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CMakeLists.txt
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421 lines (347 loc) · 16 KB
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cmake_minimum_required(VERSION 3.20)
if (APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Minimum OS X deployment version")
endif()
project(MK64Recompiled LANGUAGES C CXX)
set(CMAKE_C_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
# set(CMAKE_CXX_VISIBILITY_PRESET hidden)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_SIMULATE_ID STREQUAL "MSVC")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-everything /W4")
endif()
# Opt out of constexpr mutex constructor on windows to prevent vcredist issues
if (WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR")
endif()
if (APPLE)
enable_language(OBJC OBJCXX)
endif()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
option(RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF)
endif()
# Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24:
if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0")
cmake_policy(SET CMP0135 NEW)
endif()
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
if (WIN32)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/")
endif()
set(RT64_STATIC TRUE)
set(RT64_SDL_WINDOW_VULKAN TRUE)
add_compile_definitions(HLSL_CPU)
if (RECOMP_FLATPAK)
add_compile_definitions(RECOMP_FLATPAK)
endif()
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64)
# set(BUILD_SHARED_LIBS_SAVED "${BUILD_SHARED_LIBS}")
set(BUILD_SHARED_LIBS OFF)
SET(LUNASVG_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/lunasvg)
# set(BUILD_SHARED_LIBS "${BUILD_SHARED_LIBS_SAVED}")
SET(RMLUI_SVG_PLUGIN ON CACHE BOOL "" FORCE)
SET(RMLUI_TESTS_ENABLED OFF CACHE BOOL "" FORCE)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RmlUi)
target_compile_definitions(rmlui_core PRIVATE LUNASVG_BUILD_STATIC)
add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime)
target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src)
# RecompiledFuncs - Library containing the primary recompiler output
add_library(RecompiledFuncs STATIC)
target_compile_options(RecompiledFuncs PRIVATE
# -Wno-unused-but-set-variable
-fno-strict-aliasing
-Wno-unused-variable
-Wno-implicit-function-declaration
)
target_include_directories(RecompiledFuncs PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
)
file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c)
file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp)
target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES})
# PatchesLib - Library containing the recompiled output for any custom function patches
add_library(PatchesLib STATIC)
target_compile_options(PatchesLib PRIVATE
# -Wno-unused-but-set-variable
-fno-strict-aliasing
-Wno-unused-variable
-Wno-implicit-function-declaration
)
target_include_directories(PatchesLib PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
)
target_sources(PatchesLib PRIVATE
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
)
set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
# Build patches elf
if(NOT DEFINED PATCHES_C_COMPILER)
set(PATCHES_C_COMPILER clang)
endif()
if(NOT DEFINED PATCHES_LD)
set(PATCHES_LD ld.lld)
endif()
add_custom_target(PatchesBin
COMMAND ${CMAKE_COMMAND} -E env CC=${PATCHES_C_COMPILER} LD=${PATCHES_LD} make
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches
BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.elf
)
# Generate patches_bin.c from patches.bin
add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/patches/patches.bin mm_patches_bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.h
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin
)
# Recompile patches elf into patches.c and patches.bin
add_custom_command(OUTPUT
${CMAKE_SOURCE_DIR}/patches/patches.bin
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl
${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h
# TODO: Look into why modifying patches requires two builds to take
COMMAND ./N64Recomp patches.toml
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf
)
# Main executable
add_executable(MK64Recompiled)
set (SOURCES
${CMAKE_SOURCE_DIR}/src/main/main.cpp
${CMAKE_SOURCE_DIR}/src/main/support.cpp
${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp
${CMAKE_SOURCE_DIR}/src/main/register_patches.cpp
${CMAKE_SOURCE_DIR}/src/main/rt64_render_context.cpp
${CMAKE_SOURCE_DIR}/src/game/input.cpp
${CMAKE_SOURCE_DIR}/src/game/controls.cpp
${CMAKE_SOURCE_DIR}/src/game/config.cpp
${CMAKE_SOURCE_DIR}/src/game/scene_table.cpp
${CMAKE_SOURCE_DIR}/src/game/debug.cpp
${CMAKE_SOURCE_DIR}/src/game/quicksaving.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_actor_api.cpp
${CMAKE_SOURCE_DIR}/src/game/recomp_data_api.cpp
