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math.random() in Lua will return pre-generated pseudo-random numbers. But in normal case, we can use math.randomseed(os.time()) as a walk-around. But we don't have os.time() function for GBA. Please help!
math.random()in Lua will return pre-generated pseudo-random numbers. But in normal case, we can usemath.randomseed(os.time())as a walk-around. But we don't haveos.time()function for GBA. Please help!