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Migration from single player FSA to multi-participant "coordination" #1

@drllau

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@drllau

Would like to merge the graphics of this Meta-skill repo with the game-play of jadbox.eth DAO RPG. Issues

  1. static vs dynamic scene - resolvable so long as implement a "range" component for archer/arcane attacks where the number of hexes (min/max) is adjustable
  2. round-robin turn to quasi real-time = first step is to implement a timeout, where after fixed interval assume player has paused, with 2nd stage need a gather/scatter graph sweep algorithm across visible room to ensure that all events are correctly collected and ordered for resolution. 3rd is trying to resolve the concurrency headaches (eg mutual destruction)
  3. tie in the multi-wallet economic aspects, identity, tipjar/stores etc ...

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