@@ -103,7 +103,8 @@ protected void paintBorder(
103103 }
104104
105105 @ Override
106- protected void paintArea (Graphics2D g , int x , int y , int xOff , int yOff , int gridSize , int distance ) {
106+ protected void paintArea (
107+ Graphics2D g , int x , int y , int xOff , int yOff , int gridSize , int distance ) {
107108 // NO-OP, not used. I overrode AbstractTemplate#paint in this class and I don't call paintBorder
108109 // and paintArea separately anymore.
109110 }
@@ -230,31 +231,31 @@ public Area getArea() {
230231 // that the boundingBox intersects.
231232 Rectangle boundingBox = path .getBounds ();
232233 ZonePoint leftUpper =
233- new ZonePoint (
234- gridSize * (int ) Math .floor (boundingBox .x / gridSize ),
235- gridSize * (int ) Math .floor (boundingBox .y / gridSize ));
234+ new ZonePoint (
235+ gridSize * (int ) Math .floor (boundingBox .x / gridSize ),
236+ gridSize * (int ) Math .floor (boundingBox .y / gridSize ));
236237
237238 float bottomRightX = boundingBox .x + boundingBox .width ;
238239 int bottomRightXSnapped = gridSize * (int ) Math .ceil (bottomRightX / gridSize );
239240 float bottomRightY = boundingBox .y + boundingBox .height ;
240241 int bottomRightYSnapped = gridSize * (int ) Math .ceil (bottomRightY / gridSize );
241242 ZonePoint bottomRight = new ZonePoint (bottomRightXSnapped , bottomRightYSnapped );
242243 Rectangle gridSnappedBoundingBox =
243- new Rectangle (
244- leftUpper .x , leftUpper .y , bottomRight .x - leftUpper .x , bottomRight .y - leftUpper .y );
244+ new Rectangle (
245+ leftUpper .x , leftUpper .y , bottomRight .x - leftUpper .x , bottomRight .y - leftUpper .y );
245246
246247 Area cone = new Area (path );
247248 Area aoe = new Area (); // Empty rectangle that we will update.
248249 /** */
249250 PriorityQueue <Rectangle > queue =
250- new PriorityQueue <Rectangle >(
251- new Comparator <Rectangle >() {
252- @ Override
253- /** We prioritize smaller rectangles so the Queue stays smaller. */
254- public int compare (Rectangle o1 , Rectangle o2 ) {
255- return o1 .height * o1 .width - o2 .height * o2 .width ;
256- }
257- });
251+ new PriorityQueue <Rectangle >(
252+ new Comparator <Rectangle >() {
253+ @ Override
254+ /** We prioritize smaller rectangles so the Queue stays smaller. */
255+ public int compare (Rectangle o1 , Rectangle o2 ) {
256+ return o1 .height * o1 .width - o2 .height * o2 .width ;
257+ }
258+ });
258259 queue .add (gridSnappedBoundingBox );
259260 while (queue .size () > 0 ) {
260261 // if fully contained, then add it to the shape
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