The artillery shells only have one explosion sprite eofarex0/eoiarex0, but it has additional explosion effects as defined in Animate.txt:
;HellStorm Artillery
DefineExplosionType(eofarex0_explosion)
{
PlayAnimation(0 1 0 eofarex1_animation opaque)
PlayAnimation(0 1 0 eofarex0_animation translucentB1)
PlayAnimation(0 3 3 lite2_animation light)
}
;Scarab
DefineExplosionType(eoiarex0_explosion)
{
PlayAnimation(0 3 3 eoiarex0_animation opaque)
PlayAnimation(0 3 3 eoiarex1_animation opaque)
PlayAnimation(15 3 3 eoiarex2_animation opaque)
}
The artillery shells only have one explosion sprite eofarex0/eoiarex0, but it has additional explosion effects as defined in Animate.txt: