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A better way to manage groups of entities ("scenes") #22

@nasso

Description

@nasso

Currently, there's no proper way to manipulate an entity tree as a whole. Some mechanism to do so would allow us to:

  • Create and destroy an entity tree all at once
  • Look up entities in a subtree (by component, name, id...)
  • Spawn/instantiate a group of entities (aka "prefabs"?)

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