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circuit_breaker.go
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201 lines (172 loc) · 5.58 KB
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package main
import (
"fmt"
"sync"
"time"
)
// CircuitState represents the state of a circuit breaker
type CircuitState int
const (
CircuitClosed CircuitState = iota // Normal operation
CircuitOpen // Failing, rejecting requests
CircuitHalfOpen // Testing if service recovered
)
func (s CircuitState) String() string {
switch s {
case CircuitClosed:
return "CLOSED"
case CircuitOpen:
return "OPEN"
case CircuitHalfOpen:
return "HALF_OPEN"
default:
return "UNKNOWN"
}
}
// CircuitBreaker implements the circuit breaker pattern
type CircuitBreaker struct {
mu sync.RWMutex
state CircuitState
failureCount int
successCount int
lastFailureTime time.Time
lastSuccessTime time.Time
// Configuration
failureThreshold int // Number of failures before opening
resetTimeout time.Duration // Time to wait before attempting half-open
successThreshold int // Successes needed in half-open to close
// Metrics
totalRequests int64
totalFailures int64
totalSuccesses int64
}
// NewCircuitBreaker creates a new circuit breaker with the given configuration
func NewCircuitBreaker(failureThreshold int, resetTimeout time.Duration) *CircuitBreaker {
return &CircuitBreaker{
state: CircuitClosed,
failureThreshold: failureThreshold,
resetTimeout: resetTimeout,
successThreshold: 2, // Require 2 successes to close circuit
}
}
// DefaultOpenAICircuitBreaker creates a circuit breaker optimized for OpenAI API
var DefaultOpenAICircuitBreaker = NewCircuitBreaker(5, 60*time.Second)
// Execute runs the given operation through the circuit breaker
func (cb *CircuitBreaker) Execute(operation func() error) error {
cb.mu.Lock()
defer cb.mu.Unlock()
cb.totalRequests++
// Check if circuit should transition from open to half-open
if cb.state == CircuitOpen && time.Since(cb.lastFailureTime) > cb.resetTimeout {
cb.state = CircuitHalfOpen
cb.successCount = 0
fmt.Printf("Circuit breaker transitioning to HALF_OPEN after %v\n", cb.resetTimeout)
}
// Reject requests if circuit is open
if cb.state == CircuitOpen {
return &CircuitBreakerError{
Message: "circuit breaker is OPEN - service unavailable",
State: cb.state,
}
}
// Execute the operation
err := operation()
if err != nil {
cb.onFailure()
return err
}
cb.onSuccess()
return nil
}
// onFailure handles a failure case
func (cb *CircuitBreaker) onFailure() {
cb.totalFailures++
cb.failureCount++
cb.lastFailureTime = time.Now()
// Transition to open if failure threshold exceeded
if cb.state == CircuitClosed && cb.failureCount >= cb.failureThreshold {
cb.state = CircuitOpen
fmt.Printf("Circuit breaker OPENED after %d failures\n", cb.failureCount)
} else if cb.state == CircuitHalfOpen {
// Failed while testing - go back to open
cb.state = CircuitOpen
cb.failureCount = cb.failureThreshold // Reset to threshold
fmt.Printf("Circuit breaker returned to OPEN state after half-open failure\n")
}
}
// onSuccess handles a success case
func (cb *CircuitBreaker) onSuccess() {
cb.totalSuccesses++
cb.lastSuccessTime = time.Now()
switch cb.state {
case CircuitHalfOpen:
cb.successCount++
if cb.successCount >= cb.successThreshold {
// Enough successes - close the circuit
cb.state = CircuitClosed
cb.failureCount = 0
cb.successCount = 0
fmt.Printf("Circuit breaker CLOSED after %d successful requests\n", cb.successThreshold)
}
case CircuitClosed:
// Reset failure count on success
cb.failureCount = 0
}
}
// GetState returns the current state of the circuit breaker
func (cb *CircuitBreaker) GetState() CircuitState {
cb.mu.RLock()
defer cb.mu.RUnlock()
return cb.state
}
// GetMetrics returns circuit breaker metrics
func (cb *CircuitBreaker) GetMetrics() CircuitBreakerMetrics {
cb.mu.RLock()
defer cb.mu.RUnlock()
return CircuitBreakerMetrics{
State: cb.state,
TotalRequests: cb.totalRequests,
TotalFailures: cb.totalFailures,
TotalSuccesses: cb.totalSuccesses,
FailureCount: cb.failureCount,
SuccessCount: cb.successCount,
LastFailureTime: cb.lastFailureTime,
LastSuccessTime: cb.lastSuccessTime,
FailureThreshold: cb.failureThreshold,
ResetTimeout: cb.resetTimeout,
}
}
// Reset manually resets the circuit breaker to closed state
func (cb *CircuitBreaker) Reset() {
cb.mu.Lock()
defer cb.mu.Unlock()
cb.state = CircuitClosed
cb.failureCount = 0
cb.successCount = 0
fmt.Printf("Circuit breaker manually reset to CLOSED state\n")
}
// CircuitBreakerMetrics holds metrics about circuit breaker performance
type CircuitBreakerMetrics struct {
State CircuitState `json:"state"`
TotalRequests int64 `json:"total_requests"`
TotalFailures int64 `json:"total_failures"`
TotalSuccesses int64 `json:"total_successes"`
FailureCount int `json:"current_failure_count"`
SuccessCount int `json:"current_success_count"`
LastFailureTime time.Time `json:"last_failure_time"`
LastSuccessTime time.Time `json:"last_success_time"`
FailureThreshold int `json:"failure_threshold"`
ResetTimeout time.Duration `json:"reset_timeout"`
}
// CircuitBreakerError represents an error from circuit breaker
type CircuitBreakerError struct {
Message string
State CircuitState
}
func (e *CircuitBreakerError) Error() string {
return fmt.Sprintf("circuit breaker error [%s]: %s", e.State, e.Message)
}
// IsCircuitBreakerOpen checks if the circuit breaker is preventing operations
func (e *CircuitBreakerError) IsCircuitBreakerOpen() bool {
return e.State == CircuitOpen
}