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Description
I am using Nuke 12.8.0, on iOS Simulator iOS 18.5
I check whether an image loading task has finished by checking if the task.state == .completed, but sometimes it looks like it stays in the running state even after all progress has been made: ImageTask(id: 30, priority: normal, progress: 46934 / 46934, state: running)
My loading request looks like this:
var size = bounds.size
if size.width == 0 || size.height == 0 {
// Fallback to screen size if bounds are not set
size = UIScreen.main.bounds.size
}
let s = UIScreen.main.bounds.width * UIScreen.main.scale
var url = url
if NSClassFromString("XCTest") != nil {
url = URL(string: "https://placecats.com/neo/300/200")!
}
let request = ImageRequest(url: url?.rewriteImageURL(s), processors: [
ImageProcessors.Resize(size: size, contentMode: .aspectFill, crop: true),
ImageProcessors.Anonymous(id: "overlaygray") { i -> PlatformImage? in
i.darkened(transparentStart: transparentStart, blackStart: blackStart)
},
])
task?.cancel()
task = loadImage(with: request, options: Self.imageLoadingOptions, into: self) { result in
switch result {
case .success:
do {}
case let .failure(e):
Crashlytics.crashlytics().record(error: e)
}
}
Any idea what could be causing this? Is this a bug in Nuke, or could I be making a mistake somewhere?
Thanks
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