Currently Serialization doesn't support Godot types as dictionary keys (Vector2I for example).
To avoid having to implement ReadAsPropertyName and WriteAsPropertyName for every Godot type in the Serialization.Godot library, a general solution would be preferred.
@jolexxa suggested that serializing into an intermediate json type could solve the issue. We'd like to serialize to a JSON array containing key/value pair objects.
Currently Serialization doesn't support Godot types as dictionary keys (Vector2I for example).
To avoid having to implement ReadAsPropertyName and WriteAsPropertyName for every Godot type in the Serialization.Godot library, a general solution would be preferred.
@jolexxa suggested that serializing into an intermediate json type could solve the issue. We'd like to serialize to a JSON array containing key/value pair objects.