${CMAKE_SOURCE_DIR}/src/game/rom_decompression.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_renderer.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_state.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_launcher.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_prompt.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_config_sub_menu.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_color_hack.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_rml_hacks.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_elements.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_mod_details_panel.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_mod_installer.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_mod_menu.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_api.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_api_events.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_api_images.cpp
${CMAKE_SOURCE_DIR}/src/ui/ui_utils.cpp
${CMAKE_SOURCE_DIR}/src/ui/util/hsv.cpp
${CMAKE_SOURCE_DIR}/src/ui/core/ui_context.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_button.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_clickable.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_container.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_element.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_image.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_label.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_radio.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_scroll_container.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_slider.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_span.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_style.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_text_input.cpp
${CMAKE_SOURCE_DIR}/src/ui/elements/ui_toggle.cpp
${CMAKE_SOURCE_DIR}/rsp/aspMain.cpp
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
)
if (APPLE)
list(APPEND SOURCES ${CMAKE_SOURCE_DIR}/src/main/support_apple.mm)
endif()
target_include_directories(MK64Recompiled PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include
${CMAKE_SOURCE_DIR}/lib/concurrentqueue
${CMAKE_SOURCE_DIR}/lib/GamepadMotionHelpers
${CMAKE_SOURCE_DIR}/lib/RmlUi/Include
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/hlslpp/include
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/inc
${CMAKE_SOURCE_DIR}/lib/rt64/src
${CMAKE_SOURCE_DIR}/lib/rt64/src/rhi
${CMAKE_SOURCE_DIR}/lib/rt64/src/render
${CMAKE_SOURCE_DIR}/lib/freetype-windows-binaries/include
${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include
${CMAKE_SOURCE_DIR}/lib/slot_map/slot_map
${CMAKE_BINARY_DIR}/shaders
${CMAKE_CURRENT_BINARY_DIR}
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
target_compile_options(MK64Recompiled PRIVATE
-march=nehalem
-fno-strict-aliasing
-fms-extensions
)
else()
target_compile_options(MK64Recompiled PRIVATE
-fno-strict-aliasing
-fms-extensions
)
endif()
if (MSVC)
# Disable identical code folding, since this breaks mod function patching as multiple functions can get merged into one.
target_link_options(MK64Recompiled PRIVATE /OPT:NOICF)
elseif (APPLE)
# Use a wrapper around ld64 that respects segprot's `max_prot` value in order
# to make our executable memory writable (required for mod function patching)
target_link_options(MK64Recompiled PRIVATE
"-fuse-ld=${CMAKE_SOURCE_DIR}/.github/macos/ld64"
)
endif()
if (WIN32)
include(FetchContent)
if (DEFINED ENV{SDL2_VERSION})
set(SDL2_VERSION $ENV{SDL2_VERSION})
else()
set(SDL2_VERSION "2.30.3")
endif()
# Fetch SDL2 on windows
FetchContent_Declare(
sdl2
URL https://github.com/libsdl-org/SDL/releases/download/release-${SDL2_VERSION}/SDL2-devel-${SDL2_VERSION}-VC.zip
)
FetchContent_MakeAvailable(sdl2)
target_include_directories(MK64Recompiled PRIVATE
${sdl2_SOURCE_DIR}/include
)
target_link_directories(MK64Recompiled PRIVATE
${sdl2_SOURCE_DIR}/lib/x64
)
# Copy SDL2 and dxc DLLs to output folder as post build step
add_custom_command(TARGET MK64Recompiled POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${sdl2_SOURCE_DIR}/lib/x64/SDL2.dll"
"${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxil.dll"
"${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxcompiler.dll"
$<TARGET_FILE_DIR:MK64Recompiled>)
set_target_properties(
MK64Recompiled
PROPERTIES
LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE"
LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup"
)
target_sources(MK64Recompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc)
target_link_libraries(MK64Recompiled PRIVATE SDL2)
endif()
if (APPLE)
find_package(SDL2 REQUIRED)
target_include_directories(MK64Recompiled PRIVATE ${SDL2_INCLUDE_DIRS})
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
find_package(Threads REQUIRED)
target_link_libraries(MK64Recompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads SDL2::SDL2)
include(${CMAKE_SOURCE_DIR}/.github/macos/apple_bundle.cmake)
endif()
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
find_package(SDL2 REQUIRED)
find_package(X11 REQUIRED)
add_compile_definitions("RT64_SDL_WINDOW_VULKAN")
