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LinearExtrude subdivision should not divide offset #86

@damrem

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@damrem

When instanciating a LinearExtrude, offset is divided by subdivision.

var mesh = new LinearExtrude(material, vectors, LinearExtrude.Y_AXIS, 250, 3);

The mesh height will be 250/3 instead of 250. Polygon count seems OK tough, then I guess they overlap.

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