Img2img #11
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CallMeWhatever
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Img2img
#11
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Indeed, the Img2Img does not care where image is from. You can have a cube (or any 3d model) and camera that renders it to a texture and feed that to the Img2Img. I have not experimented with that but if the current setup is not sufficient, one could easily modify the StableDiffusionImage2Image component to accept a RenderTexture instead of a Texture2D as input (or create a new StableDiffusionRenderTexture2Image which would be a minor variation of the StableDiffusionImage2Image component). |
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Might be a stupid question but can this be used in a similar way to a blender stable diffusion integration? For example render an image of a cube in unity and then use it with a promt for img2img generating inside Unity
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