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Thanks! I want to answer this, but I have done it too many times in my head, it is going to take time to put it in writing, I am working on the next version of Blink, and the numbers are really not good. So I want to propose you we do it a different way, kinda like in "the Profit Zone" book. Instead of me giving you the answers, how about you tell me what you think the numbers are. Starting with back in the day with a "one-time" price, the downloads we used to have with a "one-time" price, the total addressable market, how that played out over a period of 5-7 years (again, total addressable market on "one-time" price is important). Then apply a similar reasoning to the current model where obviously subscription mechanics work (as the user-base "grows" and is motivated to get updates and a better project instead of a "one-time" thing). And then obviously on the other side, the expenses of keeping a project like this going, with engineering expenses through the year, etc... etc... Other models to try, maybe something like Panic with Prompt doing version 1, 2, 3, (4, 5...)? But I think it is better to be honest with people. The app is Open Source, we need stable support, and I think the subscription to access the app is a good way to support this. I wished I had more leverage to play with pricing and doing more experiments, but it is what it is. I'm going to give you one. GitHub sponsors, Koffee, Beer, etc... do not work. On any project I have seen, the numbers are incredibly low (think about paying an engineer for a month). The only "resonable" way is to get some kind of company sponsorship (think something along browsers and the search-bar). Maybe a Kickstarter of some kind would work too? But it is really unclear. But please, do the exercise, it would really help me get someone else do the numbers too and maybe we can find new opportunities along the way. |
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Hi team,
First of all — thank you for the amazing work on Blink. I really value the project, both technically and philosophically, for being open source and pushing what’s possible on iOS.
I’ve gone through the FAQ, the paywall/entitlements discussions (like #2158 / #1683 ), and various community threads to understand the transition from the older freemium model to the current trial + annual subscription structure. Still, I find myself wanting to better understand why this specific model was chosen.
To be clear:
I’m not asking for a free version — I completely understand the need for sustainable development. My goal here is to understand the strategic and technical reasoning behind the current choices, because I’d genuinely like to contribute and possibly join the community more actively.
Specifically:
• Business/UX rationale: What drove the decision to offer only an annual subscription (without a one-time or monthly option)?
• Pricing: How was the current price point determined? From the outside, it seems high compared to typical open-source or indie developer tooling apps — but maybe there are specific costs (infra, Apple fees, or sustainability goals) that justify it.
• Community / Sponsorship: Has the team considered alternatives such as GitHub Sponsors, OpenCollective, or other contribution models where supporters can choose their level of support and maybe unlock extra perks — instead of a mandatory subscription?
I’m asking this purely out of curiosity and a desire to understand the project’s long-term philosophy — not to criticize.
If the reasoning and transparency make more sense to me, I might actually feel more comfortable subscribing and becoming an active community member/supporter.
Thanks so much for your time and openness — I truly admire what you’ve built here and hope this discussion helps other users and contributors understand the “why” behind Blink’s current model. 🙏
(Context: I’ve read the FAQ and the paywall-related issues, bring all in this document; I just want to understand the strategic and technical rationale, including pricing decisions, not to request free access.)
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