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Description
Describe the bug
Skills that should add a combo point always do it, but sometimes they remain hidden and cannot be used. They are on the target and become visible/usable when we manage to apply a combo point from another method.
It seems to be a problem with proximity. Using skills very close to a target awards phantom combo points. If we use the same skills from almost maximum melee distance the combo points are awarded normally and can be used.
Steps to reproduce
- Use Sinister Strike or Sap on a target touching their back.
- There's a good chance the player won't get combo points (1 for SStrike, 2 for Sap) and cannot use skills that consume combo points (like Eviscerate)
- Step back a few yards and use SStrike again, while being a bit farther away than before.
- You should get 1 combo point from that ability and unlock the previous combo point (or points if you had used Sap in the beginning), therefore you should have 2-3 combo points in total.
The combo points are always applied but sometimes the client doesn't see them. If a player registers 1 combo point and hides the following 4, eviscerate will still deal damage as if there were 5 combo points on the target.
However it blocks using Eviscerate if a player manages to hide all combo points.
Expected behavior
Every combo point gained should be added and shown next to the target's avatar.
Screenshots
Sap at short range (should award 2 combo points)

