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server.js
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100 lines (84 loc) · 2.74 KB
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const express = require("express");
const http = require("http");
const app = express();
const server = http.createServer(app);
const socket = require("socket.io");
const io = socket(server, {
cors: {
origin: process.env.CORS_ORIGIN || "*",
methods: ["GET", "POST"],
},
});
// Room management
const users = {};
const socketToRoom = {};
const MAX_USERS_PER_ROOM = 10; // Set a reasonable limit
// Validate room ID: must be a non-empty string, max 128 chars, alphanumeric + hyphens
const ROOM_ID_REGEX = /^[a-zA-Z0-9-]{1,128}$/;
io.on("connection", (socket) => {
socket.on("join room", (roomID) => {
if (typeof roomID !== "string" || !ROOM_ID_REGEX.test(roomID)) {
socket.emit("invalid room", "Invalid room ID format.");
return;
}
// Initialize room if it doesn't exist
if (!users[roomID]) {
users[roomID] = [];
}
// Check if room is full
if (users[roomID].length >= MAX_USERS_PER_ROOM) {
socket.emit("room full");
return;
}
// Add user to room
users[roomID].push(socket.id);
socketToRoom[socket.id] = roomID;
socket.join(roomID);
// Send all existing users to the new user
const usersInThisRoom = users[roomID].filter((id) => id !== socket.id);
socket.emit("all users", usersInThisRoom);
console.log(
`User ${socket.id} joined room ${roomID}, now has ${users[roomID].length} users`,
);
});
// Handle signaling for WebRTC
socket.on("sending signal", (payload) => {
io.to(payload.userToSignal).emit("user joined", {
signal: payload.signal,
callerID: payload.callerID,
});
console.log(
`Signal sent from ${payload.callerID} to ${payload.userToSignal}`,
);
});
socket.on("returning signal", (payload) => {
io.to(payload.callerID).emit("receiving returned signal", {
signal: payload.signal,
id: socket.id,
});
console.log(`Return signal sent from ${socket.id} to ${payload.callerID}`);
});
// Handle disconnection
socket.on("disconnect", () => {
const roomID = socketToRoom[socket.id];
if (roomID) {
// Remove user from room
users[roomID] = users[roomID].filter((id) => id !== socket.id);
// Notify others in the room
socket.broadcast.to(roomID).emit("user left", socket.id);
console.log(
`User ${socket.id} left room ${roomID}, ${users[roomID].length} users remaining`,
);
// Clean up empty rooms
if (users[roomID].length === 0) {
delete users[roomID];
console.log(`Room ${roomID} deleted (empty)`);
}
}
// Clean up socket mapping
delete socketToRoom[socket.id];
});
});
// Start server
const PORT = process.env.PORT || 8000;
server.listen(PORT, () => console.log(`Server running on port ${PORT}`));