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Version 2.0.4 fixes a lot of reported issues and refreshes the entire project.
- Packages are now no longer com.numelon.* but rather lol.richy.*
- The repository is ready to be transfered to GitHub@Richy-Z from GitHub@Numelon-Softworks
- Added incompatibility note with Earlu Loading Screen and its clones to the description
- READMEs have been partially modified, with the latest releast note not being updated yet
- Completely dropped support for NeoForge 1.20.1 because it is basically Forge and no one uses it
- Fixed NeoForge invalid/incompatible mod issues - the mod now works from versions 1.20.1 up to the latest version (1.21.8)!
-> The issue there was the incompatibility between mods.toml and neoforge.mods.toml
- Common mixin code has been rewritten a bit for more clarity and to remove unnecessary things
- The entire project has been refreshed
- Completely removed dependency on the Architectury API, now only using the "Architectury API" simply as a base gradle project for cross-loader compatibility
- Build workflow now uses the new gradle wrapper checking action instead of the old one, which is now archived
- There is likely more that I forgot
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This description has been simplified to make it friendlier and easier to understand on modrinth. For the full description, please visit the [GitHub repository](https://github.com/Numelon-Softworks/ThreatenGL).
ThreatenGL is a Minecraft mod that takes a stand against the outdated OpenGL version 3.2, ***threatening*** Minecraft to use the more modern version 4.6. This mod aims to explore the effects of this change.
ThreatenGL is about testing the effects of changing the OpenGL version, and potentially enhancing your experience. By ***threatening*** Minecraft to switch to OpenGL 4.6, this mod aims to investigate how OpenGL version changes affect the functioning of your GPU. Users have reported smoother gameplay and better frame rates, especially on newer devices.
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For a more detailed description of what this does, please visit the [GitHub repository](https://github.com/Numelon-Softworks/ThreatenGL). (Mod developers, please read this to understand the mod in-depth!)
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For a more detailed description of what this does, please visit the [GitHub repository](https://github.com/Richy-Z/ThreatenGL). (Mod developers, please read this to understand the mod in-depth!)
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## ⚙️ How does it work?
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ThreatenGL works its magic by tinkering with Minecraft's internals. By injecting some code into the game's graphics setup process, it convinces Minecraft to opt for OpenGL 4.6 instead of the old 3.2. This simple tweak has the *potential* to make a difference in how the game performs, as some GPU manufacturers like to use different, specific profiles for different OpenGL versions in their drivers. (I have no idea why they do that, but I'm guessing its for compatibility)
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## 📥 Installing the Mod
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Installing this mod is as simple as putting it inside the `mods` directory of Minecraft.
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**Since 1.3.2-beta.1, ThreatenGL no longer requires any more additional libraries!**
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</details>
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## 🔒 Will this mod work for me?
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This mod will **NOT** do anything if your hardware does not support OpenGL 4.6.
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**On macOS**, this mod will force OpenGL 4.1 instead of 4.6 as Apple deprecated OpenGL in favour of Metal starting with macOS Mojave (10.14) and has not updated it since.
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The OpenGL 4.6 specification was released on July 31st, 2017. **Generally, this mod should work if:**
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- you have an Nvidia Graphics Card from 2012 and upwards (Nvidia Kepler and above are supported)
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- you have an AMD Graphics Card from 2012 and upwards (AMD GCN and above are supported)
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- you have any Graphics Card which currently actively receives driver updates
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- you have any Graphics Card which used to receive driver updates up until or after the release date of the OpenGL 4.6 specification
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## ❗Notes
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ThreatenGL has been thoroughly tested to ensure it doesn't explore your device. However, please keep in mind that this is still an experiment and the efficacy of this mod is being actively researched and discussed. While many users have seen positive results, **your** results may vary depending on your setup.
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If you encounter any issues, feel free to reach out by [posting an issue on GitHub](https://github.com/Numelon-Softworks/ThreatenGL/issues) or [joining the Discord Server](https://discord.gg/eYEDsnKh2T), and I'll do my best to assist you in any way I can! :)
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If you encounter any issues, feel free to reach out by [posting an issue on GitHub](https://github.com/Richy-Z/ThreatenGL/issues) or [joining the Discord Server](https://discord.gg/eYEDsnKh2T), and I'll do my best to assist you in any way I can! :)
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