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Description
OS/device including version:
Fedora 37
Issue description:
Attempting to load the level from the menu in the 4.0-dev branch using Godot 4.0.2 does nothing but print:
Error while loading level: 2
E 0:00:01:0742 load_threaded_request: Threading loading resource'res://level/geometry/scenes/props.tscn failed: Source specified: 'res://level/level.tscn' but was not called by it.
<C++ Error> Method/function failed. Returning: ERR_INVALID_PARAMETER
<C++ Source> core/io/resource_loader.cpp:316 @ load_threaded_request()
E 0:00:01:0742 load: res://level/level.tscn:4 - Parse Error: [ext_resource] referenced broken resource at: res://level/geometry/scenes/props.tscn
<C++ Source> scene/resources/resource_format_text.cpp:476 @ load()
E 0:00:01:0742 _load: Failed loading resource: res://level/level.tscn. Make sure resources have been imported by opening the project in the editor at least once.
<C++ Error> Condition "found" is true. Returning: Ref<Resource>()
<C++ Source> core/io/resource_loader.cpp:222 @ _load()
The scenes mentioned open in the editor just fine, and saving them again does nothing.