@@ -69,10 +69,10 @@ script.on_event(defines.events.on_gui_click, function(event)
6969 -- BUTTON RESET DAYTIME
7070 if (event .element .name == " resetdaytime" ) then
7171 if (currentdaytime ~= nil ) then
72- -- Time has advanced since we stored the time.
73- -- Add stored time to current surface time to keep ticks and day/night cycle in "sync".
74- currentdaytime = currentdaytime + game .players [event .player_index ].surface .daytime ;
75- if currentdaytime > 1 then currentdaytime = currentdaytime - 1 ; end
72+ -- Time has advanced since we stored the time.
73+ -- Add stored time to current surface time to keep ticks and day/night cycle in "sync".
74+ currentdaytime = currentdaytime + game .players [event .player_index ].surface .daytime ;
75+ if currentdaytime > 1 then currentdaytime = currentdaytime - 1 ; end
7676 game .players [event .player_index ].surface .daytime = currentdaytime
7777 end
7878 end
@@ -158,7 +158,7 @@ script.on_event(defines.events.on_gui_click, function(event)
158158
159159
160160 foldernamesize = " Map" .. " (" .. (- 1 * minx + maxx ) .. " ," .. (- 1 * miny + maxy ) .. " )"
161- updatefilename ()
161+ updatefilename ()
162162 end
163163
164164 -- CROP BASE BUTTON
@@ -307,23 +307,23 @@ function cropbase(player_index)
307307-- game.players[player_index].print(b.prototype.name)
308308-- end
309309
310- local entityFilter = {
311- force = game .players [player_index ].force .name ,
312- area = {
313- {x - step / 2 , y - step / 2 },
314- {x + step / 2 , y + step / 2 }
315- }
316- };
310+ local entityFilter = {
311+ force = game .players [player_index ].force .name ,
312+ area = {
313+ {x - step / 2 , y - step / 2 },
314+ {x + step / 2 , y + step / 2 }
315+ }
316+ };
317317
318318 for _ ,v in pairs (game .players [player_index ].surface .find_entities_filtered (entityFilter )) do
319319 if (v .prototype .name ~= " player" ) then -- if it's not a player
320- if v .position then
321- minx = math.min (minx , v .position .x )
322- miny = math.min (miny , v .position .y )
320+ if v .position then
321+ minx = math.min (minx , v .position .x )
322+ miny = math.min (miny , v .position .y )
323323
324- maxx = math.max (maxx , v .position .x )
325- maxy = math.max (maxy , v .position .y )
326- end
324+ maxx = math.max (maxx , v .position .x )
325+ maxy = math.max (maxy , v .position .y )
326+ end
327327 end
328328 end
329329 end
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