAngerOnAlly",相对于"",位于004FD616,长度9,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAI_DistCalcFix",相对于"",位于004FD635,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_ClearForceEnemy",相对于"",位于004FD772,长度10,优先级 100000,次优先级 "" +钩子"HouseClass_ExpertAI_Superweapons",相对于"",位于004FD77C,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAI_OnLastLegs",相对于"",位于004FD8F7,长度16,优先级 100000,次优先级 "" +钩子"HouseClass_AI_RaiseMoney_NavalProductionFix",相对于"",位于004FE0A3,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ExcludeFromMultipleFactoryBonus",相对于"",位于004FF9C9,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ExcludeFromMultipleFactoryBonus",相对于"",位于004FFA99,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_GetFactoryCount",相对于"",位于00500910,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_InitFromINI",相对于"",位于0050114D,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterGain",相对于"",位于005025F0,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_RegisterGain",相对于"",位于00502A80,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00503040,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Load_Suffix",相对于"",位于00504069,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_SaveLoad_Prefix",相对于"",位于00504080,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_Save_Suffix",相对于"",位于005046DE,长度7,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateAngerNodes_SetForceEnemy",相对于"",位于005047D0,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdatePower_AfterBuildings",相对于"",位于00508D8D,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_UpdateRadar_FreeRadar",相对于"",位于00508E17,长度8,优先级 100000,次优先级 "" +钩子"HouseClass_AI_CheckSpySat_IncludeUpgrades",相对于"",位于00508F82,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_ShouldDisableCameo_GreyCameo",相对于"",位于0050B669,长度5,优先级 100000,次优先级 "" +钩子"HouseClass_CalculateCostMultipliers",相对于"",位于0050BF60,长度5,优先级 100000,次优先级 "" +钩子"GetHouseIndexFromName_PlayerAtX",相对于"",位于0050C186,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand2",相对于"",位于00513D2C,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_ProcessBobbing_DeployToLand1",相对于"",位于00513EAF,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_Process_DeployToLand",相对于"",位于00514A2A,长度8,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_Process_MakesWake",相对于"",位于00514A32,长度5,优先级 100000,次优先级 "" +钩子"Locomotion_Process_Wake",相对于"",位于00514AB4,长度6,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_Process_HoverShutdown",相对于"",位于00514C07,长度5,优先级 100000,次优先级 "" +钩子"HoverLocomotionClass_MoveTo_DeployToLand",相对于"",位于00514E05,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于00517D69,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_SkipDeathAnim",相对于"",位于00518434,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ReceiveDamage_NotHuman",相对于"",位于00518505,长度4,优先级 100000,次优先级 "" +钩子"InfantryClass_Draw_TintColor",相对于"",位于00518FC8,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Draw_Droppod",相对于"",位于00519168,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_DrawIt_LevelIntensity",相对于"",位于0051933B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Draw_TintIntensity",相对于"",位于0051946D,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_DrawIt_DrawShadow",相对于"",位于005194EF,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_NoQueueUpToEnter",相对于"",位于00519776,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_PerCellProcess_SkipDieSoundBeforeGrinding",相对于"",位于00519790,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_Grinding_Parasite",相对于"",位于0051986A,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_PerCellProcess_DoGrindingExtras",相对于"",位于005198B3,长度5,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_EnterGrinderSound",相对于"",位于005198C3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_BeforeBuildingChangeHouse",相对于"",位于00519F71,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EngineerRepair",相对于"",位于00519FEC,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_InfiltrateBuilding",相对于"",位于0051A002,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EnterBuilding_CheckSize",相对于"",位于0051A298,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdatePosition_EnterBioReactor",相对于"",位于0051A304,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_PerCellProcess_KillOnImpassable",相对于"",位于0051A996,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_AssignDestination_SyncLog",相对于"",位于0051AA40,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_SetDestination_JJInfFix",相对于"",位于0051AB5C,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_AssignTarget_SyncLog",相对于"",位于0051B1F0,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_AssignTarget_FireOnce",相对于"",位于0051B20E,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateTarget_IsControlledByHuman",相对于"",位于0051B2BD,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Enter",相对于"",位于0051B389,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Exit",相对于"",位于0051BA94,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_ChronoSparkleDelay",相对于"",位于0051BAFB,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于0051BB6E,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_IsCellOccupied_Start",相对于"",位于0051BFA2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_CanEnterCell_WallWeapon",相对于"",位于0051C1F1,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Scatter_NoProcess",相对于"",位于0051D45B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_DoAction_Water",相对于"",位于0051D7E0,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_FireAt_ReloadInTransport",相对于"",位于0051DF82,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_Unlimbo_DynamicSight",相对于"",位于0051E0E5,长度6,优先级 100000,次优先级 "" +钩子"FootClass_SelectAutoTarget_MultiWeapon",相对于"",位于0051E2CF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_SkipBomb",相对于"",位于0051E462,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_EnigneerEnterBuilding",相对于"",位于0051E4FB,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_Grinding_Engineer",相对于"",位于0051E63A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_AllowAirstrike",相对于"",位于0051EAE0,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_IsAreaFire",相对于"",位于0051ECC0,长度10,优先级 100000,次优先级 "" +钩子"InfantryClass_MouseOvetObject_NoQueueUpToEnter",相对于"",位于0051EE36,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_ObjectClass_InfiltrateForceAttack",相对于"",位于0051EE6B,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatAction_Grinding",相对于"",位于0051F0AF,长度0,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_SetContext",相对于"",位于005206D2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_SetFireError",相对于"",位于005206E4,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiring_IsSecondary",相对于"",位于00520888,长度8,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiring_IsSecondary",相对于"",位于00520968,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI",相对于"",位于005209AF,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_SetFireError",相对于"",位于005209D2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UpdateFiring_BurstNoDelay",相对于"",位于005209EE,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_NoTarget",相对于"",位于00520AD2,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_FiringAI_IsGattling",相对于"",位于00520AD9,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_AIDeployment_CheckRad",相对于"",位于005213B4,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_AIDeployment_DeployWeapon",相对于"",位于00521417,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_AIDeployment_FireNotOKCloakFix",相对于"",位于00521478,长度4,优先级 100000,次优先级 "" +钩子"InfantryClass_MarkAllOccupationBits_SetOwnerIdx",相对于"",位于0052182A,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_UnmarkAllOccupationBits_ResetOwnerIdx",相对于"",位于005218C2,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_WhatWeaponShouldIUse_DeployFireWeapon",相对于"",位于005218F3,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ReadyToNextMission_MovingCheck",相对于"",位于00521BA7,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_CurrentSpeed_ProneSpeed",相对于"",位于00521D94,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ApproachTarget_InfantryAutoDeploy",相对于"",位于00522373,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_Approach_Target_DeployFireWeapon",相对于"",位于005223B3,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_ClearDisguise_DefaultDisguise",相对于"",位于00522790,长度6,优先级 100000,次优先级 "" +钩子"InfantryClass_SlaveGiveMoney_RecordBalanceBefore",相对于"",位于00522D50,长度5,优先级 100000,次优先级 "" +钩子"InfantryClass_SlaveGiveMoney_CheckBalanceAfter",相对于"",位于00522E4F,长度6,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_ReadINI",相对于"",位于00524734,长度6,优先级 100000,次优先级 "" +钩子"InfantryTypeClass_Load",相对于"",位于00524B53,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadInt_Overwrite",相对于"",位于005276D0,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadGUID_Overwrite",相对于"",位于00527920,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadDouble_Overwrite",相对于"",位于005283D0,长度5,优先级 100000,次优先级 "" +钩子"INIClass_GetString_Inheritance_NoEntry",相对于"",位于00528BAC,长度10,优先级 100000,次优先级 "" +钩子"INIClass_ReadBool_Overwrite",相对于"",位于005295F0,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadPoint2D_Overwrite",相对于"",位于00529880,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadPoint3D_Overwrite",相对于"",位于00529CA0,长度5,优先级 100000,次优先级 "" +钩子"InitRules_ThingsThatShouldntBeSerailized",相对于"",位于0052D21F,长度6,优先级 100000,次优先级 "" +钩子"_YR_CmdLineParse",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"CommandClassCallback_Register",相对于"",位于00533066,长度6,优先级 100000,次优先级 "" +钩子"Game_ScrollSidebar_Skip",相对于"",位于00533F50,长度5,优先级 100000,次优先级 "" +钩子"Map_ClearVectors_Veinhole",相对于"",位于005349A5,长度5,优先级 100000,次优先级 "" +钩子"Prep_For_Side",相对于"",位于00534FA7,长度5,优先级 100000,次优先级 "" +钩子"ToggleRepariModeCommandClass_Execute_PlayerAutoRepair",相对于"",位于00536FA0,长度7,优先级 100000,次优先级 "" +钩子"IonStormClass_AdjustLighting_ColorSchemes",相对于"",位于0053AD85,长度5,优先级 100000,次优先级 "" +钩子"PsyDom_Fire_Select",相对于"",位于0053B276,长度6,优先级 100000,次优先级 "" +钩子"IsometricTileTypeClass_ReadINI_LunarFixes",相对于"",位于00546C95,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Link_To_Object_LocomotorWarhead",相对于"",位于0054AD41,长度8,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_LinkToObject_FixFacing",相对于"",位于0054AE44,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Move_To_LocomotorWarheadFix",相对于"",位于0054B3E7,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Ascending_JumpjetStraightAscend",相对于"",位于0054BBD0,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Ascending_BarracksExitCell",相对于"",位于0054BC99,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_State3_UpdateSensors",相对于"",位于0054C036,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Descending_PathfindingChecks",相对于"",位于0054C58E,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Descending_DeployDir",相对于"",位于0054C76D,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_State5_CrashSpin",相对于"",位于0054CB0E,长度7,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_CrashDescent_OffMap",相对于"",位于0054CC16,长度8,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_ProcessCrashing_DropFix",相对于"",位于0054CC9C,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_ProcessCrashing_RemoveSensors",相对于"",位于0054D06F,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_Movement_AI_SpeedModifiers",相对于"",位于0054D138,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_MovementAI_EMPWobble",相对于"",位于0054D208,长度5,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_MovementAI_CrashSpeedFix",相对于"",位于0054D326,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_sub_54D0F0_NoStuck",相对于"",位于0054D4C0,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_MovementAI_JumpjetStraightAscend",相对于"",位于0054D600,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_GetFloorZ_SetContext",相对于"",位于0054D820,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_sub_54D820_PredictHeight",相对于"",位于0054D827,长度8,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding",相对于"",位于0054D859,长度9,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_GetFloorZ_IgnoreBuilding",相对于"",位于0054D8EA,长度6,优先级 100000,次优先级 "" +钩子"JumpjetLocomotionClass_EndPiggyback_Blyat",相对于"",位于0054DAC4,长度6,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于0054DADC,长度5,优先级 100000,次优先级 "" +钩子"LaserDrawClass_DrawInHouseColor_Context_Set",相对于"",位于00550D1F,长度6,优先级 100000,次优先级 "" +钩子"LaserDrawClass_DrawInHouseColor_BetterDrawing",相对于"",位于00550F47,长度0,优先级 100000,次优先级 "" +钩子"LoadProgressManager_Draw_MissingLoadingScreenDefaults",相对于"",位于00552F79,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_PCXLoadingScreen_Campaign",相对于"",位于00552FCB,长度6,优先级 100000,次优先级 "" +钩子"LoadProgressMgr_Draw_PCXLoadingScreen",相对于"",位于005535D0,长度6,优先级 100000,次优先级 "" +钩子"LoadOptionClass_Dialog_CenterListBox",相对于"",位于00558F4E,长度5,优先级 100000,次优先级 "" +钩子"LogicClass_Update_BeforeAll",相对于"",位于0055B4E1,长度5,优先级 100000,次优先级 "" +钩子"LogicClass_AI_UpdateObjects",相对于"",位于0055B5FF,长度5,优先级 100000,次优先级 "" +钩子"LogicClass_RemoveObject_FixIndex",相对于"",位于0055BB09,长度6,优先级 100000,次优先级 "" +钩子"AuxLoop_ShowBriefing",相对于"",位于0055D14F,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_Begin",相对于"",位于0055D360,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_End",相对于"",位于0055D871,长度6,优先级 100000,次优先级 "" +钩子"MainLoop_SaveGame",相对于"",位于0055DBCD,长度6,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_NewMessageListManage",相对于"",位于0055DDA0,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_End",相对于"",位于0055DEC1,长度6,优先级 100000,次优先级 "" +钩子"MainLoop_FrameStep_End",相对于"",位于0055DED5,长度6,优先级 100000,次优先级 "" +钩子"SyncDelay_Start",相对于"",位于0055E160,长度6,优先级 100000,次优先级 "" +钩子"SyncDelay_End",相对于"",位于0055E33B,长度6,优先级 100000,次优先级 "" +钩子"MPDebugPrint_CheckDrawFlag",相对于"",位于0055F1F8,长度8,优先级 100000,次优先级 "" +钩子"MapClass_PlaceDown_0x0TerrainTypes",相对于"",位于00568432,长度8,优先级 100000,次优先级 "" +钩子"MapClass_PlaceDown_BuildableTerrain",相对于"",位于005684B1,长度6,优先级 100000,次优先级 "" +钩子"MapClass_PlaceRandomCrate_Sampling",相对于"",位于0056BD8B,长度5,优先级 100000,次优先级 "" +钩子"MapClass_ResetShroud_CellCheck",相对于"",位于00577AFF,长度6,优先级 100000,次优先级 "" +钩子"MapClass_ResetShroudForTMission_CellCheck",相对于"",位于00577BF1,长度6,优先级 100000,次优先级 "" +钩子"MapClass_BuildingToFirestormWall_SkipExtraWalls",相对于"",位于005885D1,长度6,优先级 100000,次优先级 "" +钩子"MapClass_BuildingToWall_SkipExtraWalls",相对于"",位于005887C1,长度6,优先级 100000,次优先级 "" +钩子"MechLocomotionClass_ProcessMoving_SlowdownDistance",相对于"",位于005B11DD,长度9,优先级 100000,次优先级 "" +钩子"MessageListClass_Input",相对于"",位于005D46C7,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_AI_UpdateAlphaShape",相对于"",位于005F3E78,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_Track",相对于"",位于005F3F86,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_Update_FallingDown_ToDead",相对于"",位于005F4021,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_DropAsBomb_Track",相对于"",位于005F4160,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Select",相对于"",位于005F46AE,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_Select",相对于"",位于005F4718,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_Unlimbo_UpdateTerrain",相对于"",位于005F4FEF,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Unlimbo_AlphaImage",相对于"",位于005F5053,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_Disappear_AnnounceExpiredPointer",相对于"",位于005F530B,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_DyingFix",相对于"",位于005F53AA,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_CanC4DamageRounding",相对于"",位于005F5416,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_FlashDuration",相对于"",位于005F5480,长度6,优先级 100000,次优先级 "" +钩子"SetDisappearContext",相对于"",位于005F57A9,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_ReceiveDamage_Nonprovocative",相对于"",位于005F57CF,长度6,优先级 100000,次优先级 "" +钩子"ObjectClass_SpawnParachuted_Track",相对于"",位于005F5965,长度7,优先级 100000,次优先级 "" +钩子"ObjectClass_SpawnParachuted_BombParachute",相对于"",位于005F5A62,长度5,优先级 100000,次优先级 "" +钩子"ObjectClass_SetHealthPercentage_Round",相对于"",位于005F5C80,长度10,优先级 100000,次优先级 "" +钩子"ObjectClass_UnInit_RefreshSidebar",相对于"",位于005F6609,长度9,优先级 100000,次优先级 "" +钩子"OptionsClass_LoadSettings_LoadPhobosSettings",相对于"",位于005FACDF,长度5,优先级 100000,次优先级 "" +钩子"OverlayClass_Unlimbo_SkipTerrainCheck",相对于"",位于005FD2B6,长度9,优先级 100000,次优先级 "" +钩子"OverlayClass_ReadINI",相对于"",位于005FD2E0,长度7,优先级 100000,次优先级 "" +钩子"OverlayClass_WriteINI",相对于"",位于005FD6A0,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_CTOR",相对于"",位于005FE3A2,长度5,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_CTOR",相对于"",位于005FE3AF,长度5,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_LoadFromINI",相对于"",位于005FEA11,长度10,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_SaveLoad_Prefix",相对于"",位于005FEAF0,长度10,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_Load_Suffix",相对于"",位于005FEBFA,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_SaveLoad_Prefix",相对于"",位于005FEC10,长度8,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_Save_Suffix",相对于"",位于005FEC2A,长度6,优先级 100000,次优先级 "" +钩子"OverlayTypeClass_SDDTOR",相对于"",位于005FEF61,长度5,优先级 100000,次优先级 "" +钩子"GetDialogUIStatusLabels_ShowBriefing",相对于"",位于00604985,长度5,优先级 100000,次优先级 "" +钩子"WWUI_NewEditCtrl",相对于"",位于0061510E,长度7,优先级 100000,次优先级 "" +钩子"DSurface_sub_623880_DrawBitFontStrings",相对于"",位于00623A9F,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_AI_GrippleAnim",相对于"",位于006298CC,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_UpdateSquid_SinkableBySquid",相对于"",位于00629C67,长度9,优先级 100000,次优先级 "" +钩子"ParasiteClass_GrappleUpdate_MakeWake_SetContext",相对于"",位于00629E9B,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_GrappleUpdate_MakeWake",相对于"",位于00629FA3,长度6,优先级 100000,次优先级 "" +钩子"ParasiteClass_AI_CullingTarget",相对于"",位于0062A0AA,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_AI_ParticleSystem",相对于"",位于0062A0D3,长度5,优先级 100000,次优先级 "" +钩子"ParasiteClass_TryInfect_MissBehaviorFix",相对于"",位于0062AA32,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_CTOR_CoordAdjust",相对于"",位于0062B8BC,长度6,优先级 100000,次优先级 "" +钩子"ParticleClass_Gas_AI_DriftSpeed",相对于"",位于0062BE30,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Fire_Coords",相对于"",位于0062D685,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_DTOR_DetachAttachedSystem",相对于"",位于0062E08B,长度7,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_FireAI_TargetCoords",相对于"",位于0062FA41,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemClass_Load_OwnerHouse",相对于"",位于0062FFBB,长度8,优先级 100000,次优先级 "" +钩子"PlanningNodeClass_UpdateHoverNode_FixCheckValidity",相对于"",位于00638F1E,长度5,优先级 100000,次优先级 "" +钩子"PlanningNodeClass_UpdateHoverNode_SkipDuplicateLog",相对于"",位于00638F70,长度8,优先级 100000,次优先级 "" +钩子"PowerClass_DrawIt",相对于"",位于0063FB5D,长度6,优先级 100000,次优先级 "" +钩子"PowerClass_InitGUI",相对于"",位于006403DF,长度6,优先级 100000,次优先级 "" +钩子"LoadingScreen_DisableEmptySpawnPositions",相对于"",位于00640B8D,长度6,优先级 100000,次优先级 "" +钩子"LoadingScreen_SkipPreview",相对于"",位于00641B41,长度8,优先级 100000,次优先级 "" +钩子"PreviewClass_ReadPreview",相对于"",位于00641EE0,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_CTOR",相对于"",位于00644215,长度7,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_LoadFromINI",相对于"",位于00644615,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_SaveLoad_Prefix",相对于"",位于006447E0,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_Load_Suffix",相对于"",位于0064481F,长度6,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_SaveLoad_Prefix",相对于"",位于00644830,长度8,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_Save_Suffix",相对于"",位于00644844,长度5,优先级 100000,次优先级 "" +钩子"ParticleSystemTypeClass_SDDTOR",相对于"",位于00644986,长度6,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_CTOR",相对于"",位于00644DBB,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_LoadFromINI",相对于"",位于006453FF,长度6,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于00645660,长度7,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Load_Suffix",相对于"",位于0064578C,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_SaveLoad_Prefix",相对于"",位于006457A0,长度5,优先级 100000,次优先级 "" +钩子"ParticleTypeClass_Save_Suffix",相对于"",位于0064580A,长度7,优先级 100000,次优先级 "" +钩子"Queue_AI_WriteDesyncLog",相对于"",位于0064736D,长度5,优先级 100000,次优先级 "" +钩子"sub_64B660_GetEventSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList_WriteDesyncLog",相对于"",位于0064CD11,长度8,优先级 100000,次优先级 "" +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal2",相对于"",位于0064D575,长度6,优先级 100000,次优先级 "" +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal1",相对于"",位于0064D592,长度6,优先级 100000,次优先级 "" +钩子"Game_PreProcessMegaMissionList_CheckForTargetCrdRecal3",相对于"",位于0064D5C5,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_InitForHouse",相对于"",位于00652EAB,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_ProcessPoint_RadarInvisible",相对于"",位于00655DDD,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_CTOR",相对于"",位于0065B28D,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_DTOR",相对于"",位于0065B2F4,长度5,优先级 100000,次优先级 "" +钩子"RadSiteClass_SaveLoad_Prefix",相对于"",位于0065B3D0,长度5,优先级 100000,次优先级 "" +钩子"RadSiteClass_Load_Suffix",相对于"",位于0065B43F,长度7,优先级 100000,次优先级 "" +钩子"RadSiteClass_SaveLoad_Prefix",相对于"",位于0065B450,长度8,优先级 100000,次优先级 "" +钩子"RadSiteClass_Save_Suffix",相对于"",位于0065B464,长度5,优先级 100000,次优先级 "" +钩子"RadSiteClass_AI_LevelDelay",相对于"",位于0065B843,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_AI_LightDelay",相对于"",位于0065B8B9,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BAC1,长度8,优先级 100000,次优先级 "" +钩子"RadSite_Deactivate",相对于"",位于0065BB67,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BC6E,长度6,优先级 100000,次优先级 "" +钩子"RadSiteClass_UpdateLevel",相对于"",位于0065BE01,长度6,优先级 100000,次优先级 "" +钩子"Random2Class_Random_SyncLog",相对于"",位于0065C7D0,长度1,优先级 100000,次优先级 "" +钩子"Random2Class_RandomRanged_SyncLog",相对于"",位于0065C88A,长度3,优先级 100000,次优先级 "" +钩子"TeamTypeClass_CreateTeamMembers_Veterancy",相对于"",位于0065DE82,长度6,优先级 100000,次优先级 "" +钩子"TeamTypeClass_CreateMembers_LoadOntoTransport",相对于"",位于0065DF67,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_CreateAirstrike_SetTargetForUnit",相对于"",位于0065E97F,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SendAirstrike_PlaceAircraft",相对于"",位于0065E997,长度6,优先级 100000,次优先级 "" +钩子"HouseClass_SendSpyPlanes_PlaceAircraft",相对于"",位于0065EB8D,长度6,优先级 100000,次优先级 "" +钩子"BriefingDialog_ShowBriefing",相对于"",位于0065F764,长度5,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Process_IsHighEnoughForCruise",相对于"",位于0066295A,长度8,优先级 100000,次优先级 "" +钩子"RocketLocomotionClass_Process_OffMap",相对于"",位于00662FD5,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_CTOR",相对于"",位于00667A1D,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_DTOR",相对于"",位于00667A30,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Addition",相对于"",位于00668BF0,长度5,优先级 100000,次优先级 "" +钩子"RulesData_InitializeAfterAllLoaded",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Read_File_LoadTypes",相对于"",位于00668F6A,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_ReadJumpjetControls_Extra",相对于"",位于006744E4,长度7,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00674730,长度6,优先级 100000,次优先级 "" +钩子"RulesClass_Save_Suffix",相对于"",位于00675205,长度8,优先级 100000,次优先级 "" +钩子"RulesClass_SaveLoad_Prefix",相对于"",位于00675210,长度5,优先级 100000,次优先级 "" +钩子"RulesClass_Load_Suffix",相对于"",位于00678841,长度7,优先级 100000,次优先级 "" +钩子"SideClass_LoadAllFromINI",相对于"",位于00679A10,长度5,优先级 100000,次优先级 "" +钩子"RulesData_LoadBeforeTypeData",相对于"",位于00679A15,长度6,优先级 100000,次优先级 "" +钩子"RulesData_LoadAfterTypeData",相对于"",位于00679CAF,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveGame_AdjustMPSaveFileName",相对于"",位于0067CEF0,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveGame_CopySpawnIni",相对于"",位于0067CF16,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveGame_IncrementMPSaveIndex",相对于"",位于0067CF64,长度7,优先级 100000,次优先级 "" +钩子"GameSave_SavegameInformation",相对于"",位于0067D04E,长度7,优先级 100000,次优先级 "" +钩子"SaveGame_Phobos",相对于"",位于0067D32C,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_SetFlag",相对于"",位于0067E44D,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_UnsetFlag",相对于"",位于0067E68A,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_AfterInit_DetermineNextMPSaveIndex",相对于"",位于0067E6DA,长度6,优先级 100000,次优先级 "" +钩子"LoadGame_Phobos",相对于"",位于0067E826,长度6,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_GetFileInfo",相对于"",位于0067FD9D,长度7,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_GetFileInfo",相对于"",位于0067FDB1,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_CTOR",相对于"",位于00683549,长度9,优先级 100000,次优先级 "" +钩子"ScenarioClass_Start_ShowBriefing",相对于"",位于00683E41,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Start_Optimizations",相对于"",位于00683E7F,长度7,优先级 100000,次优先级 "" +钩子"PauseGame_ShowBriefing",相对于"",位于00683F66,长度5,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_1",相对于"",位于00684CB7,长度7,优先级 100000,次优先级 "" +钩子"ClearLotsOfShit_GlobalVariable",相对于"",位于00685354,长度9,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_2",相对于"",位于006855E4,长度5,优先级 100000,次优先级 "" +钩子"Scenario_ClearClasses",相对于"",位于00685659,长度10,优先级 100000,次优先级 "" +钩子"PhobosSaveVariables",相对于"",位于006857EA,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_sub_685670_SetNextScenario",相对于"",位于00685A38,长度6,优先级 100000,次优先级 "" +钩子"DoWin_ShowBriefing",相对于"",位于00685D95,长度5,优先级 100000,次优先级 "" +钩子"PhobosSaveVariables",相对于"",位于00685EB1,长度5,优先级 100000,次优先级 "" +钩子"DoLose_RetryDialogForCampaigns",相对于"",位于00686092,长度7,优先级 100000,次优先级 "" +钩子"ReadScenario_MissionINI",相对于"",位于006870D7,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadINI_CellParsed",相对于"",位于006874E7,长度6,优先级 100000,次优先级 "" +钩子"ReadScenarioINI_Inlined_ReadGlobalVariables",相对于"",位于006876C2,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadINI_StartTracking",相对于"",位于00687B18,长度7,优先级 100000,次优先级 "" +钩子"ScenStruct_ScenStruct_1",相对于"",位于006883B7,长度6,优先级 100000,次优先级 "" +钩子"ScenStruct_ScenStruct_2",相对于"",位于0068843B,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement",相对于"",位于00688F8C,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_ScanPlaceUnit_CheckMovement2",相对于"",位于0068927B,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveLoad_Prefix",相对于"",位于00689310,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Save_Suffix",相对于"",位于0068945B,长度8,优先级 100000,次优先级 "" +钩子"ScenarioClass_SaveLoad_Prefix",相对于"",位于00689470,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Load_Suffix",相对于"",位于00689669,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_SetGlobalToByID",相对于"",位于00689670,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GetGlobalStateByID",相对于"",位于00689760,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadGlobalVariables",相对于"",位于00689880,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_SetLocalToByID",相对于"",位于00689910,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_GetLocalStateByID",相对于"",位于00689A00,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadLocalVariables",相对于"",位于00689B20,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadMap_SkipHeaderInCampaign",相对于"",位于00689EB0,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_LoadFromINI",相对于"",位于0068AD2F,长度5,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_4",相对于"",位于0068AF45,长度6,优先级 100000,次优先级 "" +钩子"Scen_Waypoint_Call_3",相对于"",位于0068AFE7,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_Location",相对于"",位于0068BCC0,长度11,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_Cell_0",相对于"",位于0068BCE4,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint",相对于"",位于0068BD08,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_Clear_All_Waypoints",相对于"",位于0068BD60,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Is_Waypoint_Valid",相对于"",位于0068BD80,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_ReadWaypoints",相对于"",位于0068BDC0,长度8,优先级 100000,次优先级 "" +钩子"ScenarioClass_Write_Waypoints",相对于"",位于0068BE90,长度5,优先级 100000,次优先级 "" +钩子"ScenarioClass_Set_Waypoint",相对于"",位于0068BF50,长度8,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_Cell",相对于"",位于0068BF74,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_Get_Waypoint_As_String",相对于"",位于0068BF90,长度6,优先级 100000,次优先级 "" +钩子"GenerateColorSpread_ShadeCountSet",相对于"",位于0068C4C4,长度5,优先级 100000,次优先级 "" +钩子"DisplayClass_ProcessClickCoords_SkipOnNewButtons",相对于"",位于00692419,长度7,优先级 100000,次优先级 "" +钩子"ScrollClass_ChooseAction_SellWall",相对于"",位于00692AD6,长度6,优先级 100000,次优先级 "" +钩子"SessionClass_PlayerColorIndexToColorSchemeIndex",相对于"",位于0069A317,长度0,优先级 100000,次优先级 "" +钩子"SessionClass_Resume_CampaignGameSpeed",相对于"",位于0069BAE7,长度10,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于0069F05D,长度7,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_Process_MakesWake",相对于"",位于0069FE4A,长度6,优先级 100000,次优先级 "" +钩子"Locomotion_Process_Wake",相对于"",位于0069FEDC,长度6,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_Process_CheckUnload",相对于"",位于0069FFB6,长度5,优先级 100000,次优先级 "" +钩子"SomeLocomotionClass_WhileMoving_SkipCrushSlowDown",相对于"",位于006A0809,长度6,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_WhileMoving_CrushSlowdown",相对于"",位于006A0813,长度11,优先级 100000,次优先级 "" +钩子"ShipLocomotionClass_WhileMoving_CrushTilt",相对于"",位于006A108D,长度13,优先级 100000,次优先级 "" +钩子"LocomotionClass_Process_DamagedSpeedMultiplier",相对于"",位于006A343F,长度6,优先级 100000,次优先级 "" +钩子"SideClass_CTOR",相对于"",位于006A4609,长度7,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A4780,长度6,优先级 100000,次优先级 "" +钩子"SideClass_Load_Suffix",相对于"",位于006A488B,长度6,优先级 100000,次优先级 "" +钩子"SideClass_SaveLoad_Prefix",相对于"",位于006A48A0,长度5,优先级 100000,次优先级 "" +钩子"SideClass_Save_Suffix",相对于"",位于006A48FC,长度5,优先级 100000,次优先级 "" +钩子"SideClass_SDDTOR",相对于"",位于006A499F,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_CTOR",相对于"",位于006A4F0B,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitClear_InitializeNewButtons",相对于"",位于006A5082,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitPositions",相对于"",位于006A5090,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitGUI",相对于"",位于006A51E9,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_InitIO_InitRepairButton",相对于"",位于006A5395,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_InitIO_InitializeNewButtons",相对于"",位于006A5839,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_InitForHouse_AdditionalFiles",相对于"",位于006A593E,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_UnloadShapes_AdditionalFiles",相对于"",位于006A5EA1,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_6A5F20_TabIndex",相对于"",位于006A5F6E,长度8,优先级 100000,次优先级 "" +钩子"SidebarClass_6A6140_TabIndex",相对于"",位于006A614D,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_SuperWeapon_SWSidebar",相对于"",位于006A6316,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_AddCameo_TabIndex",相对于"",位于006A633D,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_DrawIt_ProducingProgress",相对于"",位于006A6EB1,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_ToggleRepair",相对于"",位于006A78F6,长度9,优先级 100000,次优先级 "" +钩子"SidebarClass_Update_RepairButton",相对于"",位于006A7AE1,长度6,优先级 100000,次优先级 "" +钩子"StripClass_OperatorLessThan_CameoPriority",相对于"",位于006A8463,长度5,优先级 100000,次优先级 "" +钩子"StripClass_OperatorLessThan_SortCameoByNameSW",相对于"",位于006A84DB,长度5,优先级 100000,次优先级 "" +钩子"StripClass_OperatorLessThan_SortCameoByNameTechno",相对于"",位于006A86ED,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_StripClass_HelpText",相对于"",位于006A9316,长度6,优先级 100000,次优先级 "" +钩子"StripClass_DrawStrip_NoGreyCameo",相对于"",位于006A9789,长度6,优先级 100000,次优先级 "" +钩子"StripClass_Draw_DrawMissing",相对于"",位于006A99F3,长度6,优先级 100000,次优先级 "" +钩子"StripClass_DrawStrip_FindFactoryDehardCode",相对于"",位于006A9C54,长度6,优先级 100000,次优先级 "" +钩子"StripClass_RecheckCameo_RemoveCameo",相对于"",位于006AA790,长度6,优先级 100000,次优先级 "" +钩子"StripClass_RecheckCameo_FindFactoryDehardCode",相对于"",位于006AA88D,长度6,优先级 100000,次优先级 "" +钩子"SelectClass_Action_SkipBuildingProductionCheck",相对于"",位于006AB689,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_GetObjectTabIndex_Super",相对于"",位于006ABC9D,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_SaveLoad_Prefix",相对于"",位于006AC5D0,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_Load_Suffix",相对于"",位于006AC5DA,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_SaveLoad_Prefix",相对于"",位于006AC5E0,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_Save_Suffix",相对于"",位于006AC5EA,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass_6AC5F0_TabIndex",相对于"",位于006AC67A,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass_DTOR",相对于"",位于006AC82F,长度5,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_Killed_DecideOwner",相对于"",位于006B0B9C,长度6,优先级 100000,次优先级 "" +钩子"SlaveManagerClass_FreeSlaves_SlavesFreeSound",相对于"",位于006B0C2C,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Init_Spawns",相对于"",位于006B6D44,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_UpdateTimer",相对于"",位于006B7265,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_PromoteSpawns",相对于"",位于006B7282,长度5,优先级 100000,次优先级 "" +钩子"SpawnerManagerClass_AI_MissileCheck",相对于"",位于006B72FE,长度9,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SpawnTimer",相对于"",位于006B73AD,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SpawnTimer",相对于"",位于006B73BE,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_UseTurretFacing",相对于"",位于006B74F0,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SetDestinationForMissiles",相对于"",位于006B75AC,长度5,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_InitDestination",相对于"",位于006B7600,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_InitDestination",相对于"",位于006B769F,长度7,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_RecycleSpawned",相对于"",位于006B77B4,长度7,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_Update_Spawns",相对于"",位于006B78D3,长度6,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_UnlinkPointer_RemoveSpawnee",相对于"",位于006B7CE4,长度6,优先级 100000,次优先级 "" +钩子"RGB_PCX_Loader",相对于"",位于006B9D9C,长度7,优先级 100000,次优先级 "" +钩子"ScenarioClass_DTOR",相对于"",位于006BEB7D,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Grant_ShowTimer",相对于"",位于006CB5EB,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_AI_UseWeeds",相对于"",位于006CBD2C,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_AnimStage_UseWeeds",相对于"",位于006CBEF4,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_SetSWCharge_UseWeeds",相对于"",位于006CC1E6,长度5,优先级 100000,次优先级 "" +钩子"SuperClass_Launch",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Place_FireExt",相对于"",位于006CC390,长度6,优先级 100000,次优先级 "" +钩子"SuperClass_Place_FireExt",相对于"",位于006CDE40,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_CTOR",相对于"",位于006CE6F6,长度5,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE800,长度10,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于006CE8AA,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Load_Suffix",相对于"",位于006CE8BE,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SaveLoad_Prefix",相对于"",位于006CE8D0,长度8,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_Save_Suffix",相对于"",位于006CE8EA,长度3,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于006CEE31,长度7,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_LoadFromINI",相对于"",位于006CEE43,长度10,优先级 100000,次优先级 "" +钩子"SuperWeaponTypeClass_SDDTOR",相对于"",位于006CEFE0,长度8,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_BeforeAll",相对于"",位于006D3D10,长度6,优先级 100000,次优先级 "" +钩子"Tactical_Render_UpdateLightSources",相对于"",位于006D4455,长度8,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_Veinhole",相对于"",位于006D4656,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Draw_FlyingStrings",相对于"",位于006D4684,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_DrawMissionTimer_TimeLeft",相对于"",位于006D4992,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_DrawSuperTimer_PercentageTimer",相对于"",位于006D4A10,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_DrawBlackoutTimer_TimeLeft",相对于"",位于006D4B03,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_Render_Banner",相对于"",位于006D4B25,长度5,优先级 100000,次优先级 "" +钩子"PrintTimerOnTactical_Start",相对于"",位于006D4B50,长度6,优先级 100000,次优先级 "" +钩子"PrintTimerOnTactical_End",相对于"",位于006D4C68,长度8,优先级 100000,次优先级 "" +钩子"PrintTimerOnTactical_BlinkColor",相对于"",位于006D4CD9,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPlacement_PlacementPreview",相对于"",位于006D528A,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawLaserFencePlacement_BuildableTerrain",相对于"",位于006D57C1,长度9,优先级 100000,次优先级 "" +钩子"TacticalClass_RenderLayers_DrawBefore",相对于"",位于006D9076,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_RenderLayers_DrawBefore",相对于"",位于006D9134,长度5,优先级 100000,次优先级 "" +钩子"Tactical_RenderLayers_DrawInfoTipAndSpiedSelection",相对于"",位于006D9781,长度5,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawRallyPointLines_NoUndeployBlyat",相对于"",位于006DAAB2,长度6,优先级 100000,次优先级 "" +钩子"Tactical_SuperLinesCircles_ShowDesignatorRange",相对于"",位于006DBE74,长度7,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawRadialIndicator_Building_Extras",相对于"",位于006DBEA3,长度7,优先级 100000,次优先级 "" +钩子"TActionClass_Execute",相对于"",位于006DD8B0,长度6,优先级 100000,次优先级 "" +钩子"TActionClass_PlayAnimAt",相对于"",位于006E2368,长度7,优先级 100000,次优先级 "" +钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2EA7,长度3,优先级 100000,次优先级 "" +钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2EF7,长度3,优先级 100000,次优先级 "" +钩子"TActionClass_Retint_LightSourceFix",相对于"",位于006E2F47,长度3,优先级 100000,次优先级 "" +钩子"TActionClass_CreateBuildingAt",相对于"",位于006E427D,长度9,优先级 100000,次优先级 "" +钩子"TeamClass_CTOR",相对于"",位于006E8B46,长度7,优先级 100000,次优先级 "" +钩子"TeamClass_DTOR",相对于"",位于006E8EC6,长度9,优先级 100000,次优先级 "" +钩子"TeamClass_AI",相对于"",位于006E9443,长度8,优先级 100000,次优先级 "" +钩子"TeamClass_AI_MoveToCell",相对于"",位于006E95B3,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_CanAddMember_Consideration",相对于"",位于006EA6BE,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_LiberateMember_Start",相对于"",位于006EA870,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_LiberateMember_Consideration",相对于"",位于006EA8E7,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_RecruitMember_Consideration",相对于"",位于006EAD73,长度7,优先级 100000,次优先级 "" +钩子"TeamClass_SaveLoad_Prefix",相对于"",位于006EC450,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_Load_Suffix",相对于"",位于006EC52F,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_SaveLoad_Prefix",相对于"",位于006EC540,长度8,优先级 100000,次优先级 "" +钩子"TeamClass_Save_Suffix",相对于"",位于006EC55A,长度5,优先级 100000,次优先级 "" +钩子"TeamClass_TMission_Deploy_DeploysInto",相对于"",位于006ED6E5,长度6,优先级 100000,次优先级 "" +钩子"TeamClass_GetTaskForceMissingMemberTypes_Consideration",相对于"",位于006EF57F,长度5,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToBuilding_SuperWeapons",相对于"",位于006EFEFB,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToBuilding_SWIndex",相对于"",位于006F0008,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToBuilding_SWIndex",相对于"",位于006F005F,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToTarget_SuperWeapons",相对于"",位于006F01B0,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToTarget_SWIndex",相对于"",位于006F02AD,长度6,优先级 100000,次优先级 "" +钩子"TMission_ChronoShiftToTarget_SWIndex",相对于"",位于006F0304,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CTOR",相对于"",位于006F3260,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_Interceptor",相对于"",位于006F3339,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_MultiWeapon",相对于"",位于006F3360,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_ForceFire",相对于"",位于006F33CD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_ForceWeapon",相对于"",位于006F3428,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_Gattling",相对于"",位于006F3432,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_Airstrike",相对于"",位于006F348F,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_IsLocomotor",相对于"",位于006F3528,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse",相对于"",位于006F36DB,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatWeaponShouldIUse_AntiAir",相对于"",位于006F37EB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CombatDamage_MultiWeapon",相对于"",位于006F398E,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_GetFLH",相对于"",位于006F3AEB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ActionLines_TurretMultiOffset",相对于"",位于006F3E6E,长度0,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_DefaultDisguise",相对于"",位于006F421C,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init",相对于"",位于006F42F7,长度2,优先级 100000,次优先级 "" +钩子"TechnoClass_DTOR",相对于"",位于006F4500,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveCommand_RequestUntether",相对于"",位于006F4BB3,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveCommand_NotifyUnlink",相对于"",位于006F4C50,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveCommand_Repair",相对于"",位于006F4D1A,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_IvanBombImage",相对于"",位于006F5201,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_Insignia",相对于"",位于006F534E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawExtras_DrawHealthBar",相对于"",位于006F5E37,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_Hide",相对于"",位于006F64A9,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_Buildings",相对于"",位于006F65D1,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_HideBuildingsPips",相对于"",位于006F6637,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_PermanentPipScale",相对于"",位于006F67E8,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_Units",相对于"",位于006F683C,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawHealthBar_PermanentPipScale",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Limbo",相对于"",位于006F6AC4,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Limbo_AddTracking",相对于"",位于006F6BC9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Unlimbo_RemoveTracking",相对于"",位于006F6D85,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Unlimbo_BarrelFacingBugFix",相对于"",位于006F6DEE,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_WeaponRange",相对于"",位于006F7248,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_SetContext",相对于"",位于006F7261,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_OccupyRange",相对于"",位于006F7294,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnoughToTarget_OpenTopped_RangeBonus",相对于"",位于006F72D2,长度12,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_WeaponMinimumRange",相对于"",位于006F737F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Targeting_ApplyGravity",相对于"",位于006F7481,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_IsCloseEnough_CylinderRangefinding",相对于"",位于006F755A,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_InRange_Obstacles",相对于"",位于006F7647,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_TriggersCellInset_DeployWeapon",相对于"",位于006F7666,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_InWeaponRange_DecloakToFire",相对于"",位于006F7792,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_IronCurtain",相对于"",位于006F7CE2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_DisallowMoving",相对于"",位于006F7CE2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于006F7D31,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_AU",相对于"",位于006F7E1E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvaluateObject_SetContext",相对于"",位于006F7E24,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTarget_SetContent",相对于"",位于006F7E30,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EvaluateObject_MapZone",相对于"",位于006F7E47,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F7EC2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTarget_AttackFriendlies",相对于"",位于006F7EF4,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Garrisonable",相对于"",位于006F833E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_Garrisonable",相对于"",位于006F845D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_AggressiveAttackMove",相对于"",位于006F85AB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTarget_AttackNoThreatBuildings",相对于"",位于006F85CF,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CanAutoTargetObject_AttackMindControlledDelay",相对于"",位于006F88BF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F89F4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F8A92,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F8BBC,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_EvaluateCell_SetContext",相对于"",位于006F8C9D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Start_AU",相对于"",位于006F8DF0,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_SetCanTargetWhatAmI_AU",相对于"",位于006F8FA8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006F8FD7,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GreatestThreat_MultiWeapon",相对于"",位于006F90DE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9204,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_HealingTargetAir",相对于"",位于006F9222,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Scan_FallingDown",相对于"",位于006F9398,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_Scan_AU",相对于"",位于006F93BB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_DisableStupid",相对于"",位于006F9AF4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix1",相对于"",位于006F9B7E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9BAE,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_GreatestThreat_MapZoneSetContext",相对于"",位于006F9C67,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CheckAutoTarget_AttackFriendlies",相对于"",位于006F9CE9,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_SelectAutoTarget_AIAirTargetingFix2",相对于"",位于006F9D13,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_AI",相对于"",位于006F9E50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_PromoteAnim",相对于"",位于006FA07A,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_DrainMoney",相对于"",位于006FA167,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatEvals_OpenToppedOwner",相对于"",位于006FA33C,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_AttackFriendlies",相对于"",位于006FA467,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_ChargeTurret",相对于"",位于006FA540,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_AttackMovePaused",相对于"",位于006FA68B,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_Update_DontScanIfUnarmed",相对于"",位于006FA697,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_SelfHealing_BuildingGraphics",相对于"",位于006FA781,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_SelfHealGain",相对于"",位于006FA793,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_AnimationPaused",相对于"",位于006FABC4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Reload_ReloadAmount",相对于"",位于006FB086,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CreateGap_CellCheck",相对于"",位于006FB2FB,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DeleteGap_CellCheck",相对于"",位于006FB5E5,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_RestoreMCAnim",相对于"",位于006FB9D7,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_BeforeDetach",相对于"",位于006FBBC3,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_AfterDetach",相对于"",位于006FBBCE,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_Select_SkipLimboDelivery",相对于"",位于006FBFA3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_DisableWeapons",相对于"",位于006FC0C5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire",相对于"",位于006FC339,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_InBunkerRangeCheck",相对于"",位于006FC3A1,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_TankInBunker_LocomotorWarhead",相对于"",位于006FC3AE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_OpenTopped",相对于"",位于006FC5C7,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetFireError_Spawner",相对于"",位于006FC617,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_LandNavalTarget",相对于"",位于006FC689,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_AntiUnderground",相对于"",位于006FC749,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_InterceptBullet",相对于"",位于006FC7EB,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_SkipROF",相对于"",位于006FC8F5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_RevertAresOpenTopCloakFix",相对于"",位于006FCA26,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于006FCB64,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_BridgeAAFix",相对于"",位于006FCBE6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanFire_OpenTopCloakFix",相对于"",位于006FCD1D,长度5,优先级 100000,次优先级 "" +钩子"SetDisappearContext",相对于"",位于006FCD95,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AssignTarget_SyncLog",相对于"",位于006FCDB0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SetTarget_After",相对于"",位于006FCF3E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_CanCloakDuringRearm",相对于"",位于006FCFE0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_ForceFullDelay",相对于"",位于006FD054,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_BurstDelays",相对于"",位于006FD05E,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_ROF",相对于"",位于006FD0B5,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_BuildingOccupyROFMult",相对于"",位于006FD183,长度12,优先级 100000,次优先级 "" +钩子"TechnoClass_RearmDelay_BuildingBunkerROFMult",相对于"",位于006FD1C7,长度12,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD38D,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_LaserZap_IsSingleColor",相对于"",位于006FD446,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_FireEBolt_SetExtMap_AfterAres",相对于"",位于006FD494,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD514,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_FireEBolt_ParticleSystem",相对于"",位于006FD55F,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_InitEBolt",相对于"",位于006FD5D6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSth_DrawToInvisoFlakScatterLocation",相对于"",位于006FD70D,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAngle_6FDA00_ApplyGravity",相对于"",位于006FDAA6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FirepowerMultiplier",相对于"",位于006FDBE2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AdjustDamage_ArmorMultiplier",相对于"",位于006FDC87,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_UpdateWeaponType",相对于"",位于006FDD7D,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_BeforeTruelyFire",相对于"",位于006FDDC0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Suicide",相对于"",位于006FDDCA,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_AreaFire",相对于"",位于006FE19A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FirepowerMultiplier",相对于"",位于006FE352,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_OccupyDamageBonus",相对于"",位于006FE3F1,长度11,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_BunkerDamageBonus",相对于"",位于006FE421,长度11,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_OpenToppedDmgMult",相对于"",位于006FE43B,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ChargeTurret1",相对于"",位于006FE4A4,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_SetContext",相对于"",位于006FE562,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ApplyGravity",相对于"",位于006FECB2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_VerticalInitialFacing",相对于"",位于006FED2F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_BeforeMoveTo",相对于"",位于006FF008,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_RecordBullet",相对于"",位于006FF08B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_TurretRecoil",相对于"",位于006FF0DD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ObstacleCellSet",相对于"",位于006FF15F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_SparkFireTargetSet",相对于"",位于006FF189,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_SparkFireTargetSet",相对于"",位于006FF1D7,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ChargeTurret2",相对于"",位于006FF29E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_BurstOffsetFix",相对于"",位于006FF2BE,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_Anim",相对于"",位于006FF42B,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_FeedbackWeapon",相对于"",位于006FF43F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_TargetSet",相对于"",位于006FF43F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ToggleLaserWeaponIndex",相对于"",位于006FF4CC,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_LateLogic",相对于"",位于006FF660,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_ObstacleCellUnset",相对于"",位于006FF660,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Fire_UnlimboDetonate",相对于"",位于006FF7FF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireAt_FireOnce",相对于"",位于006FF905,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_MouseOverObject_EnableGuardObject",相对于"",位于007001B0,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_MouseOverObject_AttackUnderGround",相对于"",位于0070023B,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_PassableTerrain",相对于"",位于007002E9,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_MouseOverObject_AttackFriendlies",相对于"",位于00700358,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_Object_AllowAttack",相对于"",位于00700536,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_WhatAction_WallWeapon",相对于"",位于0070095A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanPlayerMove_NoManualMove",相对于"",位于00700C58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowDeployControlledMCV",相对于"",位于00700ED0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanDeploySlashUnload_AmphibiousUnload",相对于"",位于0070107A,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_CanShowDeployCursor_UnitsAndAircraft",相对于"",位于007010C1,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_WeaponRange",相对于"",位于007012C2,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_OverrideMission_SyncLog",相对于"",位于007013A0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SetOwningHouse_RefreshSidebar",相对于"",位于007015A2,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Captured_UpdateTracking",相对于"",位于007015C9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ChangeHouse_Passenger_SyncOwner",相对于"",位于00701881,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Shield",相对于"",位于00701900,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_ArmorMultiplier",相对于"",位于00701966,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SkipLowDamageCheck",相对于"",位于007019D8,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_PenetratesIronCurtain",相对于"",位于00701A54,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_AllowBerzerkOnAllies",相对于"",位于00701CFC,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_FlyingStrings",相对于"",位于00701DFF,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_ReflectDamage",相对于"",位于00701E18,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_AttachEffectExpireWeapon",相对于"",位于00702050,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Debris",相对于"",位于00702299,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Explodes",相对于"",位于00702603,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_RevengeWeapon",相对于"",位于00702672,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于0070272E,长度8,优先级 100000,次优先级 "" +钩子"BuildingClass_ReceiveDamage_DisableDamageSound",相对于"",位于00702777,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Nonprovocative",相对于"",位于007027E6,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_Decloak",相对于"",位于00702819,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_SkipDamagedParticle",相对于"",位于00702823,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ReceiveDamage_DynamicSight",相对于"",位于00702B14,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RegisterDestruction_SaveKillerInfo",相对于"",位于00702E4E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_BeforeDetach",相对于"",位于00703789,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Cloak_AfterDetach",相对于"",位于00703799,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakVisibility",相对于"",位于00703A09,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawAirstrikeFlare_SetContext",相对于"",位于00705860,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawAirstrikeFlare_LineColor",相对于"",位于007058F6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawAirstrikeFlare_DotColor",相对于"",位于0070597A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetRemapColour_DisguisePalette",相对于"",位于00705D74,长度8,优先级 100000,次优先级 "" +钩子"TechnoClas_DrawObject_DisguisePalette",相对于"",位于007060A9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawShape_DisguiseTint_SetContext",相对于"",位于007060D6,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawShape_GetTintIntensity",相对于"",位于0070632E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawObject_TintColor",相对于"",位于00706389,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawVoxel_TintColor",相对于"",位于00706786,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_RenderVoxelObject_SkipInvisibleSections",相对于"",位于00706F64,长度0,优先级 100000,次优先级 "" +钩子"cyka707280_WhichMatrix",相对于"",位于007072A1,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerExpired_SpawnOwnerFix",相对于"",位于007077FD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerExpired_TargetExpired",相对于"",位于00707A2E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_PointerExpired_RemoveSpawnee",相对于"",位于00707B23,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetGuardRange",相对于"",位于00707E63,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_DisallowMoving",相对于"",位于007088E3,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowedToRetaliate_AttackMindControlledDelay",相对于"",位于007089E8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_CanRetaliate_CheckThreat",相对于"",位于00708A81,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ShouldRetaliate_IronCurtain",相对于"",位于00708AD0,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于00708AEB,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AllowedToRetaliate_Nonprovocative",相对于"",位于00708B0B,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_ResponseMove_Pickup",相对于"",位于00708FC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_VoiceAttack",相对于"",位于007090A0,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_709290_DeployWeapon",相对于"",位于007093F8,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_TargetAndEstimateDamage_TargetingDelay",相对于"",位于0070982C,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_TargetSomethingNearby_AutoFire",相对于"",位于007098B9,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Sizes",相对于"",位于00709B2E,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Spawns",相对于"",位于00709B8B,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Tiberium",相对于"",位于0070A1F6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_Ammo",相对于"",位于0070A36E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawPips_SelfHealGain",相对于"",位于0070A4FB,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_See_DynamicSight",相对于"",位于0070AE48,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateSight_DynamicSight1",相对于"",位于0070AF87,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateSight_DynamicSight2",相对于"",位于0070AFEF,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_RigidBodyDynamics_NoTiltCrashBlyat",相对于"",位于0070B649,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateRigidBodyKinematics_KillFlipped",相对于"",位于0070BC6F,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_GetTargetCoords_BuildingFix",相对于"",位于0070BCE6,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070BF50,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Load_Suffix",相对于"",位于0070C249,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_SaveLoad_Prefix",相对于"",位于0070C250,长度8,优先级 