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script.cfg
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184 lines (150 loc) · 11.9 KB
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// ---------------------------
// ========== BINDS ==========
// ---------------------------
// Bind whatever keys you like. These are my binds + example binds.
bind MOUSE4 eq_slot1 // Primary
bind MOUSE5 eq_slot2 // Secondary
bind 1 eq_slot3 // Melee
// bind 4 grenade_key // Grenade-cycle - Example Uncomment if you want to use
bind 2 eq_slot5 // Bomb
bind 3 eq_slot6 // HE Grenade
bind f eq_slot7 // Flashbang
bind c eq_slot8 // Smoke Grenade
bind g eq_slot9 // Decoy Grenade
bind v eq_slot10 // Molotov/Incendiary Grenade
bind q eq_lastinv // Quickswitch
// bind mwheeldown eq_invnext // Select next weapon - Example Uncomment if you want to use
// bind mwheelup eq_invprev // Select previous weapon - Example Uncomment if you want to use
bind h +drop_slot // Drop-key - Default bind in-game is G
bind b buy_menu // Buymenu
// ------------------------------
// ========== SETTINGS ==========
// ------------------------------
// If you find yourself with your hand on the wrong side, simply press the eq_slot-key again that you're on. This is a known bug when switching from slot5/10.
// Script cannot tell when round is over, thus if your knife is out during round-end/death, round-start/spawn will default to slot1/2. You need to press your eq_slot1/2 or buy_menu key to re-sync the script.
// To change which side a slot is on put either switchhandsright or switchhandsleft in the corresponding eq_slot.
// The example below puts only the knife on the other hand side.
// Insert any additional settings you wish to add for individual slots (xhair, viewmodel, sensitivity etc.) with a semicolon after each command.
alias eq_slot1 "slot1; set_slot1; weapon_slot; switchhandsright;" // Primary
alias eq_slot2 "slot2; set_slot2; weapon_slot; switchhandsright;" // Secondary
alias eq_slot3 "slot3; set_slot3; weapon_slot; switchhandsleft;" // Melee
alias eq_slot5 "slot5; set_slot5; weapon_slot; switchhandsright;" // Bomb - Currently can't be mirrored thus switchhands doesn't succeed.
alias eq_slot6 "slot6; set_slot6; grenade_slot; switchhandsright;" // HE Grenade
alias eq_slot7 "slot7; set_slot7; grenade_slot; switchhandsright;" // Flashbang
alias eq_slot8 "slot8; set_slot8; grenade_slot; switchhandsright;" // Smoke Grenade
alias eq_slot9 "slot9; set_slot9; grenade_slot; switchhandsright;" // Decoy Grenade
alias eq_slot10 "slot10; set_slot10; grenade_slot; switchhandsright;" // Molotov Grenade - Currently can't be mirrored thus switchhands doesn't succeed on T-side.
// -------------------------------------------------
// ==================== LOGIC ======================
// -------------------------------------------------
// No touching required.
// -------- Proper Grenade-cycle functionality
alias grenade_key "eq_slot6"
alias grenade_reset "alias grenade_key grenade_slots;"
alias grenade_slots "eq_slot10; eq_slot9; eq_slot8; eq_slot7; eq_slot6"
// -------- Drop fix
alias +drop_slot "drop"
alias -drop_slot "eq_slot3"
// -------- Buymenu fix
alias buy_menu "eq_slot2; eq_slot1; buymenu;"
// -------- Grenade throw fix
// Uncomment the 2 aliases below if you use nades on opposite side than primary, otherwise the NOR gate isn't useful
alias weapon_slot // so the alias is emptied
alias grenade_slot // so the alias is emptied
// alias weapon_slot "bind MOUSE1 +attack; bind MOUSE2 +attack2;"
// alias grenade_slot "bind MOUSE1 +grenade_release; bind MOUSE2 +grenade_release2"
// sets 1 from 2 unactive -> set 2 from 1 active -> activate 1
alias +grenade_release "+attack; eq_lastinv_NOR_deactivate_1_from_2_unactive; eq_lastinv_NOR_deactivate_2_from_1_active; eq_lastinv_NOR_activate_1;"
// sets 2 from 1 unactive -> set 1 from 2 active -> activate 2
alias +grenade_release2 "+attack2; eq_lastinv_NOR_deactivate_2_from_1_unactive; eq_lastinv_NOR_deactivate_1_from_2_active; eq_lastinv_NOR_activate_2;"
