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Description
I'm experiencing a strange crash, which actually does not leave an error behind on the console, it simply crashes my game.
Upon using breakpoints, I found out that on NakamaHTTPAdapter.gd, on func make_request(), upon getting at the end of the function the game simply crashes. No warnings, nothing.
This happens when I try to authenticate either by using an email and logging in normally, or by using a restore of a last session in my game.
How could I debug this, or has anyone had anything similar to this?
On Godot 4.2, dev 2, this PR was merged, could this have anything to do with this?
To further confirm this suspicion, Nakama Login works for me in 4.2 dev1, but on dev2, dev3 (Which also has an autoload bug) and dev4 this issue is present.
Edit: Latest Godot 4.2 dev5 still has this issue.