Feature summary
I would like to send new motion primitives live to the InstructionExecuter. Since the full trajectory is not necessarily known at the start, using a MotionSequence is not ideal. However, I still want to utilize blending between two primitives using blend_radius.
The issue is that the InstructionExecuter only processes the next primitive once the previous one has fully completed. This causes the motion to come to a stop between two primitives.
Is there a way to enable continuous execution of motion primitives with blending when sending single primitives instead of a MotionSequence?