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room_ctxt.txt
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43 lines (40 loc) · 1.04 KB
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typedef struct
{
char unk_00_;
int8_t n_entries;
uint32_t seg_start;
uint32_t seg_end;
} z64_sr_mesh_t;
typedef struct
{
int8_t index;
char pad_00_;
uint8_t bhv_z;
uint8_t bhv_x;
uint8_t echo;
int8_t show_invis_act;
char pad_01_[0x0002];
z64_sr_mesh_t *mesh_hdr;
void *file;
char pad_02_[0x0004];
} z64_room_t;
typedef struct
{
/* room info */
z64_room_t rooms[2];
void *room_space_start;
void *room_space_end;
/* loading info */
int8_t room_loading[2];
void *load_ptr;
z64_getfile_t load_getfile;
OSMesgQueue load_notify_mq;
OSMesg load_notify_msg;
/* may also be used for other things, not sure */
/* handled by the scene config for lost woods */
int16_t cojiro_sfx_played;
int16_t cojiro_sfx_timer;
/* transition actor list */
uint8_t n_tnsn;
void *tnsn_list;
} z64_room_ctxt_t;