// -attack -> activate 2 -> 1 from 2 check -> eq_lastinv_NOR1
alias -grenade_release "-attack; eq_lastinv_NOR_activate_2; eq_lastinv_NOR_deactivate_1_set; eq_lastinv_NOR1;"
// -attack2 -> activate 1 -> 2 from 1 check -> eq_lastinv_NOR1
alias -grenade_release2 "-attack2; eq_lastinv_NOR_activate_1; eq_lastinv_NOR_deactivate_2_set; eq_lastinv_NOR2;"
// Enables NOR 1 & 2
alias eq_lastinv_NOR_activate_1 "alias eq_lastinv_NOR1 NOR_out_true"
alias eq_lastinv_NOR_activate_2 "alias eq_lastinv_NOR2 NOR_out_true"
// 1 from 2 check
alias eq_lastinv_NOR_deactivate_1_set "alias eq_lastinv_NOR1;"
// 2 from 1 check
alias eq_lastinv_NOR_deactivate_2_set "alias eq_lastinv_NOR2;"
// Activates 1 from 2 deactivation
alias eq_lastinv_NOR_deactivate_1_from_2_active "alias eq_lastinv_NOR_deactivate_1_set "alias eq_lastinv_NOR1""
// Activates 2 from 1 deactivation
alias eq_lastinv_NOR_deactivate_2_from_1_active "alias eq_lastinv_NOR_deactivate_2_set "alias eq_lastinv_NOR2""
// Unactivates 1 from 2 deactivation
alias eq_lastinv_NOR_deactivate_1_from_2_unactive "alias eq_lastinv_NOR_deactivate_1_set;"
// Unactivates 2 from 1 deactivation
alias eq_lastinv_NOR_deactivate_2_from_1_unactive "alias eq_lastinv_NOR_deactivate_2_set;"
// NOR gate outputs
alias eq_lastinv_NOR1 NOR_out_true
alias eq_lastinv_NOR2 NOR_out_true
// NOR output true
alias NOR_out_true "eq_slot2; eq_slot1"
// -------- Manual Quickswitch functionality slots
alias set_slot1 "alias eq_invnext eq_slot2; alias eq_invprev eq_slot10; set_lastinv2-10_reset; set_lastinv1_slot; grenade_reset;"
alias set_slot2 "alias eq_invnext eq_slot3; alias eq_invprev eq_slot1; set_lastinv1_3-10_reset; set_lastinv2_slot; grenade_reset;"
alias set_slot3 "alias eq_invnext eq_slot5; alias eq_invprev eq_slot2; set_lastinv1-2_5-10_reset; set_lastinv3_slot; grenade_reset;"
alias set_slot5 "alias eq_invnext eq_slot6; alias eq_invprev eq_slot3; set_lastinv1-3_6-10_reset; set_lastinv5_slot; grenade_reset;"
alias set_slot6 "alias eq_invnext eq_slot7; alias eq_invprev eq_slot5; set_lastinv1-5_7-10_reset; set_lastinv6_slot; alias grenade_key eq_slot7;"
alias set_slot7 "alias eq_invnext eq_slot8; alias eq_invprev eq_slot6; set_lastinv1-6_8-10_reset; set_lastinv7_slot; alias grenade_key eq_slot8;"
alias set_slot8 "alias eq_invnext eq_slot9; alias eq_invprev eq_slot7; set_lastinv1-7_9-10_reset; set_lastinv8_slot; alias grenade_key eq_slot9;"
alias set_slot9 "alias eq_invnext eq_slot10; alias eq_invprev eq_slot8; set_lastinv1-8_10_reset; set_lastinv9_slot; alias grenade_key eq_slot10;"
alias set_slot10 "alias eq_invnext eq_slot1; alias eq_invprev eq_slot9; set_lastinv1-9_reset; set_lastinv10_slot; alias grenade_key eq_slot6;"
// -------- Set_lastinv backend fix
// Set variables - think of as RAM for keeping track of previous slot & function that clears the RAM
alias set_lastinv
alias base_lastinvs "alias set_lastinv;"
// called from set_slot -> sets eq_lastinv for previous -> empties set_lastinv -> calls set_lastinvX -> empties/nulls itself out
alias set_lastinv1_slot "set_lastinv; base_lastinvs; set_lastinv1; alias set_lastinv1_slot;"
alias set_lastinv2_slot "set_lastinv; base_lastinvs; set_lastinv2; alias set_lastinv2_slot;"
alias set_lastinv3_slot "set_lastinv; base_lastinvs; set_lastinv3; alias set_lastinv3_slot;"
alias set_lastinv5_slot "set_lastinv; base_lastinvs; set_lastinv5; alias set_lastinv5_slot;"
alias set_lastinv6_slot "set_lastinv; base_lastinvs; set_lastinv6; alias set_lastinv6_slot;"
alias set_lastinv7_slot "set_lastinv; base_lastinvs; set_lastinv7; alias set_lastinv7_slot;"
alias set_lastinv8_slot "set_lastinv; base_lastinvs; set_lastinv8; alias set_lastinv8_slot;"
alias set_lastinv9_slot "set_lastinv; base_lastinvs; set_lastinv9; alias set_lastinv9_slot;"
alias set_lastinv10_slot "set_lastinv; base_lastinvs; set_lastinv10; alias set_lastinv10_slot;"
// doesn't change - aliases set_lastinv so that eq_lastinv is most recent slot
alias set_lastinv1 "alias set_lastinv alias eq_lastinv eq_slot1"
