Hi,
This petition try to find the best image quality without ruin the dynamic range of colors, but helping us to see clearly the enemies on dark maps.
r_ambientScale can be targeted between safe range, like 0.6 to 4
I mean:
We can raise r_gamma, r_intensity, r_mapOverBrightBits and r_overBrightBits, but doing this we just only making the dark colors are lighter at the same time lighter colors looks flat and terribly dull, I don't want this.
And don't want to use cg_forceColors, cg_forceModel, cg_enemyColors and cg_enemyModel
I want to see every enemy model in the game.
Is beautiful to see all the differents sounds, enemies, voices in massive matches, and see it on online is magnificent.
I noticed some maps were maded to be dark, some others not.
Even there's some maps have specific darken zones, like q3dm3
DEFAULT MODE
r_gamma 1
r_intensity 1
r_ambientScale 0.6
r_overBrightBits 1
r_mapOverBrightBits 2

WASHED OUT MODE
r_gamma 1.3
r_intensity 1
r_ambientScale 0.6
r_overBrightBits 1
r_mapOverBrightBits 2

R_AMBIENTSCALE 4 MODE
r_gamma 1
r_intensity 1
r_ambientScale 4
r_overBrightBits 1
r_mapOverBrightBits 2

even on brighten zones, r_ambientScale helps to see enemies more clearly
DEFAULT MODE
r_gamma 1
r_intensity 1
r_ambientScale 0.6
r_overBrightBits 1
r_mapOverBrightBits 2

R_AMBIENTSCALE 4 MODE
r_gamma 1
r_intensity 1
r_ambientScale 4
r_overBrightBits 1
r_mapOverBrightBits 2

Here's another example, with a custom map.
pandoras map
DEFAULT MODE

WASHED OUT MODE

R_AMBIENTSCALE 4 MODE

Hi,
This petition try to find the best image quality without ruin the dynamic range of colors, but helping us to see clearly the enemies on dark maps.
r_ambientScalecan be targeted between safe range, like0.6to4I mean:
We can raise
r_gamma,r_intensity,r_mapOverBrightBitsandr_overBrightBits, but doing this we just only making the dark colors are lighter at the same time lighter colors looks flat and terribly dull, I don't want this.And don't want to use
cg_forceColors,cg_forceModel,cg_enemyColorsandcg_enemyModelI want to see every enemy model in the game.
Is beautiful to see all the differents sounds, enemies, voices in massive matches, and see it on online is magnificent.
I noticed some maps were maded to be dark, some others not.
Even there's some maps have specific darken zones, like
q3dm3DEFAULT MODE
WASHED OUT MODE
R_AMBIENTSCALE 4 MODE
even on brighten zones,
r_ambientScalehelps to see enemies more clearlyDEFAULT MODE
R_AMBIENTSCALE 4 MODE
Here's another example, with a custom map.
pandoras mapDEFAULT MODE

WASHED OUT MODE

R_AMBIENTSCALE 4 MODE
