Is your feature request related to a problem? Please describe.
Want to test between differences of different AIs
maybe there's a parameterized version of an Ai strategy that allows for different percentages of aggressiveness vs defensiveness
simulation between those two AIs (over multiple trials/games) would allow for determining on average which one is better (with an even number of "who goes first")
or simulation of the same AI with a consistent "one goes first" to verify 53%
could potentially include a SimulationUi (extended off of Text or any other Ui) that would display hands and card plays but no choicing. maybe that would already work?
would also need the ability to get details of a game end and save in memory through a simulation, potentially outputting statistics to a csv or something
Is your feature request related to a problem? Please describe.
Want to test between differences of different AIs
maybe there's a parameterized version of an Ai strategy that allows for different percentages of aggressiveness vs defensiveness
simulation between those two AIs (over multiple trials/games) would allow for determining on average which one is better (with an even number of "who goes first")
or simulation of the same AI with a consistent "one goes first" to verify 53%
could potentially include a SimulationUi (extended off of Text or any other Ui) that would display hands and card plays but no choicing. maybe that would already work?
would also need the ability to get details of a game end and save in memory through a simulation, potentially outputting statistics to a csv or something