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<!DOCTYPE html>
<html>
<head>
<title>GamePad Library Demo</title>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.8.2/jquery.min.js"></script>
<script src="gamepad.js"></script>
</head>
<body>
<ul id="gamepads"></ul>
<p id="connect-notice">Connect your controller and press any button.</p>
<script>
$(document).ready(function() {
// Attach it to the window so it can be inspected at the console.
window.gamepad = new Gamepad();
gamepad.bind(Gamepad.Event.CONNECTED, function(device) {
console.log('Connected', device);
$('#gamepads').append('<li id="gamepad-' + device.index + '"><h1>Gamepad #' + device.index + ': "' + device.id + '"</h1></li>');
var mainWrap = $('#gamepad-' + device.index),
statesWrap,
logWrap,
control,
value,
i;
mainWrap.append('<strong>State</strong><ul id="states-' + device.index + '"></ul>');
mainWrap.append('<strong>Events</strong><ul id="log-' + device.index + '"></ul>');
statesWrap = $('#states-' + device.index)
logWrap = $('#log-' + device.index)
for (control in device.state) {
value = device.state[control];
statesWrap.append('<li>' + control + ': <span id="state-' + device.index + '-' + control + '">' + value + '</span></li>');
}
for (i = 0; i < device.buttons.length; i++) {
value = device.buttons[i];
statesWrap.append('<li>Raw Button ' + i + ': <span id="button-' + device.index + '-' + i + '">' + value + '</span></li>');
}
for (i = 0; i < device.axes.length; i++) {
value = device.axes[i];
statesWrap.append('<li>Raw Axis ' + i + ': <span id="axis-' + device.index + '-' + i + '">' + value + '</span></li>');
}
$('#connect-notice').hide();
});
gamepad.bind(Gamepad.Event.DISCONNECTED, function(device) {
console.log('Disconnected', device);
$('#gamepad-' + device.index).remove();
if (gamepad.count() == 0) {
$('#connect-notice').show();
}
});
gamepad.bind(Gamepad.Event.TICK, function(gamepads) {
var gamepad,
wrap,
control,
value,
i,
j;
for (i = 0; i < gamepads.length; i++) {
gamepad = gamepads[i];
wrap = $('#gamepad-' + i);
if (gamepad) {
for (control in gamepad.state) {
value = gamepad.state[control];
$('#state-' + gamepad.index + '-' + control + '').html(value);
}
for (j = 0; j < gamepad.buttons.length; j++) {
value = gamepad.buttons[j];
$('#button-' + gamepad.index + '-' + j + '').html(value);
}
for (j = 0; j < gamepad.axes.length; j++) {
value = gamepad.axes[j];
$('#axis-' + gamepad.index + '-' + j + '').html(value);
}
}
}
});
gamepad.bind(Gamepad.Event.BUTTON_DOWN, function(e) {
$('#log-' + e.gamepad.index).append('<li>' + e.control + ' down</li>');
});
gamepad.bind(Gamepad.Event.BUTTON_UP, function(e) {
$('#log-' + e.gamepad.index).append('<li>' + e.control + ' up</li>');
});
gamepad.bind(Gamepad.Event.AXIS_CHANGED, function(e) {
$('#log-' + e.gamepad.index).append('<li>' + e.axis + ' changed to ' + e.value + '</li>');
});
if (!gamepad.init()) {
alert('Your browser does not support gamepads, get the latest Google Chrome or Firefox.');
}
});
</script>
</body>
</html>