100000,次优先级 "" +钩子"TechnoClass_Save_Suffix",相对于"",位于0070C264,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_TargetCoords",相对于"",位于0070C6B5,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget1",相对于"",位于0070C862,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_Obstacles",相对于"",位于0070CA64,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageIgnoreTarget2",相对于"",位于0070CA8B,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Railgun_AmbientDamageWarhead",相对于"",位于0070CBDA,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ReplaceArmorWithShields",相对于"",位于0070CF39,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatCoefficients_WeaponRange",相对于"",位于0070CF6F,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_ThreatCoefficient_CanAttackMeThreatBonus",相对于"",位于0070CF87,长度9,优先级 100000,次优先级 "" +钩子"AbstractClass_ClearTargetToMe_ClearManagerTarget",相对于"",位于0070D4A0,长度5,优先级 100000,次优先级 "" +钩子"AbstractClass_ClearTargetToMe_ClearLastTarget",相对于"",位于0070D4FD,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_FireDeathWeapon_ProjectileFix",相对于"",位于0070D77F,长度8,优先级 100000,次优先级 "" +钩子"FootClass_UpdateEnter_NoMoveToBridge",相对于"",位于0070D842,长度5,优先级 100000,次优先级 "" +钩子"FootClass_QueueEnter_NoMoveToBridge",相对于"",位于0070D910,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GattlingValueRateDown_GattlingRateDownDelay",相对于"",位于0070DE40,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_GattlingRateUp_GattlingRateDownReset",相对于"",位于0070DE70,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GattlingRateDown_GattlingRateDownDelay",相对于"",位于0070E01E,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_InvulnerabilityIntensity_SetContext",相对于"",位于0070E380,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_InvulnerabilityIntensity_Adjust",相对于"",位于0070E475,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_UpdateAirstrikeTint",相对于"",位于0070E92F,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_GetMaxSpeed",相对于"",位于0070EFE0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_IsBunkerableNow_Dehardcode",相对于"",位于0070FB73,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawDrainAnimation_Custom",相对于"",位于0070FDF5,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ImbueLocomotor_FixSomething",相对于"",位于00710352,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_DetachAnim",相对于"",位于00710415,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_SetOpenTransportCargoTarget_ShareTarget",相对于"",位于00710552,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_EnterTransport_LaserTrails",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_EnterTransport",相对于"",位于0071067B,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR_JumpjetControls",相对于"",位于007115AE,长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CTOR",相对于"",位于00711835,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_DTOR",相对于"",位于00711AE0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CanAttackMove_IgnoreWeapon",相对于"",位于00711E90,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_CostOf_FactoryPlant",相对于"",位于00711F39,长度8,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_RefundAmount_FactoryPlant",相对于"",位于00711FDF,长度8,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_GetRepairStepCost",相对于"",位于007120DD,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_ReadINI_MultiWeapon",相对于"",位于007128B2,长度6,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_ReadINI_Speed",相对于"",位于0071464A,长度7,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于00715A4D,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_ReadINI_MultiWeapon2",相对于"",位于00715B10,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_LoadFromINI",相对于"",位于00716123,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于007162F0,长度6,优先级 100000,次优先级 "" +钩子"Replace_XXICON_With_New",相对于"",位于00716D13,长度7,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Load_Suffix",相对于"",位于00716DAC,长度10,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_SaveLoad_Prefix",相对于"",位于00716DC0,长度5,优先级 100000,次优先级 "" +钩子"TechnoTypeClass_Save_Suffix",相对于"",位于00717094,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom_GetMovement_CellFix",相对于"",位于007184CE,长度7,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom_DestFix",相对于"",位于007185DA,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MakeRoom_OccupationFix",相对于"",位于0071872C,长度9,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone",相对于"",位于00718F1E,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_MovingTo_ReplaceMovementZone",相对于"",位于007190B0,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpoutAnim",相对于"",位于007193F6,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Process_MarkDown",相对于"",位于007196BB,长度10,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_WarpInAnim",相对于"",位于00719742,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Process_ChronospherePreDelay",相对于"",位于007197E4,长度6,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpOutAnim",相对于"",位于00719827,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoDelay",相对于"",位于00719973,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_ILocomotion_Process_ChronoshiftWarpInAnim",相对于"",位于00719B1E,长度5,优先级 100000,次优先级 "" +钩子"TeleportLocomotionClass_Process_ChronosphereDelay2",相对于"",位于00719BD9,长度6,优先级 100000,次优先级 "" +钩子"EndPiggyback_PowerOn",相对于"",位于00719F17,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_DistCheck",相对于"",位于0071A7BC,长度6,优先级 100000,次优先级 "" +钩子"TemporalClass_AI_Opentopped_WarpDistance",相对于"",位于0071A82C,长度12,优先级 100000,次优先级 "" +钩子"TemporalClass_AI",相对于"",位于0071A88D,长度0,优先级 100000,次优先级 "" +钩子"TemporalClass_Update_WarpAwayAnim",相对于"",位于0071A8BD,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Release_SlaveTargetFix",相对于"",位于0071ADE4,长度5,优先级 100000,次优先级 "" +钩子"TemporalClass_Fire_ReleaseTargetTarget",相对于"",位于0071B151,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_TakeDamage_SetContext",相对于"",位于0071B965,长度8,优先级 100000,次优先级 "" +钩子"TerrainClass_TakeDamage_RefreshDamageFrame",相对于"",位于0071B98B,长度7,优先级 100000,次优先级 "" +钩子"TerrainClass_TakeDamage_NowDead_Add",相对于"",位于0071BB2C,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_SetOccupyBit_PassableTerrain",相对于"",位于0071C110,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_Draw_PickFrame",相对于"",位于0071C1FE,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_Draw_Palette",相对于"",位于0071C2BC,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_FireOut_Crumbling",相对于"",位于0071C6EE,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_AI_Crumbling",相对于"",位于0071C812,长度6,优先级 100000,次优先级 "" +钩子"TerrainClass_AI_Animated",相对于"",位于0071C84D,长度6,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_CTOR",相对于"",位于0071DBC0,长度7,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_LoadFromINI",相对于"",位于0071E0A6,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_SaveLoad_Prefix",相对于"",位于0071E1D0,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_Load_Suffix",相对于"",位于0071E235,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_SaveLoad_Prefix",相对于"",位于0071E240,长度8,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_Save_Suffix",相对于"",位于0071E25A,长度5,优先级 100000,次优先级 "" +钩子"TerrainTypeClass_SDDTOR",相对于"",位于0071E364,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_Execute",相对于"",位于0071E940,长度5,优先级 100000,次优先级 "" +钩子"TriggerClass_SpyAsInfantryOrHouse",相对于"",位于0071ECE1,长度8,优先级 100000,次优先级 "" +钩子"TriggerClass_SpyAsInfantryOrHouse",相对于"",位于0071ED5E,长度8,优先级 100000,次优先级 "" +钩子"TEventClass_Execute_NavalProductionFix",相对于"",位于0071F003,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_BuildINIEntry",相对于"",位于0071F3FE,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_GetStateB_SpyEvent",相对于"",位于0071F9C0,长度6,优先级 100000,次优先级 "" +钩子"TiberiumClass_CTOR",相对于"",位于00721876,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_DTOR",相对于"",位于00721888,长度6,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721C7B,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_LoadFromINI",相对于"",位于00721CDC,长度10,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于00721E80,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_Load_Suffix",相对于"",位于0072208C,长度7,优先级 100000,次优先级 "" +钩子"TiberiumClass_SaveLoad_Prefix",相对于"",位于007220D0,长度5,优先级 100000,次优先级 "" +钩子"TiberiumClass_Save_Suffix",相对于"",位于0072212C,长度5,优先级 100000,次优先级 "" +钩子"AnnounceInvalidPointer",相对于"",位于007258D0,长度6,优先级 100000,次优先级 "" +钩子"AbstractClass_AnnouncePointerExpired_BombList",相对于"",位于00725961,长度6,优先级 100000,次优先级 "" +钩子"TEventClass_Persistable",相对于"",位于00726577,长度7,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_HasGlobalSetOrClearedEvent",相对于"",位于00727024,长度5,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_HasLocalSetOrClearedEvent",相对于"",位于00727064,长度5,优先级 100000,次优先级 "" +钩子"TEventClass_GetFlags",相对于"",位于007271F9,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_RestoreAnims",相对于"",位于00728E5F,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_KillAnims",相对于"",位于00728F74,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_SubterraneanHeight1",相对于"",位于00728F89,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_Track",相对于"",位于00728F9A,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_SubterraneanHeight2",相对于"",位于00728FC6,长度5,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_SubterraneanHeight3",相对于"",位于00728FF2,长度6,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_Process_Track",相对于"",位于00729029,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ProcessDigging_SlowdownDistance",相对于"",位于0072958E,长度8,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ProcessStateDigging_SubterraneanHeight",相对于"",位于007295E2,长度12,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_ProcessDigging_Track",相对于"",位于007297F6,长度7,优先级 100000,次优先级 "" +钩子"TunnelLocomotionClass_DrawMatrix_Tilt",相对于"",位于00729B5D,长度8,优先级 100000,次优先级 "" +钩子"InitSideRectangles_CenterBackground",相对于"",位于0072FCB5,长度5,优先级 100000,次优先级 "" +钩子"ProcessDeployCommand_LowDeployPriority",相对于"",位于00730D0F,长度6,优先级 100000,次优先级 "" +钩子"ProcessDeployCommand_VoiceDeploy",相对于"",位于00730D1F,长度5,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_UseIFVMode",相对于"",位于0073298D,长度5,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_SetContext",相对于"",位于00732A85,长度7,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_SetContext",相对于"",位于00732B28,长度6,优先级 100000,次优先级 "" +钩子"TypeSelectExecute_Clear",相对于"",位于00732C06,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Init_InitialStrength",相对于"",位于007355C0,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Enter",相对于"",位于00735A26,长度6,优先级 100000,次优先级 "" +钩子"FootClass_TunnelAI_Exit",相对于"",位于00736005,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_AI_TemporalTargetingMe_Fix",相对于"",位于00736204,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ChronoSparkleDelay",相对于"",位于00736234,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_AI_AnimationPaused",相对于"",位于007363C9,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_AI",相对于"",位于00736480,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_SinkSpeed",相对于"",位于007364DC,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Update_SinkingWake",相对于"",位于007365AD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_WeederMissionMove",相对于"",位于00736823,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Update_WeederMissionMove2",相对于"",位于007368C6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateRotation_TurretFacing_EMP",相对于"",位于00736990,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Rotation_AI_DisallowMoving",相对于"",位于00736B60,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateRotation_TurretFacing_Jumpjet",相对于"",位于00736BA3,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_OmniFireTurnToTarget",相对于"",位于00736E6E,长度9,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_FireUp",相对于"",位于00736F61,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_BurstNoDelay",相对于"",位于00736F67,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateFiring_FireErrorIsFACING",相对于"",位于00736F78,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveCommand_NoEnterOnBridge",相对于"",位于0073769E,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveCommand_AmphibiousEnter",相对于"",位于0073796B,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_DyingFix",相对于"",位于00737D57,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Sinkable",相对于"",位于00737DE2,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Sinkable_BridgeOrHeight",相对于"",位于00737E2A,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_SkipExplode",相对于"",位于00737E6E,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_SinkingWake",相对于"",位于00737F05,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TakeDamage_Destroy",相对于"",位于00737F6D,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Cargo_SyncOwner",相对于"",位于00737F80,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReceiveDamage_Nonprovocative",相对于"",位于007384BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Destroy_DestroyAnim",相对于"",位于00738807,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_Active_Click_With_DisallowMoving",相对于"",位于0073891D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_EnterIdleMode_SubterraneanHarvester",相对于"",位于00738A3E,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_CreateBuilding",相对于"",位于007396AD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_Transfer",相对于"",位于007396D2,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_AISetBaseCenter",相对于"",位于00739889,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_DisableRegroupAtNewConYard",相对于"",位于00739920,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_TryToDeploy_SetBuildingHealthPercentage",相对于"",位于0073992B,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Deploy_Transfer",相对于"",位于00739956,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeployer_Deploy",相对于"",位于00739AC0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SimpleDeployer_Undeploy",相对于"",位于00739CD0,长度6,优先级 100000,次优先级 "" +钩子"UnitClassClass_UpdatePosition_NoQueueUpToEnter",相对于"",位于00739FA2,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_PerCellProcess_BeforeGrinding",相对于"",位于00739FBC,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_PerCellProcess_DoGrindingExtras",相对于"",位于0073A1C3,长度5,优先级 100000,次优先级 "" +钩子"FootClass_UpdatePosition_EnterGrinderSound",相对于"",位于0073A1D3,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_EnterBioReactor",相对于"",位于0073A2D2,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_UpdatePosition_Bridge",相对于"",位于0073AE70,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_PerCellProcess_TiltWhenCrushes",相对于"",位于0073B05B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawObject_DrawerBlitterFix",相对于"",位于0073B2A2,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_WaterType_Extra",相对于"",位于0073B4DA,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_ResetKeyForTurretUse",相对于"",位于0073B748,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawVXL_TurretMultiOffset",相对于"",位于0073B780,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVXL_RewriteTurretDrawing",相对于"",位于0073BA12,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVoxel_Tint",相对于"",位于0073BF95,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVXL_Shadow_IsLocomotorFix2",相对于"",位于0073C43F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsVXL_Shadow",相对于"",位于0073C47A,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_WaterType_Extra",相对于"",位于0073C602,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAsSHP_DrawTurret_TintFix",相对于"",位于0073C7AC,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_BarrelMultiOffset",相对于"",位于0073C890,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_TurretOffest",相对于"",位于0073CCE1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawSHP_FacingsB_TurretShape",相对于"",位于0073CCF4,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_Draw_It_KeepUnitVisible",相对于"",位于0073CF46,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawIt_LevelIntensity",相对于"",位于0073CFA7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawAt_Weeder_Oregath",相对于"",位于0073D0DB,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_DrawIt_OreGath",相对于"",位于0073D223,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Harvesting_Weeder",相对于"",位于0073D49E,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_Subterranean",相对于"",位于0073D63B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_AmphibiousUnload",相对于"",位于0073D769,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_FindUnloadPosition",相对于"",位于0073D7AB,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_CheckInvalidCell",相对于"",位于0073D7B7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_PassengerLeavePosition",相对于"",位于0073DAD8,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadLoop",相对于"",位于0073DC1E,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_NoQueueUpToUnloadBreak",相对于"",位于0073DC9C,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_DeployFire",相对于"",位于0073DCEF,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mi_Unload_SkipHarvester",相对于"",位于0073DEEB,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_NoteBalanceBefore",相对于"",位于0073E3DB,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_DumpAmount",相对于"",位于0073E411,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_Unload_Storage",相对于"",位于0073E474,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Unload_CheckBalanceAfter",相对于"",位于0073E4D0,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_MissionHarvest_HarvesterScanAfterUnload",相对于"",位于0073E730,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Harvest_SkipUselessArchiveTarget",相对于"",位于0073E739,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_Weeder_StopHarvesting",相对于"",位于0073E9A0,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Harvest_PathfindingFix",相对于"",位于0073ED66,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_MissionHarvest_AllOreGathered",相对于"",位于0073EEA6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Hunt_DisallowMoving",相对于"",位于0073EFC4,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Hunt_DeploysInto",相对于"",位于0073EFD8,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_Start",相对于"",位于0073F0A7,长度9,优先级 100000,次优先级 "" +钩子"UnitClass_CanEnterCell_WallWeapon",相对于"",位于0073F495,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_UnlimboDirection",相对于"",位于0073F5A7,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_IsCellOccupied_NoQueueUpToEnter",相对于"",位于0073F63F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_CanEnterCell_PassableTerrain",相对于"",位于0073FB71,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_WhatAction_DeploysIntoDesyncFix",相对于"",位于0073FEC1,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_MouseOverObject_SkipPassengers",相对于"",位于00740015,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_MouseOverObject_AmphibiousUnload",相对于"",位于007400B5,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_WhatAction_Grinding",相对于"",位于00740134,长度0,优先级 100000,次优先级 "" +钩子"UnitClass_MouseOvetObject_NoQueueUpToEnter",相对于"",位于00740375,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_1",相对于"",位于0074038F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_ObjectClass_DisallowMoving_2",相对于"",位于007403B7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_DisallowMoving_1",相对于"",位于00740709,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_What_Action_DisallowMoving_2",相对于"",位于00740744,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Guard_SubterraneanHarvester",相对于"",位于00740949,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Guard_AIAutoDeployMCV",相对于"",位于00740A11,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_Move_DisallowMoving",相对于"",位于00740A93,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetUnloadDirection_CheckUnloadPosition",相对于"",位于00740C9C,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_CanFire_DeployToFire",相对于"",位于00741050,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_GetFireError_CheckFacingError",相对于"",位于007410BB,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_GetFireError_DisallowMoving",相对于"",位于0074132B,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ApproachTarget_DisallowMoving",相对于"",位于007414E0,长度10,优先级 100000,次优先级 "" +钩子"UnitClass_ApproachTarget_SetWeaponIndex",相对于"",位于007415A9,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_OverrunSquare_TiltWhenCrushes",相对于"",位于00741941,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_AssignDestination_SyncLog",相对于"",位于00741970,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_JJVehFix",相对于"",位于00741A66,长度5,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_ResetFiringFrame",相对于"",位于00741A96,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Assign_Destination_DisallowMoving",相对于"",位于00741AA7,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_AssignDestination_Weeder_Teleport",相对于"",位于007424BD,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_SetDestination_ReplaceWithHarvestMission",相对于"",位于0074312A,长度5,优先级 100000,次优先级 "" +钩子"FootClass_SelectAutoTarget_MultiWeapon",相对于"",位于007431C9,长度7,优先级 100000,次优先级 "" +钩子"UnitClass_ReadFromINI_Follower1",相对于"",位于007435DE,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReadFromINI_Follower2",相对于"",位于0074364C,长度8,优先级 100000,次优先级 "" +钩子"UnitClass_ReadFromINI_Follower3",相对于"",位于00743664,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Scatter_DisallowMoving",相对于"",位于00743B4B,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_Mission_AreaGuard_DisallowMoving",相对于"",位于00744103,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReadyToNextMission_FallingDown",相对于"",位于007442AB,长度6,优先级 100000,次优先级 "" +钩子"FootClass_ReadyToNextMission_MovingCheck",相对于"",位于007442D6,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_ReadyToNextMission_HuntCheck",相对于"",位于0074431F,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_INoticeSink_CheckJumpjetHarvester",相对于"",位于0074613C,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateDisguise_EMP",相对于"",位于0074691D,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_UpdateDisguise_DefaultMirageDisguises",相对于"",位于00746A30,长度5,优先级 100000,次优先级 "" +钩子"UnitTypeClass_ReadINI_TurretShape",相对于"",位于00747A2E,长度6,优先级 100000,次优先级 "" +钩子"UnitTypeClass_ReadINI",相对于"",位于00747B49,长度6,优先级 100000,次优先级 "" +钩子"UnitTypeClass_LoadFromINI",相对于"",位于00747E90,长度5,优先级 100000,次优先级 "" +钩子"UnitTypeClass_Load",相对于"",位于0074809E,长度9,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_CTOR",相对于"",位于0074942E,长度12,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_DTOR",相对于"",位于007499F1,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Expired",相对于"",位于0074A027,长度6,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Additional",相对于"",位于0074A70E,长度12,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_AI_Trailer",相对于"",位于0074A70E,长度6,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_SaveLoad_Prefix",相对于"",位于0074A970,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_Load_Suffix",相对于"",位于0074A9FB,长度7,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_SaveLoad_Prefix",相对于"",位于0074AA10,长度8,优先级 100000,次优先级 "" +钩子"VoxelAnimClass_Save_Suffix",相对于"",位于0074AA24,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_CTOR",相对于"",位于0074AEB0,长度11,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B4F0,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B51B,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B54A,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B561,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_LoadFromINI",相对于"",位于0074B607,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_SaveLoad_Prefix",相对于"",位于0074B810,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_Load_Suffix",相对于"",位于0074B8C2,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_SaveLoad_Prefix",相对于"",位于0074B8D0,长度8,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_Save_Suffix",相对于"",位于0074B8EA,长度5,优先级 100000,次优先级 "" +钩子"VoxelAnimTypeClass_DTOR",相对于"",位于0074BA31,长度5,优先级 100000,次优先级 "" +钩子"VocClass_ReadINI_LogMissingSamples",相对于"",位于007504C9,长度5,优先级 100000,次优先级 "" +钩子"VoxelCalcNormals_NullAdditionalVector",相对于"",位于00753D86,长度0,优先级 100000,次优先级 "" +钩子"WalkLocomotionClass_Process_Wake",相对于"",位于0075AC93,长度6,优先级 100000,次优先级 "" +钩子"WalkLocomotionClass_ProcessMoving_SlowdownDistance",相对于"",位于0075BD70,长度9,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_CTOR",相对于"",位于0075D1A9,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_LoadFromINI",相对于"",位于0075DEA0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E0C0,长度8,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Load_Suffix",相对于"",位于0075E2AE,长度7,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SaveLoad_Prefix",相对于"",位于0075E2C0,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_Save_Suffix",相对于"",位于0075E39C,长度5,优先级 100000,次优先级 "" +钩子"WarheadTypeClass_SDDTOR",相对于"",位于0075E5C8,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DrawSonic_CrashFix",相对于"",位于0075EE49,长度7,优先级 100000,次优先级 "" +钩子"WaveClass_DamageAI_AmbientDamageWarhead",相对于"",位于0075F39D,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_DamageAI_AmbientDamageIgnoreTarget",相对于"",位于0075F415,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_AI_TargetSet",相对于"",位于00762AFF,长度6,优先级 100000,次优先级 "" +钩子"WaveClass_AI_TargetUnset",相对于"",位于00762D57,长度6,优先级 100000,次优先级 "" +钩子"Waypoint_To_String",相对于"",位于00763610,长度5,优先级 100000,次优先级 "" +钩子"String_To_Waypoint",相对于"",位于00763690,长度7,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_CTOR",相对于"",位于00771EE9,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729B0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_LoadFromINI",相对于"",位于007729C7,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SetSpeed_ApplyGravity",相对于"",位于00772A0A,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_AllowedThreats_AAOnly",相对于"",位于00772AA2,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_AllowedThreats_AU",相对于"",位于00772AB3,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772CD0,长度7,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Load_Suffix",相对于"",位于00772EA6,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SaveLoad_Prefix",相对于"",位于00772EB0,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_Save",相对于"",位于00772F8C,长度5,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_GetSpeed_ApplyGravity",相对于"",位于00773087,长度6,优先级 100000,次优先级 "" +钩子"WeaponTypeClass_SDDTOR",相对于"",位于0077311D,长度6,优先级 100000,次优先级 "" +钩子"Game_WndProc_ScrollMouseWheel",相对于"",位于00777998,长度6,优先级 100000,次优先级 "" +钩子"UI_ApplyAppIcon",相对于"",位于00777C41,长度9,优先级 100000,次优先级 "" +钩子"StartMouseThread_AdjustMouseInterval",相对于"",位于007B8536,长度10,优先级 100000,次优先级 "" +钩子"ExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" +钩子"Ares_TechnoClass_GetBuildTime_MultiFactory",相对于"Ares.dll",位于0003E650,长度7,优先级 0,次优先级 "0x21914" +正在分析 DLL :"PatcherLoader.dll" …… +钩子"PatcherLoader_Action",相对于"",位于006BDA21,长度6,优先级 100000,次优先级 "" +正在分析 DLL :"CnCNet-Spawner.dll" …… +钩子"AnimClass_Draw_Details",相对于"",位于00422FCC,长度5,优先级 100000,次优先级 "" +钩子"BuildingClass_Captured_SendStatistics",相对于"",位于00448524,长度7,优先级 100000,次优先级 "" +钩子"BuildingClass_VisualCharacter_CloakVisibility",相对于"",位于0045455B,长度5,优先级 100000,次优先级 "" +钩子"FlashBangWarheadAt_Details",相对于"",位于0048A634,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于0048CE8A,长度5,优先级 100000,次优先级 "" +钩子"NetworkCallBack_NetMessage_Print",相对于"",位于0048D92B,长度5,优先级 100000,次优先级 "" +钩子"NetworkCallBack_NetMessage_SetColor",相对于"",位于0048D95B,长度6,优先级 100000,次优先级 "" +钩子"FetchResource",相对于"",位于004A3B4B,长度9,优先级 100000,次优先级 "" +钩子"DisplayClass_MouseLeftRelease_Cloak",相对于"",位于004ABE3C,长度10,优先级 100000,次优先级 "" +钩子"DisplayClass_HelpText_Cloak",相对于"",位于004AE62B,长度5,优先级 100000,次优先级 "" +钩子"Networking_RespondToEvent",相对于"",位于004C6CC8,长度5,优先级 100000,次优先级 "" +钩子"EventClass_RespondToEvent_SaveGame",相对于"",位于004C7A14,长度5,优先级 100000,次优先级 "" +钩子"EventClassExecute__ProtocolZero",相对于"",位于004C8011,长度8,优先级 100000,次优先级 "" +钩子"FootClass_GetImageData_Disguise",相对于"",位于004DEDC3,长度6,优先级 100000,次优先级 "" +钩子"GameControlsClass__SomeDialog",相对于"",位于004E20BA,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_SaveArgument",相对于"",位于004FC0B6,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_SkipObserver",相对于"",位于004FC262,长度6,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_SkipObserver",相对于"",位于004FC332,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_NoEnemies",相对于"",位于004FC551,长度5,优先级 100000,次优先级 "" +钩子"HouseClass__MPlayerDefeated_CheckAliveAndHumans",相对于"",位于004FC57C,长度7,优先级 100000,次优先级 "" +钩子"InfantryClass_FullName_Disguise",相对于"",位于0051F2F3,长度6,优先级 100000,次优先级 "" +钩子"Game_Start_ResetGlobal",相对于"",位于0052DAED,长度7,优先级 100000,次优先级 "" +钩子"ParseCommandLine",相对于"",位于0052F639,长度5,优先级 100000,次优先级 "" +钩子"LaserDrawClass_Draw_InHouseColor_Details",相对于"",位于00550BCA,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr__Draw_SetBackground",相对于"",位于005533E0,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr__Draw_CountryName",相对于"",位于005536A0,长度5,优先级 100000,次优先级 "" +钩子"LoadProgressMgr__Draw_LoadBriefing",相对于"",位于005539E4,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_Dialog_SGInSubdir",相对于"",位于005592D2,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_RandomFilename_SGInSubdir",相对于"",位于0055961C,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_FillList_SGInSubdir",相对于"",位于00559886,长度8,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_HasSaves_SGInSubdir",相对于"",位于00559C98,长度11,优先级 100000,次优先级 "" +钩子"DeleteSave_SGInSubdir",相对于"",位于00559EB0,长度5,优先级 100000,次优先级 "" +钩子"AuxLoop_SendStatistics_1",相对于"",位于0055D0FB,长度5,优先级 100000,次优先级 "" +钩子"AuxLoop_SendStatistics_2",相对于"",位于0055D189,长度5,优先级 100000,次优先级 "" +钩子"MainLoop_AfterRender__ProtocolZero",相对于"",位于0055DDA0,长度5,优先级 100000,次优先级 "" +钩子"KeyboardProcess_PressTab",相对于"",位于0055E08F,长度5,优先级 100000,次优先级 "" +钩子"MessageInput_Write",相对于"",位于0055EDD2,长度5,优先级 100000,次优先级 "" +钩子"MessageInput_Print",相对于"",位于0055F0A8,长度5,优先级 100000,次优先级 "" +钩子"MapSeedClass_LoadMap_RandomMap",相对于"",位于00597B76,长度6,优先级 100000,次优先级 "" +钩子"MapGeneratorClass_Init_RandomMap",相对于"",位于005997AB,长度9,优先级 100000,次优先级 "" +钩子"MPScore_Present_SkipScoreScreen",相对于"",位于005C9720,长度8,优先级 100000,次优先级 "" +钩子"MultiplayerScore__5C98A0_SkipObserverScore",相对于"",位于005C98E5,长度6,优先级 100000,次优先级 "" +钩子"MPGameMode__AssignStartingPositions_SetObserverSpawn",相对于"",位于005D69BF,长度5,优先级 100000,次优先级 "" +钩子"SpotlightClass_Draw_Details",相对于"",位于005FF86E,长度5,优先级 100000,次优先级 "" +钩子"ScoreScreen_Draw__SkipAnim",相对于"",位于006076A4,长度7,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于00608206,长度5,优先级 100000,次优先级 "" +钩子"UI_IsStaticAndOrOwnerDraw_MultiplayerGameOptionsDialog",相对于"",位于00609299,长度5,优先级 100000,次优先级 "" +钩子"EnumChildProc_60C0C0",相对于"",位于0060C43B,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于0060D407,长度5,优先级 100000,次优先级 "" +钩子"OwnerDrawLoop_HandleRageQuit",相对于"",位于00623125,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于0062314E,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于00623D72,长度5,优先级 100000,次优先级 "" +钩子"SomeFunc_InterceptMainLoop",相对于"",位于00624271,长度5,优先级 100000,次优先级 "" +钩子"ParticleClass_Draw_Details",相对于"",位于0062CEC9,长度5,优先级 100000,次优先级 "" +钩子"PreviewClass_DrawMap",相对于"",位于00640CE2,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass__LoadTextColor3",相对于"",位于00642B60,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass__GetPlayerColorSchemes",相对于"",位于00642BC3,长度5,优先级 100000,次优先级 "" +钩子"ProgressScreenClass__643720",相对于"",位于006439F4,长度6,优先级 100000,次优先级 "" +钩子"ProgressScreenClass_643720_HideName",相对于"",位于00643AA5,长度8,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime",相对于"",位于006476CB,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming",相对于"",位于0064771D,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_1",相对于"",位于00647AE8,长度7,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero1",相对于"",位于00647BEB,长度9,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_ResponseTime",相对于"",位于00647CC5,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero3",相对于"",位于00647DF2,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero_SetTiming",相对于"",位于00647E6B,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer__ProtocolZero2",相对于"",位于00647EB4,长度8,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_4",相对于"",位于00648089,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_2",相对于"",位于0064823C,长度5,优先级 100000,次优先级 "" +钩子"QueueAIMultiplayer_SendStatistics_3",相对于"",位于0064827D,长度6,优先级 100000,次优先级 "" +钩子"WaitForPlayers_RemoveFocusFromLeaveGameBtn",相对于"",位于00648CCC,长度6,优先级 100000,次优先级 "" +钩子"WaitForPlayers_HideName",相对于"",位于00648EA8,长度6,优先级 100000,次优先级 "" +钩子"WaitForPlayers_OnlineOptimizations",相对于"",位于00649851,长度5,优先级 100000,次优先级 "" +钩子"ModeLessDialog_64AE50_HideName",相对于"",位于0064B156,长度9,优先级 100000,次优先级 "" +钩子"KickPlayerNow_SendStatistics",相对于"",位于0064B2E4,长度7,优先级 100000,次优先级 "" +钩子"sub_64B660_GetEventSize",相对于"",位于0064B6FE,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize1",相对于"",位于0064BE7D,长度6,优先级 100000,次优先级 "" +钩子"sub_64BDD0_GetEventSize2",相对于"",位于0064C30E,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList__ProtocolZero",相对于"",位于0064C598,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList_SendStatistics_1",相对于"",位于0064C7FA,长度6,优先级 100000,次优先级 "" +钩子"ExecuteDoList_SendStatistics_2",相对于"",位于0064C81E,长度6,优先级 100000,次优先级 "" +钩子"RadarClass__DiplomacyDialog_UIGameMode",相对于"",位于0065812E,长度6,优先级 100000,次优先级 "" +钩子"RadarClass_658330_HideName",相对于"",位于0065837A,长度6,优先级 100000,次优先级 "" +钩子"RadarClass__658330_SetObserverColorScheme",相对于"",位于0065838B,长度5,优先级 100000,次优先级 "" +钩子"RadarClass__658330_SetObserverFlag",相对于"",位于0065846D,长度6,优先级 100000,次优先级 "" +钩子"DoReinforcements_FixCrash",相对于"",位于0065DC17,长度6,优先级 100000,次优先级 "" +钩子"SaveGame_SGInSubdir",相对于"",位于0067CF11,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_SGInSubdir",相对于"",位于0067E475,长度5,优先级 100000,次优先级 "" +钩子"LoadGame_After",相对于"",位于0067E720,长度5,优先级 100000,次优先级 "" +钩子"LoadOptionsClass_ReadSaveInfo_SGInSubdir",相对于"",位于0067FD26,长度5,优先级 100000,次优先级 "" +钩子"ReadScenario_RandomMap",相对于"",位于006849C9,长度5,优先级 100000,次优先级 "" +钩子"INIClass_ReadScenario_AutoSave",相对于"",位于00686B20,长度6,优先级 100000,次优先级 "" +钩子"ReadScenarioINI_RandomMap",相对于"",位于00686C48,长度8,优先级 100000,次优先级 "" +钩子"ScenStruct_ScenStruct_RandomMap",相对于"",位于00688564,长度6,优先级 100000,次优先级 "" +钩子"ScenarioClass_Load_Suffix",相对于"",位于00689669,长度6,优先级 100000,次优先级 "" +钩子"ScrollClass_Coordthing_TechnoClass_Cloak",相对于"",位于00692540,长度5,优先级 100000,次优先级 "" +钩子"ScrollClass_Coordthing_BuildingClass_Cloak",相对于"",位于006925AA,长度6,优先级 100000,次优先级 "" +钩子"ScrollClass_DisableEdgeScrolling1",相对于"",位于00692DD8,长度7,优先级 100000,次优先级 "" +钩子"ScrollClass_DisableEdgeScrolling2",相对于"",位于00692DFA,长度5,优先级 100000,次优先级 "" +钩子"ScrollClass_DisableEdgeScrolling3",相对于"",位于00692E34,长度6,优先级 100000,次优先级 "" +钩子"SidebarClass__InitIO",相对于"",位于006A557A,长度5,优先级 100000,次优先级 "" +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar1",相对于"",位于006A55AB,长度10,优先级 100000,次优先级 "" +钩子"SidebarClass__InitIO_ShowHouseOnObserverSidebar2",相对于"",位于006A57E2,长度10,优先级 100000,次优先级 "" +钩子"SpawnManagerClass_AI_SetDestinationForMissiles",相对于"",位于006B75AC,长度5,优先级 100000,次优先级 "" +钩子"WinMain_LoadSettings",相对于"",位于006BC0D7,长度5,优先级 100000,次优先级 "" +钩子"WinMain_ReadScreenResolutionFromIni",相对于"",位于006BC14D,长度5,优先级 100000,次优先级 "" +钩子"WinMain_SpawnerInit",相对于"",位于006BD7C5,长度6,优先级 100000,次优先级 "" +钩子"WinMain_NoCDPatches",相对于"",位于006BD7CB,长度5,优先级 100000,次优先级 "" +钩子"WinMain_VideoModePatches",相对于"",位于006BD7CB,长度5,优先级 100000,次优先级 "" +钩子"InitBootstrapMixFiles_CustomMixes",相对于"",位于006BD7DC,长度5,优先级 100000,次优先级 "" +钩子"TopLevelExceptionHandler",相对于"",位于006BE068,长度7,优先级 100000,次优先级 "" +钩子"ProgEnd_CustomMixes",相对于"",位于006BE9BD,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_SaveGameStockKeepingUnit",相对于"",位于006C7053,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_AddField_HASH",相对于"",位于006C735E,长度5,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_HouseFilter",相对于"",位于006C73F8,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_AddField_MyId",相对于"",位于006C7921,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_AddField_ALY",相对于"",位于006C7989,长度6,优先级 100000,次优先级 "" +钩子"SendStatisticsPacket_WriteStatisticsDump",相对于"",位于006C856C,长度5,优先级 100000,次优先级 "" +钩子"RegisterGameEndTime_CorrectDuration",相对于"",位于006C882A,长度6,优先级 100000,次优先级 "" +钩子"Tactical_Render_OverlapForeignMap",相对于"",位于006D4934,长度6,优先级 100000,次优先级 "" +钩子"TacticalClass_DrawPixelEffects_Details",相对于"",位于006D7847,长度5,优先级 100000,次优先级 "" +钩子"Tactical_SelectAt_Cloak",相对于"",位于006DA412,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_Revealed_FixCrash",相对于"",位于006F49D8,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_6F4EB0_Cloak",相对于"",位于006F4F19,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSelection_Observer1",相对于"",位于006F677D,长度5,优先级 100000,次优先级 "" +钩子"TechnoClass_DrawSelection_Observer2",相对于"",位于006F6A58,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_VisualCharacter_CloakVisibility",相对于"",位于00703A09,长度7,优先级 100000,次优先级 "" +钩子"TechnoClass_70AF50_FixCrash",相对于"",位于0070AF6C,长度9,优先级 100000,次优先级 "" +钩子"TechnoClass_Radar_Cloak",相对于"",位于0070D386,长度10,优先级 100000,次优先级 "" +钩子"TechnoClass_DisguiseBeenSeen",相对于"",位于0070EE6A,长度6,优先级 100000,次优先级 "" +钩子"TechnoClass_GetMyOwner_FixCrash",相对于"",位于0070F82A,长度7,优先级 100000,次优先级 "" +钩子"TriggerTypeClass_ComputeCRC_FixCrash",相对于"",位于00727B44,长度6,优先级 100000,次优先级 "" +钩子"UnitClass_CantTargetDisguise",相对于"",位于007467CA,长度5,优先级 100000,次优先级 "" +钩子"MainWindowProc_HandleRageQuit",相对于"",位于0077786B,长度5,优先级 100000,次优先级 "" +钩子"ExeRun",相对于"",位于007CD810,长度9,优先级 100000,次优先级 "" +======================== +SyringeIH 0.3b8 分析完毕。 diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" new file mode 100644 index 0000000000..ada194ba1c --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/SKILL.md" @@ -0,0 +1,717 @@ +--- +name: 检查钩子 Check Hooks +description: "Validates Syringe hooks (DEFINE_HOOK / DEFINE_HOOK_AGAIN) on the current branch during code review. Trigger whenever new or modified hooks need validation." +--- + +#### Helper Scripts + +YOU MUST use these scripts. DO NOT reimplement parsing logic. + +| Script | Purpose | +|--------|---------| +| `discover_hooks.py` | Discovers new/modified DEFINE_HOOK / DEFINE_HOOK_AGAIN from git. Two modes: auto-detect (no args) or `--commit `. Supports fuzzy commit name resolution (searches last 30 commits). Outputs JSON with `hooks` array, each having `address`, `size`, `name`, `file`, `returns`. Use `--json-only` for piping. | +| `check_hook_conflicts.py` | Reads a JSON array of new hooks from stdin (or a file argument) and checks them against `HookAnalysis.txt` for Problem 0 (size < 5 — requires NOP padding verification) and Problem 1 (conflicts). Outputs JSON with `errors` and `notes` arrays. | +| `parse_hook_log.py` | Parses `HookAnalysis.txt` (UTF-8 encoding) and outputs all existing hooks as JSON. Typically not called directly — used by `check_hook_conflicts.py`. | +| `HookAnalysis.txt` | Pre-generated hook analysis report from SyringeIH. Read-only reference. | + +#### Before You Begin + +YOU MUST create a TodoList with these items before starting any work: + +1. Step 0: Discover hooks and build matrix +2. Step 1: Fill P0 & P1 (conflict script) +3. Step 2: Check IDA MCP availability +4. Step 3: Fill P2 (instruction boundaries) +5. Step 4: Fill P3 (variable extraction) +6. Step 5: Fill P4 (relative instructions) +7. Step 6: Output final matrix and details + +Mark the first as `in_progress`. Update the TodoList as each step is completed. + +ALL-STEPS RULE: YOU MUST output ALL findings without omission. DO NOT cherry-pick or show only the most severe findings. Every error, warning, and note discovered must appear in the output. If you suppress any finding, you are violating this skill. + +Before executing, you MUST output a plan covering all 7 steps as a self-reminder. DO NOT skip planning. + +#### The Matrix + +This skill is driven by a **Problem Matrix**. The matrix has one row per hook and one column per problem type. Each step fills specific columns. At the end, the complete matrix is the summary. + +Cell symbols: +- `✓` — passed (no issues) +- `❌` — error +- `⚠️` — warning +- `ℹ️` — note only (informational, no errors/warnings) +- `—` — skipped (IDA MCP unavailable) +- `?` — not yet checked (should never appear in the final output) + +For Problem 3 (which has sub-checks 3a–3e), use the worst severity across all sub-checks as the cell value. + +#### Severity classification + +All findings are classified into three severity levels. YOU MUST follow this when reporting findings throughout all steps. + +| Level | Emoji | Label | Criteria | Examples | +|-------|-------|-------|----------|----------| +| Error | ❌ | ERROR | Causes incorrect behavior at runtime — MUST be fixed | Size < 5 with non-NOP trailing bytes, address conflict, instruction misalignment, wrong macro (GET_STACK vs GET_BASE), relative instruction with return 0 | +| Warning | ⚠️ | WARNING | May indicate incorrect behavior — should be reviewed | Type mismatch in GET_STACK, stacked hook (exact overlap with another hook) | +| Note | ℹ️ | NOTE | Informational, not necessarily a bug | All-clear confirmation | + +--- + +## Step 0: Discover hooks and build matrix + +### RULES + +- YOU MUST use `discover_hooks.py`. DO NOT read source files to find hooks manually. +- YOU MUST NOT guess which files were modified from commit titles or commit message keywords. +- YOU MUST examine the JSON output of `discover_hooks.py` carefully. + - If the output has a `hooks` array: the script succeeded. Proceed. + - If the output has `"action": "resolve"` with a `candidates` array: the script IS working correctly. YOU MUST examine each candidate's `message` field, find the commit that matches the user's description, then re-run with `python discover_hooks.py --commit `. + - If the output has `"action": "error"`: read the error message and act accordingly. + - If the output is not valid JSON (e.g., a Python traceback), the script has crashed. Present the error to the user, skip all remaining steps, and STOP. +- If the script says the commit is not found, run `git fetch upstream` first, then retry. If `upstream` is not configured, try `git fetch origin`. Only ask the user for the correct SHA after both fail. +- If no hooks are found, YOU MUST present the warning to the user and STOP. DO NOT proceed to Step 1. +- If `returns` is `"?"`, YOU MUST read the hook function body from the source file to determine the actual return behavior before proceeding to Step 1. + +### Two modes + +**Mode A — Specify a commit** (user provides a SHA or commit name): +``` +python discover_hooks.py --commit +``` + +**Mode B — Auto-detect** (user does not specify a commit): +``` +python discover_hooks.py +``` + +### OUTPUT REQUIREMENT + +After completing Step 0, YOU MUST build the empty matrix and output it: + +``` +[Step 0 Complete] +- Mode used: +- Hooks discovered: + +Matrix (empty, awaiting checks): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ? | ? | ? | ? | ? | +| B | 0x... | ? | ? | ? | ? | ? | +``` + +Then mark the TodoList item as complete and move to Step 1. From this point on, the matrix is your progress tracker — refer to it before and after each step. + +--- + +## Step 1: Fill P0 & P1 — Size and conflict checks (scripted) + +### RULES + +- YOU MUST pipe the discovered hooks JSON directly to `check_hook_conflicts.py`: + ``` + python discover_hooks.py --json-only | python check_hook_conflicts.py + ``` + Or with a commit: + ``` + python discover_hooks.py --commit --json-only | python check_hook_conflicts.py + ``` +- If `returns` was `"?"` in Step 0 and you determined the actual value: fix it in the JSON before piping, or save the corrected JSON to a temp file and pass it as a file argument. +- YOU MUST examine the JSON output of `check_hook_conflicts.py`. The `errors` array contains issues that need fixing. The `notes` array contains informational items. + - If the output is not valid JSON (e.g., a Python traceback), the script has crashed. Present the error to the user, skip all remaining steps, and STOP. +- DO NOT silently ignore any error. For each error, present it to the user using the exact format below. +- For Problem 0 (size < 5) findings: NOP padding verification is deferred to Step 2 (after IDA MCP check). Present the finding as either a tentative error or a note based on whether verification has been done. Update the matrix P0 cell in Step 1 as `?` with a note that NOP verification is pending. + +### Error display formats + +For each error in the `errors` array, YOU MUST output the corresponding formatted message: + +**Problem 0** (type: `"size"`): + +The JMP instruction always occupies 5 bytes, but the stolen bytes (`size`) can be less than 5 if the remaining bytes `[addr + size, addr + 5)` are NOP padding (0x90) from function epilog alignment. You MUST verify this before classifying a size < 5 finding as an error. + +To verify NOP padding, use IDA MCP (if available) to disassemble `[addr, addr + 5)` and check whether `[addr + size, addr + 5)` are all NOPs. If IDA MCP is unavailable, mark the finding as a warning (see Step 2 for details). + +**If trailing bytes are NOT all NOPs** — actual error: +> ❌ **Problem 0: Insufficient stolen bytes** +> Hook `HookName` at `0x` has size `0x` (< 5) and the trailing bytes at `[0x, 0x)` are not NOP padding. The JMP always overwrites 5 bytes. Increase the size to cover the full instruction(s) at this address. + +**If trailing bytes ARE all NOPs** — legitimate, informational only: +> ℹ️ **Problem 0: Small stolen bytes due to trailing NOP padding** +> Hook `HookName` at `0x` has size `0x` (< 5), but the trailing bytes `[0x, 0x)` are NOP padding (0x90). The size is correct — only the real instructions are stolen, and the NOPs are safely overwritten by the JMP. + +**Problem 1 — Partial overlap** (type: `"conflict"`): +> ❌ **Problem 1: Hook address range conflict** +> Hook `NewHookName` at `0x` (size `0x`, range `[0x, 0x)`) conflicts with existing hook `ExistingHookName` from `` at `0x` (size `0x`, range `[0x, 0x)`). + +**Problem 1 — Return address conflict** (type: `"return_conflict"`): +> ❌ **Problem 1: Return address conflict** +> Hook `NewHookName` at `0x` returns to `0x`, which falls within existing hook `ExistingHookName` from `` covering `[0x, 0x)`. + +A return address equal to the hook's own start address (`ret_addr == addr`) is **explicitly excluded** from this check — it is equivalent to `R->Origin()` and handled correctly by Syringe. + +For each note in the `notes` array: + +**Stacked hook** (type: `"stacked"`): +> ⚠️ **Problem 1: Stacked hook — verify intent** +> Hook `NewHookName` at `0x` (size `0x`) exactly matches existing hook `ExistingHookName` from ``. The second hook will execute after the first returns 0. Verify this is intended. + +**OK confirmation** (type: `"ok"`): +> ✓ No conflicts for hook `HookName`. + +### OUTPUT REQUIREMENT + +After completing Step 1, YOU MUST output the summary AND the updated matrix with P0 and P1 columns filled: + +``` +[Step 1 Complete] +- Hooks checked: +- Problem 0 tentative errors (pending NOP verification): +- Problem 1 conflicts (overlap): +- Problem 1 conflicts (return): +- Stacked hooks (warning): + +Updated matrix (P0 tentative, P1 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ? | ❌ | ? | ? | ? | +| B | 0x... | ? | ✓ | ? | ? | ? | +``` + +Then mark the TodoList item as complete and move to Step 2. + +--- + +## Step 2: Check IDA MCP availability and verify NOP padding + +### RULES + +- YOU MUST attempt to connect to IDA MCP by calling `mcp_ida-pro-mcp_server_health`. +- If the health check succeeds AND the loaded IDB is `gamemd.exe`: + - P2, P3, P4 columns will be filled in Steps 3-5. + - **NOP padding verification**: For any hook with a tentative Problem 0 (size < 5) from Step 1, use IDA MCP to disassemble the range `[addr, addr + 5)` and check whether `[addr + size, addr + 5)` are all NOP instructions (0x90). + - If trailing bytes are all NOPs → downgrade P0 cell to `ℹ️` (legitimate, informational) + - If trailing bytes are NOT all NOPs → P0 cell remains `❌` (confirmed error) + - Update the Step 1 Problem 0 counts accordingly in your output +- If the health check fails OR `gamemd.exe` is not loaded: + - YOU MUST mark P2, P3, P4 columns as `—` (skipped) for ALL hooks in the matrix. + - **For each tentative Problem 0 finding**: downgrade from potential error to `⚠️` (cannot verify NOP padding without IDA MCP). State this explicitly. + - YOU MUST output the reason. + - Steps 3-5 will be checked but immediately marked as completed with `—` for all hooks. + - DO NOT silently skip this step. + +### OUTPUT REQUIREMENT + +After completing Step 2, YOU MUST output: + +``` +[Step 2 Complete] +- IDA MCP health check: +- gamemd.exe loaded: +- NOP padding verification: + - Confirmed errors (non-NOP trailing bytes): + - Legitimate (NOP padding): + - Downgraded to warning (IDA unavailable): + +Updated matrix (P0 verified, P2-P4 status determined): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ? | ? | ? | +| B | 0x... | ℹ️ | ✓ | ? | ? | ? | +| C | 0x... | ❌ | ✓ | ? | ? | ? | +| D | 0x... | ⚠️ | ✓ | — | — | — | +``` + +If IDA MCP is available, the P2-P4 cells remain `?` (to be filled in Steps 3-5). If unavailable, they are `—`. + +Then mark the TodoList item as complete and move to Step 3. + +--- + +## Step 3: Fill P2 — Instruction boundary check + +### RULES + +- If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P2 column is already `—`). +- If an individual `mcp_ida-pro-mcp_disasm` call fails for a specific hook, mark that hook's P2 cell as `—` (skipped due to MCP error), add a note in the findings, and continue with the remaining hooks. +- YOU MUST fill the P2 column for every hook. DO NOT skip any hook. + +### Check + +For each new hook: +1. Use IDA MCP (`mcp_ida-pro-mcp_disasm`) to verify the hook address is at the start of an x86 instruction. +2. Use IDA MCP to verify that `addr + size` is also at an instruction boundary (the hook covers complete instructions). +3. For fixed return addresses, verify they are at instruction boundaries. + +If any check fails: +> ❌ **Problem 2: Instruction boundary issue** +> Hook `HookName` at `0x` (size `0x`) — . Disassemble the area at this address to find the correct boundaries. + +### OUTPUT REQUIREMENT + +After completing Step 3, YOU MUST output the per-hook detail blocks AND the updated matrix with P2 column filled: + +``` +[Step 3 Complete] +- Hooks checked: +- Problem 2 errors: + +Details for hooks with P2 findings: + +### TEST1 (0x6EC3D0, size 0x5, range [0x6EC3D0, 0x6EC3D5)) +6EC3D0 push ebx ; 1 byte +6EC3D1 push ebp ; 1 byte +6EC3D2 push esi ; 1 byte +6EC3D3 mov esi, [ecx+54h] ; 3 bytes → covers to 0x6EC3D6 + +❌ Problem 2: Instruction boundary issue — Hook end address 0x6EC3D5 falls in the middle of `mov esi, [ecx+54h]` (3 bytes, [0x6EC3D3, 0x6EC3D6)). Only the first 2 bytes are copied to the trampoline; the 3rd byte is missing. Increase size to 6. + +Updated matrix (P2 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ? | ? | +| B | 0x... | ❌ | ✓ | ✓ | ? | ? | +``` + +DO NOT omit any hook with a finding. If a hook has no P2 issues, skip its detail block. + +Then mark the TodoList item as complete and move to Step 4. + +--- + +## Step 4: Fill P3 — Variable extraction and stack access validation + +### RULES + +- If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P3 column is already `—`). +- If an individual IDA MCP call fails for a specific hook, mark that hook's P3 cell as `—` (skipped due to MCP error), add a note in the findings, and continue with the remaining hooks. +- YOU MUST fill the P3 column for every hook. DO NOT skip any hook. +- P3 has sub-checks 3a–3e. The matrix cell shows the worst severity across all sub-checks. + +### Validation + +For each new hook, inspect the function body for `GET`, `GET_STACK`, `REF_STACK`, `LEA_STACK`, `GET_BASE` macros and register writes (`R->EAX(value)`, `R->ECX(value)`, `R->STACK(offset, value)`, etc.). Use IDA MCP to decompile or disassemble the code around the hook address and verify the register/stack state matches. + +#### 4a — Register extraction (GET) + +For `GET(type, var, reg)`: +- Check what `reg` holds at the hook point according to IDA +- If the type declared in GET differs from what IDA suggests, warn the user + +#### 4b — Stack variable extraction (GET_STACK / REF_STACK / LEA_STACK) + +For `GET_STACK(type, var, offset)` / `REF_STACK(type, var, offset)`: +- DO NOT rely on IDA's offset labels alone — they may reference a virtual frame pointer that is not ESP. `R->Stack` always reads from `captured_ESP`, so you MUST compute the actual ESP at the hook point. +- Verify EBP is a real frame pointer: disassemble the first 5-10 instructions of the function. If EBP is overwritten (e.g. `mov ebp, [esp+...]`) instead of set to `mov ebp, esp`, then EBP is NOT a frame pointer — do NOT use EBP-relative offsets from IDA as ESP offsets. +- Trace ESP from function entry to the hook point. Manually compute the cumulative offset: + 1. Start from `ESP_entry` — the ESP value immediately after the `call` that entered the function + 2. Account for every `push` (subtract 4 per push), `pop` (add 4 per pop), and `sub esp, X` / `add esp, X` between function entry and the hook address + 3. The resulting ESP at the hook point = `ESP_entry + cumulative_offset` + 4. The offset passed to `R->Stack` (after resolving `STACK_OFFSET` macros) is then added to this value +- Resolve `STACK_OFFSET` macros explicitly. `STACK_OFFSET(a, b)` is simply `(a + b)`. +- Map the final address back to the function's parameter list. + +If a type mismatch is found: +> ⚠️ **Problem 3b: Variable extraction may be incorrect** +> At `0x`: `GET_STACK(, , )` — resolved offset `` maps to function entry `+`, expected parameter `` of type `` at that position. The declared type `` does not match. + +#### 4c — Stack data macro selection check + +Determine whether `GET_STACK` (also `REF_STACK`, `LEA_STACK`) or `GET_BASE` is the correct macro based on stack alignment in the function prologue. + +Start by checking for stack alignment: disassemble the first ~20 instructions of the function. Look for `and esp, ` where `` is an alignment boundary (e.g. `0FFFFFFF8h` for 8-byte, `0FFFFFFF0h` for 16-byte). + +**If no stack alignment** — ESP is at a known offset from `ESP_entry`, so `GET_STACK` (and `REF_STACK`/`LEA_STACK`) works correctly for all parameter and local access. `GET_BASE` is not recommended here because EBP can be used for other purpose by the compiler; verify that EBP actually holds a valid frame pointer before using it: +> ⚠️ **Problem 3c: GET_BASE used without stack alignment — verify EBP** +> Hook `HookName` at `0x` uses `GET_BASE(, , )` but the function has no stack alignment. `GET_STACK` via ESP is the preferred approach. If EBP is a valid frame pointer (`mov ebp, esp` at entry, not overwritten), `GET_BASE` may still work — otherwise replace with `GET_STACK(, , )`. + +**If stack alignment exists** — `and esp, ` realigns ESP to an unpredictable offset, making it unreliable for function parameter access. Check the offsets used in `GET_STACK` and `GET_BASE`: + +1. **If any `GET_STACK` or `GET_BASE` has a positive offset** — positive offsets aim at function parameters above the entry stack. These should use `GET_BASE`: + - `GET_STACK` with positive offset → ❌ error, should use `GET_BASE` + > ❌ **Problem 3c: GET_STACK should be GET_BASE after stack alignment** + > Hook `HookName` at `0x` uses `GET_STACK(, , )` with a positive offset (``) after stack alignment. Parameters should be accessed via EBP. Replace with `GET_BASE(, , )`. + - `GET_BASE` with positive offset → ✓ correct usage, no issue + +2. **If all offsets are non-positive** (zero or negative) — these access local variables in the hook's own stack frame. `GET_STACK` should be used: + - `GET_STACK` with non-positive offset → ✓ correct usage, no issue + - `GET_BASE` with non-positive offset → ❌ error, should use `GET_STACK` + > ❌ **Problem 3c: GET_BASE should be GET_STACK after stack alignment** + > Hook `HookName` at `0x` uses `GET_BASE(, , )` with a non-positive offset (``) after stack alignment. Local variables should be accessed via ESP. Replace with `GET_STACK(, , )`. + +#### 4d — Register writes (R->EAX, R->ECX, etc.) + +For register writes like `R->EAX(value)`: +- Disassemble after the hook point to verify the register will be read as expected by the original code +- If the return address is a fixed address (not `R->Origin()`), verify the original code at that address uses the register being set + +#### 4e — Stack depth balance + +The optimal approach is to select a return address whose spd matches the hook entry spd — no stack adjustment is needed. If a suitable return address is unavailable (e.g. the only viable target has a different spd), the hook must use inline ASM (`__asm { add esp, X }` / `__asm { sub esp, X }`) to adjust ESP before returning, so that the stack depth at the return point matches the return address's expected spd. + +For each hook: + +1. Use IDA MCP (`mcp_ida-pro-mcp_disasm`) to disassemble the function containing the hook address +2. Record the `spd` at the hook entry address +3. If the hook has a fixed return address (`returns` is not `"0"` or `"?"`), record the `spd` at that return address +4. Compare the two: + - **spd matches** → ✓ The return address is well-chosen; no stack adjustment needed + - **spd differs** → Check the hook body for inline ASM that adjusts ESP to compensate for the difference (`spd_entry + adjustment == spd_ret`) + - If adjustment is present and correct → ✓ Stack is balanced via manual adjustment + - If no adjustment is found or adjustment incorrect → ❌ **Problem 3e: Stack depth imbalance** + > Hook `HookName` at `0x` — the return address `0x` has spd `` but the hook entry has spd `` (difference: ``). No inline ASM adjustment found to compensate. Either change the return address to one with matching spd, or add `__asm { add esp, }` / `__asm { sub esp, <-diff> }` before the return. + +If `spd` is unavailable (IDA could not analyze the function), skip this check and note it: `ℹ️ spd unavailable for hook HookName.` + +If all Problem 3 checks pass: "✓ Variable extraction and stack access checks passed." + +### OUTPUT REQUIREMENT + +After completing Step 4, YOU MUST output the per-hook detail blocks AND the updated matrix with P3 column filled: + +``` +[Step 4 Complete] +- Hooks checked: +- Problem 3a errors (register extraction): +- Problem 3b errors (stack variable extraction): +- Problem 3c errors (GET_STACK vs GET_BASE): +- Problem 3d errors (register writes): +- Problem 3e errors (stack depth imbalance): + +Details for hooks with P3 findings: + +### TEST4 (0x6EB3B8) +GET_STACK(double, number, STACK_OFFSET(0x18, 0x8)) + +Function: TeamClass::AttackedBy(TeamClass *this, int a2, int a3, FootClass *pAttacker) + +⚠️ Problem 3b: Stack variable type may not match — STACK_OFFSET(0x18, 0x8) = 0x20. After `sub esp, 0Ch` + 3 pushes (16 bytes), ESP_entry + 0x20 - 0x10 = 0x10 → maps to parameter a3 (int). Declared type is double. Verify. + +Updated matrix (P3 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ✓ | ? | +| B | 0x... | ❌ | ✓ | ✓ | ⚠️ | ? | +``` + +DO NOT omit any hook with a finding. The matrix cell for P3 shows the worst severity across all sub-checks. + +Then mark the TodoList item as complete and move to Step 5. + +--- + +## Step 5: Fill P4 — Relative instruction coverage check + +### RULES + +- If IDA MCP was unavailable in Step 2, YOU MUST skip the checks below (P4 column is already `—`). +- If an individual IDA MCP call fails for a specific hook, mark that hook's P4 cell as `—` (skipped due to MCP error), add a note in the findings, and continue with the remaining hooks. +- YOU MUST fill the P4 column for every hook. DO NOT skip any hook. + +### Check + +For each new hook, disassemble the full address range `[addr, addr + size)` using IDA MCP and check for any relative-offset instructions. These instructions encode their target as `current_address + instruction_length + relative_offset`. When Syringe copies these bytes to a trampoline at a different address, the relative offset points to the wrong location. + +Hooks that cover any of the following instructions MUST return a fixed value (not 0): + +Relative jump/call instructions: +- `jmp short`, `jmp near`, `jz`, `jnz`, `je`, `jne`, `jg`, `jge`, `jl`, `jle` +- `ja`, `jae`, `jb`, `jbe`, `jo`, `jno`, `js`, `jns`, `jp`, `jnp`, `jpe`, `jpo` +- `jcxz`, `jecxz`, `jrcxz` +- `call` (relative call, i.e. `call rel32`) +- `loop`, `loope`, `loopne`, `loopz`, `loopnz` +- `xbegin` + +EIP-relative addressing instructions: +- `mov`, `lea`, `cmp`, `add`, `sub`, `and`, `or`, `xor`, `test` +- `push`, `pop`, `movsxd`, `movzx`, `movsx` +- When any of the above uses EIP-relative addressing mode + +Check the `returns` field from Step 0. If the hook returns `"0"` but covers any of these instructions: +> ❌ **Problem 4: Hook covers relative-offset instruction but returns 0** +> Hook `HookName` at `0x` covers instruction `` at `0x` which uses relative addressing (encoded relative offset `` → target ``). This hook MUST return a fixed value (e.g. `return 0x` or `return R->Origin() + `), not `return 0`. + +If no relative-offset instructions are found, or the hook already returns a fixed value: "✓ No relative instruction issues found." + +### OUTPUT REQUIREMENT + +After completing Step 5, YOU MUST output the per-hook detail blocks AND the updated matrix with P4 column filled: + +``` +[Step 5 Complete] +- Hooks checked: +- Problem 4 errors (relative instruction): + +Details for hooks with P4 findings: + +### TEST7 (0x4D56B1, size 0x6, range [0x4D56B1, 0x4D56B7)) +4D56B1 jz loc_4D5A42 ; 6 bytes (0F 84 8B 03 00 00) — near conditional jump, 32-bit relative offset + +❌ Problem 4: Hook covers relative-offset instruction but returns 0 — The hooked `jz` encodes a 32-bit relative offset (0x38B → target = 0x4D56B7 + 0x38B = 0x4D5A42). When copied to a trampoline, the offset points to the wrong address. MUST return a fixed address (e.g. `return R->Origin() + 6`), not `return 0`. + +Updated matrix (P4 filled — matrix now complete): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ✓ | ✓ | +| B | 0x... | ❌ | ✓ | ✓ | ⚠️ | ❌ | +``` + +DO NOT omit any hook with a finding. + +Then mark the TodoList item as complete and move to Step 6. + +--- + +## Step 6: Output complete matrix and details + +### RULES + +- YOU MUST output the final complete matrix (no `?` cells should remain). +- YOU MUST include ALL hooks discovered in Step 0. +- YOU MUST include ALL findings in the Issues by hook section. DO NOT omit any hook that has non-✓ findings. DO NOT show only the most severe issues — every error, warning, and note must appear. +- DO NOT create a "✓ No-problem hooks" or "✓ 无问题钩子" section. If a hook passed everything, simply omit it from the Issues section. +- Hooks in the table MUST be in the same order as discovered in Step 0. + +### OUTPUT REQUIREMENT + +YOU MUST output the final summary: + +``` +======================================== + Check Hooks Summary +======================================== +Total hooks checked: + +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| A | 0x... | ✓ | ❌ | ❌ | ✓ | ✓ | +| B | 0x... | ℹ️ | ✓ | ✓ | ⚠️ | ❌ | +| C | 0x... | ❌ | ✓ | ✓ | ✓ | ✓ | + +### Issues by hook + +### HookA (0x...) +- **P1 — Conflict with ExistingHook:** overlaps [0x..., 0x...) + +### HookB (0x...) +- **P3b — Variable type mismatch:** declared , IDA suggests +- **P4 — Relative instruction:** covers `call rel32` at 0x... but returns 0 + +### HookC (0x...) +- **P0 — Insufficient stolen bytes:** size is 0x3, trailing bytes `[0x... + 3, 0x... + 5)` are not NOP padding, increase to at least 5 +``` + +If no problems were found at all: +``` +======================================== + Check Hooks Summary +======================================== +Total hooks checked: + +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| ... | ... | ✓ | ✓ | ✓ | ✓ | ✓ | + +✅ All checks passed. No issues found with the new hooks. +======================================== +``` + +Then mark the TodoList item as complete. + +--- + +## Appendix: Complete run example + +This appendix shows the full output of a real hook check from end to end, using commit `47b471302 Add customization for laser Z-adjust`. + +### Step 0 + +``` +$ python discover_hooks.py --commit 47b471302 +{ + "mode": "commit", + "description": "commit 47b471302", + "count": 1, + "hooks": [ + { + "address": "0x6FD3FD", + "name": "TechnoClass_LaserZap_ZAdjust", + "size": 5, + "file": "src/Misc/Hooks.LaserDraw.cpp", + "returns": "0" + } + ] +} +``` + +``` +[Step 0 Complete] +- Mode used: A (commit 47b471302) +- Hooks discovered: 1 — TechnoClass_LaserZap_ZAdjust + +Matrix (empty, awaiting checks): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ? | ? | ? | ? | ? | +``` + +### Step 1 + +``` +$ python discover_hooks.py --commit 47b471302 --json-only | python check_hook_conflicts.py +{ + "errors": [], + "notes": [ + { + "problem": "Problem 1", + "hook": "TechnoClass_LaserZap_ZAdjust", + "address": "0x6FD3FD", + "type": "ok", + "message": "No conflicts detected for hook 'TechnoClass_LaserZap_ZAdjust' at 0x6FD3FD." + } + ] +} +``` + +✓ No conflicts for hook `TechnoClass_LaserZap_ZAdjust`. + +``` +[Step 1 Complete] +- Hooks checked: 1 +- Problem 0 tentative errors (pending NOP verification): 0 +- Problem 1 conflicts (overlap): 0 +- Problem 1 conflicts (return): 0 +- Stacked hooks (warning): 0 + +Updated matrix (P0 tentative, P1 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ? | ✓ | ? | ? | ? | +``` + +### Step 2 + +IDA MCP health check: **pass** +Module: `gamemd.exe` — loaded + +Hook size is 5 (exactly the JMP instruction size). No NOP padding verification needed. + +P0 cell: ✓ (size >= 5) + +``` +[Step 2 Complete] +- IDA MCP health check: pass +- gamemd.exe loaded: yes +- NOP padding verification: N/A (size = 5) + +Updated matrix (P0 verified, P2-P4 status determined): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ? | ? | ? | +``` + +### Step 3 + +Disassembly at hook address `0x6FD3FD` (inside `TechnoClass::CreateLaser`): + +``` +6fd3fd push eax ; 1 byte → [0x6FD3FD, 0x6FD3FE) +6fd3fe mov eax, [esp+70h] ; 4 bytes → [0x6FD3FE, 0x6FD402) +``` + +- Hook address `0x6FD3FD` is at `push eax` start → ✓ instruction boundary +- `addr + size = 0x6FD402` → next instruction is `sub esp, 0Ch` → ✓ instruction boundary +- Returns `"0"` (no fixed return address) → skip return address boundary check + +✓ No instruction boundary issues. + +``` +[Step 3 Complete] +- Hooks checked: 1 +- Problem 2 errors: 0 + +Updated matrix (P2 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ? | ? | +``` + +### Step 4 + +Source code of the hook body: + +```cpp +GET_STACK(WeaponTypeClass*, pWeapon, STACK_OFFSET(0x6C, 0xC)); +GET(int, zAdjust, EAX); +zAdjust += WeaponTypeExt::ExtMap.Find(pWeapon)->LaserZAdjust.Get( + RulesExt::Global()->LaserZAdjust); +R->EAX(zAdjust); +``` + +**4a — Register extraction (GET):** EAX holds the zAdjust value at hook point (confirmed by `push eax; zAdjust`). ✓ + +**4b — Stack variable extraction (GET_STACK):** `STACK_OFFSET(0x6C, 0xC) = 0x78`. At hook point, ESP = ESP_entry - 8 (after 2 preceding pushes). The resolved offset `ESP + 0x78 = ESP_entry + 0x70` maps to `pWeapon`, which is at `[EBP + 0x5C]` in IDA's stack frame. ✓ + +**4c — GET_STACK vs GET_BASE:** Function has no stack alignment (`and esp, ...` not found). No EBP frame pointer set up. `GET_STACK` via ESP is the correct approach. ✓ + +**4d — Register writes:** `R->EAX(zAdjust)` writes the modified zAdjust back to EAX. The trampoline then executes `push eax`, pushing the corrected value. ✓ + +**4e — Stack depth balance:** Hook returns `"0"` (R->Origin() → trampoline). No fixed return address to compare spd against. ✓ (skipped) + +✓ All variable extraction and stack access checks passed. + +``` +[Step 4 Complete] +- Hooks checked: 1 +- Problem 3a errors (register extraction): 0 +- Problem 3b errors (stack variable extraction): 0 +- Problem 3c errors (GET_STACK vs GET_BASE): 0 +- Problem 3d errors (register writes): 0 +- Problem 3e errors (stack depth imbalance): 0 + +Updated matrix (P3 filled): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ✓ | ? | +``` + +### Step 5 + +Disassembly of stolen bytes `[0x6FD3FD, 0x6FD402)`: + +``` +6fd3fd push eax ; opcode 50 — not relative +6fd3fe mov eax, [esp+70h] ; ESP-relative, not EIP-relative +``` + +No relative jump/call or EIP-relative addressing found. Hook returns `"0"` — safe because no relative instructions are covered. + +✓ No relative instruction issues. + +``` +[Step 5 Complete] +- Hooks checked: 1 +- Problem 4 errors (relative instruction): 0 + +Updated matrix (P4 filled — matrix now complete): +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ✓ | ✓ | +``` + +### Step 6 — Final summary + +``` +======================================== + Check Hooks Summary +======================================== +Total hooks checked: 1 + +| Hook | Address | P0 | P1 | P2 | P3 | P4 | +|------|---------|----|----|----|----|----| +| TechnoClass_LaserZap_ZAdjust | 0x6FD3FD | ✓ | ✓ | ✓ | ✓ | ✓ | + +✅ All checks passed. No issues found with the new hooks. +======================================== +``` \ No newline at end of file diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" new file mode 100644 index 0000000000..12cd099fad --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/check_hook_conflicts.py" @@ -0,0 +1,174 @@ +#!/usr/bin/env python3 +"""Check new hooks against existing hooks in HookAnalysis.txt for conflicts. + +Usage: + python check_hook_conflicts.py + +new_hooks_json is a JSON file (or '-' for stdin) containing an array of new hook objects: + [{"address": "0x46BDD9", "size": 5, "name": "MyHook", "returns": "0x46BDE0"}] + +"returns" can be: + - "0" or missing/empty → returns 0 (resolves to hook address, safe, no return-check needed) + - "0x..." → fixed return address to check + - "R->Origin() + N" → relative return (hook address + N) to check + +Output is JSON with conflict results. +""" + +import json +import os +import sys +import re + +# Ensure the script's own directory is in sys.path so that +# 'import parse_hook_log' works regardless of the working directory. +_script_dir = os.path.dirname(os.path.abspath(__file__)) +if _script_dir not in sys.path: + sys.path.insert(0, _script_dir) + +def parse_existing_hooks(log_path): + """Parse HookAnalysis.txt and return list of existing hook dicts.""" + import parse_hook_log + return parse_hook_log.parse_hook_log(log_path) + + +def check_hooks(new_hooks, existing_hooks): + results = [] + errors = [] + notes = [] + + for nh in new_hooks: + addr = nh['address'] + addr_int = int(addr, 16) + size = nh['size'] + name = nh.get('name', '') + ret = nh.get('returns', '0') # returns "0", "0x...", or "R->Origin() + N" + range_start = addr_int + range_end = addr_int + size + + # Resolve return address + ret_addr = None + if ret == '0' or not ret: + ret_addr = None # means safe, no return-check needed + elif re.match(r'^0x[0-9A-Fa-f]+$', ret): + ret_addr = int(ret, 16) + else: + m = re.match(r'R->Origin\(\)\s*\+\s*(\d+)', ret) + if m: + ret_addr = addr_int + int(m.group(1)) + + # Check Problem 0: size >= 5 + if size < 5: + errors.append({ + 'problem': 'Problem 0', + 'hook': name, + 'address': addr, + 'message': f"Hook '{name}' at {addr} has size {size} (< 5). The JMP instruction requires at least 5 bytes." + }) + + # Check Problem 1: conflicts + found_conflict = False + for eh in existing_hooks: + e_range_start = eh['range_start'] + e_range_end = eh['range_end'] + e_addr = eh['address'] + + # Check address range overlap + if range_start < e_range_end and range_end > e_range_start: + if range_start == e_range_start and range_end == e_range_end: + # Exact overlap - stacked hooks, not an error + notes.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'size': size, + 'existing_hook': eh['name'], + 'existing_dll': eh['dll'], + 'existing_address': e_addr, + 'existing_size': eh['size'], + 'type': 'stacked', + 'message': ( + f"Hook '{name}' at {addr} (size {size}) exactly matches " + f"existing hook '{eh['name']}' from {eh['dll']}. " + f"This is a stacked hook — the second will execute after the first returns 0. " + f"Verify this is intended." + ) + }) + else: + # Partial overlap - conflict + errors.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'size': size, + 'range': f"[0x{range_start:08X}, 0x{range_end:08X})", + 'existing_hook': eh['name'], + 'existing_dll': eh['dll'], + 'existing_address': e_addr, + 'existing_size': eh['size'], + 'existing_range': f"[0x{e_range_start:08X}, 0x{e_range_end:08X})", + 'type': 'conflict', + 'message': ( + f"Hook '{name}' at {addr} (size {size}, range " + f"[0x{range_start:08X}, 0x{range_end:08X})) conflicts with " + f"existing hook '{eh['name']}' from {eh['dll']} at " + f"{e_addr} (size {eh['size']}, range " + f"[0x{e_range_start:08X}, 0x{e_range_end:08X})). " + f"The address ranges overlap." + ) + }) + found_conflict = True + + # Check return address + if ret_addr is not None and ret_addr != addr_int: + if e_range_start <= ret_addr < e_range_end: + errors.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'returns': ret, + 'return_addr': f"0x{ret_addr:08X}", + 'existing_hook': eh['name'], + 'existing_dll': eh['dll'], + 'existing_range': f"[0x{e_range_start:08X}, 0x{e_range_end:08X})", + 'type': 'return_conflict', + 'message': ( + f"Hook '{name}' at {addr} returns to 0x{ret_addr:08X}, " + f"which falls within existing hook '{eh['name']}' from {eh['dll']} " + f"covering [0x{e_range_start:08X}, 0x{e_range_end:08X})." + ) + }) + + if not found_conflict: + notes.append({ + 'problem': 'Problem 1', + 'hook': name, + 'address': addr, + 'type': 'ok', + 'message': f"No conflicts detected for hook '{name}' at {addr}." + }) + + return {'errors': errors, 'notes': notes} + + +def main(): + if len(sys.argv) < 2: + new_hooks = json.load(sys.stdin) + else: + new_hooks_input = sys.argv[1] + if new_hooks_input == '-': + new_hooks = json.load(sys.stdin) + else: + with open(new_hooks_input, 'r', encoding='utf-8') as f: + new_hooks = json.load(f) + + script_dir = os.path.dirname(os.path.abspath(__file__)) + log_path = os.path.join(script_dir, 'HookAnalysis.txt') + existing_hooks = parse_existing_hooks(log_path) + + results = check_hooks(new_hooks, existing_hooks) + json.dump(results, sys.stdout, indent=2, ensure_ascii=False) + + +if __name__ == '__main__': + main() diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" new file mode 100644 index 0000000000..27e1fcc860 --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/discover_hooks.py" @@ -0,0 +1,474 @@ +#!/usr/bin/env python3 +"""Discover new or modified DEFINE_HOOK / DEFINE_HOOK_AGAIN for checking. + +Modes: + python discover_hooks.py --commit Check hooks in a specific commit + python discover_hooks.py Auto-detect what to check + +Auto-detect priority: + 1. Uncommitted changes (working tree vs HEAD) + unpushed commits + on the current branch (vs upstream) + 2. If nothing above, check from the branch point off develop, + i.e. commits in HEAD that are not in develop. + +Outputs JSON array to stdout with hooks and their source locations. +""" + +import subprocess +import sys +import os +import re +import json + + +# 首先查找并切换到 git 仓库根目录 +def find_git_root(): + """Find the git repository root by searching upwards from current directory.""" + current_dir = os.path.abspath(os.getcwd()) + while True: + if os.path.isdir(os.path.join(current_dir, '.git')): + return current_dir + parent = os.path.dirname(current_dir) + if parent == current_dir: # 到达根目录仍未找到 + return None + current_dir = parent + +# 切换到 git 根目录 +git_root = find_git_root() +if git_root: + os.chdir(git_root) + + +NO_PAGER_ENV = None + + +def _no_pager_env(): + global NO_PAGER_ENV + if NO_PAGER_ENV is None: + NO_PAGER_ENV = os.environ.copy() + NO_PAGER_ENV['GIT_PAGER'] = 'cat' + NO_PAGER_ENV['PAGER'] = 'cat' + return NO_PAGER_ENV + + +def run_git(args): + result = subprocess.run( + ['git'] + args, + capture_output=True, + text=True, + encoding='utf-8', + errors='replace', + env=_no_pager_env() + ) + return result.stdout.strip() + + +def has_uncommitted(): + out = run_git(['diff', 'HEAD', '--name-only']) + if out: + return True + # Also check untracked source files — git diff HEAD doesn't show new files + untracked = run_git(['ls-files', '--others', '--exclude-standard', '--', '*.cpp', '*.h']) + return len(untracked) > 0 + + +def get_upstream(): + """Return upstream branch name, or empty string if not set.""" + out = run_git(['rev-parse', '--abbrev-ref', '@{u}']) + # If no upstream, git prints an error to stderr and empty stdout + if out and 'fatal' not in out: + return out + return '' + + +def has_unpushed(): + upstream = get_upstream() + if not upstream: + return False + out = run_git(['log', f'{upstream}..HEAD', '--oneline']) + return len(out) > 0 + + +def get_unpushed_commits(): + upstream = get_upstream() + if not upstream: + return None + out = run_git(['log', f'{upstream}..HEAD', '--format=%H']) + if out: + return out.splitlines() + return None + + +def get_develop_diff_commits(): + """Get commits on HEAD that are not in develop. + Tries 'develop' first, then 'origin/develop' as fallback.""" + for candidate in ('develop', 'origin/develop'): + out = run_git(['log', f'{candidate}..HEAD', '--format=%H']) + if out: + return out.splitlines(), candidate + return None, None + + +def get_diff_from_range(commit_range): + """Run git diff and return the text.""" + args = ['diff', commit_range, '--', '*.cpp', '*.h'] + return run_git(args) + + +def _include_untracked_content(diff_text): + """Append untracked source file content as diff additions. + This allows new files (not yet tracked by git) to be parsed for hooks.""" + untracked = run_git(['ls-files', '--others', '--exclude-standard', '--', '*.cpp', '*.h']) + if not untracked: + return diff_text + result = [diff_text] if diff_text else [] + for file_path in untracked.splitlines(): + try: + with open(file_path, 'r', encoding='utf-8', errors='replace') as f: + content = f.read() + result.append(f'+++ b/{file_path}') + for line in content.split('\n'): + result.append(f'+{line}') + except OSError: + pass + return '\n'.join(result) + + +def get_show_commit(commit): + """Run git show for a single commit, restricted to source files. + Returns (diff_text, error) where error is None on success.""" + result = subprocess.run( + ['git', 'show', commit, '--', '*.cpp', '*.h'], + capture_output=True, + text=True, + encoding='utf-8', + errors='replace', + env=_no_pager_env() + ) + if result.returncode != 0: + return '', result.stderr.strip() + return result.stdout, None + + +def get_recent_commits(count=30): + """Return the last N commits as a list of {sha, message}.""" + log_lines = run_git(['log', f'-{count}', '--format=%H %s']).splitlines() + result = [] + for line in log_lines: + line = line.strip() + if not line: + continue + parts = line.split(' ', 1) + if len(parts) >= 2: + result.append({'sha': parts[0], 'message': parts[1]}) + elif parts: + result.append({'sha': parts[0], 'message': ''}) + return result + + +def resolve_commit(candidate): + """Try to resolve a commit reference. + Returns (sha, message, needs_selection, candidates). + If git can resolve directly, returns that commit. + Otherwise returns the last 30 commits for AI to pick from and present to user. + """ + # Try direct resolution first (git handles partial SHAs natively) + result = subprocess.run( + ['git', 'rev-parse', '--verify', f'{candidate}^{{commit}}'], + capture_output=True, text=True, encoding='utf-8', errors='replace', + env=_no_pager_env() + ) + if result.returncode == 0: + sha = result.stdout.strip() + msg = run_git(['log', '-1', '--format=%s', sha]) + return sha, msg, False, [] + + # Can't resolve — return recent commits for AI to pick from + recent = get_recent_commits() + if recent: + return None, '', True, recent + return None, '', False, [] + + +HOOK_RE = re.compile( + r'DEFINE_HOOK(?:AGAIN)?