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.github/ISSUE_TEMPLATE.md

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<!--- Provide a link to a live example, or an unambiguous set of steps to -->
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<!--- reproduce this bug. Include code to reproduce, if relevant -->
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<!--- Put your text below this line -->
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### Screenshots
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### Screenshots
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Here are some links or screenshots to help explain the problem:
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<!--- Put your text below this line -->
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CMakeLists.txt

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@@ -5,8 +5,6 @@ list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR})
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find_package(Kodi REQUIRED)
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set(CMAKE_CXX_STANDARD 17)
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# CMake on windows only searches for .lib libraries (static library or import library).
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# The libretro game library is dynamically loaded so even if an import library would exists it's of no use.
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if(CMAKE_SYSTEM_NAME STREQUAL Windows)

game.libretro.freeintv/resources/language/resource.language.en_gb/strings.po

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"POT-Creation-Date: 2021-08-26 21:21i\n"
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"PO-Revision-Date: 2021-08-26 21:21i\n"
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"Last-Translator: Kodi Translation Team\n"
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"Language-Team: English (United Kingdom) (https://kodi.weblate.cloud/languages/en_gb/)\n"
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"Language-Team: English (United Kingdom) <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-freeintv/en_gb/>\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"

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