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game.c
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396 lines (303 loc) · 6.68 KB
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#include "game.h"
#include "client.h"
#include "server.h"
#include "print.h"
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
void BuildFactoryToEnd (struct client * user);
int UsersTurnOn (struct banker *);
void TakeOrder (struct banker *);
int MakeProd (struct stuff *);
void MonthlyCosts (struct banker *);
void DisableBankrupt (struct banker *);
void ChangeStateMarket (struct banker *);
void CheckCountOfPlayers (struct banker *);
void TurnOffToAllPlayers (struct banker *);
void InitBank (struct banker *, char **);
void InitStuff (struct stuff *);
void CreateBank (struct banker **, char **);
void FollowBankAuction (struct banker *);
void DeleteFirstBuildRecord (struct client *);
void CheckBuyingFactories (struct banker *);
void GameCycle (struct banker *);
char * GetBuyPrice (struct banker *);
char * GetSellPrice (struct banker *);
/* */
void GameCycle (struct banker * bank)
{
int completeTurn;
FollowBankAuction (bank);
completeTurn = UsersTurnOn (bank);
if ( completeTurn == bank->clList->cnt
&& bank->clList->statusStartGame)
{
MonthlyCosts (bank);
Auction (bank);
TakeOrder (bank);
CheckBuyingFactories (bank);
DisableBankrupt (bank);
ChangeStateMarket (bank);
CheckCountOfPlayers (bank);
TurnOffToAllPlayers (bank);
PrintToAll (bank->clList, "\n>");
}
}
/* Count how many user turn on
*/
int UsersTurnOn (struct banker * bank)
{
int completeTurn;
struct client * user;
completeTurn = 0;
user = bank->clList->first;
while ( user != NULL )
{
if ( user->f->turn != 0 )
{
completeTurn++;
}
user = user->next;
}
return completeTurn;
}
/* */
void TakeOrder (struct banker * bank)
{
struct client * user;
struct stuff * data;
int i;
int fOrder;
user = bank->clList->first;
while ( user != NULL )
{
data = user->data;
for ( i = 0; i < data->order; i++)
{
if ( data->money >= PRICE_PROD )
{
fOrder = MakeProd (data);
}
else
{
fOrder = 0;
}
}
if ( fOrder != 0 )
{
PrintMadeProd (user, i);
}
user = user->next;
}
}
/*
*/
int MakeProd (struct stuff * data)
{
data->money -= PRICE_PROD;
data->raw --;
data->product ++;
return 1;
}
/* */
void MonthlyCosts (struct banker * bank)
{
struct client * user;
int costs;
user = bank->clList->first;
while ( user != NULL)
{
costs = (user->data->raw * COSTS_RAW)
+ (user->data->product * COSTS_PRODUCTION)
+ (user->data->factory * COSTS_FACTORY);
user->data->money -= costs;
user = user->next;
}
}
/* */
void DisableBankrupt (struct banker * bank)
{
struct client * user;
user = bank->clList->first;
while ( user != NULL )
{
if ( user->data->money <= 0 )
{
bank->clList->current = user;
PrintBankrupt (user);
DisconnectClient (bank->clList);
user = bank->clList->first;
}
else
{
user = user->next;
}
}
}
/* Inc month, prefet new state of market, Print to all about new month
*/
void ChangeStateMarket (struct banker * bank)
{
int r, sum, i;
char * strInfo;
const int level_change[5][5] =
{
{ 4, 4, 2, 1, 1 },
{ 3, 4, 3, 1, 1 },
{ 1, 3, 4, 3, 1 },
{ 1, 1, 3, 4, 3 },
{ 1, 1, 2, 4, 4 }
};
bank->month ++;
srand (time(NULL));
r = 1 + (int)(12.0*rand()/(RAND_MAX+1.0));
sum = 0;
i = 0;
while ( r > sum )
{
sum += level_change[bank->state][i++];
}
bank->state = i;
printf ("New state of market is %d\n", i);
strInfo = (char *) malloc (MESSAGE_LENGHT);
sprintf (strInfo, ">= = = %dth month. = = =<\n", bank->month);
PrintToAll (bank->clList, strInfo);
free (strInfo);
}
/* If left one player - congratulate him.