\s*\(\s*' + r'(0x[0-9A-Fa-f]+)\s*,\s*' + r'(\w+)\s*,\s*' + r'(0x[0-9A-Fa-f]+|\d+)' +) + +RETURN_0_RE = re.compile(r'\breturn\s+0\s*;') +RETURN_HEX_RE = re.compile(r'\breturn\s+(0x[0-9A-Fa-f]+)\s*;') +RETURN_ORIGIN_RE = re.compile(r'\breturn\s+R->Origin\(\)\s*\+\s*(0x[0-9A-Fa-f]+|\d+)\s*;') +ENUM_VAL_RE = re.compile(r'(Continue|Skip)\s*=\s*(0x[0-9A-Fa-f]+)') +ENUM_RET_RE = re.compile(r'\breturn\s+(Continue|Skip)\s*;') + + +def parse_hooks_from_diff(diff_text): + """Parse DEFINE_HOOK/DEFINE_HOOK_AGAIN from unified diff.""" + hooks = [] + current_file = '' + lines = diff_text.split('\n') + + for i, line in enumerate(lines): + # Track file + file_match = re.match(r'^\+\+\+\s+b/(.*)', line) + if file_match: + current_file = file_match.group(1) + continue + + # Only process added lines + if not line.startswith('+'): + continue + # Skip the +++ line itself + if line.startswith('+++'): + continue + + stripped = line[1:] # Remove the '+' prefix + + m = HOOK_RE.search(stripped) + if m: + address = m.group(1) + name = m.group(2) + size_raw = m.group(3) + # size can be hex or decimal + if size_raw.startswith('0x') or size_raw.startswith('0X'): + size = int(size_raw, 16) + else: + size = int(size_raw) + + hooks.append({ + 'address': address, + 'name': name, + 'size': size, + 'file': current_file, + 'diff_line': i, + }) + + return hooks + + +def analyze_return_behavior(hooks, diff_text): + """For each hook, try to determine return behavior from the diff context.""" + lines = diff_text.split('\n') + # Map diff lines to hook entries + hook_by_diff_line = {h['diff_line']: h for h in hooks} + + for i, line in enumerate(lines): + if i not in hook_by_diff_line: + continue + h = hook_by_diff_line[i] + + # Look forward in the diff for return statements (within ~150 lines) + # Track brace depth to handle nested blocks (if/else/for etc.) + brace_depth = 0 + for j in range(i + 1, min(i + 150, len(lines))): + future = lines[j] + if not future.startswith('+') or future.startswith('+++'): + continue + content = future[1:] + + # Count braces to track depth into the hook body + open_count = content.count('{') + close_count = content.count('}') + brace_depth += open_count - close_count + if brace_depth <= 0: + break # Exited the hook body + + # Check for enum definitions + enum_m = ENUM_VAL_RE.search(content) + if enum_m: + label = enum_m.group(1) + val = enum_m.group(2) + h.setdefault('enum_map', {})[label] = val + + # Check return statements + ret0 = RETURN_0_RE.search(content) + if ret0: + h['returns'] = '0' + break + + ret_hex = RETURN_HEX_RE.search(content) + if ret_hex: + ret_addr = ret_hex.group(1) + # If we have enum mapping, resolve it + enum_map = h.get('enum_map', {}) + for label, val in enum_map.items(): + if ret_addr == label: + ret_addr = val + break + h['returns'] = ret_addr + break + + ret_origin = RETURN_ORIGIN_RE.search(content) + if ret_origin: + offset = ret_origin.group(1) + if offset.startswith('0x') or offset.startswith('0X'): + offset_int = int(offset, 16) + else: + offset_int = int(offset) + h['returns'] = f'R->Origin() + {offset_int}' + break + + # Check enum-based return + enum_ret = ENUM_RET_RE.search(content) + if enum_ret: + label = enum_ret.group(1) + enum_map = h.get('enum_map', {}) + if label in enum_map: + h['returns'] = enum_map[label] + else: + h['returns'] = f'enum:{label}' + break + + if 'returns' not in h: + h['returns'] = '?' # Could not determine from diff alone + + +def get_fork_point(): + """Find the fork point of the current branch using various strategies. + Returns (base_ref, description) or (None, message) on failure.""" + # Strategy 1: fork-point from origin/develop + for candidate in ('origin/develop', 'develop'): + out = run_git(['merge-base', '--fork-point', candidate, 'HEAD']) + if out: + try: + int(out, 16) + return out, candidate + except ValueError: + pass + # Strategy 2: plain merge-base + for candidate in ('origin/develop', 'develop'): + out = run_git(['merge-base', candidate, 'HEAD']) + if out: + try: + int(out, 16) + return out, candidate + except ValueError: + pass + return None, 'no fork point found' + + +def determine_diff_range(): + """Determine the git diff range for auto-detect mode. + + Returns (diff_args, description) where diff_args is list for git diff + and description is a human-readable explanation. + """ + # Priority 1: uncommitted changes (including untracked source files) + if has_uncommitted(): + # Check if there are also unpushed commits + unpushed = get_unpushed_commits() + if unpushed: + upstream = get_upstream() or 'develop' + return ([f'{upstream}...HEAD'], f'{upstream}...HEAD', f'unpushed (vs {upstream}) + uncommitted changes') + else: + return (['HEAD'], 'HEAD', 'uncommitted changes') + + # Priority 1b: unpushed only (no uncommitted) + unpushed = get_unpushed_commits() + if unpushed: + upstream = get_upstream() or 'develop' + return ([f'{upstream}...HEAD'], f'{upstream}...HEAD', f'unpushed commits (vs {upstream})') + + # Priority 2: nothing unpushed/uncommitted, check commits ahead of develop + dev_commits, dev_ref = get_develop_diff_commits() + if dev_commits: + return ([f'{dev_ref}...HEAD'], f'{dev_ref}...HEAD', f'commits ahead of {dev_ref}') + + # Priority 3: try to find the fork point — useful when neither develop nor upstream exists + fork_base, fork_desc = get_fork_point() + if fork_base: + return ([f'{fork_base}...HEAD'], f'{fork_base}...HEAD', f'fork point from {fork_desc}') + + return ([], '', 'no changes found') + + +def main(): + import argparse + parser = argparse.ArgumentParser(description='Discover new hooks for checking.') + parser.add_argument('--commit', '-c', help='Check hooks in a specific commit (SHA or ref)') + parser.add_argument('--json-only', action='store_true', help='Output only the JSON array, no metadata') + args = parser.parse_args() + + if args.commit: + # First try direct git show + diff_text, error = get_show_commit(args.commit) + if error: + # Failed — try to resolve + sha, msg, ambiguous, candidates = resolve_commit(args.commit) + if ambiguous: + # Multiple matches — output for user selection + result = { + 'mode': 'commit', + 'action': 'resolve', + 'input': args.commit, + 'candidates': candidates, + 'message': f"Ambiguous commit '{args.commit}'. Please pick one:" + } + print(json.dumps(result, indent=2, ensure_ascii=False)) + return + elif sha: + diff_text, error = get_show_commit(sha) + if error: + print(json.dumps({ + 'mode': 'commit', + 'action': 'error', + 'message': f"Cannot show commit {sha}: {error}" + }, indent=2, ensure_ascii=False)) + return + desc = f'commit {sha} ({msg})' + else: + print(json.dumps({ + 'mode': 'commit', + 'action': 'error', + 'message': f"Cannot resolve '{args.commit}'. No matching commit found in the last 30." + }, indent=2, ensure_ascii=False)) + return + else: + desc = f'commit {args.commit}' + else: + diff_args, range_desc, desc = determine_diff_range() + if not diff_args: + result = { + 'mode': 'auto', + 'description': desc, + 'hooks': [], + 'warning': 'No changes to check. No new hooks found.' + } + print(json.dumps(result, indent=2, ensure_ascii=False)) + return + diff_text = get_diff_from_range(' '.join(diff_args)) + diff_text = _include_untracked_content(diff_text) + + hooks = parse_hooks_from_diff(diff_text) + analyze_return_behavior(hooks, diff_text) + + # Clean up internal fields before output + output_hooks = [] + for h in hooks: + out = { + 'address': h['address'], + 'name': h['name'], + 'size': h['size'], + 'file': h['file'], + 'returns': h.get('returns', '?'), + } + output_hooks.append(out) + + if args.json_only: + print(json.dumps(output_hooks, indent=2, ensure_ascii=False)) + else: + result = { + 'mode': 'commit' if args.commit else 'auto', + 'description': desc, + 'count': len(output_hooks), + 'hooks': output_hooks, + } + if not output_hooks: + result['warning'] = 'No DEFINE_HOOK or DEFINE_HOOK_AGAIN found in the diff.' + print(json.dumps(result, indent=2, ensure_ascii=False)) + + +if __name__ == '__main__': + main() diff --git "a/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" new file mode 100644 index 0000000000..e0fb8853d8 --- /dev/null +++ "b/.trae/skills/\346\243\200\346\237\245\351\222\251\345\255\220-check-hooks/parse_hook_log.py" @@ -0,0 +1,89 @@ +#!/usr/bin/env python3 +"""Parse HookAnalysis.txt and output JSON with all hooks.""" +import re +import json +import sys +import os + +def parse_hook_log(filepath): + with open(filepath, 'r', encoding='utf-8', errors='replace') as f: + lines = f.readlines() + + hooks = [] + current_addr = None + + # Format A: separate address line, hook has 来自"" + addr_re = re.compile(r'在\s+([0-9A-Fa-f]+)\s*[::]') + hook_re_a = re.compile( + r'钩子"(.+?),相对于"",来自"(.+?)",长度(\d+),优先级\s+(\d+),次优先级\s+""' + ) + # Format B: no separate address line, hook has 位于 + hook_re_b = re.compile( + r'钩子"(.+?),相对于"",位于([0-9A-Fa-f]+),长度(\d+),优先级\s+(\d+),次优先级\s+""' + ) + + for line in lines: + line = line.strip() + if not line: + continue + + # Try address line (Format A style) + m = addr_re.match(line) + if m: + current_addr = int(m.group(1), 16) + continue + + # Try Format A hook: 来自"" + m = hook_re_a.match(line) + if m and current_addr is not None: + name = m.group(1) + dll = m.group(2) + size = int(m.group(3)) + priority = int(m.group(4)) + hooks.append(_make_hook(current_addr, name, dll, size, priority)) + continue + + # Try Format B hook: 位于 (no preceding address line needed) + m = hook_re_b.match(line) + if m: + addr = int(m.group(2), 16) + name = m.group(1) + dll = '(unknown)' + size = int(m.group(3)) + priority = int(m.group(4)) + hooks.append(_make_hook(addr, name, dll, size, priority)) + + return hooks + + +def _make_hook(addr, name, dll, size, priority): + return { + 'address': f'0x{addr:08X}', + 'address_int': addr, + 'name': name, + 'dll': dll, + 'size': size, + 'priority': priority, + 'range_start': addr, + 'range_end': addr + size, + } + +def main(): + script_dir = os.path.dirname(os.path.abspath(__file__)) + filepath = os.path.join(script_dir, 'HookAnalysis.txt') + hooks = parse_hook_log(filepath) + + # Output as JSON + output = [] + for h in hooks: + output.append({ + 'address': h['address'], + 'name': h['name'], + 'dll': h['dll'], + 'size': h['size'], + 'range': f"[{h['address']}, 0x{h['range_end']:08X})", + }) + json.dump(output, sys.stdout, indent=2, ensure_ascii=False) + +if __name__ == '__main__': + main() diff --git "a/.trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" "b/.trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" new file mode 100644 index 0000000000..bf0ba6e469 --- /dev/null +++ "b/.trae/skills/\347\224\237\346\210\220ini\346\240\207\347\255\276-generate-ini-tag/SKILL.md" @@ -0,0 +1,124 @@ +--- +name: 生成INI标签 Generate INI tag +description: "A \"tag\" is an INI key that generally corresponds to a C++ property. Defining a tag requires modifications in four places within the target `ExtData` class: **declaration**, **initialization**, **serialization**, and **INI loading**. If the user does not provide all information explicitly, the AI should infer the missing pieces, present them to the user for confirmation, and only proceed after approval." +--- + +#### 1. Determine the Class + +Game entities have **instance classes** (e.g., `BuildingClass`) and **static type classes** (e.g., `BuildingTypeClass`). Tags are almost always defined in the static type class's `ExtData` — when the user says "add a tag for buildings", they mean `BuildingTypeExt::ExtData`. Same pattern applies: + +| User says | Corresponding ExtData | +|-----------|----------------------| +| Building / BuildingType | `BuildingTypeExt::ExtData` | +| Vehicle / Unit / UnitType | `UnitTypeExt::ExtData` (or `TechnoTypeExt::ExtData`) | +| Infantry / InfantryType | `InfantryTypeClass` → `TechnoTypeExt::ExtData` | +| Aircraft / AircraftType | `AircraftTypeClass` → `TechnoTypeExt::ExtData` | +| Warhead | `WarheadTypeExt::ExtData` | +| Weapon | `WeaponTypeExt::ExtData` | +| Bullet / Projectile | `BulletTypeExt::ExtData` | +| SuperWeapon / SW | `SWTypeExt::ExtData` | +| Animation / Anim | `AnimTypeExt::ExtData` | +| Particle | `ParticleTypeExt::ExtData` | +| Terrain / TerrainType | `TerrainTypeExt::ExtData` | +| Overlay / OverlayType | `OverlayTypeExt::ExtData` | +| Global / Rules | `RulesExt::ExtData` | + +Note: `TechnoTypeExt::ExtData` is the **common base class** extension for `BuildingType`, `UnitType`, `InfantryType`, and `AircraftType`. If a tag applies to all Techno types, place it in `TechnoTypeExt`; if it applies only to a specific subtype, place it in the corresponding subclass Ext (e.g., buildings only → `BuildingTypeExt`). + +#### 2. Determine the Section + +- **Non-global tags**: Read from `pSection` (the INI section matching the instance ID/name) inside `LoadFromINIFile`. Determine whether to use `pSection` or `pArtSection`: + - `pSection` = `pThis->ID` — reads from the identically-named section in `rulesmd.ini`. The vast majority of tags go here. + - `pArtSection` = `pThis->ImageFile` — reads from the identically-named section in `artmd.ini`, using `INI_Art` / `exArtINI`. Generally used for visual, graphical, or animation-related tags. Check whether the class's `LoadFromINIFile` defines a `pArtSection` variable and `exArtINI` to see if this is supported. +- **Global tags**: For `RulesExt::ExtData`, read from fixed global sections such as `GameStrings::General` (`[General]`), `GameStrings::CombatDamage` (`[CombatDamage]`), `GameStrings::Radiation` (`[Radiation]`), `GameStrings::AudioVisual` (`[AudioVisual]`), `GameStrings::AI` (`[AI]`), etc. Infer the appropriate section based on the key name's semantics. + +#### 3. Determine the Key Name + +The INI key name specified by the user. **Critical conversion rule: dots `.` in the key name become underscores `_` in the C++ property name.** + +For example: `"Factory.IsSuper"` → C++ property name `Factory_IsSuper` + +#### 4. Determine the Type + +Infer the C++ type based on semantics. Common types and their wrappers: + +| Semantics | C++ Type | Wrapper | +|-----------|---------|---------| +| Boolean on/off switch | `bool` | `Valueable` | +| Integer (count, frames, int percentage) | `int` | `Valueable` | +| Floating point (ratio, multiplier, speed) | `double` | `Valueable` | +| In-game distance (Lepton) | `Leptons` | `Valueable` | +| Coordinate | `CoordStruct` / `Point2D` | `Valueable` | +| Color | `ColorStruct` | `Valueable` | +| Nullable (omitting means use default logic) | any | `Nullable` | +| List (comma-separated values) | `std::vector` | `ValueableVector` | +| Pointer to another game type | `WeaponTypeClass*` etc. | `Valueable` | +| Index lookup (sounds etc.) | see `ValueableIdx` | `ValueableIdx` | +| Enum | game enum | `Valueable` etc. | + +**Inference rules:** +- Key name contains `Is`/`Can`/`Allow`/`Use`/`Has`/`Enable`/`Disable` → likely `Valueable` +- Key name contains `Amount`/`Count`/`Max`/`Min`/`Delay`/`Rate`/`Frame` (integer) → likely `Valueable` +- Key name contains `Factor`/`Mult`/`Percent`/`Speed`/`Ratio`/`Chance` → likely `Valueable` +- Key name contains `Type` (singular pointer) → `Valueable` +- Key name contains `Types` (plural) → `ValueableVector` +- When unsure about optionality, default to `Valueable` (required); use `Nullable` if omitting is semantically valid. + +#### 5. Implementation Steps + +Modify the `Body.h` and `Body.cpp` of the target ExtData. Follow these four steps: + +**A. Declare the property (Body.h → ExtData public section)** + +Follow existing declaration style, e.g.: +```cpp +Valueable Factory_IsSuper; +``` + +**B. Initialize the property (Body.h → ExtData constructor initializer list)** + +Add a default value in the constructor, matching the existing format (comma-first, aligned): +```cpp +, Factory_IsSuper { false } +``` + +**C. Register in serialization (Body.cpp → Serialize function)** + +Insert into the `Stm` chain in `Serialize(T& Stm)`, ordered alphabetically or logically: +```cpp +.Process(this->Factory_IsSuper) +``` + +**D. INI loading (Body.cpp → LoadFromINIFile function)** + +Based on the section determined in step 2, choose `exINI` or `exArtINI`, and `pSection` or `pArtSection`: +```cpp +// From rulesmd.ini (most common) +this->Factory_IsSuper.Read(exINI, pSection, "Factory.IsSuper"); + +// From artmd.ini (visual/graphical) +this->Factory_IsSuper.Read(exArtINI, pArtSection, "Factory.IsSuper"); + +// Global tag example (RulesExt) +this->Factory_IsSuper.Read(exINI, GameStrings::General, "Factory.IsSuper"); +``` + +If the property is a pointer to another game type (e.g., `Valueable`), use `.Read` to enable auto-creation: +```cpp +this->SomeWeapon.Read(exINI, pSection, "SomeWeapon"); +``` + +#### 6. Full Example + +User says: "add a tag called `Factory.IsSuper` for buildings" + +Inference process: +- Class: `BuildingTypeExt::ExtData` ("buildings" → building type static data) +- Section: `pSection` (not visual-related) +- Key: `Factory.IsSuper` → property name `Factory_IsSuper` +- Type: `Valueable` (contains `Is`, boolean semantics) +- Default: `false` (conservative default) + +After confirmation, modify: +- [Body.h](file:///f:/RA2%20Engine%20Extension/MJobos/src/Ext/BuildingType/Body.h): declaration + initialization +- [Body.cpp](file:///f:/RA2%20Engine%20Extension/MJobos/src/Ext/BuildingType/Body.cpp): Serialize + LoadFromINIFile \ No newline at end of file