alias set_lastinv2 "alias set_lastinv alias eq_lastinv eq_slot2"
alias set_lastinv3 "alias set_lastinv alias eq_lastinv eq_slot3"
alias set_lastinv5 "alias set_lastinv alias eq_lastinv eq_slot5"
alias set_lastinv6 "alias set_lastinv alias eq_lastinv eq_slot6"
alias set_lastinv7 "alias set_lastinv alias eq_lastinv eq_slot7"
alias set_lastinv8 "alias set_lastinv alias eq_lastinv eq_slot8"
alias set_lastinv9 "alias set_lastinv alias eq_lastinv eq_slot9"
alias set_lastinv10 "alias set_lastinv alias eq_lastinv eq_slot10"
// doesn't change - alias fills set_lastinvX_slots
alias set_lastinv1_reset alias set_lastinv1_slot set_lastinv1_reset_slot
alias set_lastinv1_reset_slot "set_lastinv; base_lastinvs; set_lastinv1; alias set_lastinv1_slot;"
alias set_lastinv2_reset alias set_lastinv2_slot set_lastinv2_reset_slot
alias set_lastinv2_reset_slot "set_lastinv; base_lastinvs; set_lastinv2; alias set_lastinv2_slot;"
alias set_lastinv3_reset alias set_lastinv3_slot set_lastinv3_reset_slot
alias set_lastinv3_reset_slot "set_lastinv; base_lastinvs; set_lastinv3; alias set_lastinv3_slot;"
alias set_lastinv5_reset alias set_lastinv5_slot set_lastinv5_reset_slot
alias set_lastinv5_reset_slot "set_lastinv; base_lastinvs; set_lastinv5; alias set_lastinv5_slot;"
alias set_lastinv6_reset alias set_lastinv6_slot set_lastinv6_reset_slot
alias set_lastinv6_reset_slot "set_lastinv; base_lastinvs; set_lastinv6; alias set_lastinv6_slot;"
alias set_lastinv7_reset alias set_lastinv7_slot set_lastinv7_reset_slot
alias set_lastinv7_reset_slot "set_lastinv; base_lastinvs; set_lastinv7; alias set_lastinv7_slot;"
alias set_lastinv8_reset alias set_lastinv8_slot set_lastinv8_reset_slot
alias set_lastinv8_reset_slot "set_lastinv; base_lastinvs; set_lastinv8; alias set_lastinv8_slot;"
alias set_lastinv9_reset alias set_lastinv9_slot set_lastinv9_reset_slot
alias set_lastinv9_reset_slot "set_lastinv; base_lastinvs; set_lastinv9; alias set_lastinv9_slot;"
alias set_lastinv10_reset alias set_lastinv10_slot set_lastinv10_reset_slot
alias set_lastinv10_reset_slot "set_lastinv; base_lastinvs; set_lastinv10; alias set_lastinv10_slot;"
// calls all set_lastinvX_resets that aren't the slot it switched to, resetting the other set_lastinvX_slots
alias set_lastinv2-10_reset "set_lastinv2_reset; set_lastinv3_reset; set_lastinv5_reset; set_lastinv6_reset; set_lastinv7_reset; set_lastinv8_reset; set_lastinv9_reset; set_lastinv10_reset;"
alias set_lastinv1_3-10_reset "set_lastinv1_reset; set_lastinv3_reset; set_lastinv5_reset; set_lastinv6_reset; set_lastinv7_reset; set_lastinv8_reset; set_lastinv9_reset; set_lastinv10_reset;"
alias set_lastinv1-2_5-10_reset "set_lastinv1_reset; set_lastinv2_reset; set_lastinv5_reset; set_lastinv6_reset; set_lastinv7_reset; set_lastinv8_reset; set_lastinv9_reset; set_lastinv10_reset;"
alias set_lastinv1-3_6-10_reset "set_lastinv1_reset; set_lastinv2_reset; set_lastinv3_reset; set_lastinv6_reset; set_lastinv7_reset; set_lastinv8_reset; set_lastinv9_reset; set_lastinv10_reset;"
alias set_lastinv1-5_7-10_reset "set_lastinv1_reset; set_lastinv2_reset; set_lastinv3_reset; set_lastinv5_reset; set_lastinv7_reset; set_lastinv8_reset; set_lastinv9_reset; set_lastinv10_reset;"
alias set_lastinv1-6_8-10_reset "set_lastinv1_reset; set_lastinv2_reset; set_lastinv3_reset; set_lastinv5_reset; set_lastinv6_reset; set_lastinv8_reset; set_lastinv9_reset; set_lastinv10_reset;"
alias set_lastinv1-7_9-10_reset "set_lastinv1_reset; set_lastinv2_reset; set_lastinv3_reset; set_lastinv5_reset; set_lastinv6_reset; set_lastinv7_reset; set_lastinv9_reset; set_lastinv10_reset;"
alias set_lastinv1-8_10_reset "set_lastinv1_reset; set_lastinv2_reset; set_lastinv3_reset; set_lastinv5_reset; set_lastinv6_reset; set_lastinv7_reset; set_lastinv8_reset; set_lastinv10_reset;"
alias set_lastinv1-9_reset "set_lastinv1_reset; set_lastinv2_reset; set_lastinv3_reset; set_lastinv5_reset; set_lastinv6_reset; set_lastinv7_reset; set_lastinv8_reset; set_lastinv9_reset;"
// Set slots
set_slot2
eq_slot1
weapon_slot