*/
void CheckCountOfPlayers (struct banker * bank)
{
char * strWin;
if ( bank->clList->cnt == 1 && bank->clList->statusStartGame == 1)
{
strWin= (char *) malloc (MESSAGE_LENGHT);
sprintf (strWin, "\nCongratulate! You are win!\n");
PrintToAll (bank->clList, strWin);
free (strWin);
exit (1);
}
}
/* */
void TurnOffToAllPlayers (struct banker * bank)
{
struct client * user;
user = bank->clList->first;
while ( user != NULL )
{
user->f->turn = 0;
user = user->next;
}
}
/* */
void InitBank (struct banker * bank, char ** argv)
{
bank->state = 3;
bank->month = 1;
bank->buy = (struct auction *) malloc (sizeof(struct auction));
bank->sell = (struct auction *) malloc (sizeof(struct auction));
CreateClientList ((&bank->clList), argv);
}
/* */
void InitStuff (struct stuff * data)
{
data->money = START_MONEY;
data->raw = START_RAW;
data->order = 0;
data->product = START_PRODUCTION;
data->factory = START_FACTORY;
data->cntBuild = 0;
data->project = (struct build *) malloc (sizeof(struct build));
data->project->first = data->project->last = NULL;
}
/* */
void CreateBank (struct banker ** bank, char ** argv)
{
*bank = (struct banker *) malloc (sizeof(struct banker));
InitBank (*bank, argv);
}
/* */
void FollowBankAuction (struct banker * bank)
{
double P;
const double value[5][4] =
{
{ 1.0, 800, 3.0, 6500 },
{ 1.5, 650, 2.5, 6000 },
{ 2.0, 500, 2.0, 5500 },
{ 2.5, 400, 1.5, 5000 },
{ 3.0, 300, 1.0, 4500 }
};
if ( bank->clList->statusStartGame != 0 )
{
P = bank->clList->cnt;
bank->sell->item = P * value[bank->state-1][0];
bank->sell->price = value[bank->state-1][1];
bank->buy->item = P * value[bank->state-1][2];
bank->buy->price = value[bank->state-1][3];
}
}
void DeleteFirstBuildRecord (struct client * user)
{
struct fctr * tmp;
tmp = user->data->project->first;
tmp = tmp->next;
free (user->data->project->first);
user->data->project->first = tmp;
}
/* */
void CheckBuyingFactories (struct banker * bank)
{
struct client * user;
struct fctr * construct;
user = bank->clList->first;
while ( user != NULL )
{
construct = user->data->project->first;
while ( construct != NULL )
{
if (bank->month-construct->startMonth == WAIT_BUILD)
{
BuildFactoryToEnd (user);
DeleteFirstBuildRecord (user);
}
construct = construct->next;
}
user = user->next;
}
}
void BuildFactoryToEnd (struct client * user)
{
user->data->money -= HALF_PRICE_FACTORY;
user->data->factory++;
user->data->cntBuild--;
}
/* */
char * GetBuyPrice (struct banker * bank)
{
char * strInfo;
int item, price, P;
P = bank->clList->cnt;
item = bank->buy->item;
price = bank->buy->price;
strInfo = (char *) malloc (MESSAGE_LENGHT * 2);
sprintf (strInfo, "Bank buys:\tItems\tMax.price\n$\t\t%d\t%d\n",
item, price
);
return strInfo;
}
/* */
char * GetSellPrice (struct banker * bank)
{
char * strInfo;
int item, price, P;
P = bank->clList->cnt;
item = bank->sell->item;
price = bank->sell->price;
strInfo = (char *) malloc (MESSAGE_LENGHT * 2);
sprintf (strInfo, "Bank sells:\tItems\tMin.price\n$\t\t%d\t%d\n",
item, price
);
return strInfo;
}