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Description
So the bug seems to start at level 201 and the dodge % chances but fixes itself after level 851 and above.
Level Dodge Chance (%)
201 42
202 44
203 46
204 48
251 52
252 54
253 56
254 58
301 62
302 64
303 66
304 68
351 72
352 74
353 76
354 78
401 82
402 84
403 86
404 88
451 92
452 94
453 96
454 98
501 102
502 104
503 106
504 108
551 112
552 114
553 116
554 118
601 122
602 124
603 126
604 128
651 132
652 134
653 136
654 138
701 142
702 144
703 146
704 148
751 152
752 154
753 156
754 158
801 162
802 164
803 166
804 168
Here's what my findings suggest:
The Dodge Chance is Capped:
The percentage you see on screen is likely just the result of a linear formula that isn't connected to the actual chance being used for combat. It continues to climb, but the game's backend doesn't use that number, instead capping it at a maximum value.
The Damage Reduction is Not Applying:
This implies that the 50% damage reduction from the dodge ability is also not applying. In a healthy system, a failed dodge would still apply the damage reduction at higher levels. The fact that it don't suggests the entire dodge mechanic—both the chance and the damage reduction—is failing to properly activate for players in these bugged level ranges.
Essentially, while the game displays a progressively higher dodge chance, the ability is not functioning as intended past a certain point. The numbers are simply a visual result of the bugged formula, not the actual in-game effect.
I'm bring this find here as the dev team on the server that I found this on can't seem to fix it as they don't understand the formula that was used in the code. Plus so this can be fixed over all servers that use the plugin not just theirs.