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v1.0.5 release update
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.gitignore

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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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#ignore utmp folder
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/.utmp/*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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Assets/Settings/URP-Performant-Renderer.asset

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type: 3}
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type: 3}
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type: 3}
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type: 3}
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m_AssetVersion: 2
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serializedVersion: 2

Packages/manifest.json

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"com.microsoft.mrtk.windowsspeech": "file:MixedReality/com.microsoft.mrtk.windowsspeech-3.0.0-pre.17.tgz",
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"com.microsoft.spatialaudio.spatializer.unity": "file:MixedReality/com.microsoft.spatialaudio.spatializer.unity-2.0.37.tgz",
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"com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git",
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"com.unity.ide.rider": "3.0.27",
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"com.unity.ide.rider": "3.0.37",
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"com.unity.ide.visualstudio": "2.0.22",
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"com.unity.ide.vscode": "1.2.5",
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"com.unity.test-framework": "1.1.33",
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"com.unity.ugui": "1.0.0",
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"com.unity.xr.magicleap": "7.0.0",
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"com.unity.modules.ai": "1.0.0",

Packages/packages-lock.json

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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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"url": "https://packages.unity.com"
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"com.unity.modules.imgui": "1.0.0",
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"url": "https://packages.unity.com"
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"dependencies": {
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"source": "registry",
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"dependencies": {
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"com.unity.ugui": "1.0.0",
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"com.unity.modules.vr": "1.0.0",
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"com.unity.modules.xr": "1.0.0",
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"com.unity.ugui": "1.0.0",
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"com.unity.xr.arfoundation": "5.0.0-pre.12",
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"com.unity.xr.interactionsubsystems": "2.0.0",
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"com.unity.xr.management": "4.2.0",
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"com.unity.modules.androidjni": "1.0.0"
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"com.unity.xr.arfoundation": "5.0.0-pre.12",
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"url": "https://packages.unity.com"

ProjectSettings/ProjectSettings.asset

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androidMinimumWindowWidth: 400
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androidMinimumWindowHeight: 300
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androidFullscreenMode: 1
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androidAutoRotationBehavior: 1
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androidPredictiveBackSupport: 1
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defaultIsNativeResolution: 1
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macRetinaSupport: 1
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runInBackground: 0
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captureSingleScreen: 0
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muteOtherAudioSources: 0
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Prepare IOS For Recording: 0
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Force IOS Speakers When Recording: 0
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audioSpatialExperience: 0
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deferSystemGesturesMode: 0
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hideHomeButton: 0
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submitAnalytics: 1
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vulkanEnableLateAcquireNextImage: 0
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loadStoreDebugModeEnabled: 0
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bundleVersion: 1.0.4
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visionOSBundleVersion: 1.0
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bundleVersion: 1.0.5
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preloadedAssets: []
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metroInputSource: 0
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wsaTransparentSwapchain: 0
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AndroidMinSdkVersion: 29
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AndroidTargetSdkVersion: 0
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AndroidPreferredInstallLocation: 1
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AndroidPreferredDataLocation: 1
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aotOptions:
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stripEngineCode: 1
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iPhoneStrippingLevel: 0
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strictShaderVariantMatching: 0
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VertexChannelCompressionMask: 4054
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iPhoneSdkVersion: 988
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iOSSimulatorArchitecture: 0
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tvOSSdkVersion: 0
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tvOSSimulatorArchitecture: 0
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tvOSRequireExtendedGameController: 0
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tvOSTargetOSVersionString: 12.0
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VisionOSSdkVersion: 0
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iOSMetalForceHardShadows: 0
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metalEditorSupport: 1
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metalAPIValidation: 1
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metalCompileShaderBinary: 0
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iOSRenderExtraFrameOnPause: 0
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iosCopyPluginsCodeInsteadOfSymlink: 0
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appleDeveloperTeamID:
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switchSocketBufferEfficiency: 4
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switchSocketInitializeEnabled: 1
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switchDisableHTCSPlayerConnection: 0
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switchUseNewStyleFilepaths: 0
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metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
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metroFTAName:

ProjectSettings/ProjectVersion.txt

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m_EditorVersion: 2022.3.16f1
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m_EditorVersionWithRevision: 2022.3.16f1 (d2c21f0ef2f1)
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m_EditorVersion: 2022.3.67f2
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m_EditorVersionWithRevision: 2022.3.67f2 (6bedba8691df)

README.md

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## Installing Unity
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1. Download and install [Unity version 2022.3.16](https://unity.com/releases/editor/archive)
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1. Download and install [Unity version 2022.3.67f2](https://unity.com/releases/editor/archive)
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2. During the installation, select the Android Build Support module, including OpenJDK and Android SDK & NDK Tools.
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![Android Platform Build Support](Assets/Resources/ReadMeResources/androidplatformsupport.PNG)
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## Getting Started
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1. Clone the repository or download the project files as a ZIP archive and extract the contents.
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2. Open the extracted project using Unity version 2022.3.16.
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2. Open the extracted project using Unity version 2022.3.67f2.
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3. By default, the project opens with the Main scene loaded. To test the project, click 'Play' in the Unity Editor.
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4. To deploy the project to a Magic Leap 2 device, use Unity's Build and Run feature with the device connected.
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