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Copy pathvector.cpp
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vector.cpp
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126 lines (96 loc) · 2.2 KB
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#include "constants.h"
void v2fCopy( v2f src, v2f dst ){
dst[0] = src[0];
dst[1] = src[1];
return;
}
float v2fDot( v2f v1, v2f v2){
return (v1[0] * v2[0] + v1[1] * v2[1]);
}
float v2fLen( v2f v ) {
float aSquared = pow( v[0], 2);
float bSquared = pow( v[1], 2);
if( aSquared + bSquared <= 0.0){
return 0.0;
}
return sqrt(aSquared + bSquared);
}
void v2fNormalize( v2f v, v2f res ){
float len = v2fLen( v );
if( len == 0.0){
v2fCopy(v, res);
return;
}
res[0] = v[0] / len;
res[1] = v[1] / len;
return;
}
float v2fCross( v2f v1, v2f v2){
return (v1[0] * v2[1]) - (v1[1] * v2[0]);
}
//gets the tangent vector in the
void v2fTangent( v2f v, v2f ret ){
ret[0] = v[1];
ret[1] = -v[0];
}
void v2fNegate( v2f v){
v[0] = -v[0];
v[1] = -v[1];
}
void v2fSub( v2f v1, v2f v2, v2f res ){
res[0] = v1[0] - v2[0];
res[1] = v1[1] - v2[1];
}
void v2fAdd( v2f v1, v2f v2, v2f res ){
res[0] = v1[0] + v2[0];
res[1] = v1[1] + v2[1];
}
void v2fAdd( v2f v1, v2f v2, float t, v2f res){
res[0] = v1[0] + (v2[0] * t);
res[1] = v1[1] + (v2[1] * t);
}
void v2fMult( v2f v, float f, v2f res ){
res[0] = f * v[0];
res[1] = f * v[1];
if( f == 0.0 ){
res[0] = 0.0;
res[1] = 0.0;
}
}
void v2fFromJson( Json::Value v, v2f res){
res[0] = v[0u].asDouble();
res[1] = v[1u].asDouble();
}
void v2fPrint( v2f p ){
std::cout << "<" << p[0] << "," << p[1] << ">";
return;
}
void v2fPrint( const char * label, v2f p){
std::cout << label << "<" << p[0] << "," << p[1] << ">" << "\n";
}
/*procedure taken from geometric tools for computer graphics*/
float ptToLineDist( v2f pos, v2f start, v2f dir, float len ){
v2fNormalize(dir, dir);
v2f diff, end;
v2fSub( pos, start, diff );
float t = v2fDot(dir, diff);
if (t >= len ){
v2fAdd( start, dir, len, end );
v2fSub( pos, end, diff );
return v2fLen( diff);
}
if (t <= 0.0 ){
v2fSub( pos, start, diff);
return v2fLen( diff);
}
v2fAdd( start, dir, t, end );
v2fSub( pos, end, diff );
return v2fLen( diff);
}
void v2fEpsilon( v2f v){
if( v[0] <= MY_EPSILON && v[0] >= -MY_EPSILON )
v[0] = 0.0;
if( v[1] <= MY_EPSILON && v[1] >= -MY_EPSILON )
v[1] = 0.0;
return;
}