Would like to merge the graphics of this Meta-skill repo with the game-play of jadbox.eth DAO RPG. Issues
- static vs dynamic scene - resolvable so long as implement a "range" component for archer/arcane attacks where the number of hexes (min/max) is adjustable
- round-robin turn to quasi real-time = first step is to implement a timeout, where after fixed interval assume player has paused, with 2nd stage need a gather/scatter graph sweep algorithm across visible room to ensure that all events are correctly collected and ordered for resolution. 3rd is trying to resolve the concurrency headaches (eg mutual destruction)
- tie in the multi-wallet economic aspects, identity, tipjar/stores etc ...