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Rovenhell

The project is NOT intended to be a production-ready tool; its primary goal was to help me learn network programming and test ideas.
Instead of relying on Unreal's replication system, Rovenhell uses custom-written netcode to synchronize the movements of approximately 200 players.

For more information, visit here.

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playerTest

Architecture Overview

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Middleware server for experimental prototype "Rovenhell", using I/O completion port

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