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Added VehicleModel definitions.
1 parent 6c84066 commit d81dfda

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+339
-11
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2 files changed

+339
-11
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_open_mp.inc

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -118,9 +118,9 @@ public const __OPEN_MP_VERSION = 0;
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#elseif defined STRONG_TAGS
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#define __TAG(%0) T_%0
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#if __pawn_build >= 11
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#define OPEN_MP_TAGS {LANDING_GEAR_STATE, T_CONNECTION_STATUS, T_CP_TYPE, T_WEAPON, T_PLAYER_MARKERS_MODE, T_DIALOG_STYLE, T_HTTP_METHOD, T_HTTP_ERROR, T_DOWNLOAD_REQUEST, T_SELECT_OBJECT, T_OBJECT_MATERIAL_SIZE, T_OBJECT_MATERIAL_TEXT_ALIGN, T_EDIT_RESPONSE, T_PLAYER_STATE, T_SPECIAL_ACTION, T_FIGHT_STYLE, T_WEAPONSKILL, T_WEAPONSTATE, T_KEY, T_CAM_MODE, T_MAPICON, T_SPECTATE_MODE, T_PLAYER_RECORDING_TYPE, T_FORCE_SYNC, T_CLICK_SOURCE, T_BULLET_HIT_TYPE, T_TEXT_DRAW_FONT, T_TEXT_DRAW_ALIGN, T_VARTYPE, T_CARMODTYPE, T_VEHICLE_MODEL_INFO, T_VEHICLE_PANEL_STATUS, T_VEHICLE_DOOR_STATUS, T_VEHICLE_LIGHT_STATUS, T_VEHICLE_TYRE_STATUS, T_WEAPON_SLOT, Bit, Bitmap, XML, XMLEntry, Group, INI, Language, Style, DB, DBResult, Menu, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
121+
#define OPEN_MP_TAGS {LANDING_GEAR_STATE, T_CONNECTION_STATUS, T_CP_TYPE, T_VEHICLE_MODEL, T_WEAPON, T_PLAYER_MARKERS_MODE, T_DIALOG_STYLE, T_HTTP_METHOD, T_HTTP_ERROR, T_DOWNLOAD_REQUEST, T_SELECT_OBJECT, T_OBJECT_MATERIAL_SIZE, T_OBJECT_MATERIAL_TEXT_ALIGN, T_EDIT_RESPONSE, T_PLAYER_STATE, T_SPECIAL_ACTION, T_FIGHT_STYLE, T_WEAPONSKILL, T_WEAPONSTATE, T_KEY, T_CAM_MODE, T_MAPICON, T_SPECTATE_MODE, T_PLAYER_RECORDING_TYPE, T_FORCE_SYNC, T_CLICK_SOURCE, T_BULLET_HIT_TYPE, T_TEXT_DRAW_FONT, T_TEXT_DRAW_ALIGN, T_VARTYPE, T_CARMODTYPE, T_VEHICLE_MODEL_INFO, T_VEHICLE_PANEL_STATUS, T_VEHICLE_DOOR_STATUS, T_VEHICLE_LIGHT_STATUS, T_VEHICLE_TYRE_STATUS, T_WEAPON_SLOT, Bit, Bitmap, XML, XMLEntry, Group, INI, Language, Style, DB, DBResult, Menu, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
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#else
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#define OPEN_MP_TAGS {T_WEAPON, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
123+
#define OPEN_MP_TAGS {T_VEHICLE_MODEL, T_WEAPON, Text, PlayerText, Text3D, PlayerText3D, File, Float, CUSTOM_TAG_TYPES, _}
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#endif
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#else // if defined WEAK_TAGS
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#define __TAG(%0) t_%0

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