先来看定义:
#ifdef NDEBUG
#define EXPECT_DEBUG_DEATH(statement, regex) \
do { statement; } while (false)
#define ASSERT_DEBUG_DEATH(statement, regex) \
do { statement; } while (false)
#else
#define EXPECT_DEBUG_DEATH(statement, regex) \
EXPECT_DEATH(statement, regex)
#define ASSERT_DEBUG_DEATH(statement, regex) \
ASSERT_DEATH(statement, regex)
#endif // NDEBUG for EXPECT_DEBUG_DEATH可以看到,在Debug版和Release版本下, *_DEBUG_DEATH的定义不一样。因为很多异常只会在Debug版本下抛出,而在Realease版本下不会抛出,所以针对Debug和Release分别做了不同的处理。
示例代码如下:
int DieInDebugElse12(int* sideeffect) {
if (sideeffect) *sideeffect = 12;
#ifndef NDEBUG
GTEST_LOG_(FATAL, "debug death inside DieInDebugElse12()");
#endif // NDEBUG
return 12;
}
TEST(TestCase, TestDieOr12WorksInDgbAndOpt)
{
int sideeffect = 0;
// Only asserts in dbg.
EXPECT_DEBUG_DEATH(DieInDebugElse12(&sideeffect), "death");
#ifdef NDEBUG
// opt-mode has sideeffect visible.
EXPECT_EQ(12, sideeffect);
#else
// dbg-mode no visible sideeffect.
EXPECT_EQ(0, sideeffect);
#endif
}