Hi, im currently doing some research on GBA Development and this Engine is by far the most user friendly I saw so far. It follows a nice approach and is far more beyond a collection of functions and all that.
What I appreciate is the Lua Layer you added to bring GBA development to more people, was also checking on the Rust Compiler and on other Engines. But what I miss in here is a support for saving your game state to cartridge :/
Is there any plan do support this? by doing so this would become far the most simple Engine I could imagine using for using for real projects :) Also do you consider to open the Engine? I think it could be worth to port some interpolator functions into c/c++ and make then accessible via a Lua function to increase performance
Hi, im currently doing some research on GBA Development and this Engine is by far the most user friendly I saw so far. It follows a nice approach and is far more beyond a collection of functions and all that.
What I appreciate is the Lua Layer you added to bring GBA development to more people, was also checking on the Rust Compiler and on other Engines. But what I miss in here is a support for saving your game state to cartridge :/
Is there any plan do support this? by doing so this would become far the most simple Engine I could imagine using for using for real projects :) Also do you consider to open the Engine? I think it could be worth to port some interpolator functions into c/c++ and make then accessible via a Lua function to increase performance