From 02717163f1312a7aa7ceca8c5c0d4ee8d09976c6 Mon Sep 17 00:00:00 2001 From: Saint Wesonga Date: Sat, 6 Feb 2016 12:23:54 -0800 Subject: [PATCH] Fix spelling mistakes in build instructions --- HOWTOBUILD.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/HOWTOBUILD.txt b/HOWTOBUILD.txt index 5fd5296..8480e7f 100644 --- a/HOWTOBUILD.txt +++ b/HOWTOBUILD.txt @@ -3,7 +3,7 @@ OpenGL SuperBible 7th Edition Examples - How to Build This source code archive uses CMake to build. The samples also use GLFW library, a snapshot of which is included in the `extern` folder. It's also possible to use a different -copy of GLFW if desired, but that's an excercise for you. Instructions for each supported +copy of GLFW if desired, but that's an exercise for you. Instructions for each supported platform are as follows: Windows / Microsoft Visual Studio 2013 @@ -51,11 +51,11 @@ Debian-based distributions (such as Ubuntu and Mint): You'll also need to satisfy dependencies. In particular, you'll need GL and GLX headers and libs (generally included in Mesa packages), and GLFW. You can use -the a snapshot of GLFW included in the archive, if you wish, but pre-compiled +the snapshot of GLFW included in the archive, if you wish, but pre-compiled packages should be available through package management on most distributions. Once you have everything, you should enter the "build" directory in the source -arvhive and issue: +archive and issue: cmake .. make @@ -84,5 +84,5 @@ Running the samples Most of the samples require some media files. The media files package is a separate download available from http://www.openglsuperbible.com and is -rougly 100MB of textures, object files and shader code. Unpack the archive +roughly 100MB of textures, object files and shader code. Unpack the archive to the bin/media directory before trying to run these samples.