# Generate icon_bytes.c from the app icon PNG.
add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/512.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h
DEPENDS ${CMAKE_SOURCE_DIR}/icons/512.png
)
target_sources(MK64Recompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c)
message(STATUS "SDL2_FOUND = ${SDL2_FOUND}")
message(STATUS "SDL2_INCLUDE_DIRS = ${SDL2_INCLUDE_DIRS}")
target_include_directories(MK64Recompiled PRIVATE ${SDL2_INCLUDE_DIRS})
message(STATUS "X11_FOUND = ${X11_FOUND}")
message(STATUS "X11_Xrandr_FOUND = ${X11_Xrandr_FOUND}")
message(STATUS "X11_INCLUDE_DIR = ${X11_INCLUDE_DIR}")
message(STATUS "X11_LIBRARIES = ${X11_LIBRARIES}")
target_include_directories(MK64Recompiled PRIVATE ${X11_INCLUDE_DIR} ${X11_Xrandr_INCLUDE_PATH})
target_link_libraries(MK64Recompiled PRIVATE ${X11_LIBRARIES} ${X11_Xrandr_LIB})
find_package(Freetype REQUIRED)
message(STATUS "FREETYPE_FOUND = ${FREETYPE_FOUND}")
message(STATUS "FREETYPE_INCLUDE_DIRS = ${FREETYPE_INCLUDE_DIRS}")
message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}")
include_directories(${FREETYPE_LIBRARIES})
target_link_libraries(MK64Recompiled PRIVATE ${FREETYPE_LIBRARIES} SDL2::SDL2)
set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
set(THREADS_PREFER_PTHREAD_FLAG TRUE)
find_package(Threads REQUIRED)
target_link_libraries(MK64Recompiled PRIVATE "-latomic -static-libstdc++" ${CMAKE_DL_LIBS} Threads::Threads)
endif()
target_link_libraries(MK64Recompiled PRIVATE
PatchesLib
RecompiledFuncs
librecomp
ultramodern
rt64
RmlUi::Core
RmlUi::Debugger
nfd
lunasvg
)
# TODO fix the rt64 CMake script so that this doesn't need to be duplicated here
# For DXC
set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src")
set (DXC_DXIL_OPTS "-Wno-ignored-attributes")
set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout")
set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS")
set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y")
set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0")
set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0")
set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing")
if (${WIN32})
set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe")
add_compile_definitions(NOMINMAX)
else()
if (APPLE)
# Apple's binary is universal, so it'll work on both x86_64 and arm64
set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos")
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
else()
set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross")
endif()
else()
if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc-linux")
else()
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-linux")
endif()
endif()
endif()
build_vertex_shader(MK64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
build_pixel_shader(MK64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
# Embed all .nrm files in the "mods" directory
file(GLOB NRM_FILES "${CMAKE_SOURCE_DIR}/mods/*.nrm")
set(GENERATED_NRM_SOURCES "")
foreach(NRM_FILE ${NRM_FILES})
get_filename_component(NRM_NAME ${NRM_FILE} NAME_WE)
set(OUT_C "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.c")
set(OUT_H "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.h")
add_custom_command(
OUTPUT ${OUT_C} ${OUT_H}
COMMAND file_to_c ${NRM_FILE} ${NRM_NAME} ${OUT_C} ${OUT_H}
DEPENDS ${NRM_FILE}
)
list(APPEND GENERATED_NRM_SOURCES ${OUT_C})
endforeach()
target_sources(MK64Recompiled PRIVATE ${GENERATED_NRM_SOURCES})
target_sources(MK64Recompiled PRIVATE ${SOURCES})
set_property(TARGET MK64Recompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")